Revamped display layout image shortcut generation

Made many changes to simplify the configuration and make the profile display layout image generation faster and more reliable.
This commit is contained in:
Terry MacDonald 2022-04-19 21:12:00 +12:00
parent 51806494ab
commit ae7bb095e2
5 changed files with 98 additions and 41 deletions

View File

@ -407,7 +407,8 @@ namespace DisplayMagician
return string.Equals(image164, image264);
}
public static Bitmap ToBitmapOverlay(Bitmap originalBitmap, Bitmap overlayBitmap, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
public static Bitmap MakeBitmapOverlay(Bitmap originalBitmap, Bitmap overlayBitmap, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
{
if (originalBitmap == null)
{
@ -468,6 +469,8 @@ namespace DisplayMagician
Size overlayBitmapNewSize = ResizeDrawing.MakeSmaller(overlayBitmapMaxSize, 70);
logger.Trace($"ShortcutItem/ToBitmapOverlay: Resize the overlay bitmap to fit in the bottom right corner of the new combined bitmap. Size is now {overlayBitmapNewSize.Width}px x {overlayBitmapNewSize.Height}px");
Point overlayBitmapNewLocation = ResizeDrawing.AlignBottomRight(overlayBitmapNewSize, targetSize);
// Now we need to adjust that slightly up and in a bit
overlayBitmapNewLocation.Offset(0, -5);
logger.Trace($"ShortcutItem/ToBitmapOverlay: Drawing the overlay bitmap into the new combined bitmap at position {overlayBitmapNewLocation.X},{overlayBitmapNewLocation.Y}.");
g.DrawImage(overlayBitmap, overlayBitmapNewLocation.X, overlayBitmapNewLocation.Y, overlayBitmapNewSize.Width, overlayBitmapNewSize.Height);
@ -482,6 +485,7 @@ namespace DisplayMagician
}
/*
#pragma warning disable CS3002 // Return type is not CLS-compliant
public static MultiIcon ToIconOverlay(Bitmap originalBitmap, Bitmap overlayBitmap)
#pragma warning restore CS3002 // Return type is not CLS-compliant
@ -534,7 +538,7 @@ namespace DisplayMagician
logger.Warn(ex, $"ShortcutItem/ToIconOverlay: Exeception occurred while trying to convert the Shortcut Bitmap to an Icon Overlay to store in the shortcut cache directory. Returning null");
return null;
}
}
}*/
[DllImport("Shell32", CharSet = CharSet.Auto)]
private static extern int ExtractIconEx(string lpszFile, int nIconIndex, IntPtr[] phIconLarge, IntPtr[] phIconSmall, int nIcons);

View File

@ -26,8 +26,8 @@ using System.Resources;
[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
// Version information
[assembly: AssemblyVersion("2.3.1.28")]
[assembly: AssemblyFileVersion("2.3.1.28")]
[assembly: AssemblyVersion("2.3.1.40")]
[assembly: AssemblyFileVersion("2.3.1.40")]
[assembly: NeutralResourcesLanguageAttribute( "en" )]
[assembly: CLSCompliant(true)]

View File

@ -938,7 +938,7 @@ namespace DisplayMagician
// We create the Bitmaps for the game
_originalBitmap = selectedImage.Image;
// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
_shortcutBitmap = ImageUtils.MakeBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
// Empty out the unused shortcut data
_executableNameAndPath = "";
@ -1017,7 +1017,7 @@ namespace DisplayMagician
// We create the Bitmaps for the executable
_originalBitmap = selectedImage.Image;
// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
_shortcutBitmap = ImageUtils.MakeBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
// Empty out the unused shortcut data
_gameAppId = "";

View File

@ -36,6 +36,12 @@ namespace DisplayMagicianShared
var minY = 0;
var maxY = 0;
// If there aren't any screens provided then return a blank rectangle
if (screens.Count == 0)
{
return new RectangleF(0, 0, 0, 0);
}
foreach (var screen in screens)
{
//var res = GetLargestResolution(screens);
@ -49,11 +55,18 @@ namespace DisplayMagicianShared
{
minX -= outsidePaddingSides;
maxX += outsidePaddingSides;
}
if (outsidePaddingTopBottom != 0)
{
minY -= outsidePaddingTopBottom;
maxY += outsidePaddingTopBottom;
}
var size = new SizeF(Math.Abs(minX) + maxX, Math.Abs(minY) + maxY);
var width = Math.Abs(maxX - minX);
var height = Math.Abs(maxY - minY);
var size = new SizeF(width, height);
var rect = new RectangleF(new PointF(minX, minY), size);
return rect;
@ -107,15 +120,39 @@ namespace DisplayMagicianShared
using (var g = Graphics.FromImage(bitmap))
{
g.SmoothingMode = SmoothingMode.HighQuality;
DrawView(g, width, height);
DrawDisplayLayout(g, width, height);
}
return bitmap;
}
public Bitmap ToTightestBitmap(int width = 256, int height = 256, PixelFormat format = PixelFormat.Format32bppArgb)
public Bitmap ToTightestBitmap(PixelFormat format = PixelFormat.Format32bppArgb)
{
if (_profile.Screens.Count == 0)
{
return new Bitmap(0, 0);
}
var viewSize = CalculateViewSize(_profile.Screens, 0, 0);
var bitmap = new Bitmap((int)viewSize.Width, (int)viewSize.Height, format);
bitmap.MakeTransparent();
using (var g = Graphics.FromImage(bitmap))
{
g.SmoothingMode = SmoothingMode.HighQuality;
DrawDisplayLayout(g, (int)viewSize.Width, (int)viewSize.Height, false);
}
return bitmap;
}
public Bitmap ToTightestBitmap(int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
{
if (_profile.Screens.Count == 0)
{
return new Bitmap(0, 0);
}
var bitmap = new Bitmap(width, height, format);
bitmap.MakeTransparent();
@ -123,14 +160,19 @@ namespace DisplayMagicianShared
using (var g = Graphics.FromImage(bitmap))
{
g.SmoothingMode = SmoothingMode.HighQuality;
DrawView(g, width, height);
DrawDisplayLayout(g, width, height, false);
}
return bitmap;
}
public Bitmap ToBitmapOverlay(Bitmap bitmap)
/*public Bitmap ToBitmapOverlay(Bitmap bitmap)
{
if (_profile.Screens.Count == 0)
{
return new Bitmap(0, 0);
}
var viewSize = CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
var width = bitmap.Width * 0.7f;
var height = width / viewSize.Width * viewSize.Height;
@ -139,11 +181,11 @@ namespace DisplayMagicianShared
{
g.SmoothingMode = SmoothingMode.HighQuality;
g.TranslateTransform(bitmap.Width - width, bitmap.Height - height * 1.1f);
DrawView(g, width, height);
DrawDisplayLayout(g, width, height);
}
return bitmap;
}
}*/
public MultiIcon ToIcon()
{
@ -174,7 +216,7 @@ namespace DisplayMagicianShared
return multiIcon;
}
public MultiIcon ToIconOverlay(string iconAddress)
/*public MultiIcon ToIconOverlay(string iconAddress)
{
var multiIcon = new MultiIcon();
var icon = multiIcon.Add("Icon1");
@ -232,48 +274,58 @@ namespace DisplayMagicianShared
multiIcon.SelectedIndex = 0;
return multiIcon;
}
}*/
private void DrawView(Graphics g, float width, float height)
private void DrawDisplayLayout(Graphics g, float maxWidth, float maxHeight, bool drawStand = true)
{
// If we don't have any screens, then we can't draw them!
if (_profile.Screens.Count == 0)
{
return;
}
// Figure out the sizes we need based on the total size of the screens
var viewSize = ProfileIcon.CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
var standPadding = height * 0.005f;
height -= standPadding * 8;
var factor = Math.Min((width - 2 * standPadding - 1) / viewSize.Width,
(height - 2 * standPadding - 1) / viewSize.Height);
var viewSize = ProfileIcon.CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
var standPadding = maxHeight * 0.005f;
maxHeight -= standPadding * 8;
var factor = Math.Min((maxWidth - 2 * standPadding - 1) / viewSize.Width,
(maxHeight - 2 * standPadding - 1) / viewSize.Height);
g.ScaleTransform(factor, factor);
// Make space for the stand
var xOffset = ((width - 1) / factor - viewSize.Width) / 2f;
var yOffset = ((height - 1) / factor - viewSize.Height) / 2f;
var xOffset = ((maxWidth - 1) / factor - viewSize.Width) / 2f;
var yOffset = ((maxHeight - 1) / factor - viewSize.Height) / 2f;
g.TranslateTransform(-viewSize.X + xOffset, -viewSize.Y + yOffset);
// How wide the Bezel is on the screen graphics
int screenBezel = 60;
//int screenWordBuffer = 30;
// Draw the stand
if (standPadding * 6 >= 1)
// Draw the stand if needed
if (drawStand)
{
using (
var boundRect =
RoundedRect(
new RectangleF(viewSize.Width * 0.375f + viewSize.X,
viewSize.Height + standPadding / factor,
viewSize.Width / 4, standPadding * 7 / factor), 2 * standPadding / factor))
if (standPadding * 6 >= 1)
{
g.FillPath(new SolidBrush(Color.FromArgb(250, 50, 50, 50)), boundRect);
g.DrawPath(new Pen(Color.FromArgb(50, 255, 255, 255), 2 / factor), boundRect);
using (
var boundRect =
RoundedRect(
new RectangleF(viewSize.Width * 0.375f + viewSize.X,
viewSize.Height + standPadding / factor,
viewSize.Width / 4, standPadding * 7 / factor), 2 * standPadding / factor))
{
g.FillPath(new SolidBrush(Color.FromArgb(250, 50, 50, 50)), boundRect);
g.DrawPath(new Pen(Color.FromArgb(50, 255, 255, 255), 2 / factor), boundRect);
}
}
}
else
{
g.FillRectangle(new SolidBrush(Color.FromArgb(200, 255, 255, 255)), viewSize);
g.DrawRectangle(new Pen(Color.FromArgb(170, 50, 50, 50), standPadding / factor), viewSize.X, viewSize.Y,
viewSize.Width, viewSize.Height);
}
else
{
g.FillRectangle(new SolidBrush(Color.FromArgb(200, 255, 255, 255)), viewSize);
g.DrawRectangle(new Pen(Color.FromArgb(170, 50, 50, 50), standPadding / factor), viewSize.X, viewSize.Y,
viewSize.Width, viewSize.Height);
}
}
// Now go through and draw the screens
foreach (ScreenPosition screen in _profile.Screens)

View File

@ -357,7 +357,8 @@ namespace DisplayMagicianShared
return _profileShortcutBitmap;
else
{
_profileShortcutBitmap = this.ProfileIcon.ToTightestBitmap(256, 256);
//_profileShortcutBitmap = this.ProfileIcon.ToTightestBitmap();
_profileShortcutBitmap = this.ProfileIcon.ToTightestBitmap();
return _profileShortcutBitmap;
}
}