diff --git a/DisplayMagician/ShortcutRepository.cs b/DisplayMagician/ShortcutRepository.cs index 7b9aca1..5290fc6 100644 --- a/DisplayMagician/ShortcutRepository.cs +++ b/DisplayMagician/ShortcutRepository.cs @@ -1074,6 +1074,7 @@ namespace DisplayMagician .AddToastActivationInfo("notify=runningApplication", ToastActivationType.Foreground) .AddText($"Running {shortcutToUse.ExecutableNameAndPath}", hintMaxLines: 1) .AddText($"Waiting for all {processToMonitorName } processes to exit...") + .AddButton("Cancel", ToastActivationType.Background, "notify=runningApplication&action=cancel") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); //.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop"); ToastContent toastContent = tcBuilder.Content; @@ -1172,7 +1173,7 @@ namespace DisplayMagician // Tell the user that the application has closed // Construct the toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground) + .AddToastActivationInfo("notify=stopApplicationDetected", ToastActivationType.Foreground) .AddText($"{shortcutToUse.ExecutableNameAndPath} was closed", hintMaxLines: 1) .AddText($"All {processToMonitorName} processes were shutdown and changes were reverted.") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1253,7 +1254,7 @@ namespace DisplayMagician // Now we want to tell the user we're start a game // Construct the Windows toast content ToastContentBuilder tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=starting{gameLibraryToUse.GameLibraryName}", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=startingGameLibrary", ToastActivationType.Foreground) .AddText($"Starting {gameLibraryToUse.GameLibraryName}", hintMaxLines: 1) .AddText($"Waiting for {gameLibraryToUse.GameLibraryName} Game Library to start (and update if needed)...") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1315,7 +1316,7 @@ namespace DisplayMagician // Now we want to tell the user we're updating the game library // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=updating{gameLibraryToUse.GameLibraryName}", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=updatingGameLibrary", ToastActivationType.Foreground) .AddText($"Updating {gameLibraryToUse.GameLibraryName}", hintMaxLines: 1) .AddText($"Waiting for {gameLibraryToUse.GameLibraryName} Game Library to update itself...") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1365,7 +1366,7 @@ namespace DisplayMagician // Now we want to tell the user we're updating the game // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=updating{gameToRun.Name}", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=updatingGame", ToastActivationType.Foreground) .AddText($"Updating {gameToRun.Name}", hintMaxLines: 1) .AddText($"Waiting for {gameToRun.Name} Game to update...") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1492,7 +1493,7 @@ namespace DisplayMagician // Now we want to tell the user we couldn't start the game! // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=errorRunning{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=errorRunningGame", ToastActivationType.Foreground) .AddText($"Could not detect {shortcutToUse.GameName} starting", hintMaxLines: 1) .AddText($"Could not detect {shortcutToUse.GameName} Game starting, so reverting changes back if needed. You may need to monitor a different game executable."); //.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop"); @@ -1516,8 +1517,9 @@ namespace DisplayMagician // Now we want to tell the user we're running a game! // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground) .AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1) + .AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel") .AddText($"Waiting for the {gameToRun.ProcessName} game process to exit as {altGameProcessToMonitor} alternative game executable wasn't found..."); //.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop"); toastContent = tcBuilder.Content; @@ -1558,7 +1560,7 @@ namespace DisplayMagician // Tell the user that the Game has closed // Construct the toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground) + .AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground) .AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1) .AddText($"{shortcutToUse.GameName} game was exited.") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1584,9 +1586,10 @@ namespace DisplayMagician // Now we want to tell the user we're monitoring the alternative executables! // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground) .AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1) .AddText($"Waiting for the {altGameProcessToMonitor} alternative game process to exit...") + .AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); //.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop"); toastContent = tcBuilder.Content; @@ -1628,7 +1631,7 @@ namespace DisplayMagician // Tell the user that the Alt Game Executable has closed // Construct the toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground) + .AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground) .AddText($"{altGameProcessToMonitor} was closed", hintMaxLines: 1) .AddText($"{altGameProcessToMonitor} alternative game executable was exited.") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); @@ -1651,9 +1654,10 @@ namespace DisplayMagician // Now we want to tell the user we're running a game! // Construct the Windows toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo($"notify=running{gameLibraryToUse.GameLibraryName}Game", ToastActivationType.Foreground) + .AddToastActivationInfo($"notify=runningGame", ToastActivationType.Foreground) .AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1) .AddText($"Waiting for the {gameLibraryToUse.GameLibraryName} Game {gameToRun.Name} to exit...") + .AddButton("Cancel", ToastActivationType.Background, "notify=runningGame&action=cancel") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true); //.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop"); toastContent = tcBuilder.Content; @@ -1755,7 +1759,7 @@ namespace DisplayMagician // Tell the user that the Game has closed // Construct the toast content tcBuilder = new ToastContentBuilder() - .AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground) + .AddToastActivationInfo("notify=stopGameDetected", ToastActivationType.Foreground) .AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1) .AddText($"{shortcutToUse.GameName} game was exited.") .AddAudio(new Uri("ms-winsoundevent:Notification.Default"), false, true);