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https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
[WIP] Fixing application runshortcut
Dies in ToBitmapOverlay because originalBitmap isn't set.
This commit is contained in:
parent
3992157793
commit
ba54c9b99b
@ -9,6 +9,7 @@ using Microsoft.Win32;
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using System.IO;
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using System.IO;
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using System.Drawing.IconLib;
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using System.Drawing.IconLib;
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using System.Security;
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using System.Security;
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using System.Diagnostics;
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namespace HeliosPlus.GameLibraries
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namespace HeliosPlus.GameLibraries
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{
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{
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@ -357,7 +358,7 @@ namespace HeliosPlus.GameLibraries
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var newAppInfo = new AppInfo();
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var newAppInfo = new AppInfo();
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newAppInfo.Read(appInfoVdfFile);
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newAppInfo.Read(appInfoVdfFile);
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Console.WriteLine($"{newAppInfo.Apps.Count} apps");
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Debug.WriteLine($"{newAppInfo.Apps.Count} apps");
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// Chec through all the apps we've extracted
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// Chec through all the apps we've extracted
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foreach (var app in newAppInfo.Apps)
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foreach (var app in newAppInfo.Apps)
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@ -376,28 +377,28 @@ namespace HeliosPlus.GameLibraries
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foreach (KVObject data in app.Data)
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foreach (KVObject data in app.Data)
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{
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{
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//Console.WriteLine($"App: {app.AppID} - Data.Name: {data.Name}");
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//Debug.WriteLine($"App: {app.AppID} - Data.Name: {data.Name}");
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if (data.Name == "common")
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if (data.Name == "common")
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{
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{
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foreach (KVObject common in data.Children)
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foreach (KVObject common in data.Children)
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{
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{
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//Console.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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//Debug.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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if (common.Name == "name")
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if (common.Name == "name")
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{
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{
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Console.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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Debug.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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steamGameAppInfo.GameName = common.Value.ToString();
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steamGameAppInfo.GameName = common.Value.ToString();
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}
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}
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else if (common.Name == "clienticon")
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else if (common.Name == "clienticon")
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{
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{
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Console.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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Debug.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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steamGameAppInfo.GameSteamIconPath = Path.Combine(_steamPath, @"steam", @"games", String.Concat(common.Value, @".ico"));
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steamGameAppInfo.GameSteamIconPath = Path.Combine(_steamPath, @"steam", @"games", String.Concat(common.Value, @".ico"));
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}
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}
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else if (common.Name == "type")
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else if (common.Name == "type")
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{
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{
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Console.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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Debug.WriteLine($"App: {app.AppID} - Common {common.Name}: {common.Value}");
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}
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}
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}
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}
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}
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}
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@ -409,7 +410,7 @@ namespace HeliosPlus.GameLibraries
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if (config.Name == "installdir")
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if (config.Name == "installdir")
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{
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{
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Console.WriteLine($"App: {app.AppID} - Config {config.Name}: {config.Value}");
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Debug.WriteLine($"App: {app.AppID} - Config {config.Name}: {config.Value}");
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steamGameAppInfo.GameInstallDir = config.Value.ToString();
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steamGameAppInfo.GameInstallDir = config.Value.ToString();
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}
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}
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else if (config.Name == "launch")
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else if (config.Name == "launch")
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@ -420,7 +421,7 @@ namespace HeliosPlus.GameLibraries
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{
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{
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if (launch_num.Name == "executable")
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if (launch_num.Name == "executable")
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{
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{
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Console.WriteLine($"App: {app.AppID} - Config - Launch {launch.Name} - {launch_num.Name}: {launch_num.Value}");
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Debug.WriteLine($"App: {app.AppID} - Config - Launch {launch.Name} - {launch_num.Name}: {launch_num.Value}");
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steamGameAppInfo.GameExes.Add(launch_num.Value.ToString());
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steamGameAppInfo.GameExes.Add(launch_num.Value.ToString());
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}
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}
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@ -439,7 +440,7 @@ namespace HeliosPlus.GameLibraries
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//we just want to ignore it if we try to add it twice....
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//we just want to ignore it if we try to add it twice....
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}
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}
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Console.WriteLine($"App: {app.AppID} - Token: {app.Token}");
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Debug.WriteLine($"App: {app.AppID} - Token: {app.Token}");
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}
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}
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}
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}
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@ -463,7 +464,7 @@ namespace HeliosPlus.GameLibraries
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if (steamLibraryMatch.Success)
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if (steamLibraryMatch.Success)
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{
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{
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string steamLibraryPath = Regex.Unescape(steamLibraryMatch.Groups[1].Value);
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string steamLibraryPath = Regex.Unescape(steamLibraryMatch.Groups[1].Value);
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Console.WriteLine($"Found steam library: {steamLibraryPath}");
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Debug.WriteLine($"Found steam library: {steamLibraryPath}");
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steamLibrariesPaths.Add(steamLibraryPath);
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steamLibrariesPaths.Add(steamLibraryPath);
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}
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}
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}
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}
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@ -213,11 +213,15 @@ namespace HeliosPlus
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// We now force creation of the bitmap
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// We now force creation of the bitmap
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// straight away, so we know it has already been done.
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// straight away, so we know it has already been done.
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_originalBitmap = ToBitmapFromIcon(_originalIconPath);
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/*if (Category == ShortcutCategory.Application)
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_originalBitmap = ToBitmapFromExe(_originalIconPath);
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else
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_originalBitmap = ToBitmapFromIcon(_originalIconPath);*/
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// And we do the same for the Bitmap overlay, but only if the ProfileToUse is set
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// And we do the same for the Bitmap overlay, but only if the ProfileToUse is set
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if (ProfileToUse is ProfileItem)
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//if (ProfileToUse is ProfileItem)
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_shortcutBitmap = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap, 256, 256);
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// _shortcutBitmap = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap, 256, 256);
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}
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}
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}
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}
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@ -233,7 +237,12 @@ namespace HeliosPlus
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if (String.IsNullOrEmpty(OriginalIconPath))
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if (String.IsNullOrEmpty(OriginalIconPath))
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return null;
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return null;
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return ToBitmapFromIcon(OriginalIconPath);
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if (Category == ShortcutCategory.Application)
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_originalBitmap = ToBitmapFromExe(OriginalIconPath);
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else
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_originalBitmap = ToBitmapFromIcon(OriginalIconPath);
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return _originalBitmap;
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}
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}
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}
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}
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@ -486,7 +486,9 @@ namespace HeliosPlus.UIForms
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_shortcutToEdit.GameLibrary = SupportedGameLibrary.Uplay;
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_shortcutToEdit.GameLibrary = SupportedGameLibrary.Uplay;
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}*/
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}*/
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else if (rb_standalone.Checked)
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else if (rb_standalone.Checked)
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{
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_shortcutToEdit.Category = ShortcutCategory.Application;
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_shortcutToEdit.Category = ShortcutCategory.Application;
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}
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// Add the Shortcut to the list of saved Shortcuts so it gets saved for later
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// Add the Shortcut to the list of saved Shortcuts so it gets saved for later
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// but only if it's new... if it is an edit then it will already be in the list.
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// but only if it's new... if it is an edit then it will already be in the list.
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