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Fixed missing OriginLibrary references
This iwas a stupid mistake. I forgot to change the Uplay library references when I copied them to nmake the OriginLibrary. This caused issues as they cross pollinated, breaking both :(.
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@ -2080,7 +2080,7 @@ namespace DisplayMagician
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else if (GameLibrary.Equals(SupportedGameLibraryType.Origin))
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else if (GameLibrary.Equals(SupportedGameLibraryType.Origin))
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{
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{
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// We now need to get the Uplay Game info
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// We now need to get the Uplay Game info
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gameLibraryToUse = UplayLibrary.GetLibrary();
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gameLibraryToUse = OriginLibrary.GetLibrary();
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}
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}
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// If the game is a Steam Game we check for that
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// If the game is a Steam Game we check for that
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@ -1062,11 +1062,11 @@ namespace DisplayMagician
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// We now need to get the Uplay Game info
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// We now need to get the Uplay Game info
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gameLibraryToUse = UplayLibrary.GetLibrary();
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gameLibraryToUse = UplayLibrary.GetLibrary();
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}
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}
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// If the game is a Uplay Game we check for that
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// If the game is an Origin Game we check for that
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else if (shortcutToUse.GameLibrary.Equals(SupportedGameLibraryType.Origin))
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else if (shortcutToUse.GameLibrary.Equals(SupportedGameLibraryType.Origin))
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{
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{
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// We now need to get the Uplay Game info
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// We now need to get the Origin Game info
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gameLibraryToUse = UplayLibrary.GetLibrary();
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gameLibraryToUse = OriginLibrary.GetLibrary();
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}
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}
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gameToRun = gameLibraryToUse.GetGameById(shortcutToUse.GameAppId);
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gameToRun = gameLibraryToUse.GetGameById(shortcutToUse.GameAppId);
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