RunShortcut reliability changes

This commit is contained in:
Terry MacDonald 2021-11-21 13:08:11 +13:00
parent c9c9fcc8b4
commit e4add2570f
2 changed files with 18 additions and 15 deletions

View File

@ -26,8 +26,8 @@ using System.Resources;
[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
// Version information
[assembly: AssemblyVersion("2.1.0.282")]
[assembly: AssemblyFileVersion("2.1.0.282")]
[assembly: AssemblyVersion("2.1.0.285")]
[assembly: AssemblyFileVersion("2.1.0.285")]
[assembly: NeutralResourcesLanguageAttribute( "en" )]
[assembly: CLSCompliant(true)]

View File

@ -939,20 +939,23 @@ namespace DisplayMagician
//processesCreated = ProcessUtils.StartProcess(processToStart.Executable, processToStart.Arguments, processToStart.ProcessPriority);
processesCreated = ProcessUtils.StartProcess(processToStart.Executable, processToStart.Arguments, processToStart.ProcessPriority);
// Record the program we started so we can close it later
if (processToStart.CloseOnFinish)
// Record the program we started so we can close it later (if we have any!)
if (processesCreated.Count > 0)
{
foreach (Process p in processesCreated)
if (processToStart.CloseOnFinish)
{
logger.Debug($"ShortcutRepository/RunShortcut: We need to stop {p.StartInfo.FileName} after the main game or executable is closed.");
foreach (Process p in processesCreated)
{
logger.Debug($"ShortcutRepository/RunShortcut: We need to stop {p.StartInfo.FileName} after the main game or executable is closed.");
}
startProgramsToStop.AddRange(processesCreated);
}
startProgramsToStop.AddRange(processesCreated);
}
else
{
foreach (Process p in processesCreated)
else
{
logger.Debug($"ShortcutRepository/RunShortcut: No need to stop {p.StartInfo.FileName} after the main game or executable is closed, so we'll just leave it running");
foreach (Process p in processesCreated)
{
logger.Debug($"ShortcutRepository/RunShortcut: No need to stop {p.StartInfo.FileName} after the main game or executable is closed, so we'll just leave it running");
}
}
}
}