[WIP] further process priority implementation

This commit is contained in:
Terry MacDonald 2021-07-24 22:15:08 +12:00
parent f740055cd3
commit ea6d6aa4c2

View File

@ -802,6 +802,7 @@ namespace DisplayMagician
_gameArgumentsRequired = game.GameArgumentsRequired;
_differentGameExeToMonitor = game.DifferentGameExeToMonitor;
_monitorDifferentGameExe = game.MonitorDifferentGameExe;
_processPriority = game.ProcessPriority;
_changeAudioDevice = changeAudioDevice;
_audioDevice = audioDevice;
_setAudioVolume = setAudioVolume;
@ -875,6 +876,7 @@ namespace DisplayMagician
_executableArguments = executable.ExecutableArguments;
_executableArgumentsRequired = executable.ExecutableArgumentsRequired;
_processNameToMonitorUsesExecutable = executable.ProcessNameToMonitorUsesExecutable;
_processPriority = executable.ProcessPriority;
_changeAudioDevice = changeAudioDevice;
_audioDevice = audioDevice;
_setAudioVolume = setAudioVolume;
@ -930,6 +932,7 @@ namespace DisplayMagician
shortcut.ExecutableArguments = ExecutableArguments;
shortcut.ExecutableArgumentsRequired = ExecutableArgumentsRequired;
shortcut.ProcessNameToMonitorUsesExecutable = ProcessNameToMonitorUsesExecutable;
shortcut.ProcessPriority = ProcessPriority;
shortcut.GameAppId = GameAppId;
shortcut.GameName = GameName;
shortcut.GameLibrary = GameLibrary;