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[WIP] further process priority implementation
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@ -802,6 +802,7 @@ namespace DisplayMagician
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_gameArgumentsRequired = game.GameArgumentsRequired;
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_differentGameExeToMonitor = game.DifferentGameExeToMonitor;
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_monitorDifferentGameExe = game.MonitorDifferentGameExe;
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_processPriority = game.ProcessPriority;
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_changeAudioDevice = changeAudioDevice;
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_audioDevice = audioDevice;
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_setAudioVolume = setAudioVolume;
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@ -875,6 +876,7 @@ namespace DisplayMagician
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_executableArguments = executable.ExecutableArguments;
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_executableArgumentsRequired = executable.ExecutableArgumentsRequired;
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_processNameToMonitorUsesExecutable = executable.ProcessNameToMonitorUsesExecutable;
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_processPriority = executable.ProcessPriority;
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_changeAudioDevice = changeAudioDevice;
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_audioDevice = audioDevice;
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_setAudioVolume = setAudioVolume;
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@ -930,6 +932,7 @@ namespace DisplayMagician
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shortcut.ExecutableArguments = ExecutableArguments;
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shortcut.ExecutableArgumentsRequired = ExecutableArgumentsRequired;
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shortcut.ProcessNameToMonitorUsesExecutable = ProcessNameToMonitorUsesExecutable;
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shortcut.ProcessPriority = ProcessPriority;
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shortcut.GameAppId = GameAppId;
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shortcut.GameName = GameName;
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shortcut.GameLibrary = GameLibrary;
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