diff --git a/DisplayMagician/GameLibraries/UplayLibrary.cs b/DisplayMagician/GameLibraries/UplayLibrary.cs index db1fccc..e32e664 100644 --- a/DisplayMagician/GameLibraries/UplayLibrary.cs +++ b/DisplayMagician/GameLibraries/UplayLibrary.cs @@ -651,9 +651,9 @@ namespace DisplayMagician.GameLibraries } // Now try to get the Uplay game icon - if (!String.IsNullOrEmpty(executable.icon_image)) + if (!String.IsNullOrEmpty(root.icon_image)) { - gameIconPath = Path.Combine(_uplayPath, "data", "games", executable.icon_image); + gameIconPath = Path.Combine(_uplayPath, "data", "games", root.icon_image); // If the icon file isn't actually there, then use the game exe instead. if (!File.Exists(gameIconPath)) @@ -753,9 +753,9 @@ namespace DisplayMagician.GameLibraries } // Now try to get the Uplay game icon - if (!String.IsNullOrEmpty(executable.icon_image)) + if (!String.IsNullOrEmpty(root.icon_image)) { - gameIconPath = Path.Combine(_uplayPath, "data", "games", executable.icon_image); + gameIconPath = Path.Combine(_uplayPath, "data", "games", root.icon_image); // If the icon file isn't actually there, then use the game exe instead. if (!File.Exists(gameIconPath)) diff --git a/DisplayMagician/Properties/AssemblyInfo.cs b/DisplayMagician/Properties/AssemblyInfo.cs index b68add6..913a264 100644 --- a/DisplayMagician/Properties/AssemblyInfo.cs +++ b/DisplayMagician/Properties/AssemblyInfo.cs @@ -26,8 +26,8 @@ using System.Resources; [assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")] // Version information -[assembly: AssemblyVersion("2.0.1.123")] -[assembly: AssemblyFileVersion("2.0.1.123")] +[assembly: AssemblyVersion("2.0.1.125")] +[assembly: AssemblyFileVersion("2.0.1.125")] [assembly: NeutralResourcesLanguageAttribute( "en" )] [assembly: CLSCompliant(true)]