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https://github.com/terrymacdonald/DisplayMagician.git
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Part 2 of the move to a single ProfileItem
Mostly works now! Only bit still needing work is the Avtive profile detection to detect the non-surround profile when we return from surround. I think it's to do with the windows display number changing :(. I need to check that.
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@ -202,7 +202,7 @@ namespace DisplayMagician.UIForms
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// if the item was removed from the list during this
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// list refresh, then we select this profile only if it
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// is the currently used Profile
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if (ProfileRepository.IsActiveProfile(_selectedProfile))
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if (profile.Equals(_selectedProfile))
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newItem.Selected = true;
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// Add it to the list!
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@ -522,10 +522,13 @@ namespace DisplayMagicianShared
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}
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}
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public virtual bool PerformPostLoadingTasks()
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/*public bool PerformPostLoadingTasks()
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{
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return false;
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}
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// First thing we do is to set up the Screens
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//_screens = GetScreenPositions();
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return true;
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}*/
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// ReSharper disable once FunctionComplexityOverflow
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@ -1474,7 +1477,6 @@ namespace DisplayMagicianShared
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// Check the object fields
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// ProfileDisplayIdentifiers may be the same but in different order within the array, so we need to handle
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// that fact.
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int ourMatchedIds = 0;
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return NVIDIADisplayConfig.Equals(other.NVIDIADisplayConfig) &&
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//AMDDisplayConfig.Equals(other.AMDDisplayConfig) &&
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WindowsDisplayConfig.Equals(other.WindowsDisplayConfig) &&
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@ -1489,6 +1491,7 @@ namespace DisplayMagicianShared
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if (ReferenceEquals(this, obj)) return true;
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// If different types then can't be true
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if (obj.GetType() == this.GetType()) return false;
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if (!(obj is ProfileItem)) return false;
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// Check the object fields as this must the same object as obj, and we need to test in more detail
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return Equals((ProfileItem) obj);
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}
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@ -706,41 +706,14 @@ namespace DisplayMagicianShared
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SharedLogger.logger.Debug($"ProfileRepository/LoadProfiles: Finding the current profile in the Profile Repository");
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/*// Go through all the profiles and set up the needed structures (such as the Screens list)
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// Go through all the profiles and set up the needed structures (such as the Screens list)
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// and check if the current profile is used
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foreach (ProfileItem loadedProfile in _allProfiles)
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/*foreach (ProfileItem loadedProfile in _allProfiles)
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{
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if (loadedProfile.VideoMode == VIDEO_MODE.NVIDIA)
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{
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// NVIDIA config!
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SharedLogger.logger.Debug($"ProfileRepository/LoadProfiles: Profile {loadedProfile.Name} is a NVIDIA Profile");
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NVIDIAProfileItem nvidiaLoadedProfile = (NVIDIAProfileItem)loadedProfile;
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nvidiaLoadedProfile.PerformPostLoadingTasks();
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if (ProfileRepository.IsActiveProfile(nvidiaLoadedProfile))
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_currentProfile = nvidiaLoadedProfile;
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}
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else if (loadedProfile is AMDProfileItem)
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{
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// AMD config!
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SharedLogger.logger.Debug($"ProfileRepository/LoadProfiles: Profile {loadedProfile.Name} is an AMD Profile");
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AMDProfileItem amdLoadedProfile = (AMDProfileItem) loadedProfile;
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amdLoadedProfile.PerformPostLoadingTasks();
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if (ProfileRepository.IsActiveProfile(amdLoadedProfile))
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_currentProfile = amdLoadedProfile;
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}
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else if (loadedProfile is WinProfileItem)
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{
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// Windows CCD config!
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SharedLogger.logger.Debug($"ProfileRepository/LoadProfiles: Profile {loadedProfile.Name} is a Windows Profile");
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WinProfileItem winLoadedProfile = (WinProfileItem)loadedProfile;
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winLoadedProfile.PerformPostLoadingTasks();
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if (ProfileRepository.IsActiveProfile(winLoadedProfile))
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_currentProfile = winLoadedProfile;
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}
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else
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{
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SharedLogger.logger.Error($"ProfileRepository/LoadProfiles: ERROR - Profile {loadedProfile.Name} is not a recognised profile!");
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}
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loadedProfile.PerformPostLoadingTasks();
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*//*if (ProfileRepository.IsActiveProfile(loadedProfile))
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_currentProfile = loadedProfile;*//*
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}*/
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// Sort the profiles alphabetically
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