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https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Fully works with no game libraries
Now can handle when no game libraries are detected. Need to make the game/application UI nicer by adding groupboxes to it.
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@ -107,6 +107,14 @@ namespace DisplayMagician
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if (String.IsNullOrWhiteSpace(_uuid))
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_uuid = Guid.NewGuid().ToString("D");
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// If there are no GameLibraries then choose executable instead
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if (!(UplayLibrary.IsUplayInstalled && SteamLibrary.IsSteamInstalled))
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{
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_gameLibrary = SupportedGameLibrary.Unknown;
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_gameName = "";
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_gameArguments = "";
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_category = ShortcutCategory.Application;
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}
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// Autocreate a name for the shortcut if AutoName is on
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// (and if we have a profile to use)
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if (AutoName && _profileToUse is ProfileItem)
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@ -71,91 +71,6 @@ namespace DisplayMagician.UIForms
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}*/
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}
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/* public string ProcessNameToMonitor
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{
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get
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{
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if (rb_switch_display_temp.Checked && rb_standalone.Checked) {
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if (rb_wait_executable.Checked)
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{
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return txt_alternative_executable.Text;
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}
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}
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return string.Empty;
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}
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set
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{
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// We we're setting this entry, then we want to set it to a particular entry
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txt_alternative_executable.Text = value;
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//rb_wait_executable.Checked = true;
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}
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}
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*/
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/* public string ExecutableNameAndPath
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{
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get => rb_switch_display_temp.Checked && rb_launcher.Checked ? txt_executable.Text : string.Empty;
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set
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{
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if (File.Exists(txt_executable.Text))
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{
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rb_switch_display_temp.Checked = true;
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rb_launcher.Checked = true;
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txt_executable.Text = value;
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}
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}
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}
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*/
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/* public uint ExecutableTimeout
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{
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get
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{
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if (rb_wait_executable.Checked)
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{
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return (uint)nud_timeout_executable.Value;
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}
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return 0;
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}
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set
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{
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nud_timeout_executable.Value = value;
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}
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}
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public string ExecutableArguments
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{
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get => cb_args_executable.Checked ? txt_args_executable.Text : string.Empty;
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set
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{
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txt_args_executable.Text = value;
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cb_args_executable.Checked = true;
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}
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}
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public uint GameAppId
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{
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get => rb_switch_display_temp.Checked && rb_launcher.Checked ? _gameId : 0;
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set
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{
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rb_switch_display_temp.Checked = true;
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rb_launcher.Checked = true;
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_gameId = value;
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}
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}
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public string GameName
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{
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get => rb_switch_display_temp.Checked && rb_launcher.Checked ? txt_game_name.Text : string.Empty;
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set
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{
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rb_switch_display_temp.Checked = true;
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rb_launcher.Checked = true;
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txt_game_name.Text = value;
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}
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}
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*/
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public ShortcutItem Shortcut
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{
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get => _shortcutToEdit;
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@ -166,7 +81,7 @@ namespace DisplayMagician.UIForms
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{
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get
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{
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if (rb_switch_display_temp.Checked && rb_launcher.Checked)
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if (rb_launcher.Checked)
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{
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if (txt_game_launcher.Text.Contains("Steam"))
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{
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@ -182,8 +97,6 @@ namespace DisplayMagician.UIForms
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}
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set
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{
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rb_switch_display_temp.Checked = true;
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rb_launcher.Checked = true;
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switch (value)
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{
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case SupportedGameLibrary.Steam:
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@ -194,8 +107,11 @@ namespace DisplayMagician.UIForms
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txt_game_launcher.Text = Enum.GetName(typeof(SupportedGameLibrary), SupportedGameLibrary.Uplay);
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break;
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case SupportedGameLibrary.Unknown:
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txt_game_launcher.Text = "No supported Game Libraries found";
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break;
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}
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// TODO - If SupportedGameLibrary.Unknown; then we need to show an error message.
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}
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}
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@ -1088,6 +1004,20 @@ namespace DisplayMagician.UIForms
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}
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// Set the launcher items if we have them
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if (_shortcutToEdit.GameLibrary.Equals(SupportedGameLibrary.Unknown))
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{
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// Fill in the game library information to highliught there isn't one detected.
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txt_game_launcher.Text = "None detected";
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txt_game_name.Text = "No supported game libraries detected";
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txt_args_game.Text = "";
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// Disable the Game library option, and select the Executable option instead.
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rb_wait_executable.Checked = true;
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rb_launcher.Enabled = false;
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}
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else
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{
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txt_game_launcher.Text = _shortcutToEdit.GameLibrary.ToString();
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txt_game_name.Text = _shortcutToEdit.GameName;
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_gameId = _shortcutToEdit.GameAppId;
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@ -1097,9 +1027,6 @@ namespace DisplayMagician.UIForms
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{
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cb_args_game.Checked = true;
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}
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cb_autosuggest.Checked = _shortcutToEdit.AutoName;
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//select the loaded Game item if it is there
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foreach (ListViewItem gameItem in lv_games.Items)
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{
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@ -1109,6 +1036,9 @@ namespace DisplayMagician.UIForms
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break;
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}
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}
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}
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cb_autosuggest.Checked = _shortcutToEdit.AutoName;
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// Set the executable items if we have them
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txt_executable.Text = _shortcutToEdit.ExecutableNameAndPath;
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