Icon logic works well now except for a single issue.
It will not change the shortcut image if the profile
or the game has been changed, and it needs to.
The Bitmap processing wasm't working in the
listitemview. Traced it to a problem with a missing
GenerateThumbnailView call.
Also adjusted when the save to icon cache happens
so that it is part of the ShortcutItem and is called
when a new shortcut is created. This saves times.
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.
Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
Created ShortcutRepository which handles
the loading/saving and lifecycle management
of shortcuts. There can only be one shortcut
repository at a time, hence it's mainly static
methods.
Also started down the path of troubleshooting
the profileIcon overlays. The ToBitmapOverlay
still isn't working properly, so I need to figure
out how it was working originally, and how I
broke it :). Then I need to unbreak it.
Still having issues with the shortcutAdaptor for the
Imagelistviewitem loading. Even though it's based
on the same code as the profileAdaptor it's not
reading the Shortcut bitmap properly. Too tired to
figure out why at the moment, so will be trying again
tomorrow. I expect its something to do with the
different Bitmap format for the two options. May
need to revise that to compare image data.
The logic I chose for the ShortcutForm controls is
really not suited towards distributed logic. I am
going to have to centralise the logic into a single
function that will evaulate when to enable the
save button.