Stopped the application threat monitoring halting
the UI completely, which fixed some UI updating
issues. Now UI thread continues to poll waiting for
appl/game to exit, but does it in a loop rather than
blocking using WaitForExit(). Means that the
notification icon gets updated and the UI gets a
MaskedForm over it.
notifyIcon works if run from Shortcutlibrary,
or from clicked shortcut. Next step is to make
the main window show some sort of indication
that the UI is locked until the game exits....
HeliosPlus now runs Uplay Games and
correctly waits until they have exited before
changing back. It won't wait for Uplay updates
however, as I really don't know how Uplay
marks things as being updated. So I don't
know how to look for the updates occurring!
Also fixed console messages as well. The programme
is just about working properly! I'm going to start
creating branches now as it is nearly at ready for a
v1.0!
The ApplyProfile had some logic that would stop
reverting the profile after the game/exe was exited.
This should now be fixed.
Also attempted a fix to centralise the timer circle
in the middle window while applying a profile.
The shortcut editing window was broken and was
not copying the information across properly to the
new shortcuts when the shortcut was edited. I have
now moved to actually replacing the shortcut when
the form updates it. So basically the ShortcutForm
loads the shortcut info from the ShortcutItem, then
when you save the form, it returns a new ShortcutItem.
The shortcut library then removes the old shortcut
(which removes the icons, and updates the file), then
it saves the new shortcut we just created (which saves
the icons and updates the save file). This was the easiest
way to make the shortcut modification process work.
Icon logic works well now except for a single issue.
It will not change the shortcut image if the profile
or the game has been changed, and it needs to.
The Bitmap processing wasm't working in the
listitemview. Traced it to a problem with a missing
GenerateThumbnailView call.
Also adjusted when the save to icon cache happens
so that it is part of the ShortcutItem and is called
when a new shortcut is created. This saves times.
The StartPrograms processes now all correctly are added
to a list of processes to stop only if the user requested they
are stopped.
Additionally, a 300ms delay was added after SteamGame is
launched to give it time to actually run the darn game! It was
erroring due to testing for the launch too quickly. Steam
takes a wee bit of time to start the game, and we need to
account for that.
The RunShortcut commandline option mostly works
but it fails to cleanly execute thanks to a partially broken
Program.ApplyProfile. The ApplyProfile exception logic
is not working properly and that is causing an exception
in Program.RunShortcut. Just needs some improved
ApplyProfile logic to detect when it does actually
(correctly) fail.
This code makes the display profile change work. There
are a few things broken still.... namely the showing of a
timer when the profile is being applied, the accuracy of
the display detection code, and the correct logic for
determining a profile can be used.
First part of installing an MSTest suite.
Included some config file to read in
for testing the ShortcutRepository and
the ProfileRepository. Had the data
handy so it made sense to save it :)
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
Profile selection logic was running functions multiple
times which was resulting in a lot of extra delay
while using the DisplayProfileFOrm. These changes
streamline it and make it work a lot faster!
Moved the shortcut running logic from the
main Program into the ShortcutRepository
so that it can be used from the
Shortcut Library UI as well as from the
commandline.
It's marked as WIP because I also moved
the ApplyingChangesForm and accompanying
ApplyTopos/ApplyProfiles logic and I broke
it. It needs refactoring and hopefully
simplifying but I need to work on that next!
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.
There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
Updated the 'Save To Desktop' button in the
ShortcutLibraryForm to use the CreateShortcut
function in the ShortcutItem, and fixed that so
it now uses the IWshRuntimeLibrary to create
a Windows Script Host that will create the
shortcut.
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.
Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.
The 'change' detection logic now works (mostly)
but it still incorrectly triggers if you change tabs,
even if the settings don't change. Should probably
look at a proper fix.
If a shortcut has Autoname turned on, and if the user
changes the name of the profile, then the shortcut will
be renamed to keep pace with the new profile name.
If autoname is NOT turned on, then the shortcut name
will be kept as is, and the user will need to make any
changes. Please note that HeliosPlus will not make
any changes to any desktop shortcuts saved to the PC.
It will only change the name of the shortcut in the
shortcut library within the App.
Moving to using a ProfileRespository will make it
easier when moving to a WPF style app, and it will
allow some freedom if I want to change the storage
to a database or soemthing different.
Partially completed bitmap work.
Need to implement generic bitmap
resizing to work with small and large
icons, and for different sizes for overlay
bitmap.
Created ShortcutRepository which handles
the loading/saving and lifecycle management
of shortcuts. There can only be one shortcut
repository at a time, hence it's mainly static
methods.
Also started down the path of troubleshooting
the profileIcon overlays. The ToBitmapOverlay
still isn't working properly, so I need to figure
out how it was working originally, and how I
broke it :). Then I need to unbreak it.