Commit Graph

85 Commits

Author SHA1 Message Date
Terry MacDonald
4774b9a995 Change Display Profiles to v2.0
We have to do this as we will be moving
to a new video card library-based way of
getting the Display Profiles information.
This is designed to enable me to add new
video card drivers in the future, such as
Intel, in order to support 'combined'
video screens,
2021-06-20 15:20:43 +12:00
Terry MacDonald
484b6d86b4 Renamed ADLWrapper to AMDLibrary
It better reflects the purpose of the class.
2021-06-20 10:45:45 +12:00
Terry MacDonald
d82c49af9f Finally detecting connectable displays
I finally figured out how to check for displays
that are selectable, but aren't in use. It's not
as striaght forward with AMD ASL library as
it is with NVIDIA's driver, thats for sure.

Seem to have fixed the exceptions based on
all the testing I've been doing. So there is at
least that!
2021-06-19 20:39:58 +12:00
Terry MacDonald
108a08688f Fix incorrect marshalling struct 2021-06-19 20:24:29 +12:00
Terry MacDonald
65653df73a Changed marshalling to be more reliable 2021-06-19 20:19:29 +12:00
Terry MacDonald
aaaf0287ac Correcting trace logging name 2021-06-19 19:42:54 +12:00
Terry MacDonald
9065735ad9 Added AMD ADL Exception handling 2021-06-19 19:39:50 +12:00
Terry MacDonald
a01d5defaa Added trace logging to ADLWrapper 2021-06-19 19:31:25 +12:00
Terry MacDonald
76c94c76ae Update version to v1.2.0 2021-06-19 13:38:32 +12:00
Terry MacDonald
48703759bf [WIP] Additional dispId generation tweaks 2021-06-19 13:36:57 +12:00
Terry MacDonald
16c143cffe [WIP] Working nearly DisplayIds
Have now go the required data, but for some
reason AMD is returning two valid adapters
when there is actually just one in the system!

Could be a problem with the device installation,
but I will need figuring out how to either remove
duplicates, or figure out the information to use as
a filter for ignoring one of the adapters.
2021-06-19 13:04:38 +12:00
Terry MacDonald
0808c6b1ba Added additional adapter output 2021-06-19 10:01:04 +12:00
Terry MacDonald
b1e9e6c295 [WIP] Added HDR functions to lib 2021-06-19 09:48:47 +12:00
Terry MacDonald
cf446101dd [WIP] Enough data for the Idenitifier
We now have enough data for me to identify
all the connected display devices, and to
generate a display identifier which will work
no matter if AMD Eyefinity is enabled or not!

This should allow me to generate an display
identifier that will work like the NVIDIA ones.
2021-06-18 21:31:55 +12:00
Terry MacDonald
3feef6f429 [WIP] Additional ADL2 conversions 2021-06-18 18:11:32 +12:00
Terry MacDonald
71550ba9a7 [WIP] Partial move to ADL2
Need to do this to gain access to extra
useful fields that just don't exist in ADL
functions. Example being HDR capabilties.
2021-06-18 18:02:14 +12:00
Terry MacDonald
6d64c1769a [WIP] Partial migration to ADL2
Its the only way to get HDR information :(
2021-06-18 12:33:46 +12:00
Terry MacDonald
3d0cf2542e [WIP] testing ways to get all displays
Trying different ways to get a list of all the connnected
displays via the AMD ADL library. It seems pretty
onerous at the moment, and seems like there is still a
lot of work to go :/. AGS may have been the better
way to go, but ADL at least had a C# example for me
to start with!
2021-06-17 21:40:10 +12:00
Terry MacDonald
854a359807 Fixed correct connector info 2021-06-17 20:10:14 +12:00
Terry MacDonald
b1b0ae26f5 Partially working displayids
It needs to be fixed as it isn't getting
the underlying displays when eyefinity
is turned on. Need to find a way around
that
2021-06-17 18:51:48 +12:00
Terry MacDonald
a39d9cbe01 [WIP] Working adapter and display grabbing
Need to add Display Device info extraction.
Have created consts for the connector types
in c#, but now need to add the logic to decode
the ADLDeviceConfig returned value!
2021-06-16 22:15:15 +12:00
Terry MacDonald
583fffb612 [WIP] Learning about PInvoke
This is a lot of learning about Pinvoke
and the way to marshal c structures
into c# managed structures when passed
as out.

This is all a lot more indepth than I was
hoping it was going to be!
2021-06-15 21:55:15 +12:00
Terry MacDonald
ee7c5fe1da [WIP] Building AMD library functions
There is a long road ahead of me, but
at least some of the structure is working
now! We can at least call the AMD ADL
library and get results returned back!
2021-06-14 21:42:16 +12:00
Terry MacDonald
a8c0307ace [WIP] Working basic adapter detection
Need to begin to put this in the right
places....
2021-06-14 20:37:35 +12:00
Terry MacDonald
f3acb9d292 [WIP] Seemingly basic connectivity working
So much left to do though!
2021-06-13 22:54:19 +12:00
Terry MacDonald
668d01e8a6 [WIP] Partially extended AMD ADL lib 2021-06-13 09:44:36 +12:00
Terry MacDonald
77d67d7ef5 Merge branch 'main' into feature/amd-eyefinity-support 2021-06-10 19:28:24 +12:00
Terry MacDonald
d403f2d0ef Update to v1.1.4 2021-06-08 07:55:52 +12:00
Terry MacDonald
34e4833ba1 [WIP] partial pause 2021-06-08 07:21:36 +12:00
Terry MacDonald
cc1e9307cc [WIP] Added the multiple extern mappings
ADL2_Display_SLSMapConfig_SetState
ADL2_Display_SLSGrid_Caps
ADL2_Display_SLSMapIndexList_Get
ADL2_Display_SLSMapIndex_Get

Have to try and sort out the delegates and
the other bits to match the rest of the
AMD provided library entries.
2021-06-07 21:57:50 +12:00
Terry MacDonald
09e2b19bc3 [WIP] Added initial ADL2_Display_SLSMapConfig_Get()
Tried to add the first SLS map config get function into
the ADL.cs file, as well as all the supporting data
structures. Time will tell whether this will work or not!
2021-06-07 21:41:48 +12:00
Terry MacDonald
dbfaf1f7c8 Initial ADL library import
Using the example ADL.cs from
https://github.com/GPUOpen-LibrariesAndSDKs/display-library/tree/master/Sample-Managed
2021-06-07 17:55:44 +12:00
Terry MacDonald
63410627a6 Update version to v1.1.3 2021-06-07 11:05:29 +12:00
Terry MacDonald
0f294996c1 Refactored stopping start programs
Changed the process stopping logic
to make it more relable, and also make it
much more likely to actually stop the
programs even if they do things like
launch other programs and stop themselves

Added more helpful instructions

Added a link to the Example Start Programs
settings on the wiki by clicking on a button
in the ShortcutForm itself.

Added helpful MessageBox telling people
they need to select a Game Shortcut in order
to run, edit, delete or save it. Also included
text about the mouse right-click menu.

Clarified text on the StartProgramControl.
2021-06-03 21:04:40 +12:00
Terry MacDonald
09bedc9d3a Update version to v1.1.1
Also updating the homepage on
displaymagician.littlebitbig.com.
2021-05-23 10:32:26 +12:00
Terry MacDonald
6565e2f2cc Fixed error when removing unsaved startprograms
The startPrograms UI would error when someone tried
to remove an unsaved startprogram from the FLP.
This has now been resolved.

Also managed to update a warning in the logs when
a program starts and the original exe is a loader that
loads another exe then closes itself. I've provided that
warning in the log file now.
2021-05-21 14:41:49 +12:00
Terry MacDonald
d14ee49996 Update version to 1.1.0
Also fix a csproj error.
2021-05-20 21:21:13 +12:00
Terry MacDonald
0dc7c9c0d1 Fixing slight logic error during restructure
Managed to break some logic when trying to
add robustness.... effectively doing the
opposite of what I was trying to do :/. Now
*should* be fixed, but we shall see with more
testing.
2021-05-19 22:24:04 +12:00
Terry MacDonald
2096322cf0 Make EDID detection robust
Modified EDID detection to make it more
robust and to report what went wrong in
the logs in more detail. Aids in #16
2021-05-19 21:32:49 +12:00
Terry MacDonald
5bdb2adba8 Mostly working Game icons!
Well this took enough time! I have
almost corrected all the issues with
the icon parsing functions, but I still
have a couple of edge cases to fix.
2021-05-16 21:46:58 +12:00
Terry MacDonald
4ec7829a43 Made the shortcut images more reliable
Also added a ton of trace logging to be
able to fix issues remotely.
2021-05-02 22:05:25 +12:00
Terry MacDonald
43374ff1b2 Merged in hotfix for 1.0.6 2021-04-30 21:50:41 +12:00
Terry MacDonald
3ae712f578 Update version to v1.0.6 2021-04-30 21:25:34 +12:00
Terry MacDonald
6af0603d8f Fixed OriginLibrary issue
OriginLibrary wasn't added to the validity
checking, so no Origin games would work.
Also added a LOAD more trace logging with the
Origin library so I can see from the logs what's
happening. Also updated the version to 1.0.5.1.
And finally, removed unneeded validityrefresh
from the base ShortcutItem constructor as it
is refreshed later anyway. Should speed up
object creation a little.
2021-04-30 17:28:01 +12:00
Terry MacDonald
e9f401960e [WIP] Still moving to NHotkey 2021-04-28 22:14:54 +12:00
Terry MacDonald
209e3f0338 [WIP] Partway through swap to NHotkey
Also trying to port Willy-Kimura's HKL
HotkeySelector code over as well cause
it is ace!
2021-04-27 22:19:44 +12:00
Terry MacDonald
023a1a8862 [WIP] Shortcut and Profile hotkey UI
Completed the Shortcut and Display Profile
hotkey UI interface to a satisfactory level.
The hotkey settings are stored with the
profile JSON for profiles, and with the
shortcut JSON for shortcuts. This means
they load correctly and are remembered
between runs of DisplayMagician.

Next step is to actually register the Hotkeys
so they work, and then allow them to be
replaced or removed when they are changed.
2021-04-25 21:13:25 +12:00
Terry MacDonald
4ef1100ec2 Updated version to v1.0.5.0 2021-04-23 17:47:18 +12:00
Terry MacDonald
d57ad60121 Added robustness for video card errors
Added exception protection around the video
card identifier errors to at least allow
DisplayMagician to kind of keep working even
if there are errors in the NVIDIA drivers. This fix
was brought about to get around problems with
NVIDIA RTX 2080Ti cards when using NVIDIA
driver 466.11. This fix should allow users with
cards that report data incorrectly to recreate new
DisplayProfiles, and then change all their shortcuts
to use those new Display Profiles. DisplayMagician
should then start working again. Fixes #7.

NOTE: This problem is a workaround for a broken
NVIDIA driver. Once NVIDIA find out and fix it, then
you will need to recreate your Display Profile again
and change all your shortcuts to the new Display
Prrofile in order for your shortcuts to work again.
2021-04-21 22:14:30 +12:00
Terry MacDonald
0c4023fa64 Update to v1.0.4 2021-04-10 22:21:56 +12:00