The ApplyProfile had some logic that would stop
reverting the profile after the game/exe was exited.
This should now be fixed.
Also attempted a fix to centralise the timer circle
in the middle window while applying a profile.
I broke the circularProgressBar but now it works
fine. Messed with the style a bit to get the look
I wanted. Also adjusted the positioning of the
text in the middle.
DisplayUI is mostly working but it needs some work
fixing the error situations when the PathInfo can't be
applied properly. Need a way of setting the Task
result from the Task Action. Don't know how to do that
so something new to learn!