HeliosPlus now runs Uplay Games and
correctly waits until they have exited before
changing back. It won't wait for Uplay updates
however, as I really don't know how Uplay
marks things as being updated. So I don't
know how to look for the updates occurring!
Added support to read Uplay games and
to load them into the interface. Also added
the ability to save the Uplay shortcuts.
Now need to test and then add the ability
to run Uplay Games!
Added the functionality to read the Uplay library
correctly, but at present nothing is done with that
information. Next step is to add it to the Shortcut
Game selector logic.
Have reverse engineered the uplay launcher a
little bit, and managed to extract some of the
useful file structures to be able to parse the
useful bits of teh uplay game library. Need to
properly extract the games info from it though.
Icon logic works well now except for a single issue.
It will not change the shortcut image if the profile
or the game has been changed, and it needs to.
The ProfileAdapter and ShortcutAdapters used
by the ImageListView Control unfortunately
have to access the sizes of the bitmaps being
loaded into the respective imagelistviews. I
can't find anyway of stopping the GDI+
from complaining about the Bitmap being
accessed by multiple different threads (as
ImageListView creates one thread per image.
This will be fixed once I move to this being a
WPF application as we'll use a different control.
Fixed SteamGame so it handles copies, and also
fixed the SteamLibrary so it works properly and
works. HeliosPlus now will run shortcuts and
load the game perfectly!
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.
There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
Did a fix for the SHortcutAdaptor doing exceptions
for showing the form before loading all the graphics
but can't really do much about it without adding
background loading to the main form. This is a lot of
work considering we'll be moving from WinForms
to WPF UI in the future.
Also fixed the 'Do you want to save' prompt detection
logic so that it correctly waits until all the loading has
finished before monitoring for users making changes.
Should stop the form incorrectly suggesting you
should save unless they've really made a change.