Commit Graph

643 Commits

Author SHA1 Message Date
4ec7829a43 Made the shortcut images more reliable
Also added a ton of trace logging to be
able to fix issues remotely.
2021-05-02 22:05:25 +12:00
2e954d5b75 Hotkeys complete!
Managed to add the Hotkey list
that shows the user the entire list
of hotkeys across the application.
Also allows you to delete them all!
This function is now complete, and
is all working based on my testing.
2021-05-01 21:56:31 +12:00
b79aecc7fb Suppress CLS non-compliance
I know its not compliant...that's by
design.
2021-05-01 20:59:26 +12:00
325a1b6012 Working hotkeys of all types
Yay! Managed to get all the hotkey
logic working so all types of hotkeys
work fine. Next step is getting the
list of dynamic hotkeys populated
from the Display Profiles and the
Game Shortcuts, and then hooking up
the Clear All Hotkeys button so that it
clears the dynamic hotkeys too!
2021-05-01 20:58:09 +12:00
b96a846410 First working Hotkeys
In this first working hotkey scenario
the DisplayProfiles and Shortcuts can
be run from Hotkey. I now need to add
the ability to run the mainfor, display profile
config page, and the shortcut library itself.
And of course add the items to the settings
window so they can be changed.
2021-05-01 17:03:15 +12:00
beab71ace4 [WIP] broken Form to form passing 2021-04-30 22:45:11 +12:00
c5121702b2 Fixed the Hotkey selection text
Works fine now. No more errant
selections.
2021-04-30 22:11:36 +12:00
43374ff1b2 Merged in hotfix for 1.0.6 2021-04-30 21:50:41 +12:00
3ae712f578 Update version to v1.0.6 v1.0.6 2021-04-30 21:25:34 +12:00
cb08611f39 Fixing tests NuGet reference
Fixing silly OriginLibrary copy paste error.
2021-04-30 17:54:04 +12:00
c4fe410eb9 Fixed missing OriginLibrary references
This iwas a stupid mistake. I forgot to change
the Uplay library references when I copied them
to nmake the OriginLibrary. This caused issues
as they cross pollinated, breaking both :(.
2021-04-30 17:34:11 +12:00
6af0603d8f Fixed OriginLibrary issue
OriginLibrary wasn't added to the validity
checking, so no Origin games would work.
Also added a LOAD more trace logging with the
Origin library so I can see from the logs what's
happening. Also updated the version to 1.0.5.1.
And finally, removed unneeded validityrefresh
from the base ShortcutItem constructor as it
is refreshed later anyway. Should speed up
object creation a little.
2021-04-30 17:28:01 +12:00
a2eb285d19 Merge pull request #14 from ngoetje/bugfix/work-around-uplay-unhandled-exception
Bugfix/work around uplay unhandled exception
2021-04-30 09:58:20 +12:00
2bffdbc098 Prevent exception when scanning origin lib 2021-04-29 16:48:24 +02:00
0b8117d39b checks matches of regex search before accessing it 2021-04-29 15:21:24 +02:00
0b9f6e7e6f [Wip] Partially working hotkey
Managed to get the hotkeys for
the DisplayProfiles and the Game
Shortccuts to work ok. Still needs
polish for the HotKeyForm, and I
need a way to set the MainWindow,
DisplayProfileWindow and
ShortcutWindow Hotkeys
2021-04-29 22:45:13 +12:00
e9f401960e [WIP] Still moving to NHotkey 2021-04-28 22:14:54 +12:00
209e3f0338 [WIP] Partway through swap to NHotkey
Also trying to port Willy-Kimura's HKL
HotkeySelector code over as well cause
it is ace!
2021-04-27 22:19:44 +12:00
92c0678e79 WIP] commit where I'm up to
This is a stopgap place to commit
while I test out another hotkey lib.
2021-04-27 21:57:27 +12:00
9dc68ff506 Suppress CLS 2021-04-25 22:25:41 +12:00
023a1a8862 [WIP] Shortcut and Profile hotkey UI
Completed the Shortcut and Display Profile
hotkey UI interface to a satisfactory level.
The hotkey settings are stored with the
profile JSON for profiles, and with the
shortcut JSON for shortcuts. This means
they load correctly and are remembered
between runs of DisplayMagician.

Next step is to actually register the Hotkeys
so they work, and then allow them to be
replaced or removed when they are changed.
2021-04-25 21:13:25 +12:00
a5f74576ba Suppress CLS error 2021-04-25 17:06:02 +12:00
e604b1a871 [WIP] Hotkey passing to form working
At this point, we now have a hotkey form
that can generate hotkeys, and we have a way
of passing it some text to make it obvious which
hotkey we are setting. Additonally we can get
the set hotkey back.

Next steps are to store the hotkeys with the
display profiles and the game shortcuts, and
to load them as we load the files in.
2021-04-25 16:54:17 +12:00
0e7ee3acef [WIP] Testing passing hotkeys
Testing the best way to pass hotkeys through
to the Hotkey form in a way that I can reuse it
across the whole application.
2021-04-24 16:06:00 +12:00
b360fc9f37 [WIP] Creating hotkey setting form
This form will show when the user wants
to set a hotkey for a display profile or for
a shortcut. This will not be used for the
setting the main window, or shortcut library
hotkey...those will be set in the settings
window.
2021-04-23 21:42:18 +12:00
fd50594211 [WIP] Adding hotkey buttons to forms 2021-04-23 21:25:42 +12:00
e5be7f65e0 Add HotKeyLibrary to setup
This adds the HotKeyLibrary to the
DisplayMagician setup so that the
HotKey stuff will work once I build
it in!
2021-04-23 20:51:22 +12:00
65ccc6876a Merge branch 'main' of https://github.com/terrymacdonald/DisplayMagician into main v1.0.5 2021-04-23 17:53:01 +12:00
001853b2c5 Merge branch 'release/1.0.5' into main 2021-04-23 17:52:39 +12:00
f6255d5d3f Update the update JSON for 1.0.5 2021-04-23 17:52:04 +12:00
4ef1100ec2 Updated version to v1.0.5.0 2021-04-23 17:47:18 +12:00
719c7f3350 Updated minimise checkbox to also boot
Made the MainForm's minimise checkbox also
start DisplayMagician on boot.
2021-04-23 17:41:59 +12:00
d7dad2e864 Added Wait for alt game exe option
Added new 'Wait until an alternative
game executable is closed before continuing"
option to the game library part of the
ShortcutForm. This will allow people to
only change display/audio if a different
exe is closed from the game itself.

Closes #9
2021-04-23 14:14:13 +12:00
8356290c3f [WIP] Part way through alt game exe
Have updated the loading and storing of the
alternative game exe monitoring and created
the user interface for it.

Need to next:
- create a file selection dialog
- have the file selected result in the name
   being extracted into the text file
- actually set up the RunShortcut to use
   the alternative monitoring if set
2021-04-21 22:58:45 +12:00
d57ad60121 Added robustness for video card errors
Added exception protection around the video
card identifier errors to at least allow
DisplayMagician to kind of keep working even
if there are errors in the NVIDIA drivers. This fix
was brought about to get around problems with
NVIDIA RTX 2080Ti cards when using NVIDIA
driver 466.11. This fix should allow users with
cards that report data incorrectly to recreate new
DisplayProfiles, and then change all their shortcuts
to use those new Display Profiles. DisplayMagician
should then start working again. Fixes #7.

NOTE: This problem is a workaround for a broken
NVIDIA driver. Once NVIDIA find out and fix it, then
you will need to recreate your Display Profile again
and change all your shortcuts to the new Display
Prrofile in order for your shortcuts to work again.
2021-04-21 22:14:30 +12:00
c0b70cb41c Fixing audio and capture permanence 2021-04-21 21:41:36 +12:00
d9d84cc66a Fixed DisplayProfile permanance
Fixed issue that DisplayPermanance was not
working during RunShortcut. Fixes #8

Additionally fixed some issues errors running
a shortcut.
2021-04-20 21:31:59 +12:00
395d4fa5d9 First working version after refactor
Have fixed the mistake I made with the
Parallel.Invoke actions where I accidentally
kept adding the SteamLibrary 3 times!

This now works well, and as a bonus the
game libraries are now thread safe!
2021-04-19 22:32:58 +12:00
4c54e72dc2 [WIP] Moving IsRunning to library
Moving the IsRunning code for the game
libraries to the library itself, rather than having
it within the ShortcutRepository.RunShortcut
function. This should make it easier to modify
each game library detection code to understand
when it is running.
2021-04-19 21:05:57 +12:00
81edd1df2b [WIP] 1st working refactor
The program compiles and pulls
origin game data into the application.
The steam refactor didnt work as there
are 3x entries for each game being loaded
and I need to see why!

Need to also test that the new Origin
shortcuts are being loaded and saved correctly
and that the RunShortcut works now it's had
a massive refactor.
2021-04-19 20:50:29 +12:00
4c46c6315d [WIP] Refactor Gamelibraries singleton pattern
Moved from basic static class to proper thread
safe singleton pattern for the GameLibrary to
simplify the code in ShortcutRepository.

Still only halfway through that ShortcutRepository
code refactor :(
2021-04-18 21:44:52 +12:00
1e4ed0c546 [WIP] initial game library URI refactor 2021-04-18 15:42:00 +12:00
44b620851a [WIP] Origin Games are detected
The Task finds the origin games and
returns them. Just need to add the logic
to actually use the returned data to
populate the game library, as well as
use the game library in the shortcuts
as well as actually run the new library too!
2021-04-16 22:40:58 +12:00
21288b4224 Fixed funding yml 2021-04-11 19:57:50 +12:00
6d127c4961 Update FUNDING.yml
Fixed Buy Me A Coffee
2021-04-11 19:55:23 +12:00
0ec70e42c0 Updated develop changes to match
Updated the develop branch changes from
v1.0.4 to the new string based GameIDs that
we've moved to in order to support the
Origin game ids.
2021-04-10 23:13:05 +12:00
f7d3a04f28 Updating branch with v1.0.4 release code 2021-04-10 23:04:16 +12:00
15bcb0801b Remove uneeded class
No longer require the class
ProcessCommandLines as it's not needed
any longer.
2021-04-10 22:59:17 +12:00
867d218c3e Merge branch 'release/1.0.4' into main v1.0.4 2021-04-10 22:23:37 +12:00
0c4023fa64 Update to v1.0.4 2021-04-10 22:21:56 +12:00