using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Forms; using DisplayMagicianShared.Resources; using Newtonsoft.Json; using System.Drawing; using System.Drawing.Imaging; using System.Text.RegularExpressions; using IWshRuntimeLibrary; namespace DisplayMagicianShared.NVIDIA { public class NVIDIAProfileItem : ProfileItem, IComparable { private static List _allSavedProfiles = new List(); private ProfileIcon _profileIcon; private Bitmap _profileBitmap, _profileShortcutBitmap; private List _profileDisplayIdentifiers = new List(); private static readonly string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$"; private string _uuid = ""; private bool _isPossible = false; private Keys _hotkey = Keys.None; public NVIDIAProfileItem() { } public new static Version Version = new Version(2, 1); #region Instance Properties [JsonIgnore] public override bool IsPossible { get { // Return the cached answer return _isPossible; } set { _isPossible = value; } } [JsonIgnore] public override bool IsActive { get { if (this.Equals(ProfileRepository.CurrentProfile)) return true; else return false; } } public override string Driver { get; } = "NVIDIA"; public override string Name { get; set; } public Topology.Path[] Paths { get; set; } = new Topology.Path[0]; //public NVIDIALibrary.NVIDIAProfile ProfileData { get; set; } = new NVIDIALibrary.NVIDIAProfile(); [JsonIgnore] public override ProfileIcon ProfileIcon { get { if (_profileIcon != null) return _profileIcon; else { _profileIcon = new ProfileIcon(this); return _profileIcon; } } set { _profileIcon = value; } } public override List ProfileDisplayIdentifiers { get { if (_profileDisplayIdentifiers.Count == 0) { _profileDisplayIdentifiers = NVIDIALibrary.GetLibrary().GenerateProfileDisplayIdentifiers(); } return _profileDisplayIdentifiers; } set { if (value is List) _profileDisplayIdentifiers = value; } } [JsonConverter(typeof(CustomBitmapConverter))] public new Bitmap ProfileBitmap { get { if (_profileBitmap != null) return _profileBitmap; else { _profileBitmap = this.ProfileIcon.ToBitmap(256, 256); return _profileBitmap; } } set { _profileBitmap = value; } } #endregion public override bool IsValid() { if (Paths != null && ProfileIcon is ProfileIcon && System.IO.File.Exists(SavedProfileIconCacheFilename) && ProfileBitmap is Bitmap && ProfileTightestBitmap is Bitmap && ProfileDisplayIdentifiers.Count > 0) return true; else return false; } public bool CopyTo(NVIDIAProfileItem profile, bool overwriteId = true) { if (!(profile is NVIDIAProfileItem)) return false; if (overwriteId == true) profile.UUID = UUID; // Copy all our profile data over to the other profile profile.Name = Name; //profile.Paths = Paths; profile.ProfileIcon = ProfileIcon; profile.SavedProfileIconCacheFilename = SavedProfileIconCacheFilename; profile.ProfileBitmap = ProfileBitmap; profile.ProfileTightestBitmap = ProfileTightestBitmap; profile.ProfileDisplayIdentifiers = ProfileDisplayIdentifiers; return true; } public override bool PreSave() { // Prepare our profile data for saving if (_profileDisplayIdentifiers.Count == 0) { _profileDisplayIdentifiers = NVIDIALibrary.GetLibrary().GenerateProfileDisplayIdentifiers(); } // Return if it is valid and we should continue return IsValid(); } // The public override for the Object.Equals public override bool Equals(object obj) { return this.Equals(obj as NVIDIAProfileItem); } // Profiles are equal if their Viewports are equal public bool Equals(NVIDIAProfileItem other) { // If parameter is null, return false. if (other is null) return false; // Optimization for a common success case. if (Object.ReferenceEquals(this, other)) return true; // If run-time types are not exactly the same, return false. if (this.GetType() != other.GetType()) return false; if (Paths.Length != other.Paths.Length) return false; // Check if the profile identifiers are not the same, then return false int foundDICount = 0; foreach (string profileDI in ProfileDisplayIdentifiers) { if (other.ProfileDisplayIdentifiers.Contains(profileDI)) { foundDICount++; continue; } } if (foundDICount != other.ProfileDisplayIdentifiers.Count) return false; foundDICount = 0; foreach (string profileDI in other.ProfileDisplayIdentifiers) { if (ProfileDisplayIdentifiers.Contains(profileDI)) { foundDICount++; continue; } } if (foundDICount != ProfileDisplayIdentifiers.Count) return false; // Check whether the profiles' properties are equal // We need to exclude the name as the name is solely for saving to disk // and displaying to the user. // Two profiles are equal only when they have the same viewport data // The data may be in different orders each run, so we need to compare them one by one int foundPathsCount = 0; int foundOtherPathsCount = 0; // TODO: Make this work in NVIDIA land foreach (Topology.Path profilePath in Paths) { if (other.Paths.Contains(profilePath)) { foundPathsCount++; continue; } } foreach (Topology.Path otherPath in other.Paths) { if (Paths.Contains(otherPath)) { foundOtherPathsCount++; continue; } } if (foundPathsCount == foundOtherPathsCount) return true; else return false; } // If Equals() returns true for this object compared to another // then GetHashCode() must return the same value for these objects. public override int GetHashCode() { // Get hash code for the ProfileDisplayIdentifiers field if it is not null. int hashIds = ProfileDisplayIdentifiers == null ? 0 : ProfileDisplayIdentifiers.GetHashCode(); // Get ProfileData too int hashProfileData = Paths == null ? 0 : Paths.GetHashCode(); // Calculate the hash code for the product. return (hashIds, hashProfileData).GetHashCode(); } public override string ToString() { return (Name ?? Language.UN_TITLED_PROFILE); } } // Custom Equality comparer for the Profile class // Allows us to use 'Contains' class NVIDIAProfileComparer : IEqualityComparer { // Products are equal if their names and product numbers are equal. /*public bool Equals(NVIDIAProfileItem x, NVIDIAProfileItem y) { //Check whether the compared objects reference the same data. if (Object.ReferenceEquals(x, y)) return true; //Check whether any of the compared objects is null. if (x is null || y is null) return false; // Check whether the profiles' properties are equal // We need to exclude the name as the name is solely for saving to disk // and displaying to the user. // Two profiles are equal only when they have the same viewport data if (x.Paths.SequenceEqual(y.Paths)) return true; else return false; }*/ public bool Equals(NVIDIAProfileItem x, NVIDIAProfileItem y) { //Check whether the compared objects reference the same data. if (Object.ReferenceEquals(x, y)) return true; //Check whether any of the compared objects is null. if (x is null || y is null) return false; if (x.Paths.Length != y.Paths.Length) return false; // Check if the profile identifiers are not the same, then return false int foundDICount = 0; foreach (string profileDI in x.ProfileDisplayIdentifiers) { if (y.ProfileDisplayIdentifiers.Contains(profileDI)) { foundDICount++; continue; } } if (foundDICount != x.ProfileDisplayIdentifiers.Count) return false; foundDICount = 0; foreach (string profileDI in y.ProfileDisplayIdentifiers) { if (x.ProfileDisplayIdentifiers.Contains(profileDI)) { foundDICount++; continue; } } if (foundDICount != y.ProfileDisplayIdentifiers.Count) return false; // Check whether the profiles' properties are equal // We need to exclude the name as the name is solely for saving to disk // and displaying to the user. // Two profiles are equal only when they have the same viewport data int foundPathsCount = 0; int foundOtherPathsCount = 0; // TODO: Fix this so it finds compares ProfileData foreach (Topology.Path profilePath in x.Paths) { if (y.Paths.Contains(profilePath)) { foundPathsCount++; continue; } } foreach (Topology.Path otherPath in y.Paths) { if (x.Paths.Contains(otherPath)) { foundOtherPathsCount++; continue; } } if (foundPathsCount == foundOtherPathsCount) return true; else return false; } // If Equals() returns true for a pair of objects // then GetHashCode() must return the same value for these objects. /*public int GetHashCode(NVIDIAProfileItem profile) { // Check whether the object is null if (profile is null) return 0; // Get hash code for the Viewports field if it is not null. int hashPaths = profile.Paths == null ? 0 : profile.Paths.GetHashCode(); //Calculate the hash code for the product. return hashPaths; }*/ // Modified the GetHashCode to compare the displayidentifier public int GetHashCode(NVIDIAProfileItem profile) { // Check whether the object is null if (profile is null) return 0; // Get hash code for the ProfileDisplayIdentifiers field if it is not null. int hashIds = profile.ProfileDisplayIdentifiers == null ? 0 : profile.ProfileDisplayIdentifiers.GetHashCode(); // Get hash code for the Paths int hashPaths = profile.Paths == null ? 0 : profile.Paths.GetHashCode(); //Calculate the hash code for the product. return (hashIds, hashPaths).GetHashCode(); } } }