mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Added in a binary VDF reader to find and figure out all of the Game Icons, Exe locations, Names, Ids and Install Dirs all from the local file syste,m. It makes the shortcuts populate within 1 second, rather than the 60 seconds it was taking beforehand. Users should love the newfound responsiveness.
230 lines
9.1 KiB
XML
230 lines
9.1 KiB
XML
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<!--<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>-->
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{608D941A-B431-400C-A91D-C6F971C29577}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>HeliosPlus</RootNamespace>
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<AssemblyName>HeliosPlus</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>HeliosPlus.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.ServiceModel" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Serialization" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameLibraries\SteamAppInfoParser\AppInfo.cs" />
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<Compile Include="GameLibraries\SteamAppInfoParser\EUniverse.cs" />
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<Compile Include="GameLibraries\SteamAppInfoParser\Package.cs" />
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<Compile Include="GameLibraries\SteamAppInfoParser\PackageInfo.cs" />
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<Compile Include="GameLibraries\SteamAppInfoParser\App.cs" />
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<Compile Include="Validators.cs" />
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<Compile Include="DisplayRepresentation.cs" />
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<Compile Include="InterProcess\IPCClient.cs" />
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<Compile Include="InterProcess\InstanceStatus.cs" />
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<Compile Include="InterProcess\IService.cs" />
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<Compile Include="InterProcess\IPCService.cs" />
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<Compile Include="Resources\Language.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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<Compile Include="GameLibraries\UplayGame.cs" />
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<Compile Include="GameLibraries\SteamGame.cs" />
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<Compile Include="UIForms\EditForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\EditForm.Designer.cs">
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<DependentUpon>EditForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\ShortcutForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\ShortcutForm.Designer.cs">
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<DependentUpon>ShortcutForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\SplashForm.cs">
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<SubType>Form</SubType>
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<Compile Include="UIForms\SplashForm.Designer.cs">
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<DependentUpon>SplashForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\SteamGamesForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\SteamGamesForm.Designer.cs">
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<DependentUpon>SteamGamesForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\MainForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\MainForm.Designer.cs">
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<DependentUpon>MainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Language.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\ShortcutForm.resx">
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<DependentUpon>ShortcutForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\SteamGamesForm.resx">
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<DependentUpon>SteamGamesForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\EditForm.resx">
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<DependentUpon>EditForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\SplashForm.resx">
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<DependentUpon>SplashForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.8">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.8 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<None Include="Icon.ico" />
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<None Include="Icon.png" />
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<None Include="Icon.psd" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\DataSources\HeliosDisplayManagement.UIForms.ShortcutForm.datasource" />
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<None Include="Resources\SteamIcon.png" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\HeliosDisplayManagement.Shared\HeliosPlus.Shared.csproj">
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<Project>{1cacda43-01c7-4cd4-bf6e-9421a29510fc}</Project>
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<Name>HeliosPlus.Shared</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CircularProgressBar">
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<Version>2.7.0.7</Version>
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</PackageReference>
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<PackageReference Include="Gameloop.Vdf">
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<Version>0.5.0</Version>
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<PackageReference Include="HtmlAgilityPack">
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<Version>1.11.23</Version>
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<None Include="Resources\Steam.ico" />
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<ItemGroup>
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<None Include="Resources\Uplay.ico" />
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<ItemGroup>
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<None Include="Resources\Epic.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>-->
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</Project> |