mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
1783 lines
86 KiB
C#
1783 lines
86 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Windows;
|
|
using System.Windows.Forms;
|
|
using DisplayMagicianShared.Resources;
|
|
using Newtonsoft.Json;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.Text.RegularExpressions;
|
|
using IWshRuntimeLibrary;
|
|
using DisplayMagicianShared.AMD;
|
|
using DisplayMagicianShared.NVIDIA;
|
|
using DisplayMagicianShared.Windows;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace DisplayMagicianShared
|
|
{
|
|
|
|
public struct ScreenPosition
|
|
{
|
|
public int ScreenX;
|
|
public int ScreenY;
|
|
public int ScreenWidth;
|
|
public int ScreenHeight;
|
|
public string Name;
|
|
public string AdapterName;
|
|
public string Library;
|
|
public bool IsPrimary;
|
|
public bool IsClone;
|
|
public int ClonedCopies;
|
|
public Color Colour;
|
|
public string DisplayConnector;
|
|
internal bool HDRSupported;
|
|
internal bool HDREnabled;
|
|
public List<string> Features;
|
|
// If the screen is AMD Eyefinity or NVIDIA Surround or similar, it has screens that are part of it
|
|
// These fields indicate this. The spanned screens are added to the SpannedScreens field as required
|
|
public bool IsSpanned;
|
|
public List<SpannedScreenPosition> SpannedScreens;
|
|
public int SpannedColumns;
|
|
public int SpannedRows;
|
|
public TaskBarLayout.TaskBarEdge TaskBarEdge;
|
|
}
|
|
|
|
public struct SpannedScreenPosition
|
|
{
|
|
public int ScreenX;
|
|
public int ScreenY;
|
|
public int ScreenWidth;
|
|
public int ScreenHeight;
|
|
public string Name;
|
|
public Color Colour;
|
|
public List<string> Features;
|
|
public int Column;
|
|
public int Row;
|
|
}
|
|
|
|
public class ProfileItem : IComparable<ProfileItem>, IEquatable<ProfileItem>
|
|
{
|
|
private static List<ProfileItem> _allSavedProfiles = new List<ProfileItem>();
|
|
private ProfileIcon _profileIcon;
|
|
private Bitmap _profileBitmap, _profileShortcutBitmap;
|
|
private List<string> _profileDisplayIdentifiers = new List<string>();
|
|
private List<ScreenPosition> _screens = new List<ScreenPosition>();
|
|
private NVIDIA_DISPLAY_CONFIG _nvidiaDisplayConfig;
|
|
private AMD_DISPLAY_CONFIG _amdDisplayConfig;
|
|
private WINDOWS_DISPLAY_CONFIG _windowsDisplayConfig;
|
|
|
|
internal static string AppDataPath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "DisplayMagician");
|
|
private static string AppWallpaperPath = Path.Combine(AppDataPath, $"Wallpaper");
|
|
private static readonly string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
|
|
|
|
private string _uuid = "";
|
|
private bool _isPossible = false;
|
|
private Keys _hotkey = Keys.None;
|
|
private string _wallpaperBitmapFilename = "";
|
|
|
|
|
|
#region JsonConverterBitmap
|
|
internal class CustomBitmapConverter : JsonConverter
|
|
{
|
|
public override bool CanConvert(Type objectType)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//convert from byte to bitmap (deserialize)
|
|
|
|
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
|
{
|
|
string image = (string)reader.Value;
|
|
|
|
byte[] byteBuffer = Convert.FromBase64String(image);
|
|
MemoryStream memoryStream = new MemoryStream(byteBuffer)
|
|
{
|
|
Position = 0
|
|
};
|
|
|
|
return (Bitmap)Bitmap.FromStream(memoryStream);
|
|
}
|
|
|
|
//convert bitmap to byte (serialize)
|
|
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
|
{
|
|
Bitmap bitmap = (Bitmap)value;
|
|
|
|
ImageConverter converter = new ImageConverter();
|
|
writer.WriteValue((byte[])converter.ConvertTo(bitmap, typeof(byte[])));
|
|
}
|
|
|
|
public static System.Drawing.Imaging.ImageFormat GetImageFormat(Bitmap bitmap)
|
|
{
|
|
ImageFormat img = bitmap.RawFormat;
|
|
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Jpeg))
|
|
return System.Drawing.Imaging.ImageFormat.Jpeg;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Bmp))
|
|
return System.Drawing.Imaging.ImageFormat.Bmp;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Png))
|
|
return System.Drawing.Imaging.ImageFormat.Png;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Emf))
|
|
return System.Drawing.Imaging.ImageFormat.Emf;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Exif))
|
|
return System.Drawing.Imaging.ImageFormat.Exif;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Gif))
|
|
return System.Drawing.Imaging.ImageFormat.Gif;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Icon))
|
|
return System.Drawing.Imaging.ImageFormat.Icon;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.MemoryBmp))
|
|
return System.Drawing.Imaging.ImageFormat.MemoryBmp;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Tiff))
|
|
return System.Drawing.Imaging.ImageFormat.Tiff;
|
|
else
|
|
return System.Drawing.Imaging.ImageFormat.Wmf;
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
public ProfileItem()
|
|
{
|
|
// Fill out a new NVIDIA and AMD object when a profile is being created
|
|
// so that it will save correctly. Json.NET will save null references by default
|
|
// unless we fill them up first, and that in turn causes NullReference errors when
|
|
// loading the DisplayProfiles_2.0.json into DisplayMagician next time.
|
|
// We cannot make the structs themselves create the default entry, so instead, we
|
|
// make each library create the default.
|
|
_nvidiaDisplayConfig = NVIDIALibrary.GetLibrary().CreateDefaultConfig();
|
|
_amdDisplayConfig = AMDLibrary.GetLibrary().CreateDefaultConfig();
|
|
}
|
|
|
|
public static Version Version = new Version(2, 1);
|
|
|
|
#region Instance Properties
|
|
|
|
public string UUID
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrWhiteSpace(_uuid))
|
|
_uuid = Guid.NewGuid().ToString("D");
|
|
return _uuid;
|
|
}
|
|
set
|
|
{
|
|
Match match = Regex.Match(value, uuidV4Regex, RegexOptions.IgnoreCase);
|
|
if (match.Success)
|
|
_uuid = value;
|
|
}
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public virtual bool IsPossible
|
|
{
|
|
get
|
|
{
|
|
// Return the cached answer
|
|
return _isPossible;
|
|
}
|
|
set
|
|
{
|
|
_isPossible = value;
|
|
}
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public virtual bool IsActive
|
|
{
|
|
get
|
|
{
|
|
|
|
if (this.Equals(ProfileRepository.CurrentProfile))
|
|
return true;
|
|
else
|
|
return false;
|
|
|
|
}
|
|
}
|
|
|
|
public virtual VIDEO_MODE VideoMode { get; set; } = VIDEO_MODE.WINDOWS;
|
|
|
|
public Keys Hotkey {
|
|
get
|
|
{
|
|
return _hotkey;
|
|
}
|
|
set
|
|
{
|
|
_hotkey = value;
|
|
}
|
|
}
|
|
|
|
public virtual string Name { get; set; }
|
|
|
|
[JsonRequired]
|
|
public NVIDIA_DISPLAY_CONFIG NVIDIADisplayConfig
|
|
{
|
|
get
|
|
{
|
|
return _nvidiaDisplayConfig;
|
|
}
|
|
set
|
|
{
|
|
_nvidiaDisplayConfig = value;
|
|
}
|
|
}
|
|
|
|
[JsonRequired]
|
|
public AMD_DISPLAY_CONFIG AMDDisplayConfig
|
|
{
|
|
get
|
|
{
|
|
return _amdDisplayConfig;
|
|
}
|
|
set
|
|
{
|
|
_amdDisplayConfig = value;
|
|
}
|
|
}
|
|
|
|
[JsonRequired]
|
|
public WINDOWS_DISPLAY_CONFIG WindowsDisplayConfig
|
|
{
|
|
get
|
|
{
|
|
return _windowsDisplayConfig;
|
|
}
|
|
set
|
|
{
|
|
_windowsDisplayConfig = value;
|
|
}
|
|
}
|
|
|
|
|
|
[JsonIgnore]
|
|
public virtual ProfileIcon ProfileIcon
|
|
{
|
|
get
|
|
{
|
|
if (_profileIcon != null)
|
|
return _profileIcon;
|
|
else
|
|
{
|
|
_profileIcon = new ProfileIcon(this);
|
|
return _profileIcon;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
_profileIcon = value;
|
|
}
|
|
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public virtual List<ScreenPosition> Screens
|
|
{
|
|
get
|
|
{
|
|
if (_screens.Count == 0 && ProfileRepository.ProfilesLoaded)
|
|
{
|
|
_screens = GetScreenPositions();
|
|
}
|
|
return _screens;
|
|
}
|
|
set
|
|
{
|
|
_screens = value;
|
|
}
|
|
}
|
|
|
|
public string SavedProfileIconCacheFilename { get; set; }
|
|
|
|
|
|
public Wallpaper.Mode WallpaperMode { get; set; }
|
|
|
|
public Wallpaper.Style WallpaperStyle { get; set; }
|
|
|
|
public string WallpaperBitmapFilename{
|
|
get
|
|
{
|
|
return _wallpaperBitmapFilename;
|
|
}
|
|
set
|
|
{
|
|
_wallpaperBitmapFilename = value;
|
|
}
|
|
}
|
|
|
|
public virtual List<string> ProfileDisplayIdentifiers
|
|
{
|
|
get
|
|
{
|
|
if (_profileDisplayIdentifiers.Count == 0)
|
|
{
|
|
_profileDisplayIdentifiers = ProfileRepository.GetCurrentDisplayIdentifiers();
|
|
}
|
|
return _profileDisplayIdentifiers;
|
|
}
|
|
set
|
|
{
|
|
if (value is List<string>)
|
|
_profileDisplayIdentifiers = value;
|
|
}
|
|
}
|
|
|
|
[JsonConverter(typeof(CustomBitmapConverter))]
|
|
public virtual Bitmap ProfileBitmap
|
|
{
|
|
get
|
|
{
|
|
if (_profileBitmap != null)
|
|
return _profileBitmap;
|
|
else
|
|
{
|
|
_profileBitmap = this.ProfileIcon.ToBitmap(256, 256);
|
|
return _profileBitmap;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
_profileBitmap = value;
|
|
}
|
|
|
|
}
|
|
|
|
[JsonConverter(typeof(CustomBitmapConverter))]
|
|
public virtual Bitmap ProfileTightestBitmap
|
|
{
|
|
get
|
|
{
|
|
if (ProfileRepository.ProfilesLoaded)
|
|
{
|
|
if (_profileShortcutBitmap != null)
|
|
return _profileShortcutBitmap;
|
|
else
|
|
{
|
|
//_profileShortcutBitmap = this.ProfileIcon.ToTightestBitmap();
|
|
_profileShortcutBitmap = this.ProfileIcon.ToTightestBitmap();
|
|
return _profileShortcutBitmap;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
_profileShortcutBitmap = value;
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
public static bool IsValidName(string testName)
|
|
{
|
|
foreach (ProfileItem loadedProfile in _allSavedProfiles)
|
|
{
|
|
if (loadedProfile.Name == testName)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool IsValidUUID(string testId)
|
|
{
|
|
Match match = Regex.Match(testId, uuidV4Regex, RegexOptions.IgnoreCase);
|
|
if (match.Success)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
public bool IsValid()
|
|
{
|
|
if (VideoMode == VIDEO_MODE.NVIDIA)
|
|
{
|
|
if (!NVIDIALibrary.GetLibrary().IsValidConfig(_nvidiaDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/IsValid: The profile {Name} has an invalid NVIDIA display config");
|
|
return false;
|
|
}
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.AMD)
|
|
{
|
|
if (!AMDLibrary.GetLibrary().IsValidConfig(_amdDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/IsValid: The profile {Name} has an invalid AMD display config");
|
|
return false;
|
|
}
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.WINDOWS)
|
|
{
|
|
if (!WinLibrary.GetLibrary().IsValidConfig(_windowsDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/IsValid: The profile {Name} has an invalid Windows CCD display config");
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/IsValid: The profile {Name} has an unknown video mode!");
|
|
}
|
|
|
|
// The rest of the
|
|
if (ProfileIcon is ProfileIcon &&
|
|
System.IO.File.Exists(SavedProfileIconCacheFilename) &&
|
|
ProfileBitmap is Bitmap &&
|
|
ProfileTightestBitmap is Bitmap &&
|
|
ProfileDisplayIdentifiers.Count > 0)
|
|
return true;
|
|
else
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual bool CopyTo(ProfileItem profile, bool overwriteId = true)
|
|
{
|
|
if (overwriteId == true)
|
|
profile.UUID = UUID;
|
|
|
|
// Copy all our profile data over to the other profile
|
|
profile.Name = Name;
|
|
profile.AMDDisplayConfig = AMDDisplayConfig;
|
|
profile.NVIDIADisplayConfig = NVIDIADisplayConfig;
|
|
profile.WindowsDisplayConfig = WindowsDisplayConfig;
|
|
profile.ProfileIcon = ProfileIcon;
|
|
profile.SavedProfileIconCacheFilename = SavedProfileIconCacheFilename;
|
|
profile.ProfileBitmap = ProfileBitmap;
|
|
profile.ProfileTightestBitmap = ProfileTightestBitmap;
|
|
profile.ProfileDisplayIdentifiers = ProfileDisplayIdentifiers;
|
|
profile.WallpaperMode = WallpaperMode;
|
|
profile.WallpaperBitmapFilename = WallpaperBitmapFilename;
|
|
profile.WallpaperStyle = WallpaperStyle;
|
|
return true;
|
|
}
|
|
|
|
public virtual bool PreSave()
|
|
{
|
|
// Prepare our profile data for saving
|
|
// Disabling as this should never happen now
|
|
/*if (_profileDisplayIdentifiers.Count == 0)
|
|
{
|
|
_profileDisplayIdentifiers = ProfileRepository.GetCurrentDisplayIdentifiers();
|
|
}*/
|
|
|
|
// Return if it is valid and we should continue
|
|
return IsValid();
|
|
}
|
|
|
|
|
|
public bool CreateProfileFromCurrentDisplaySettings()
|
|
{
|
|
// Calling the 3 different libraries automatically gets the different configs from each of the 3 video libraries.
|
|
// If the video library isn't in use then it also fills in the defaults so that the JSON file can save properly
|
|
// (C# Structs populate with default values which mean that arrays start with null)
|
|
|
|
try
|
|
{
|
|
//await Program.AppBackgroundTaskSemaphoreSlim.WaitAsync(0);
|
|
NVIDIALibrary nvidiaLibrary = NVIDIALibrary.GetLibrary();
|
|
AMDLibrary amdLibrary = AMDLibrary.GetLibrary();
|
|
WinLibrary winLibrary = WinLibrary.GetLibrary();
|
|
|
|
// For a library update to the latest version so that we pick up any new changes since the last update
|
|
if (VideoMode == VIDEO_MODE.NVIDIA && nvidiaLibrary.IsInstalled)
|
|
{
|
|
nvidiaLibrary.UpdateActiveConfig();
|
|
winLibrary.UpdateActiveConfig();
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.AMD && amdLibrary.IsInstalled)
|
|
{
|
|
amdLibrary.UpdateActiveConfig();
|
|
winLibrary.UpdateActiveConfig();
|
|
}
|
|
else
|
|
{
|
|
winLibrary.UpdateActiveConfig();
|
|
}
|
|
|
|
// Grab the profile data from the current stored config (that we just updated)
|
|
_nvidiaDisplayConfig = nvidiaLibrary.ActiveDisplayConfig;
|
|
_amdDisplayConfig = amdLibrary.ActiveDisplayConfig;
|
|
_windowsDisplayConfig = winLibrary.ActiveDisplayConfig;
|
|
_profileDisplayIdentifiers = nvidiaLibrary.CurrentDisplayIdentifiers;
|
|
|
|
// Now, since the ActiveProfile has changed, we need to regenerate screen positions
|
|
_screens = GetScreenPositions();
|
|
|
|
return true;
|
|
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/CreateProfileFromCurrentDisplaySettings: Exception getting the config settings!");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// ReSharper disable once FunctionComplexityOverflow
|
|
// ReSharper disable once CyclomaticComplexity
|
|
public bool CreateShortcut(string shortcutFileName)
|
|
{
|
|
string shortcutDescription = string.Empty;
|
|
string shortcutIconFileName;
|
|
|
|
var shortcutArgs = new List<string>
|
|
{
|
|
// Add the SwitchProfile command as the first argument to start to switch to another profile
|
|
$"{DisplayMagicianStartupAction.ChangeProfile}",
|
|
$"\"{UUID}\""
|
|
};
|
|
|
|
// Prepare text for the shortcut description field
|
|
shortcutDescription = $"Change to the '{Name}' DisplayMagician Display Profile.";
|
|
|
|
// Now we are ready to create a shortcut based on the filename the user gave us
|
|
shortcutFileName = System.IO.Path.ChangeExtension(shortcutFileName, @"lnk");
|
|
|
|
// And we use the Icon from the shortcutIconCache
|
|
shortcutIconFileName = SavedProfileIconCacheFilename;
|
|
|
|
// If the user supplied a file
|
|
if (shortcutFileName != null)
|
|
{
|
|
try
|
|
{
|
|
// Remove the old file if it exists to replace it
|
|
if (System.IO.File.Exists(shortcutFileName))
|
|
{
|
|
System.IO.File.Delete(shortcutFileName);
|
|
}
|
|
|
|
// Actually create the shortcut!
|
|
//var wshShellType = Type.GetTypeFromCLSID(new Guid("72C24DD5-D70A-438B-8A42-98424B88AFB8"));
|
|
//dynamic wshShell = Activator.CreateInstance(wshShellType);
|
|
|
|
|
|
WshShell shell = new WshShell();
|
|
IWshShortcut shortcut = shell.CreateShortcut(shortcutFileName) as IWshShortcut;
|
|
|
|
shortcut.TargetPath = Application.ExecutablePath;
|
|
shortcut.Arguments = string.Join(" ", shortcutArgs);
|
|
shortcut.Description = shortcutDescription;
|
|
shortcut.WorkingDirectory = System.IO.Path.GetDirectoryName(Application.ExecutablePath) ??
|
|
string.Empty;
|
|
|
|
shortcut.IconLocation = shortcutIconFileName;
|
|
shortcut.Save();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
SharedLogger.logger.Warn(ex, $"ProfileItem/CreateShortcut: Execption while creating desktop shortcut!");
|
|
|
|
// Clean up a failed attempt
|
|
if (System.IO.File.Exists(shortcutFileName))
|
|
{
|
|
System.IO.File.Delete(shortcutFileName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return a status on how it went
|
|
// true if it was a success or false if it was not
|
|
return shortcutFileName != null && System.IO.File.Exists(shortcutFileName);
|
|
}
|
|
|
|
public virtual void RefreshPossbility()
|
|
{
|
|
// Check whether this profile is the same as the video mode, otherwise it's not possible
|
|
if (ProfileRepository.CurrentVideoMode != VideoMode)
|
|
{
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The NVIDIA profile {Name} is NOT possible!");
|
|
_isPossible = false;
|
|
return;
|
|
}
|
|
|
|
// Otherwise actually check the possibility
|
|
if (ProfileRepository.CurrentVideoMode == VIDEO_MODE.NVIDIA && NVIDIALibrary.GetLibrary().IsInstalled)
|
|
{
|
|
if (NVIDIALibrary.GetLibrary().IsPossibleConfig(_nvidiaDisplayConfig))
|
|
{
|
|
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The NVIDIA profile {Name} is possible!");
|
|
_isPossible = true;
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The NVIDIA profile {Name} is NOT possible!");
|
|
_isPossible = false;
|
|
}
|
|
}
|
|
else if (ProfileRepository.CurrentVideoMode == VIDEO_MODE.AMD && AMDLibrary.GetLibrary().IsInstalled)
|
|
{
|
|
if (AMDLibrary.GetLibrary().IsPossibleConfig(_amdDisplayConfig))
|
|
{
|
|
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The AMD profile {Name} is possible!");
|
|
_isPossible = true;
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The AMD profile {Name} is NOT possible!");
|
|
_isPossible = false;
|
|
}
|
|
}
|
|
else if (ProfileRepository.CurrentVideoMode == VIDEO_MODE.WINDOWS && WinLibrary.GetLibrary().IsInstalled)
|
|
{
|
|
if (WinLibrary.GetLibrary().IsPossibleConfig(_windowsDisplayConfig))
|
|
{
|
|
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The Windows CCD profile {Name} is possible!");
|
|
_isPossible = true;
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Debug($"ProfileItem/IsPossibleRefresh: The Windows CCD profile {Name} is NOT possible!");
|
|
_isPossible = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Warn($"ProfileItem/IsPossibleRefresh: We have a current video mode we don't understand, or it's not installed! The current video mode is {ProfileRepository.CurrentVideoMode}. The profile {Name} has a {VideoMode.ToString("G")} video mode and NVIDIALibrary IsInstalled is {NVIDIALibrary.GetLibrary().IsInstalled}, AMDLibrary IsInstalled is {AMDLibrary.GetLibrary().IsInstalled} and WinLibrary IsInstalled is {WinLibrary.GetLibrary().IsInstalled} ");
|
|
_isPossible = false;
|
|
}
|
|
}
|
|
|
|
// Actually set this profile active
|
|
public bool SetActive()
|
|
{
|
|
if (VideoMode == VIDEO_MODE.NVIDIA && NVIDIALibrary.GetLibrary().IsInstalled)
|
|
{
|
|
NVIDIALibrary nvidiaLibrary = NVIDIALibrary.GetLibrary();
|
|
WinLibrary winLibrary = WinLibrary.GetLibrary();
|
|
|
|
// Add in an extra dealy to let Windows catchup, but only if NVIDIA Surround is on.
|
|
// The delay is only needed when going from a surround profile to a non-surround profile.
|
|
/*bool extraDelayNeeded = false;
|
|
if (ProfileRepository.CurrentProfile.NVIDIADisplayConfig.MosaicConfig.IsMosaicEnabled)
|
|
{
|
|
extraDelayNeeded = true;
|
|
}*/
|
|
|
|
if (nvidiaLibrary.IsInstalled)
|
|
{
|
|
if (!winLibrary.IsActiveConfig(_windowsDisplayConfig) || !nvidiaLibrary.IsActiveConfig(_nvidiaDisplayConfig))
|
|
{
|
|
if (nvidiaLibrary.IsPossibleConfig(_nvidiaDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The NVIDIA display settings within profile {Name} are possible to use right now, so we'll use attempt to use them.");
|
|
bool itWorkedforNVIDIA = nvidiaLibrary.SetActiveConfig(_nvidiaDisplayConfig);
|
|
|
|
if (itWorkedforNVIDIA)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The NVIDIA display settings within profile {Name} were successfully applied.");
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: Waiting 0.5 seconds to let the NVIDIA display change take place before setting the Windows CCD display settings");
|
|
System.Threading.Thread.Sleep(500);
|
|
|
|
/*if (extraDelayNeeded)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: Waiting 1.5 seconds longer to let the NVIDIA display change take place so wWindow can catchup...");
|
|
System.Threading.Thread.Sleep(1500);
|
|
}*/
|
|
|
|
// Lets update the screens so Windows knows whats happening
|
|
// NVIDIA makes such large changes to the available screens in windows, we need to do this.
|
|
winLibrary.UpdateActiveConfig();
|
|
|
|
// Then let's try to also apply the windows changes
|
|
// Note: we are unable to check if the Windows CCD display config is possible, as it won't match if either the current display config is a Mosaic config,
|
|
// or if the display config we want to change to is a Mosaic config. So we just have to assume that it will work
|
|
bool itWorkedforWindows = winLibrary.SetActiveConfig(_windowsDisplayConfig);
|
|
if (itWorkedforWindows)
|
|
{
|
|
bool itWorkedforNVIDIAColor = nvidiaLibrary.SetActiveConfigOverride(_nvidiaDisplayConfig);
|
|
|
|
if (itWorkedforNVIDIAColor)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The NVIDIA display settings that override windows within the profile {Name} were successfully applied.");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The NVIDIA display settings that override windows within the profile {Name} were NOT applied correctly.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The Windows CCD display settings within profile {Name} were NOT applied correctly.");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The NVIDIA display settings within profile {Name} were NOT applied correctly.");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/SetActive: ERROR - Cannot apply the NVIDIA display config in profile {Name} as it is not currently possible to use it.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Info($"ProfileItem/SetActive: The display settings in profile {Name} are already installed. No need to install them again. Exiting.");
|
|
}
|
|
}
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.AMD && AMDLibrary.GetLibrary().IsInstalled)
|
|
{
|
|
AMDLibrary amdLibrary = AMDLibrary.GetLibrary();
|
|
WinLibrary winLibrary = WinLibrary.GetLibrary();
|
|
if (amdLibrary.IsInstalled)
|
|
{
|
|
if (!winLibrary.IsActiveConfig(_windowsDisplayConfig) || !amdLibrary.IsActiveConfig(_amdDisplayConfig))
|
|
{
|
|
if (amdLibrary.IsPossibleConfig(_amdDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The AMD display settings within profile {Name} are possible to use right now, so we'll use attempt to use them.");
|
|
bool itWorkedforAMD = amdLibrary.SetActiveConfig(_amdDisplayConfig);
|
|
|
|
if (itWorkedforAMD)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The AMD display settings within profile {Name} were successfully applied.");
|
|
|
|
/*SharedLogger.logger.Trace($"ProfileItem/SetActive: Waiting 0.5 seconds to let the AMD display change take place before setting the Windows CCD display settings");
|
|
System.Threading.Thread.Sleep(500);
|
|
*/
|
|
// Lets update the screens so Windows knows whats happening
|
|
// AMD makes such large changes to the available screens in windows, we need to do this.
|
|
winLibrary.UpdateActiveConfig();
|
|
|
|
// Then let's try to also apply the windows changes
|
|
// Note: we are unable to check if the Windows CCD display config is possible, as it won't match if either the current display config is an Eyefinity config,
|
|
// or if the display config we want to change to is an Eyefinity config. So we just have to assume that it will work!
|
|
bool itWorkedforWindows = winLibrary.SetActiveConfig(_windowsDisplayConfig);
|
|
if (itWorkedforWindows)
|
|
{
|
|
bool itWorkedforAMDColor = amdLibrary.SetActiveConfigOverride(_amdDisplayConfig);
|
|
|
|
if (itWorkedforAMDColor)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The AMD display settings that override windows within the profile {Name} were successfully applied.");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The AMD display settings that override windows within the profile {Name} were NOT applied correctly.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The Windows CCD display settings within profile {Name} were NOT applied correctly.");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The AMD display settings within profile {Name} were NOT applied correctly.");
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/SetActive: ERROR - Cannot apply the AMD display config in profile {Name} as it is not currently possible to use it.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Info($"ProfileItem/SetActive: The display settings in profile {Name} are already installed. No need to install them again. Exiting.");
|
|
}
|
|
}
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.WINDOWS)
|
|
{
|
|
WinLibrary winLibrary = WinLibrary.GetLibrary();
|
|
if (winLibrary.IsInstalled)
|
|
{
|
|
if (!winLibrary.IsActiveConfig(_windowsDisplayConfig))
|
|
{
|
|
if (winLibrary.SetActiveConfig(_windowsDisplayConfig))
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The Windows CCD display settings within profile {Name} were successfully applied.");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/SetActive: The Windows CCD display settings within profile {Name} were NOT applied correctly.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Info($"ProfileItem/SetActive: The display settings in profile {Name} are already installed. No need to install them again. Exiting.");
|
|
}
|
|
}
|
|
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public List<ScreenPosition> GetScreenPositions()
|
|
{
|
|
if (VideoMode == VIDEO_MODE.NVIDIA)
|
|
{
|
|
return GetNVIDIAScreenPositions();
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.AMD)
|
|
{
|
|
return GetAMDScreenPositions();
|
|
}
|
|
else if (VideoMode == VIDEO_MODE.WINDOWS)
|
|
{
|
|
return GetWindowsScreenPositions();
|
|
}
|
|
return new List<ScreenPosition>();
|
|
}
|
|
|
|
private List<ScreenPosition> GetNVIDIAScreenPositions()
|
|
{
|
|
// Set up some colours
|
|
Color primaryScreenColor = Color.FromArgb(0, 174, 241); // represents Primary screen blue
|
|
Color spannedScreenColor = Color.FromArgb(118, 185, 0); // represents NVIDIA Green
|
|
Color normalScreenColor = Color.FromArgb(155, 155, 155); // represents normal screen colour (gray)
|
|
|
|
// Now we create the screens structure from the AMD profile information
|
|
_screens = new List<ScreenPosition>();
|
|
|
|
int pathCount = _windowsDisplayConfig.DisplayConfigPaths.Length;
|
|
// First of all we need to figure out how many display paths we have.
|
|
if (pathCount < 1)
|
|
{
|
|
// Return an empty screen if we have no Display Config Paths to use!
|
|
return _screens;
|
|
}
|
|
|
|
// Now we need to check for Spanned screens (Surround)
|
|
if (_nvidiaDisplayConfig.MosaicConfig.IsMosaicEnabled && _nvidiaDisplayConfig.MosaicConfig.MosaicGridCount > 0)
|
|
{
|
|
for (int i = 0; i < _nvidiaDisplayConfig.MosaicConfig.MosaicGridCount; i++)
|
|
{
|
|
|
|
ScreenPosition screen = new ScreenPosition();
|
|
screen.Library = "NVIDIA";
|
|
if (_nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].DisplayCount > 1)
|
|
{
|
|
// It's a spanned screen!
|
|
// Set some basics about the screen
|
|
screen.SpannedScreens = new List<SpannedScreenPosition>();
|
|
screen.Name = "NVIDIA Surround/Mosaic";
|
|
screen.IsSpanned = true;
|
|
screen.SpannedRows = (int)_nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Rows;
|
|
screen.SpannedColumns = (int)_nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Columns;
|
|
screen.Colour = spannedScreenColor;
|
|
|
|
// This is a combined surround/mosaic screen
|
|
// We need to build the size of the screen to match it later so we check the MosaicViewports
|
|
uint minX = 0;
|
|
uint minY = 0;
|
|
uint maxX = 0;
|
|
uint maxY = 0;
|
|
uint overallX = 0;
|
|
uint overallY = 0;
|
|
int overallWidth = 0;
|
|
int overallHeight = 0;
|
|
for (int j = 0; j < _nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].DisplayCount; j++)
|
|
{
|
|
SpannedScreenPosition spannedScreen = new SpannedScreenPosition();
|
|
spannedScreen.Name = _nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Displays[j].DisplayId.ToString();
|
|
spannedScreen.Colour = spannedScreenColor;
|
|
|
|
// Calculate screen size
|
|
NV_RECT viewRect = _nvidiaDisplayConfig.MosaicConfig.MosaicViewports[i][j];
|
|
if (viewRect.Left < minX)
|
|
{
|
|
minX = viewRect.Left;
|
|
}
|
|
if (viewRect.Top < minY)
|
|
{
|
|
minY = viewRect.Top;
|
|
}
|
|
if (viewRect.Right > maxX)
|
|
{
|
|
maxX = viewRect.Right;
|
|
}
|
|
if (viewRect.Bottom > maxY)
|
|
{
|
|
maxY = viewRect.Bottom;
|
|
}
|
|
uint width = viewRect.Right - viewRect.Left + 1;
|
|
uint height = viewRect.Bottom - viewRect.Top + 1;
|
|
spannedScreen.ScreenX = (int)viewRect.Left;
|
|
spannedScreen.ScreenY = (int)viewRect.Top;
|
|
spannedScreen.ScreenWidth = (int)width;
|
|
spannedScreen.ScreenHeight = (int)height;
|
|
|
|
// Figure out the overall figures for the screen
|
|
if (viewRect.Left < overallX)
|
|
{
|
|
overallX = viewRect.Left;
|
|
}
|
|
if (viewRect.Top < overallY)
|
|
{
|
|
overallY = viewRect.Top;
|
|
}
|
|
|
|
overallWidth = (int)maxX - (int)minX + 1;
|
|
overallHeight = (int)maxY - (int)minY + 1;
|
|
|
|
spannedScreen.Row = i + 1;
|
|
spannedScreen.Column = j + 1;
|
|
|
|
// Add the spanned screen to the screen
|
|
screen.SpannedScreens.Add(spannedScreen);
|
|
|
|
}
|
|
|
|
// Need to look for the Windows layout details now we know the size of this display
|
|
// Set some basics about the screen
|
|
try
|
|
{
|
|
UInt32 displayId = _nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Displays[0].DisplayId;
|
|
List<NV_DISPLAYCONFIG_PATH_INFO_V2> displaySources = _nvidiaDisplayConfig.DisplayConfigs;
|
|
bool breakOuterLoop = false;
|
|
foreach (var displaySource in displaySources)
|
|
{
|
|
foreach (NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 targetInfo in displaySource.TargetInfo)
|
|
{
|
|
if (targetInfo.DisplayId == displayId)
|
|
{
|
|
screen.Name = displayId.ToString();
|
|
screen.ScreenX = displaySource.SourceModeInfo.Position.X;
|
|
screen.ScreenY = displaySource.SourceModeInfo.Position.Y;
|
|
screen.ScreenWidth = (int)displaySource.SourceModeInfo.Resolution.Width;
|
|
screen.ScreenHeight = (int)displaySource.SourceModeInfo.Resolution.Height;
|
|
breakOuterLoop = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (breakOuterLoop)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (KeyNotFoundException ex)
|
|
{
|
|
// Thrown if the Windows display doesn't match the NVIDIA display.
|
|
// Typically happens during configuration of a new Mosaic mode.
|
|
// If we hit this issue, then we just want to skip over it, as we can update it later when the user pushes the button.
|
|
// This only happens due to the auto detection stuff functionality we have built in to try and update as quickly as we can.
|
|
// So its something that we can safely ignore if we hit this exception as it is part of the expect behaviour
|
|
continue;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Some other exception has occurred and we need to report it.
|
|
//screen.Name = targetId.ToString();
|
|
//screen.DisplayConnector = displayMode.DisplayConnector;
|
|
screen.ScreenX = (int)overallX;
|
|
screen.ScreenY = (int)overallY;
|
|
screen.ScreenWidth = (int)overallWidth;
|
|
screen.ScreenHeight = (int)overallHeight;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// It's a standalone screen
|
|
screen.SpannedScreens = new List<SpannedScreenPosition>();
|
|
screen.Name = _nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Displays[0].DisplayId.ToString();
|
|
screen.IsSpanned = false;
|
|
screen.SpannedRows = 1;
|
|
screen.SpannedColumns = 1;
|
|
screen.Colour = normalScreenColor;
|
|
|
|
try
|
|
{
|
|
UInt32 displayId = _nvidiaDisplayConfig.MosaicConfig.MosaicGridTopos[i].Displays[0].DisplayId;
|
|
List<NV_DISPLAYCONFIG_PATH_INFO_V2> displaySources = _nvidiaDisplayConfig.DisplayConfigs;
|
|
bool breakOuterLoop = false;
|
|
foreach (var displaySource in displaySources)
|
|
{
|
|
foreach (NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 targetInfo in displaySource.TargetInfo)
|
|
{
|
|
if (targetInfo.DisplayId == displayId)
|
|
{
|
|
screen.Name = displayId.ToString();
|
|
screen.ScreenX = displaySource.SourceModeInfo.Position.X;
|
|
screen.ScreenY = displaySource.SourceModeInfo.Position.Y;
|
|
screen.ScreenWidth = (int)displaySource.SourceModeInfo.Resolution.Width;
|
|
screen.ScreenHeight = (int)displaySource.SourceModeInfo.Resolution.Height;
|
|
breakOuterLoop = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (breakOuterLoop)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (KeyNotFoundException ex)
|
|
{
|
|
// Thrown if the Windows display doesn't match the NVIDIA display.
|
|
// Typically happens during configuration of a new Mosaic mode.
|
|
// If we hit this issue, then we just want to skip over it, as we can update it later when the user pushes the button.
|
|
// This only happens due to the auto detection stuff functionality we have built in to try and update as quickly as we can.
|
|
// So its something that we can safely ignore if we hit this exception as it is part of the expect behaviour
|
|
continue;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Some other exception has occurred and we need to report it.
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/GetNVIDIAScreenPositions: Unable to get the non-mosaic screen size for a secondary screen to a surround screen.");
|
|
}
|
|
|
|
}
|
|
|
|
// If we're at the 0,0 coordinate then we're the primary monitor
|
|
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
|
{
|
|
// Record we're primary screen
|
|
screen.IsPrimary = true;
|
|
// Change the colour to be the primary colour, but only if it isn't a surround screen
|
|
if (screen.Colour != spannedScreenColor)
|
|
{
|
|
screen.Colour = primaryScreenColor;
|
|
}
|
|
}
|
|
|
|
// Force the taskbar edge to the bottom as it is an NVIDIA surround screen
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Added a new NVIDIA Spanned Screen {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) at position {screen.ScreenX},{screen.ScreenY}.");
|
|
|
|
_screens.Add(screen);
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If mosaic isn't enabled then we use the NVIDIA DisplayConfig structure to find the details
|
|
try
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Mosaic isn't enabled so using the DisplayConfig based screen details.");
|
|
List<NV_DISPLAYCONFIG_PATH_INFO_V2> displaySources = _nvidiaDisplayConfig.DisplayConfigs;
|
|
foreach (var displaySource in displaySources)
|
|
{
|
|
int targetInfoIndex = 0;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Processing screen source index #{targetInfoIndex}.");
|
|
|
|
foreach (NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 targetInfo in displaySource.TargetInfo)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Processing target screen ID:{targetInfo.DisplayId}.");
|
|
|
|
ScreenPosition screen = new ScreenPosition();
|
|
screen.Library = "NVIDIA";
|
|
|
|
// Find out if we're a cloned screen
|
|
if (_nvidiaDisplayConfig.IsCloned && displaySource.TargetInfoCount > 1)
|
|
{
|
|
if (targetInfoIndex == 0)
|
|
{
|
|
// Show that this window has clones, and show how many there are.
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: The screen ID:{targetInfo.DisplayId} is the source of a cloned group.");
|
|
screen.IsClone = true;
|
|
screen.ClonedCopies = (int)displaySource.TargetInfoCount;
|
|
}
|
|
else
|
|
{
|
|
// Skip getting layout details from the clones themselves, as we have no idea where they are!
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: The screen ID:{targetInfo.DisplayId} is part of a cloned group (but we don'tt need to show it so skipping).");
|
|
continue;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: The screen ID:{targetInfo.DisplayId} is NOT part of a cloned group.");
|
|
}
|
|
|
|
// It's a normal screen
|
|
screen.SpannedScreens = new List<SpannedScreenPosition>();
|
|
screen.Name = targetInfo.DisplayId.ToString();
|
|
screen.IsSpanned = false;
|
|
screen.SpannedRows = 1;
|
|
screen.SpannedColumns = 1;
|
|
screen.Colour = normalScreenColor;
|
|
screen.ScreenX = displaySource.SourceModeInfo.Position.X;
|
|
screen.ScreenY = displaySource.SourceModeInfo.Position.Y;
|
|
screen.ScreenWidth = (int)displaySource.SourceModeInfo.Resolution.Width;
|
|
screen.ScreenHeight = (int)displaySource.SourceModeInfo.Resolution.Height;
|
|
if (screen.ScreenWidth == 0)
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/GetNVIDIAScreenPositions: The screen width is 0 and it shouldn't be! Skipping this display id #{targetInfo.DisplayId.ToString()}.");
|
|
}
|
|
if (screen.ScreenHeight == 0)
|
|
{
|
|
SharedLogger.logger.Error($"ProfileItem/GetNVIDIAScreenPositions: The screen height is 0 and it shouldn't be! Skipping this display id #{targetInfo.DisplayId.ToString()}.");
|
|
}
|
|
|
|
// If we're at the 0,0 coordinate then we're the primary monitor
|
|
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: NVIDIA Screen {screen.Name} is the primary monitor.");
|
|
// Record we're primary screen
|
|
screen.IsPrimary = true;
|
|
// Change the colour to be the primary colour, but only if it isn't a surround screen
|
|
if (screen.Colour != spannedScreenColor)
|
|
{
|
|
screen.Colour = primaryScreenColor;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
if (_nvidiaDisplayConfig.DisplayNames.ContainsKey(targetInfo.DisplayId.ToString()))
|
|
{
|
|
string windowsDisplayName = _nvidiaDisplayConfig.DisplayNames[targetInfo.DisplayId.ToString()];
|
|
UInt32 windowsUID = _windowsDisplayConfig.DisplaySources[windowsDisplayName].First().TargetId;
|
|
// IMPORTANT: This lookup WILL DEFINITELY CAUSE AN EXCEPTION right after windows changes back from
|
|
// NVIDIA Surround to a non-surround profile. This is expected, as it is caused bythe way Windows is SOOOO slow to update
|
|
// the taskbar locations in memory (it takes up to 15 seconds!). NOthing I can do, except put this protection in place :( .
|
|
KeyValuePair<string, TaskBarLayout> matchingDisplayEntry = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains($"UID{windowsUID }"));
|
|
screen.TaskBarEdge = matchingDisplayEntry.Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Position of the taskbar on display {targetInfo.DisplayId} is on the {screen.TaskBarEdge } of the screen.");
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Warn($"ProfileItem/GetNVIDIAScreenPositions: Couldn't get the position of the taskbar on display {targetInfo.DisplayId} so assuming its at the bottom.");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Guess that it is at the bottom (90% correct)
|
|
SharedLogger.logger.Warn(ex, $"ProfileItem/GetNVIDIAScreenPositions: Exception trying to get the position of the taskbar on display {targetInfo.DisplayId}");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: (2) Added a non-surround NVIDIA Screen {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) at position {screen.ScreenX},{screen.ScreenY}.");
|
|
|
|
_screens.Add(screen);
|
|
targetInfoIndex++;
|
|
}
|
|
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Some other exception has occurred and we need to report it.
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/GetNVIDIAScreenPositions: Exception while trying to get the screen details. (#2) Mosaic isn't enabled, but unable to get the screen details. ");
|
|
}
|
|
|
|
}
|
|
|
|
// Now we also need to try and find if there are any other displays connected that don't use an NVIDIA card
|
|
try
|
|
{
|
|
// Get the list of Windows screens
|
|
List<ScreenPosition> windowsScreens = FindAllWindowsScreens();
|
|
|
|
// Now look through the list of Windows Screens to see if there are any we haven't already go from NVIDIA.
|
|
// If there are new ones, then add them to the list we're returning
|
|
foreach (ScreenPosition windowsScreen in windowsScreens)
|
|
{
|
|
// Check if we already have this screen information via NVIDIA driver
|
|
if (_screens.Any(scr => scr.ScreenX == windowsScreen.ScreenX && scr.ScreenY == windowsScreen.ScreenY && scr.ScreenWidth == windowsScreen.ScreenWidth && scr.ScreenHeight == windowsScreen.ScreenHeight)){
|
|
// If the WindowsScreen is already recorded via NVIDIA, then we just ignore it and skip it.
|
|
continue;
|
|
}
|
|
|
|
// If we get here then it's a screen that we don't have via NVIDIA, so we need to add it
|
|
_screens.Add(windowsScreen);
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: (3) Added a Windows Screen {windowsScreen.Name} ({windowsScreen.ScreenWidth}x{windowsScreen.ScreenHeight}) at position {windowsScreen.ScreenX},{windowsScreen.ScreenY}.");
|
|
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Some other exception has occurred and we need to report it.
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/GetNVIDIAScreenPositions: Exception while trying to find any additional windows screens that the NVIDIA driver didn't tell us about.");
|
|
}
|
|
|
|
|
|
return _screens;
|
|
}
|
|
|
|
private List<ScreenPosition> GetAMDScreenPositions()
|
|
{
|
|
// Set up some colours
|
|
Color primaryScreenColor = Color.FromArgb(0, 174, 241); // represents Primary screen blue
|
|
Color spannedScreenColor = Color.FromArgb(221, 0, 49); // represents AMD Red
|
|
Color normalScreenColor = Color.FromArgb(155, 155, 155); // represents normal screen colour (gray)
|
|
|
|
// Now we create the screens structure from the AMD profile information
|
|
_screens = new List<ScreenPosition>();
|
|
|
|
int pathCount = _windowsDisplayConfig.DisplayConfigPaths.Length;
|
|
// First of all we need to figure out how many display paths we have.
|
|
if (pathCount < 1)
|
|
{
|
|
// Return an empty screen if we have no Display Config Paths to use!
|
|
return _screens;
|
|
}
|
|
|
|
// Go through the AMD Eyefinity screens
|
|
if (_amdDisplayConfig.SlsConfig.IsSlsEnabled)
|
|
{
|
|
for (int i = 0; i < _amdDisplayConfig.DisplayMaps.Count; i++)
|
|
{
|
|
ScreenPosition screen = new ScreenPosition();
|
|
screen.Library = "AMD";
|
|
screen.Colour = normalScreenColor;
|
|
// This is multiple screens
|
|
screen.SpannedScreens = new List<SpannedScreenPosition>();
|
|
screen.Name = "AMD Eyefinity";
|
|
//screen.IsSpanned = true;
|
|
screen.SpannedRows = _amdDisplayConfig.SlsConfig.SLSMapConfigs[i].SLSMap.Grid.SLSGridRow;
|
|
screen.SpannedColumns = _amdDisplayConfig.SlsConfig.SLSMapConfigs[i].SLSMap.Grid.SLSGridColumn;
|
|
screen.Colour = spannedScreenColor;
|
|
|
|
//screen.Name = targetId.ToString();
|
|
//screen.DisplayConnector = displayMode.DisplayConnector;
|
|
screen.ScreenX = _amdDisplayConfig.DisplayMaps[i].DisplayMode.XPos;
|
|
screen.ScreenY = _amdDisplayConfig.DisplayMaps[i].DisplayMode.YPos;
|
|
screen.ScreenWidth = _amdDisplayConfig.DisplayMaps[i].DisplayMode.XRes;
|
|
screen.ScreenHeight = _amdDisplayConfig.DisplayMaps[i].DisplayMode.YRes;
|
|
|
|
// If we're at the 0,0 coordinate then we're the primary monitor
|
|
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
|
{
|
|
// Record we're primary screen
|
|
screen.IsPrimary = true;
|
|
// Change the colour to be the primary colour, but only if it isn't a surround screen
|
|
if (screen.Colour != spannedScreenColor)
|
|
{
|
|
screen.Colour = primaryScreenColor;
|
|
}
|
|
}
|
|
|
|
// Set the taskbar location for this screen at the bottom
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/GetAMDScreenPositions: Added a new AMD Spanned Screen {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) at position {screen.ScreenX},{screen.ScreenY}.");
|
|
|
|
_screens.Add(screen);
|
|
}
|
|
}
|
|
|
|
// Next, go through the screens as Windows knows them, and then enhance the info with Eyefinity data if it applies
|
|
foreach (var path in _windowsDisplayConfig.DisplayConfigPaths)
|
|
{
|
|
// For each path we go through and get the relevant info we need.
|
|
if (_windowsDisplayConfig.DisplayConfigPaths.Length > 0)
|
|
{
|
|
UInt64 adapterId = path.SourceInfo.AdapterId.Value;
|
|
UInt32 sourceId = path.SourceInfo.Id;
|
|
UInt32 targetId = path.TargetInfo.Id;
|
|
|
|
// Set some basics about the screen
|
|
ScreenPosition screen = new ScreenPosition();
|
|
screen.Library = "AMD";
|
|
//screen.AdapterName = adapterId.ToString();
|
|
screen.IsSpanned = false;
|
|
screen.Colour = normalScreenColor; // this is the default unless overridden by the primary screen
|
|
screen.IsClone = false;
|
|
screen.ClonedCopies = 0;
|
|
try
|
|
{
|
|
screen.TaskBarEdge = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains($"UID{targetId}")).Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetNVIDIAScreenPositions: Position of the taskbar on display {targetId} is on the {screen.TaskBarEdge } of the screen.");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Guess that it is at the bottom (90% correct)
|
|
SharedLogger.logger.Warn(ex, $"ProfileItem/GetNVIDIAScreenPositions: Exception trying to get the position of the taskbar on display {targetId}");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
|
|
// Find out if this source is cloned
|
|
foreach (var displaySource in _windowsDisplayConfig.DisplaySources)
|
|
{
|
|
// All of the items in the Value array are the same source, so we can just check the first one in the array!
|
|
if (displaySource.Value[0].SourceId == sourceId)
|
|
{
|
|
// If there is more than one item in the array, then it's a cloned source!
|
|
if (displaySource.Value.Count > 1)
|
|
{
|
|
// We have a cloned display
|
|
screen.IsClone = true;
|
|
screen.ClonedCopies = displaySource.Value.Count;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Go through the screens as Windows knows them, and then enhance the info with Mosaic data if it applies
|
|
foreach (DISPLAYCONFIG_MODE_INFO displayMode in _windowsDisplayConfig.DisplayConfigModes)
|
|
{
|
|
// Find the matching Display Config Source Mode
|
|
if (displayMode.InfoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE && displayMode.Id == sourceId && displayMode.AdapterId.Value == adapterId)
|
|
{
|
|
screen.Name = targetId.ToString();
|
|
//screen.DisplayConnector = displayMode.DisplayConnector;
|
|
screen.ScreenX = displayMode.SourceMode.Position.X;
|
|
screen.ScreenY = displayMode.SourceMode.Position.Y;
|
|
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
|
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
|
|
|
// If we're at the 0,0 coordinate then we're the primary monitor
|
|
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
|
{
|
|
screen.IsPrimary = true;
|
|
screen.Colour = primaryScreenColor;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Decide if this screen is one we've had earlier, and if so, skip it
|
|
if (_screens.Any(s => s.ScreenX == screen.ScreenX && s.ScreenY == screen.ScreenY && s.ScreenWidth == screen.ScreenWidth && s.ScreenHeight == screen.ScreenHeight))
|
|
{
|
|
SharedLogger.logger.Trace($"ProfileItem/GetAMDScreenPositions: We've already got the {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) screen from the AMD driver, so skipping it from the Windows driver.");
|
|
continue;
|
|
}
|
|
|
|
if (_windowsDisplayConfig.DisplayHDRStates.Count > 0)
|
|
{
|
|
foreach (ADVANCED_HDR_INFO_PER_PATH hdrInfo in _windowsDisplayConfig.DisplayHDRStates)
|
|
{
|
|
// Find the matching HDR information
|
|
if (hdrInfo.Id == targetId)
|
|
{
|
|
// HDR information
|
|
if (hdrInfo.AdvancedColorInfo.AdvancedColorSupported)
|
|
{
|
|
screen.HDRSupported = true;
|
|
if (hdrInfo.AdvancedColorInfo.AdvancedColorEnabled)
|
|
{
|
|
screen.HDREnabled = true;
|
|
}
|
|
else
|
|
{
|
|
screen.HDREnabled = false;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
screen.HDRSupported = false;
|
|
screen.HDREnabled = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/GetAMDScreenPositions: Added a new Screen {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) at position {screen.ScreenX},{screen.ScreenY}.");
|
|
|
|
_screens.Add(screen);
|
|
}
|
|
}
|
|
|
|
// Now we also need to try and find if there are any other displays connected that don't use an AMD card
|
|
try
|
|
{
|
|
// Get the list of Windows screens
|
|
List<ScreenPosition> windowsScreens = FindAllWindowsScreens();
|
|
|
|
// Now look through the list of Windows Screens to see if there are any we haven't already go from AMD.
|
|
// If there are new ones, then add them to the list we're returning
|
|
foreach (ScreenPosition windowsScreen in windowsScreens)
|
|
{
|
|
// Check if we already have this screen information via AMD driver
|
|
if (_screens.Any(scr => scr.ScreenX == windowsScreen.ScreenX && scr.ScreenY == windowsScreen.ScreenY && scr.ScreenWidth == windowsScreen.ScreenWidth && scr.ScreenHeight == windowsScreen.ScreenHeight)){
|
|
// If the WindowsScreen is already recorded via AMD, then we just ignore it and skip it.
|
|
continue;
|
|
}
|
|
|
|
// If we get here then it's a screen that we don't have via AMD, so we need to add it
|
|
_screens.Add(windowsScreen);
|
|
SharedLogger.logger.Trace($"ProfileItem/GetAMDScreenPositions: (3) Added a Windows Screen {windowsScreen.Name} ({windowsScreen.ScreenWidth}x{windowsScreen.ScreenHeight}) at position {windowsScreen.ScreenX},{windowsScreen.ScreenY}.");
|
|
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Some other exception has occurred and we need to report it.
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/GetAMDScreenPositions: Exception while trying to find any additional windows screens that the AMD driver didn't tell us about.");
|
|
}
|
|
|
|
return _screens;
|
|
}
|
|
|
|
private List<ScreenPosition> GetWindowsScreenPositions()
|
|
{
|
|
_screens = FindAllWindowsScreens();
|
|
return _screens;
|
|
}
|
|
|
|
private List<ScreenPosition> FindAllWindowsScreens()
|
|
{
|
|
// Set up some colours
|
|
Color primaryScreenColor = Color.FromArgb(0, 174, 241); // represents Primary screen blue
|
|
Color normalScreenColor = Color.FromArgb(155, 155, 155); // represents normal screen colour (gray)
|
|
|
|
// Now we create the screens structure from the AMD profile information
|
|
List<ScreenPosition> windowsScreens = new List<ScreenPosition>();
|
|
|
|
int pathCount = _windowsDisplayConfig.DisplayConfigPaths.Length;
|
|
// First of all we need to figure out how many display paths we have.
|
|
if (pathCount < 1)
|
|
{
|
|
// Return an empty screen if we have no Display Config Paths to use!
|
|
return windowsScreens;
|
|
}
|
|
|
|
foreach (var path in _windowsDisplayConfig.DisplayConfigPaths)
|
|
{
|
|
// For each path we go through and get the relevant info we need.
|
|
if (_windowsDisplayConfig.DisplayConfigPaths.Length > 0)
|
|
{
|
|
UInt64 adapterId = path.SourceInfo.AdapterId.Value;
|
|
UInt32 sourceId = path.SourceInfo.Id;
|
|
UInt32 targetId = path.TargetInfo.Id;
|
|
|
|
// Set some basics about the screen
|
|
ScreenPosition screen = new ScreenPosition();
|
|
screen.Library = "WINDOWS";
|
|
//screen.AdapterName = adapterId.ToString();
|
|
screen.IsSpanned = false;
|
|
screen.Colour = normalScreenColor; // this is the default unless overridden by the primary screen
|
|
screen.IsClone = false;
|
|
screen.ClonedCopies = 0;
|
|
try
|
|
{
|
|
// IMPORTANT: This lookup WILL DEFINITELY CAUSE AN EXCEPTION right after windows changes back from
|
|
// NVIDIA Surround to a non-surround profile. This is expected, as it is caused bythe way Windows is SOOOO slow to update
|
|
// the taskbar locations in memory (it takes up to 15 seconds!). Nothing I can do, except put this protection in place :( .
|
|
screen.TaskBarEdge = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains($"UID{targetId}")).Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Position of the taskbar on display {targetId} is on the {screen.TaskBarEdge } of the screen.");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Guess that it is at the bottom (90% correct)
|
|
SharedLogger.logger.Error(ex, $"ProfileItem/GetWindowsScreenPositions: Exception trying to get the position of the taskbar on display {targetId}");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
|
|
// Find out if this source is cloned
|
|
foreach (var displaySource in _windowsDisplayConfig.DisplaySources)
|
|
{
|
|
// All of the items in the Value array are the same source, so we can just check the first one in the array!
|
|
if (displaySource.Value[0].SourceId == sourceId)
|
|
{
|
|
// If there is more than one item in the array, then it's a cloned source!
|
|
if (displaySource.Value.Count > 1)
|
|
{
|
|
// We have a cloned display
|
|
screen.IsClone = true;
|
|
screen.ClonedCopies = displaySource.Value.Count;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Go through the screens as Windows knows them, and then enhance the info with Mosaic data if it applies
|
|
foreach (DISPLAYCONFIG_MODE_INFO displayMode in _windowsDisplayConfig.DisplayConfigModes)
|
|
{
|
|
// Find the matching Display Config Source Mode
|
|
if (displayMode.InfoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE && displayMode.Id == sourceId && displayMode.AdapterId.Value == adapterId)
|
|
{
|
|
screen.Name = targetId.ToString();
|
|
//screen.DisplayConnector = displayMode.DisplayConnector;
|
|
screen.ScreenX = displayMode.SourceMode.Position.X;
|
|
screen.ScreenY = displayMode.SourceMode.Position.Y;
|
|
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
|
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
|
|
|
// If we're at the 0,0 coordinate then we're the primary monitor
|
|
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
|
{
|
|
screen.IsPrimary = true;
|
|
screen.Colour = primaryScreenColor;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
foreach (ADVANCED_HDR_INFO_PER_PATH hdrInfo in _windowsDisplayConfig.DisplayHDRStates)
|
|
{
|
|
// Find the matching HDR information
|
|
if (hdrInfo.Id == targetId)
|
|
{
|
|
// HDR information
|
|
if (hdrInfo.AdvancedColorInfo.AdvancedColorSupported)
|
|
{
|
|
screen.HDRSupported = true;
|
|
if (hdrInfo.AdvancedColorInfo.AdvancedColorEnabled)
|
|
{
|
|
screen.HDREnabled = true;
|
|
}
|
|
else
|
|
{
|
|
screen.HDREnabled = false;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
screen.HDRSupported = false;
|
|
screen.HDREnabled = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Now we try to set the taskbar positions
|
|
if (screen.IsPrimary)
|
|
{
|
|
// If the screen is the primary screen, then we check if we need to use the StuckRect 'Settings' reg keys
|
|
// rather than the MMStuckRect reg keys
|
|
try
|
|
{
|
|
if (_windowsDisplayConfig.TaskBarLayout.Count(tbr => tbr.Value.RegKeyValue.Contains("Settings")) > 0)
|
|
{
|
|
screen.TaskBarEdge = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains("Settings")).Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Position of the taskbar on the primary display {targetId} is on the {screen.TaskBarEdge } of the screen.");
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Warn($"ProfileItem/GetWindowsScreenPositions: Problem trying to get the position of the taskbar on primary display {targetId}. Assuming it's on the bottom edge.");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Guess that it is at the bottom (90% correct)
|
|
SharedLogger.logger.Warn(ex, $"ProfileItem/GetWindowsScreenPositions: Exception trying to get the position of the taskbar on primary display {targetId}");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
int numMatches = _windowsDisplayConfig.TaskBarLayout.Count(tbr => tbr.Value.RegKeyValue.Contains($"UID{targetId}"));
|
|
if (numMatches > 1)
|
|
{
|
|
var matchingTbls = (from tbl in _windowsDisplayConfig.TaskBarLayout where tbl.Value.RegKeyValue.Contains($"UID{targetId}") select tbl.Value).ToList();
|
|
bool foundIt = false;
|
|
foreach (var matchingTbl in matchingTbls)
|
|
{
|
|
// find display source that matches.
|
|
foreach (var displaySource in _windowsDisplayConfig.DisplaySources)
|
|
{
|
|
foreach (var displayDevice in displaySource.Value)
|
|
{
|
|
// We want to find the displaydevice that has the same adapter id
|
|
if (displayDevice.AdapterId.Value == adapterId && displayDevice.DevicePath.Contains(matchingTbl.RegKeyValue))
|
|
{
|
|
// This is the actual display we want!
|
|
foundIt = true;
|
|
screen.TaskBarEdge = matchingTbl.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Position of the taskbar on display {targetId} is on the {screen.TaskBarEdge } of the screen.");
|
|
break;
|
|
}
|
|
}
|
|
// If we've found it already then stop looking
|
|
if (foundIt)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!foundIt)
|
|
{
|
|
screen.TaskBarEdge = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains($"UID{targetId}")).Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Couldn't find the taskbar location for display {targetId} when it had multiple matching UIDs. Assuming the screen edge is at the bottom of the screen.");
|
|
}
|
|
}
|
|
else if (numMatches == 1)
|
|
{
|
|
screen.TaskBarEdge = _windowsDisplayConfig.TaskBarLayout.First(tbr => tbr.Value.RegKeyValue.Contains($"UID{targetId}")).Value.Edge;
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Position of the taskbar on display {targetId} is on the {screen.TaskBarEdge } of the screen.");
|
|
}
|
|
else
|
|
{
|
|
SharedLogger.logger.Warn($"ProfileItem/GetWindowsScreenPositions: Problem trying to get the position of the taskbar on display {targetId} as UID doesn't exist. Assuming it's on the bottom edge.");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Guess that it is at the bottom (90% correct)
|
|
SharedLogger.logger.Warn(ex, $"ProfileItem/GetWindowsScreenPositions: Exception trying to get the position of the taskbar on display {targetId}");
|
|
screen.TaskBarEdge = TaskBarLayout.TaskBarEdge.Bottom;
|
|
}
|
|
}
|
|
|
|
SharedLogger.logger.Trace($"ProfileItem/GetWindowsScreenPositions: Added a new Screen {screen.Name} ({screen.ScreenWidth}x{screen.ScreenHeight}) at position {screen.ScreenX},{screen.ScreenY}.");
|
|
|
|
windowsScreens.Add(screen);
|
|
}
|
|
}
|
|
|
|
return windowsScreens;
|
|
}
|
|
|
|
|
|
public int CompareTo(ProfileItem other)
|
|
{
|
|
|
|
int result = CompareToValues(other);
|
|
|
|
// If comparison based solely on values
|
|
// returns zero, indicating that two instances
|
|
// are equal in those fields they have in common,
|
|
// only then we break the tie by comparing
|
|
// data types of the two instances.
|
|
if (result == 0)
|
|
result = CompareTypes(other);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
protected virtual int CompareToValues(ProfileItem other)
|
|
{
|
|
|
|
if (object.ReferenceEquals(other, null))
|
|
return 1; // All instances are greater than null
|
|
|
|
// Base class simply compares Mark properties
|
|
return Name.CompareTo(other.Name);
|
|
|
|
}
|
|
|
|
protected int CompareTypes(ProfileItem other)
|
|
{
|
|
|
|
// Base type is considered less than derived type
|
|
// when two instances have the same values of
|
|
// base fields.
|
|
|
|
// Instances of two distinct derived types are
|
|
// ordered by comparing full names of their
|
|
// types when base fields are equal.
|
|
// This is consistent comparison rule for all
|
|
// instances of the two derived types.
|
|
|
|
int result = 0;
|
|
|
|
Type thisType = this.GetType();
|
|
Type otherType = other.GetType();
|
|
|
|
if (otherType.IsSubclassOf(thisType))
|
|
result = -1; // other is subclass of this class
|
|
else if (thisType.IsSubclassOf(otherType))
|
|
result = 1; // this is subclass of other class
|
|
else if (thisType != otherType)
|
|
result = thisType.FullName.CompareTo(otherType.FullName);
|
|
// cut the tie with a test that returns
|
|
// the same value for all objects
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
// The object specific Equals
|
|
public bool Equals(ProfileItem other)
|
|
{
|
|
// Check references
|
|
if (ReferenceEquals(null, other)) return false;
|
|
if (ReferenceEquals(this, other)) return true;
|
|
|
|
// Check the object fields
|
|
// ProfileDisplayIdentifiers may be the same but in different order within the array, so we need to handle
|
|
// that fact.
|
|
return NVIDIADisplayConfig.Equals(other.NVIDIADisplayConfig) &&
|
|
AMDDisplayConfig.Equals(other.AMDDisplayConfig) &&
|
|
WindowsDisplayConfig.Equals(other.WindowsDisplayConfig) &&
|
|
ProfileDisplayIdentifiers.SequenceEqual (other.ProfileDisplayIdentifiers);
|
|
}
|
|
|
|
// The public override for the Object.Equals
|
|
public override bool Equals(Object obj)
|
|
{
|
|
// Check references
|
|
if (ReferenceEquals(null, obj)) return false;
|
|
if (ReferenceEquals(this, obj)) return true;
|
|
// If different types then can't be true
|
|
if (obj.GetType() == this.GetType()) return false;
|
|
if (!(obj is ProfileItem)) return false;
|
|
// Check the object fields as this must the same object as obj, and we need to test in more detail
|
|
return Equals((ProfileItem) obj);
|
|
}
|
|
|
|
// If Equals() returns true for this object compared to another
|
|
// then GetHashCode() must return the same value for these objects.
|
|
public override int GetHashCode()
|
|
{
|
|
// Calculate the hash code for the product.
|
|
return (NVIDIADisplayConfig, AMDDisplayConfig, WindowsDisplayConfig, ProfileDisplayIdentifiers).GetHashCode();
|
|
|
|
}
|
|
|
|
public static bool operator ==(ProfileItem lhs, ProfileItem rhs)
|
|
{
|
|
/*if (object.ReferenceEquals(lhs, rhs))
|
|
return true;
|
|
|
|
if (!object.ReferenceEquals(lhs, null) &&
|
|
!object.ReferenceEquals(rhs, null) &&
|
|
lhs.Equals(rhs))
|
|
return true;
|
|
|
|
return false;*/
|
|
return Equals(lhs, rhs);
|
|
}
|
|
|
|
public static bool operator !=(ProfileItem lhs, ProfileItem rhs)
|
|
{
|
|
return !Equals(lhs, rhs);
|
|
}
|
|
|
|
// IMPORTANT - This ProfileItem ToString function is required to make the Profile ImageListView work properly! DO NOT DELETE!
|
|
public override string ToString()
|
|
{
|
|
return (Name ?? Language.UN_TITLED_PROFILE);
|
|
}
|
|
|
|
public string CreateCommand()
|
|
{
|
|
return $"{Application.ExecutablePath} {DisplayMagicianStartupAction.ChangeProfile} \"{UUID}\"";
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|