mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Still having issues with the shortcutAdaptor for the Imagelistviewitem loading. Even though it's based on the same code as the profileAdaptor it's not reading the Shortcut bitmap properly. Too tired to figure out why at the moment, so will be trying again tomorrow. I expect its something to do with the different Bitmap format for the two options. May need to revise that to compare image data.
956 lines
34 KiB
C#
956 lines
34 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing.IconLib;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using HeliosPlus.Resources;
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using HeliosPlus.Shared;
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using HeliosPlus.GameLibraries;
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using System.Globalization;
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using Manina.Windows.Forms;
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using System.Windows.Forms.VisualStyles;
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namespace HeliosPlus.UIForms
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{
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public partial class ShortcutForm : Form
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{
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List<SteamGame> _allSteamGames;
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private ProfileAdaptor _profileAdaptor;
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private static bool _inDialog = false;
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private List<Profile> _loadedProfiles = new List<Profile>();
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private Profile _profileToUse= null;
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private Shortcut _shortcutToEdit = null;
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private string _saveOrRenameMode = "save";
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private bool _isNewShortcut = true;
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public ShortcutForm()
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{
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InitializeComponent();
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// Set the profileAdaptor we need to load images from Profiles
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// into the Profiles ImageListView
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_profileAdaptor = new ProfileAdaptor();
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}
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public ShortcutForm(Shortcut shortcutToEdit) : this()
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{
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_shortcutToEdit = shortcutToEdit;
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txt_shortcut_save_name.Text = _shortcutToEdit.Name;
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}
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public string ProcessNameToMonitor
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{
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get
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{
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if (rb_switch_temp.Checked && rb_standalone.Checked) {
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if (rb_wait_executable.Checked)
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{
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return txt_process_name.Text;
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}
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}
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return string.Empty;
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}
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set
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{
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// We we're setting this entry, then we want to set it to a particular entry
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txt_process_name.Text = value;
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rb_wait_executable.Checked = true;
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}
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}
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public string ExecutableNameAndPath
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{
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get => rb_switch_temp.Checked && rb_launcher.Checked ? txt_executable.Text : string.Empty;
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set
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{
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if (File.Exists(txt_executable.Text))
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{
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rb_switch_temp.Checked = true;
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rb_launcher.Checked = true;
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txt_executable.Text = value;
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}
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}
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}
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public uint ExecutableTimeout
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{
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get
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{
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if (rb_wait_executable.Checked)
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{
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return (uint)nud_timeout_executable.Value;
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}
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return 0;
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}
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set
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{
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nud_timeout_executable.Value = value;
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}
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}
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public string ExecutableArguments
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{
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get => cb_args_executable.Checked ? txt_args_executable.Text : string.Empty;
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set
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{
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txt_args_executable.Text = value;
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cb_args_executable.Checked = true;
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}
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}
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public uint GameAppId
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{
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get => rb_switch_temp.Checked && rb_launcher.Checked ? (uint) Convert.ToInt32(txt_game_id.Text) : 0;
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set
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{
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rb_switch_temp.Checked = true;
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rb_launcher.Checked = true;
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txt_game_id.Text = value.ToString();
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}
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}
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public string GameName
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{
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get => rb_switch_temp.Checked && rb_launcher.Checked ? txt_game_name.Text : string.Empty;
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set
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{
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rb_switch_temp.Checked = true;
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rb_launcher.Checked = true;
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txt_game_name.Text = value;
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}
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}
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public Shortcut Shortcut
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{
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get => _shortcutToEdit;
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}
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public SupportedGameLibrary GameLibrary
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{
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get
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{
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if (rb_switch_temp.Checked && rb_launcher.Checked)
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{
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if (txt_game_launcher.Text.Contains("Steam"))
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{
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return SupportedGameLibrary.Steam;
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}
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else if (txt_game_launcher.Text.Contains("Uplay"))
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{
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return SupportedGameLibrary.Uplay;
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}
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}
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return SupportedGameLibrary.Unknown;
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}
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set
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{
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rb_switch_temp.Checked = true;
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rb_launcher.Checked = true;
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switch (value)
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{
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case SupportedGameLibrary.Steam:
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txt_game_launcher.Text = Enum.GetName(typeof(SupportedGameLibrary), SupportedGameLibrary.Steam);
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break;
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case SupportedGameLibrary.Uplay:
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txt_game_launcher.Text = Enum.GetName(typeof(SupportedGameLibrary), SupportedGameLibrary.Uplay);
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break;
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}
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// TODO - If SupportedGameLibrary.Unknown; then we need to show an error message.
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}
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}
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public uint GameTimeout
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{
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get
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{
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if (rb_switch_temp.Checked && rb_launcher.Checked)
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{
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return (uint)nud_timeout_game.Value;
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}
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return 0;
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}
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set
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{
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nud_timeout_game.Value = value;
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}
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}
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public string GameArguments
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{
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get => cb_args_game.Checked ? txt_args_game.Text : string.Empty;
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set
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{
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txt_args_game.Text = value;
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cb_args_game.Checked = true;
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}
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}
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private static bool IsLowQuality(IconImage iconImage)
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{
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return iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format1bppIndexed ||
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iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format4bppIndexed ||
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iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed;
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}
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private void btn_app_executable_Click(object sender, EventArgs e)
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{
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if (dialog_open.ShowDialog(this) == DialogResult.OK)
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{
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if (File.Exists(dialog_open.FileName) && Path.GetExtension(dialog_open.FileName) == @".exe")
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{
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txt_executable.Text = dialog_open.FileName;
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dialog_open.FileName = string.Empty;
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}
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else
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{
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MessageBox.Show(
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Language.Selected_file_is_not_a_valid_executable_file,
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Language.Executable,
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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}
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}
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}
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private void btn_save_Click(object sender, EventArgs e)
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{
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// Store all of the information in the Shortcut object based on what's been selected in this form
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// Validate the fields are filled as they should be!
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// Check the name is valid to save
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if (String.IsNullOrWhiteSpace(txt_shortcut_save_name.Text))
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{
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MessageBox.Show(
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@"You need to specify a name for this Shortcut before it can be saved.",
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@"Please name this Shortcut.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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// Please use a plain name that can be
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if (Shortcut.NameAlreadyExists(txt_shortcut_save_name.Text))
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{
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MessageBox.Show(
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@"A shortcut has already been created with this name. Please close this window and select that shortcut from the shortcut library window instead of creating a new one.",
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@"Please rename this Shortcut.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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// Check the profile is set and that it's still valid
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if (!(_profileToUse is Profile))
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{
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MessageBox.Show(
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@"You need to select a Display Profile to use with this shortcut. Please select one from the list of Display Profiles on the left of the screen.",
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@"Please choose a Display Profile.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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// Check the permanence requirements
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if (rb_switch_perm.Checked)
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{
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// Check the Shortcut Category to see if it's application
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if (rb_standalone.Checked)
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{
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if (cb_args_executable.Checked && String.IsNullOrWhiteSpace(txt_args_executable.Text))
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{
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MessageBox.Show(
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@"If you have chosen to pass extra arguments to the executable when it is run, then you need to enter them in the 'Pass arguments to Executable' field. If you didn't want to pass extra arguments then please uncheck the 'Pass arguments to Executable' checkbox.",
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@"Please add Executable arguments.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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if (!File.Exists(txt_executable.Text))
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{
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MessageBox.Show(
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@"The executable you have chosen does not exist! Please reselect the executable, or check you have persmissions to view it.",
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@"Executable doesn't exist",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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if (String.IsNullOrWhiteSpace(txt_process_name.Text))
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{
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string message = "";
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// figure out the message we want to give the user
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if (_shortcutToEdit.ProcessNameToMonitorUsesExecutable)
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message = @"Cannot work out the process to monitor from the executable. Please reselect the executable (and we'll try again), and if that doesn't work then manually enter the process name into the 'Process to monitor' field.";
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else
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message = @"Please manually enter the process name into the 'Process to monitor' field.";
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// show the error message
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MessageBox.Show(
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message,
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@"Empty process monitor",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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}
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else if (rb_switch_temp.Checked)
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{
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if (cb_args_game.Checked && String.IsNullOrWhiteSpace(txt_args_game.Text))
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{
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MessageBox.Show(
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@"If you have chosen to pass extra arguments to the Game when it is run, then you need to enter them in the 'Pass arguments to Game' field. If you didn't want to pass extra arguments then please uncheck the 'Pass arguments to Game' checkbox.",
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@"Please add Game arguments.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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if (Convert.ToUInt32(txt_game_id.Text) == 0)
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{
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MessageBox.Show(
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@"Please choose a Game by scrolling through the list, selecting the Game that you want, and then clicking the '>>' button to fill the Game fields.",
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@"Please choose a Game.",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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}
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}
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}
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// Fill the Shortcut object with the bits we care about saving
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// Update the Executable args
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_shortcutToEdit.ExecutableArguments = txt_args_executable.Text;
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// Update if the executable args are needed
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_shortcutToEdit.ExecutableArgumentsRequired = cb_args_executable.Checked;
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// Update the Executable name and path
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_shortcutToEdit.ExecutableNameAndPath = txt_executable.Text;
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// Update the executable timeout
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_shortcutToEdit.ExecutableTimeout = Convert.ToUInt32(nud_timeout_executable.Value);
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// Update the game app id
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_shortcutToEdit.GameAppId = Convert.ToUInt32(txt_game_id.Text);
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// Update the game args
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_shortcutToEdit.GameArguments = txt_args_game.Text;
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// Update if the game args are needed
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_shortcutToEdit.GameArgumentsRequired = cb_args_game.Checked;
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// Update what game library it's from
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//_shortcutToEdit.GameLibrary = SupportedGameLibrary.Steam;
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// Update the Game Name
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_shortcutToEdit.GameName = txt_game_name.Text;
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// Update the Game Timeout
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_shortcutToEdit.GameTimeout = Convert.ToUInt32(nud_timeout_game.Value);
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// Update the Shortcut name
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_shortcutToEdit.Name = txt_shortcut_save_name.Text;
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// Check the permanence requirements
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if (rb_switch_temp.Checked)
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_shortcutToEdit.Permanence = ShortcutPermanence.Temporary;
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if (rb_switch_perm.Checked)
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_shortcutToEdit.Permanence = ShortcutPermanence.Permanent;
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// Update the process name to monitor
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if (!String.IsNullOrWhiteSpace(txt_process_name.Text)) {
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_shortcutToEdit.ProcessNameToMonitor = txt_process_name.Text;
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}
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if (rb_wait_process.Checked && !String.IsNullOrWhiteSpace(txt_process_name.Text))
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{
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_shortcutToEdit.ProcessNameToMonitorUsesExecutable = true;
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_shortcutToEdit.ProcessNameToMonitor = txt_process_name.Text;
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}
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else
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{
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_shortcutToEdit.ProcessNameToMonitorUsesExecutable = false;
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}
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// Update the profile to use
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_shortcutToEdit.ProfileToUse = _profileToUse;
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// Update the Category as well as the OriginalIconPath
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// (as we need the OriginalIconPath to run the SaveShortcutIconToCache method)
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if (rb_launcher.Checked)
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_shortcutToEdit.Category = ShortcutCategory.Game;
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if (txt_game_launcher.Text == SupportedGameLibrary.Steam.ToString())
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{
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_shortcutToEdit.OriginalIconPath = (from steamGame in SteamGame.AllGames where steamGame.GameId == _shortcutToEdit.GameAppId select steamGame.GameIconPath).First();
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_shortcutToEdit.GameLibrary = SupportedGameLibrary.Steam;
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}
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else if (txt_game_launcher.Text == SupportedGameLibrary.Uplay.ToString())
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{
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_shortcutToEdit.OriginalIconPath = (from uplayGame in UplayGame.AllGames where uplayGame.GameId == _shortcutToEdit.GameAppId select uplayGame.GameIconPath).First();
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_shortcutToEdit.GameLibrary = SupportedGameLibrary.Uplay;
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}
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else if (rb_standalone.Checked)
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_shortcutToEdit.Category = ShortcutCategory.Application;
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// Save the shortcut icon
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_shortcutToEdit.SaveShortcutIconToCache();
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// Add the Shortcut to the list of saved Shortcuts so it gets saved for later
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// but only if it's new... if it is an edit then it will already be in the list.
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if (_isNewShortcut)
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Shortcut.AllSavedShortcuts.Add(_shortcutToEdit);
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// Save all shortcuts just to be sure
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Shortcut.SaveAllShortcuts();
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// Save everything is golden and close the form.
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DialogResult = DialogResult.OK;
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this.Close();
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}
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private void txt_executable_TextChanged(object sender, EventArgs e)
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{
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if (File.Exists(txt_executable.Text))
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{
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// Try and discern the process name for this
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// if the user hasn't entered anything already
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if (txt_process_name.Text == String.Empty)
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{
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try
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{
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txt_process_name.Text = Path.GetFileNameWithoutExtension(txt_executable.Text)?.ToLower() ?? txt_process_name.Text;
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}
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catch
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{
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// ignored
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}
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}
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if (txt_shortcut_save_name.Text.Length > 0)
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = true;
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btn_save.Visible = true;
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}
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else
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{
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btn_save.Enabled = false;
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btn_save.Visible = false;
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}
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}
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else
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{
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// Turn off the CreateShortcut Button
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btn_save.Enabled = false;
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btn_save.Visible = false;
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}
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}
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private void rb_switch_perm_CheckedChanged(object sender, EventArgs e)
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{
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if (rb_switch_perm.Checked)
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{
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// Disable the Temporary Group
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g_temporary.Enabled = false;
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}
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if (txt_shortcut_save_name.Text.Length > 0)
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = true;
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btn_save.Visible = true;
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}
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else
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{
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btn_save.Enabled = false;
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btn_save.Visible = false;
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}
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}
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private void rb_switch_temp_CheckedChanged(object sender, EventArgs e)
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{
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if (rb_switch_temp.Checked)
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{
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// Enable the Temporary Group
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g_temporary.Enabled = true;
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// If it's been set already to a valid gamelauncher, then enable the button
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if (txt_game_launcher.Text.Length > 0 && txt_game_id.Text.Length > 0 && txt_game_name.Text.Length > 0)
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = true;
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btn_save.Visible = true;
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}
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// else if it's a valid executable
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else if (txt_executable.Text.Length > 0 && File.Exists(txt_executable.Text) && txt_shortcut_save_name.Text.Length > 0)
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = true;
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btn_save.Visible = true;
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}
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else
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = false;
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btn_save.Visible = false;
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}
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}
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}
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private void rb_standalone_CheckedChanged(object sender, EventArgs e)
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{
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if (rb_standalone.Checked)
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{
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// Enable the Standalone Panel
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p_standalone.Enabled = true;
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// Disable the Game Panel
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p_game.Enabled = false;
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if (txt_executable.Text.Length > 0 && File.Exists(txt_executable.Text) && txt_shortcut_save_name.Text.Length > 0)
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = true;
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btn_save.Visible = true;
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}
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else
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{
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// Turn on the CreateShortcut Button
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btn_save.Enabled = false;
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btn_save.Visible = false;
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}
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}
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|
|
|
}
|
|
|
|
private void rb_launcher_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (rb_launcher.Checked)
|
|
{
|
|
// Enable the Game Panel
|
|
p_game.Enabled = true;
|
|
// Disable the Standalone Panel
|
|
p_standalone.Enabled = false;
|
|
|
|
// If it's been set already to a valid gamelauncher, then enable the button
|
|
if (txt_game_launcher.Text.Length > 0 && txt_game_id.Text.Length > 0 && txt_game_name.Text.Length > 0 && txt_shortcut_save_name.Text.Length > 0)
|
|
{
|
|
// Turn on the CreateShortcut Button
|
|
btn_save.Enabled = true;
|
|
btn_save.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
// Turn on the CreateShortcut Button
|
|
btn_save.Enabled = false;
|
|
btn_save.Visible = false;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
private void cb_args_executable_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
// Disable the Process Name Text field
|
|
if (cb_args_executable.Checked)
|
|
{
|
|
// Enable the Executable Arguments Text field
|
|
txt_args_executable.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
// Disable the Executable Arguments Text field
|
|
txt_args_executable.Enabled = false;
|
|
}
|
|
|
|
}
|
|
|
|
private void RefreshImageListView(Profile profile)
|
|
{
|
|
ilv_saved_profiles.ClearSelection();
|
|
IEnumerable<ImageListViewItem> matchingImageListViewItems = (from item in ilv_saved_profiles.Items where item.Text == profile.Name select item);
|
|
if (matchingImageListViewItems.Any())
|
|
{
|
|
matchingImageListViewItems.First().Selected = true;
|
|
matchingImageListViewItems.First().Focused = true;
|
|
}
|
|
|
|
}
|
|
|
|
private async void ShortcutForm_Load(object sender, EventArgs e)
|
|
{
|
|
|
|
// Create a new SHortcut if we are creating a new one
|
|
// And set up the page.
|
|
if (_shortcutToEdit == null)
|
|
{
|
|
_shortcutToEdit = new Shortcut();
|
|
_isNewShortcut = true;
|
|
_saveOrRenameMode = "save";
|
|
btn_save_or_rename.Text = "Save As";
|
|
}
|
|
else
|
|
{
|
|
_isNewShortcut = false;
|
|
_saveOrRenameMode = "rename";
|
|
btn_save_or_rename.Text = "Rename To";
|
|
}
|
|
|
|
// Load all the profiles to prepare things
|
|
_loadedProfiles = (List<Profile>)Profile.LoadAllProfiles();
|
|
|
|
bool foundCurrentProfileInLoadedProfiles = false;
|
|
foreach (Profile loadedProfile in _loadedProfiles)
|
|
{
|
|
if (Profile.CurrentProfile.Equals(loadedProfile))
|
|
{
|
|
// We have already saved the selected profile!
|
|
// so we need to show the selected profile
|
|
ChangeSelectedProfile(loadedProfile);
|
|
foundCurrentProfileInLoadedProfiles = true;
|
|
}
|
|
|
|
}
|
|
|
|
// If we get to the end of the loaded profiles and haven't
|
|
// found a matching profile, then we need to show the current
|
|
// Profile
|
|
if (!foundCurrentProfileInLoadedProfiles)
|
|
ChangeSelectedProfile(Profile.CurrentProfile);
|
|
|
|
// Refresh the Shortcut UI
|
|
RefreshShortcutUI();
|
|
|
|
// Start finding the games and loading the Games ListView
|
|
List<SteamGame> allSteamGames = SteamGame.GetAllInstalledGames();
|
|
_allSteamGames = allSteamGames;
|
|
foreach (var game in allSteamGames.OrderBy(game => game.GameName))
|
|
{
|
|
if (File.Exists(game.GameIconPath))
|
|
{
|
|
try
|
|
{
|
|
if (game.GameIconPath.EndsWith(".ico"))
|
|
{
|
|
// if it's an icon try to load it as a bitmap
|
|
il_games.Images.Add(Image.FromFile(game.GameIconPath));
|
|
}
|
|
else if (game.GameIconPath.EndsWith(".exe", StringComparison.InvariantCultureIgnoreCase) || game.GameIconPath.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
// otherwise use IconExtractor
|
|
/*IconExtractor IconEx = new IconExtractor(game.GameIconPath);
|
|
Icon icoAppIcon = IconEx.GetIcon(0); // Because standard System.Drawing.Icon.ExtractAssociatedIcon() returns ONLY 32x32.*/
|
|
|
|
Icon icoAppIcon = Icon.ExtractAssociatedIcon(game.GameIconPath);
|
|
// We first try high quality icons
|
|
Bitmap extractedBitmap = Shortcut.ExtractVistaIcon(icoAppIcon);
|
|
if (extractedBitmap == null)
|
|
extractedBitmap = icoAppIcon.ToBitmap();
|
|
il_games.Images.Add(extractedBitmap);
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
il_games.Images.Add(Image.FromFile("Resources/Steam.ico"));
|
|
}
|
|
} else
|
|
{
|
|
//(Icon)global::Calculate.Properties.Resources.ResourceManager.GetObject("Steam.ico");
|
|
il_games.Images.Add(Image.FromFile("Resources/Steam.ico"));
|
|
}
|
|
|
|
if (!Visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
lv_games.Items.Add(new ListViewItem
|
|
{
|
|
Text = game.GameName,
|
|
Tag = game,
|
|
ImageIndex = il_games.Images.Count - 1
|
|
});
|
|
}
|
|
}
|
|
|
|
private void rb_wait_process_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (rb_wait_process.Checked)
|
|
{
|
|
// Enable the Process Name Text field
|
|
txt_process_name.Enabled = true;
|
|
} else
|
|
{
|
|
txt_process_name.Enabled = false;
|
|
}
|
|
}
|
|
|
|
private void rb_wait_executable_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (rb_wait_executable.Checked)
|
|
{
|
|
// Disable the Process Name Text field
|
|
txt_process_name.Enabled = false;
|
|
} else
|
|
{
|
|
txt_process_name.Enabled = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
private void btn_app_process_Click(object sender, EventArgs e)
|
|
{
|
|
if (dialog_open.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
if (File.Exists(dialog_open.FileName) && Path.GetExtension(dialog_open.FileName) == @".exe")
|
|
{
|
|
txt_process_name.Text = dialog_open.FileName;
|
|
dialog_open.FileName = string.Empty;
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show(
|
|
Language.Selected_file_is_not_a_valid_executable_file,
|
|
Language.Executable,
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Exclamation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void cb_args_game_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (cb_args_game.Checked)
|
|
{
|
|
txt_args_game.Enabled = true;
|
|
} else
|
|
{
|
|
txt_args_game.Enabled = false;
|
|
}
|
|
}
|
|
|
|
private void btn_choose_game_Click(object sender, EventArgs e)
|
|
{
|
|
if (lv_games.SelectedItems.Count > 0)
|
|
{
|
|
txt_game_name.Text = lv_games.SelectedItems[0].Text;
|
|
foreach (SteamGame game in _allSteamGames)
|
|
{
|
|
if (game.GameName == txt_game_name.Text)
|
|
{
|
|
txt_game_launcher.Text = SteamGame.GameLibrary.ToString();
|
|
txt_game_id.Text = game.GameId.ToString();
|
|
}
|
|
}
|
|
|
|
if (txt_shortcut_save_name.Text.Length > 0)
|
|
{
|
|
// Turn on the CreateShortcut Button
|
|
btn_save.Enabled = true;
|
|
btn_save.Visible = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
private void ilv_saved_profiles_ItemClick(object sender, ItemClickEventArgs e)
|
|
{
|
|
foreach (Profile loadedProfile in _loadedProfiles)
|
|
{
|
|
if (loadedProfile.Name == e.Item.Text)
|
|
{
|
|
ChangeSelectedProfile(loadedProfile);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
private void ChangeSelectedProfile(Profile profile)
|
|
{
|
|
// If the profile is null then return
|
|
// (this happens when a new blank shortcut is created
|
|
if (profile == null)
|
|
return;
|
|
|
|
// And we need to update the actual selected profile too!
|
|
_profileToUse = profile;
|
|
|
|
// We also need to load the saved profile name to show the user
|
|
lbl_profile_shown.Text = _profileToUse.Name;
|
|
|
|
if (_profileToUse.Equals(Profile.CurrentProfile))
|
|
{
|
|
lbl_profile_shown_subtitle.Text = "(Current Display Profile in use)";
|
|
btn_save.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
if (!_profileToUse.IsPossible)
|
|
{
|
|
lbl_profile_shown_subtitle.Text = "(Display Profile is not valid so cannot be used)";
|
|
btn_save.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
lbl_profile_shown_subtitle.Text = "";
|
|
btn_save.Visible = true;
|
|
}
|
|
}
|
|
// Refresh the image list view
|
|
RefreshImageListView(profile);
|
|
|
|
// And finally show the profile in the display view
|
|
dv_profile.Profile = profile;
|
|
dv_profile.Refresh();
|
|
|
|
}
|
|
|
|
private void RefreshShortcutUI()
|
|
{
|
|
|
|
if (!_inDialog)
|
|
{
|
|
|
|
if (_loadedProfiles.Count > 0)
|
|
{
|
|
|
|
// Temporarily stop updating the saved_profiles listview
|
|
ilv_saved_profiles.SuspendLayout();
|
|
|
|
ImageListViewItem newItem = null;
|
|
bool foundCurrentProfileInLoadedProfiles = false;
|
|
foreach (Profile loadedProfile in _loadedProfiles)
|
|
{
|
|
bool thisLoadedProfileIsAlreadyHere = (from item in ilv_saved_profiles.Items where item.Text == loadedProfile.Name select item.Text).Any();
|
|
if (!thisLoadedProfileIsAlreadyHere)
|
|
{
|
|
//loadedProfile.SaveProfileImageToCache();
|
|
//newItem = new ImageListViewItem(loadedProfile.SavedProfileCacheFilename, loadedProfile.Name);
|
|
//newItem = new ImageListViewItem(loadedProfile, loadedProfile.Name);
|
|
newItem = new ImageListViewItem(loadedProfile, loadedProfile.Name);
|
|
//ilv_saved_profiles.Items.Add(newItem);
|
|
ilv_saved_profiles.Items.Add(newItem, _profileAdaptor);
|
|
}
|
|
|
|
}
|
|
|
|
// If we get to the end of the loaded profiles and haven't
|
|
// found a matching profile, then we need to show the current
|
|
// Profile
|
|
if (!foundCurrentProfileInLoadedProfiles)
|
|
ChangeSelectedProfile(Profile.CurrentProfile);
|
|
|
|
// Check if we were loading a profile to edit
|
|
// If so, select that instead of all that other stuff above!
|
|
if (_shortcutToEdit != null)
|
|
ChangeSelectedProfile(_shortcutToEdit.ProfileToUse);
|
|
|
|
// Restart updating the saved_profiles listview
|
|
ilv_saved_profiles.ResumeLayout();
|
|
}
|
|
|
|
}
|
|
else
|
|
// Otherwise turn off the dialog mode we were just in
|
|
_inDialog = false;
|
|
}
|
|
|
|
private void btn_back_Click(object sender, EventArgs e)
|
|
{
|
|
DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
private void radiobutton_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
|
|
base.OnPaint(e);
|
|
|
|
RadioButton radiobutton = sender as RadioButton;
|
|
|
|
if (!radiobutton.Enabled)
|
|
{
|
|
int x = ClientRectangle.X + CheckBoxRenderer.GetGlyphSize(
|
|
e.Graphics, CheckBoxState.UncheckedNormal).Width + 1;
|
|
int y = ClientRectangle.Y + 2;
|
|
|
|
TextRenderer.DrawText(e.Graphics, radiobutton.Text,
|
|
radiobutton.Font, new Point(x, y), Color.Gray,
|
|
TextFormatFlags.LeftAndRightPadding);
|
|
}
|
|
|
|
}
|
|
|
|
private void checkbox_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
|
|
base.OnPaint(e);
|
|
|
|
CheckBox checkbox = sender as CheckBox;
|
|
|
|
if (!checkbox.Enabled)
|
|
{
|
|
int x = ClientRectangle.X + CheckBoxRenderer.GetGlyphSize(
|
|
e.Graphics, CheckBoxState.UncheckedNormal).Width + 1;
|
|
int y = ClientRectangle.Y + 1;
|
|
|
|
TextRenderer.DrawText(e.Graphics, checkbox.Text,
|
|
checkbox.Font, new Point(x, y), Color.Gray,
|
|
TextFormatFlags.LeftAndRightPadding);
|
|
}
|
|
|
|
}
|
|
|
|
private void label_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
|
|
base.OnPaint(e);
|
|
|
|
Label label = sender as Label;
|
|
|
|
if (!label.Enabled)
|
|
{
|
|
int x = ClientRectangle.X - 2;
|
|
int y = ClientRectangle.Y;
|
|
|
|
TextRenderer.DrawText(e.Graphics, label.Text,
|
|
label.Font, new Point(x, y), Color.Gray,
|
|
TextFormatFlags.LeftAndRightPadding);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
} |