mirror of
https://github.com/terrymacdonald/DisplayMagician.git
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Moving to using a ProfileRespository will make it easier when moving to a WPF style app, and it will allow some freedom if I want to change the storage to a database or soemthing different.
728 lines
25 KiB
C#
728 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using McMaster.Extensions.CommandLineUtils;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using HeliosPlus.InterProcess;
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using HeliosPlus.Resources;
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using HeliosPlus.GameLibraries;
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using HeliosPlus.Shared;
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using HeliosPlus.UIForms;
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using System.Net.NetworkInformation;
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using System.Text.RegularExpressions;
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using System.Drawing;
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namespace HeliosPlus {
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public enum SupportedGameLibrary
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{
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Unknown,
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Steam,
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Uplay
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}
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internal static class Program
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{
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internal static string AppDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "HeliosPlus");
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public static string AppIconPath = Path.Combine(Program.AppDataPath, $"Icons");
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public static string AppHeliosPlusIconFilename = Path.Combine(AppIconPath, @"HeliosPlus.ico");
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public static string AppOriginIconFilename = Path.Combine(AppIconPath, @"Origin.ico");
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public static string AppSteamIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
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public static string AppUplayIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
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public static string AppEpicIconFilename = Path.Combine(AppIconPath, @"Epic.ico");
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//internal static string ShortcutIconCachePath;
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internal static ProfileItem GetProfile(string profileName)
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{
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// Create an array of display profiles we have
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var profiles = ProfileRepository.AllProfiles.ToArray();
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// Check if the user supplied a --profile option using the profiles' ID
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var profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.UUID.Equals(profileName, StringComparison.InvariantCultureIgnoreCase)) : -1;
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// If the profileID wasn't there, maybe they used the profile name?
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if (profileIndex == -1)
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{
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// Try and lookup the profile in the profiles' Name fields
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profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.Name.StartsWith(profileName, StringComparison.InvariantCultureIgnoreCase)) : -1;
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}
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return profiles[profileIndex];
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}
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internal static bool GoProfile(ProfileItem profile)
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{
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// If we're already on the wanted profile then no need to change!
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if (ProfileRepository.IsActiveProfile(profile))
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return true;
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var instanceStatus = IPCService.GetInstance().Status;
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try
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{
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IPCService.GetInstance().Status = InstanceStatus.Busy;
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var failed = false;
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if (new ApplyingChangesForm(() =>
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{
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Task.Factory.StartNew(() =>
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{
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if (!(ProfileRepository.ApplyProfile(profile)))
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{
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failed = true;
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}
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}, TaskCreationOptions.LongRunning);
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}, 3, 30).ShowDialog() !=
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DialogResult.Cancel)
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{
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if (failed)
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{
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throw new Exception(Language.Profile_is_invalid_or_not_possible_to_apply);
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}
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return true;
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}
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return false;
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}
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finally
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{
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IPCService.GetInstance().Status = instanceStatus;
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}
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}
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private static void EditProfile(ProfileItem profile)
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{
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// Get the status of the thing
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IPCService.GetInstance().Status = InstanceStatus.User;
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// Load all the profiles from JSON
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//ProfileRepository.AllProfiles
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// Start up the DisplayProfileForm directly
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new DisplayProfileForm(profile).ShowDialog();
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// Then we close down as we're only here to edit one profile
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Application.Exit();
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}
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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private static int Main(string[] args)
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{
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// Write the Application Name
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Console.WriteLine($"{Application.ProductName} v{Application.ProductVersion}");
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for (int i = 0; i <= Application.ProductName.Length + Application.ProductVersion .Length; i++)
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{
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Console.Write("=");
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}
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Console.WriteLine("=");
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Console.WriteLine(@"Copyright <20> Terry MacDonald 2020-{DateTime.Today.Year}");
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Console.WriteLine(@"Based on Helios Display Management - Copyright <20> Soroush Falahati 2017-2020");
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var app = new CommandLineApplication();
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//app.Name = "HeliosDM+";
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//app.Name = Assembly.GetEntryAssembly().GetName().Name;
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app.Description = "This application helps configure your NVIDIA Videocard for multiple displays.";
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app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the "
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+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished.";
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app.GetFullNameAndVersion();
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app.MakeSuggestionsInErrorMessage = true;
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app.HelpOption("-?|-h|--help", inherited:true);
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app.VersionOption("-v|--version", () => {
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return string.Format("Version {0}", Assembly.GetExecutingAssembly().GetName().Version);
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});
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// This is the SwitchProfile command
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app.Command("RunShortcut", (switchProfileCmd) =>
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{
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var argumentShortcut = switchProfileCmd.Argument("\"SHORTCUT_NAME\"", "(required) The name of the shortcut to run from those stored in the shortcut library.").IsRequired();
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argumentShortcut.Validators.Add(new ShortcutMustExistValidator());
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//description and help text of the command.
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switchProfileCmd.Description = "Use this command to temporarily change profiles, and load your favourite game or application.";
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switchProfileCmd.OnExecute(() =>
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{
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Console.WriteLine($"Editing profile {argumentShortcut.Value}");
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SwitchToProfile(GetProfile(argumentShortcut.Value));
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return 0;
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});
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});
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// This is the EditProfile command
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app.Command("EditProfile", (editProfileCmd) =>
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{
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//description and help text of the command.
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editProfileCmd.Description = "Use this command to edit a HeliosDMPlus profile.";
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var optionProfile = editProfileCmd.Option("-p|--profile", "The Profile Name or Profile ID of the profile to you want to use.", CommandOptionType.SingleValue).IsRequired();
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optionProfile.Validators.Add(new ProfileMustExistValidator());
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editProfileCmd.OnExecute(() =>
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{
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Console.WriteLine($"Editing profile {optionProfile.Value()}");
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EditProfile(
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GetProfile(optionProfile.Value())
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);
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return 0;
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});
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});
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app.OnExecute(() =>
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{
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Console.WriteLine("Starting Normally...");
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StartUpNormally();
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return 0;
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});
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try
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{
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// This begins the actual execution of the application
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app.Execute(args);
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}
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catch (CommandParsingException ex)
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{
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// You'll always want to catch this exception, otherwise it will generate a messy and confusing error for the end user.
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// the message will usually be something like:
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// "Unrecognized command or argument '<invalid-command>'"
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Console.WriteLine(ex.Message);
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}
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catch (Exception ex)
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{
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Console.WriteLine("Unable to execute application: {0}", ex.Message);
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}
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return 0;
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//return app.Execute(args);
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}
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private static void StartUpNormally()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
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try
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{
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// Start the IPC Service to
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if (!IPCService.StartService())
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{
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throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
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}
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// Create the Shortcut Icon Cache if it doesn't exist so that it's avilable for all the program
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if (!Directory.Exists(AppIconPath))
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{
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try
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{
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Directory.CreateDirectory(AppIconPath);
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}
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catch
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{
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// TODO
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}
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}
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try
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{
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// Save a copy of the HeliosPlus Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppHeliosPlusIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.HeliosPlus;
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using (FileStream fs = new FileStream(AppHeliosPlusIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Steam Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppSteamIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Steam;
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using (FileStream fs = new FileStream(AppSteamIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Uplay Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppUplayIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Uplay;
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using (FileStream fs = new FileStream(AppUplayIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Epic Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppEpicIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Epic;
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using (FileStream fs = new FileStream(AppEpicIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Origin Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppOriginIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Origin;
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using (FileStream fs = new FileStream(AppOriginIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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}
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catch
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{
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// TODO
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}
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IPCService.GetInstance().Status = InstanceStatus.User;
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Application.Run(new UIForms.MainForm());
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}
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catch (Exception ex)
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{
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MessageBox.Show(
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ex.Message,
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Language.Fatal_Error,
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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}
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}
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private static void SwitchToExecutable(ProfileItem profile, string executableToRun, string processToMonitor, uint timeout, string executableArguments)
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{
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var rollbackProfile = ProfileRepository.CurrentProfile;
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if (!profile.IsPossible)
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{
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throw new Exception(Language.Selected_profile_is_not_possible);
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}
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if (
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IPCClient.QueryAll()
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.Any(
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client =>
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client.Status == InstanceStatus.Busy ||
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client.Status == InstanceStatus.OnHold))
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{
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throw new Exception(
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Language
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.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
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}
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if (!GoProfile(profile))
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{
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throw new Exception(Language.Can_not_change_active_profile);
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}
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var process = System.Diagnostics.Process.Start(executableToRun, executableArguments);
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var processes = new System.Diagnostics.Process[0];
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var ticks = 0;
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while (ticks < timeout * 1000)
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{
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processes = System.Diagnostics.Process.GetProcessesByName(processToMonitor);
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if (processes.Length > 0)
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{
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break;
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}
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Thread.Sleep(300);
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ticks += 300;
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}
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if (processes.Length == 0)
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{
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processes = new[] { process };
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}
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IPCService.GetInstance().HoldProcessId = processes.FirstOrDefault()?.Id ?? 0;
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IPCService.GetInstance().Status = InstanceStatus.OnHold;
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NotifyIcon notify = null;
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try
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{
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notify = new NotifyIcon
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{
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Icon = Properties.Resources.HeliosPlus,
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Text = string.Format(
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Language.Waiting_for_the_0_to_terminate,
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processes[0].ProcessName),
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Visible = true
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};
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Application.DoEvents();
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}
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catch
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{
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// ignored
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}
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foreach (var p in processes)
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{
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try
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{
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p.WaitForExit();
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}
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catch
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{
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// ignored
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}
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}
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if (notify != null)
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{
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notify.Visible = false;
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notify.Dispose();
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Application.DoEvents();
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}
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IPCService.GetInstance().Status = InstanceStatus.Busy;
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// Change back to the original profile if it is different
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if (!ProfileRepository.IsActiveProfile(rollbackProfile))
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{
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if (!GoProfile(rollbackProfile))
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{
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throw new Exception(Language.Can_not_change_active_profile);
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}
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}
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}
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private static void SwitchToSteamGame(ProfileItem profile, string steamGameIdToRun, uint timeout, string steamGameArguments)
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{
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// Convert the steamGameIdToRun string to a uint for Steam Games
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uint steamGameIdUint = 0;
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if (!uint.TryParse(steamGameIdToRun, out steamGameIdUint))
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{
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throw new Exception("ERROR - Couldn't convert the string steamGameIdToRun parameter to steamGameIdUint in SwitchToSteamGame!");
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}
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// Save the profile we're on now
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var rollbackProfile = ProfileRepository.CurrentProfile;
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// Check that the profile we've been asked to change to will actually work
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if (!profile.IsPossible)
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{
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throw new Exception(Language.Selected_profile_is_not_possible);
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}
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//
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if ( IPCClient.QueryAll().Any(
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client =>
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client.Status == InstanceStatus.Busy ||
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client.Status == InstanceStatus.OnHold))
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{
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throw new Exception(
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Language
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.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
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}
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// Create the SteamGame objects so we can use them shortly
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// Get the game information relevant to the game we're switching to
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List<SteamGame> allSteamGames = SteamGame.GetAllInstalledGames();
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// Check if Steam is installed and error if it isn't
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if (!SteamGame.SteamInstalled)
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{
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throw new Exception(Language.Steam_is_not_installed);
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}
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// Otherwise try to find the game we've been asked to run
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SteamGame steamGameToRun = null;
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foreach (SteamGame steamGameToCheck in allSteamGames)
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{
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if (steamGameToCheck.GameId == steamGameIdUint)
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{
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steamGameToRun = steamGameToCheck;
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break;
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}
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}
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// Attempt to change to a different profile if it's needed
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if (!GoProfile(profile))
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{
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throw new Exception(Language.Can_not_change_active_profile);
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}
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// Prepare to start the steam game using the URI interface
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// as used by Steam for it's own desktop shortcuts.
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var address = $"steam://rungameid/{steamGameToRun.GameId}";
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if (!string.IsNullOrWhiteSpace(steamGameArguments))
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{
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address += "/" + steamGameArguments;
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}
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var steamProcess = System.Diagnostics.Process.Start(address);
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// Wait for steam game to update and then run
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var ticks = 0;
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while (ticks < timeout * 1000)
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{
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if (steamGameToRun.IsRunning)
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{
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break;
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}
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Thread.Sleep(300);
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if (!steamGameToRun.IsUpdating)
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{
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ticks += 300;
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}
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}
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IPCService.GetInstance().HoldProcessId = steamProcess?.Id ?? 0;
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IPCService.GetInstance().Status = InstanceStatus.OnHold;
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NotifyIcon notify = null;
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try
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{
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notify = new NotifyIcon
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{
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Icon = Properties.Resources.HeliosPlus,
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Text = string.Format(
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Language.Waiting_for_the_0_to_terminate,
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steamGameToRun.GameName),
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Visible = true
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};
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Application.DoEvents();
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}
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catch
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{
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// ignored
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}
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// Wait for the game to exit
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if (steamGameToRun.IsRunning)
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{
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while (true)
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{
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if (!steamGameToRun.IsRunning)
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{
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break;
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}
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Thread.Sleep(300);
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}
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}
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if (notify != null)
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{
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notify.Visible = false;
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notify.Dispose();
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Application.DoEvents();
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}
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IPCService.GetInstance().Status = InstanceStatus.Busy;
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// Change back to the original profile if it is different
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if (!ProfileRepository.IsActiveProfile(rollbackProfile))
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{
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if (!GoProfile(rollbackProfile))
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{
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throw new Exception(Language.Can_not_change_active_profile);
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}
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}
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}
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private static void SwitchToUplayGame(ProfileItem profile, string uplayGameIdToRun, uint timeout, string uplayGameArguments)
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{
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var rollbackProfile = ProfileRepository.CurrentProfile;
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if (!profile.IsPossible)
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{
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throw new Exception(Language.Selected_profile_is_not_possible);
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}
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if (
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IPCClient.QueryAll()
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.Any(
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client =>
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client.Status == InstanceStatus.Busy ||
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client.Status == InstanceStatus.OnHold))
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{
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throw new Exception(
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Language
|
||
.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
|
||
}
|
||
|
||
|
||
|
||
|
||
/*var steamGame = new SteamGame(Convert.ToUInt32(uplayGameIdToRun));
|
||
|
||
if (!SteamGame.SteamInstalled)
|
||
{
|
||
throw new Exception(Language.Steam_is_not_installed);
|
||
}
|
||
|
||
if (!File.Exists(SteamGame.SteamExe))
|
||
{
|
||
throw new Exception(Language.Steam_executable_file_not_found);
|
||
}
|
||
|
||
if (!steamGame.IsInstalled)
|
||
{
|
||
throw new Exception(Language.Steam_game_is_not_installed);
|
||
}
|
||
|
||
if (!GoProfile(profile))
|
||
{
|
||
throw new Exception(Language.Can_not_change_active_profile);
|
||
}
|
||
|
||
var address = $"uplay://rungameid/{steamGame.AppId}";
|
||
|
||
if (!string.IsNullOrWhiteSpace(uplayGameArguments))
|
||
{
|
||
address += "/" + uplayGameArguments;
|
||
}
|
||
|
||
var steamProcess = System.Diagnostics.Process.Start(address);
|
||
// Wait for steam game to update and then run
|
||
var ticks = 0;
|
||
|
||
while (ticks < timeout * 1000)
|
||
{
|
||
if (steamGame.IsRunning)
|
||
{
|
||
break;
|
||
}
|
||
|
||
Thread.Sleep(300);
|
||
|
||
if (!steamGame.IsUpdating)
|
||
{
|
||
ticks += 300;
|
||
}
|
||
}
|
||
|
||
IPCService.GetInstance().HoldProcessId = steamProcess?.Id ?? 0;
|
||
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
||
NotifyIcon notify = null;
|
||
|
||
try
|
||
{
|
||
notify = new NotifyIcon
|
||
{
|
||
Icon = Properties.Resources.Icon,
|
||
Text = string.Format(
|
||
Language.Waiting_for_the_0_to_terminate,
|
||
steamGame.Name),
|
||
Visible = true
|
||
};
|
||
Application.DoEvents();
|
||
}
|
||
catch
|
||
{
|
||
// ignored
|
||
}
|
||
|
||
// Wait for the game to exit
|
||
if (steamGame.IsRunning)
|
||
{
|
||
while (true)
|
||
{
|
||
if (!steamGame.IsRunning)
|
||
{
|
||
break;
|
||
}
|
||
|
||
Thread.Sleep(300);
|
||
}
|
||
}
|
||
|
||
if (notify != null)
|
||
{
|
||
notify.Visible = false;
|
||
notify.Dispose();
|
||
Application.DoEvents();
|
||
}
|
||
|
||
IPCService.GetInstance().Status = InstanceStatus.Busy;
|
||
|
||
// Change back to the original profile if it is different
|
||
if (!ProfileRepository.IsActiveProfile(rollbackProfile))
|
||
{
|
||
if (!GoProfile(rollbackProfile))
|
||
{
|
||
throw new Exception(Language.Can_not_change_active_profile);
|
||
}
|
||
}*/
|
||
|
||
}
|
||
|
||
|
||
// ReSharper disable once CyclomaticComplexity
|
||
private static void SwitchToProfile(ProfileItem profile)
|
||
{
|
||
var rollbackProfile = ProfileRepository.CurrentProfile;
|
||
|
||
if (
|
||
IPCClient.QueryAll()
|
||
.Any(
|
||
client =>
|
||
client.Status == InstanceStatus.Busy ||
|
||
client.Status == InstanceStatus.OnHold))
|
||
{
|
||
throw new Exception(
|
||
Language
|
||
.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
|
||
}
|
||
|
||
if (!GoProfile(profile))
|
||
{
|
||
throw new Exception(Language.Can_not_change_active_profile);
|
||
}
|
||
}
|
||
|
||
public static bool IsValidFilename(string testName)
|
||
{
|
||
string strTheseAreInvalidFileNameChars = new string(Path.GetInvalidFileNameChars());
|
||
Regex regInvalidFileName = new Regex("[" + Regex.Escape(strTheseAreInvalidFileNameChars) + "]");
|
||
|
||
if (regInvalidFileName.IsMatch(testName)) { return false; };
|
||
|
||
return true;
|
||
}
|
||
|
||
public static string GetValidFilename(string uncheckedFilename)
|
||
{
|
||
string invalid = new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars());
|
||
foreach (char c in invalid)
|
||
{
|
||
uncheckedFilename = uncheckedFilename.Replace(c.ToString(), "");
|
||
}
|
||
return uncheckedFilename;
|
||
}
|
||
}
|
||
} |