DisplayMagician/HeliosPlus/Resources/Language.Designer.cs
terrymacdonald 71928a9b44 [WIP] Created SteamLibrary class to handle library
Pulled out the the library list mgmt from SteamGame
and put it in a new SteamLibrary class. This means I
can replicate the learnings from the ShortcutRepo
amd Profile Repo, and can save separate JSON files
in the future if I so desire.

There is a little bit outstanding to make the SteamGame
Properties to be writeable as well as readable, otherwise
the SteamGame.CopyTo function won't work.
2020-07-21 23:40:33 +12:00

830 lines
29 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HeliosPlus.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeliosPlus.Resources.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to [Active].
/// </summary>
internal static string _Active_ {
get {
return ResourceManager.GetString("_Active_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [CLONE].
/// </summary>
internal static string _CLONE_ {
get {
return ResourceManager.GetString("_CLONE_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Active Profiles.
/// </summary>
internal static string Active_Profiles {
get {
return ResourceManager.GetString("Active_Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Another instance of this program is in working state. Please close other instances before trying to switch profile..
/// </summary>
internal static string Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile {
get {
return ResourceManager.GetString("Another_instance_of_this_program_is_in_working_state_Please_close_other_instances" +
"_before_trying_to_switch_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Apply.
/// </summary>
internal static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply_Profile.
/// </summary>
internal static string Apply_Profile {
get {
return ResourceManager.GetString("Apply_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
/// </summary>
internal static string Are_you_sure {
get {
return ResourceManager.GetString("Are_you_sure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arguments.
/// </summary>
internal static string Arguments {
get {
return ResourceManager.GetString("Arguments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Can not open a named pipe for Inter-process communication..
/// </summary>
internal static string Can_not_open_a_named_pipe_for_Inter_process_communication {
get {
return ResourceManager.GetString("Can_not_open_a_named_pipe_for_Inter_process_communication", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Cancel.
/// </summary>
internal static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot change active profile..
/// </summary>
internal static string Cannot_change_active_profile {
get {
return ResourceManager.GetString("Cannot_change_active_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot find the shortcut &apos;{0}&apos; in the Shortcut library..
/// </summary>
internal static string Cannot_find_shortcut_in_library {
get {
return ResourceManager.GetString("Cannot_find_shortcut_in_library", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to C&amp;lone.
/// </summary>
internal static string Clone {
get {
return ResourceManager.GetString("Clone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create Helios Shortcut.
/// </summary>
internal static string Create_Helios_Shortcut {
get {
return ResourceManager.GetString("Create_Helios_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to C&amp;reate Shortcut.
/// </summary>
internal static string Create_Shortcut {
get {
return ResourceManager.GetString("Create_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Current].
/// </summary>
internal static string Current {
get {
return ResourceManager.GetString("Current", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 180°.
/// </summary>
internal static string Degree180 {
get {
return ResourceManager.GetString("Degree180", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 270°.
/// </summary>
internal static string Degree270 {
get {
return ResourceManager.GetString("Degree270", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 90°.
/// </summary>
internal static string Degree90 {
get {
return ResourceManager.GetString("Degree90", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Delete.
/// </summary>
internal static string Delete {
get {
return ResourceManager.GetString("Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deletion.
/// </summary>
internal static string Deletion {
get {
return ResourceManager.GetString("Deletion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Edit.
/// </summary>
internal static string Edit {
get {
return ResourceManager.GetString("Edit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit Profile &apos;{0}&apos;.
/// </summary>
internal static string Edit_Profile {
get {
return ResourceManager.GetString("Edit_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable.
/// </summary>
internal static string Executable {
get {
return ResourceManager.GetString("Executable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable Address.
/// </summary>
internal static string Executable_Address {
get {
return ResourceManager.GetString("Executable_Address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable address can not be empty..
/// </summary>
internal static string Executable_address_can_not_be_empty {
get {
return ResourceManager.GetString("Executable_address_can_not_be_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable file not found..
/// </summary>
internal static string Executable_file_not_found {
get {
return ResourceManager.GetString("Executable_file_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable Files|*.exe.
/// </summary>
internal static string Executable_Files_Filter {
get {
return ResourceManager.GetString("Executable_Files_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Running &apos;{0}&apos; with &apos;{1}&apos; profile..
/// </summary>
internal static string Execute_application_with_profile {
get {
return ResourceManager.GetString("Execute_application_with_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to create the shortcut. Unexpected exception occurred..
/// </summary>
internal static string Failed_to_create_the_shortcut_Unexpected_exception_occurred {
get {
return ResourceManager.GetString("Failed_to_create_the_shortcut_Unexpected_exception_occurred", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to save profile..
/// </summary>
internal static string Failed_to_save_profile {
get {
return ResourceManager.GetString("Failed_to_save_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fatal Error.
/// </summary>
internal static string Fatal_Error {
get {
return ResourceManager.GetString("Fatal_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game&apos;s AppId.
/// </summary>
internal static string Games_AppId {
get {
return ResourceManager.GetString("Games_AppId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
internal static string General {
get {
return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Helios Display Management.
/// </summary>
internal static string Helios_Display_Management {
get {
return ResourceManager.GetString("Helios_Display_Management", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Helios Display Management - Please Wait.
/// </summary>
internal static string Helios_Display_Management_Please_Wait {
get {
return ResourceManager.GetString("Helios_Display_Management_Please_Wait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help.
/// </summary>
internal static string Help {
get {
return ResourceManager.GetString("Help", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Installed].
/// </summary>
internal static string Installed {
get {
return ResourceManager.GetString("Installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid or duplicate profile name..
/// </summary>
internal static string Invalid_or_duplicate_profile_name {
get {
return ResourceManager.GetString("Invalid_or_duplicate_profile_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It won&apos;t be long now.
/// </summary>
internal static string It_wont_be_long_now {
get {
return ResourceManager.GetString("It_wont_be_long_now", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [None].
/// </summary>
internal static string None {
get {
return ResourceManager.GetString("None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not Available.
/// </summary>
internal static string Not_Available {
get {
return ResourceManager.GetString("Not_Available", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Not Installed].
/// </summary>
internal static string Not_Installed {
get {
return ResourceManager.GetString("Not_Installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Not Owned].
/// </summary>
internal static string Not_Owned {
get {
return ResourceManager.GetString("Not_Owned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Ok.
/// </summary>
internal static string Ok {
get {
return ResourceManager.GetString("Ok", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Operation Failed: {0}.
/// </summary>
internal static string Operation_Failed {
get {
return ResourceManager.GetString("Operation_Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Place Shortcut.
/// </summary>
internal static string Place_Shortcut {
get {
return ResourceManager.GetString("Place_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please wait ....
/// </summary>
internal static string Please_wait {
get {
return ResourceManager.GetString("Please_wait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Press ESC to cancel.
/// </summary>
internal static string Press_ESC_to_cancel {
get {
return ResourceManager.GetString("Press_ESC_to_cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process Information.
/// </summary>
internal static string Process_Information {
get {
return ResourceManager.GetString("Process_Information", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile is invalid or not possible to apply..
/// </summary>
internal static string Profile_is_invalid_or_not_possible_to_apply {
get {
return ResourceManager.GetString("Profile_is_invalid_or_not_possible_to_apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile Name:.
/// </summary>
internal static string Profile_Name {
get {
return ResourceManager.GetString("Profile_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profiles:.
/// </summary>
internal static string Profiles {
get {
return ResourceManager.GetString("Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reverting in ....
/// </summary>
internal static string Reverting_in {
get {
return ResourceManager.GetString("Reverting_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Running].
/// </summary>
internal static string Running {
get {
return ResourceManager.GetString("Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Save.
/// </summary>
internal static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save and &amp;Apply.
/// </summary>
internal static string Save_and_Apply {
get {
return ResourceManager.GetString("Save_and_Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saved Profiles.
/// </summary>
internal static string Saved_Profiles {
get {
return ResourceManager.GetString("Saved_Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected file is not a valid executable file..
/// </summary>
internal static string Selected_file_is_not_a_valid_executable_file {
get {
return ResourceManager.GetString("Selected_file_is_not_a_valid_executable_file", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected Profile:.
/// </summary>
internal static string Selected_Profile {
get {
return ResourceManager.GetString("Selected_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected profile is invalid or not found..
/// </summary>
internal static string Selected_profile_is_invalid_or_not_found {
get {
return ResourceManager.GetString("Selected_profile_is_invalid_or_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected profile is not possible..
/// </summary>
internal static string Selected_profile_is_not_possible {
get {
return ResourceManager.GetString("Selected_profile_is_not_possible", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcut.
/// </summary>
internal static string Shortcut {
get {
return ResourceManager.GetString("Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcut successfully saved to &apos;{0}&apos;..
/// </summary>
internal static string Shortcut_placed_successfully {
get {
return ResourceManager.GetString("Shortcut_placed_successfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcuts|*.lnk.
/// </summary>
internal static string Shortcuts_Filter {
get {
return ResourceManager.GetString("Shortcuts_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standalone Process.
/// </summary>
internal static string Standalone_Process {
get {
return ResourceManager.GetString("Standalone_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting in ....
/// </summary>
internal static string Starting_in {
get {
return ResourceManager.GetString("Starting_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam executable file not found..
/// </summary>
internal static string Steam_executable_file_not_found {
get {
return ResourceManager.GetString("Steam_executable_file_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam Game.
/// </summary>
internal static string Steam_Game {
get {
return ResourceManager.GetString("Steam_Game", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam game is not installed..
/// </summary>
internal static string Steam_game_is_not_installed {
get {
return ResourceManager.GetString("Steam_game_is_not_installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam game is not owned..
/// </summary>
internal static string Steam_game_is_not_owned {
get {
return ResourceManager.GetString("Steam_game_is_not_owned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam Games.
/// </summary>
internal static string Steam_Games {
get {
return ResourceManager.GetString("Steam_Games", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam is not installed..
/// </summary>
internal static string Steam_is_not_installed {
get {
return ResourceManager.GetString("Steam_is_not_installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching display profile to &apos;{0}&apos;..
/// </summary>
internal static string Switching_display_profile_to_profile {
get {
return ResourceManager.GetString("Switching_display_profile_to_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Temporarily switch with process monitoring.
/// </summary>
internal static string Temporarily_switch_with_process_monitoring {
get {
return ResourceManager.GetString("Temporarily_switch_with_process_monitoring", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This profile is currently impossible to apply..
/// </summary>
internal static string This_profile_is_currently_impossible_to_apply {
get {
return ResourceManager.GetString("This_profile_is_currently_impossible_to_apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timeout.
/// </summary>
internal static string Timeout {
get {
return ResourceManager.GetString("Timeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Topologies.
/// </summary>
internal static string Topologies {
get {
return ResourceManager.GetString("Topologies", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown.
/// </summary>
internal static string Unknown {
get {
return ResourceManager.GetString("Unknown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Updating].
/// </summary>
internal static string Updating {
get {
return ResourceManager.GetString("Updating", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Validation.
/// </summary>
internal static string Validation {
get {
return ResourceManager.GetString("Validation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting for the &apos;{0}&apos; process to terminate.
/// </summary>
internal static string Waiting_for_the_0_to_terminate {
get {
return ResourceManager.GetString("Waiting_for_the_0_to_terminate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting Process.
/// </summary>
internal static string Waiting_Process {
get {
return ResourceManager.GetString("Waiting_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} x {1}.
/// </summary>
internal static string X_x_Y {
get {
return ResourceManager.GetString("X_x_Y", resourceCulture);
}
}
}
}