DisplayMagician/HeliosDisplayManagement.Shared/HeliosDisplayManagement.Shared.csproj
temacdonald 38c6302c8a Converted to .Net4.8 and System.CommandLine.DragonFruit
Migrated to the latest .Net Framework (v4.8) and changed to
System.CommandLine.DragonFruit for the parameter processing
as CommandLineParser completely altered their required
programme structure which meant something had to change.
Figured using Microsoft's own poduct would be best.
2020-04-13 15:47:38 +12:00

108 lines
4.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1CACDA43-01C7-4CD4-BF6E-9421A29510FC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HeliosDisplayManagement.Shared</RootNamespace>
<AssemblyName>HeliosDisplayManagement.Shared</AssemblyName>
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<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="RestartManagerSession.cs" />
<Compile Include="ScanLineOrdering.cs" />
<Compile Include="Helios.cs" />
<Compile Include="NVIDIA\SurroundHelper.cs" />
<Compile Include="NVIDIA\SurroundTopologyDisplay.cs" />
<Compile Include="PixelShift.cs" />
<Compile Include="Profile.cs" />
<Compile Include="NVIDIA\SurroundTopology.cs" />
<Compile Include="HeliosStartupAction.cs" />
<Compile Include="ProfileIcon.cs" />
<Compile Include="Rotation.cs" />
<Compile Include="Scaling.cs" />
<Compile Include="ShellHelper.cs" />
<Compile Include="TaskBarSettings.cs" />
<Compile Include="TaskBarStuckRectangle.cs" />
<Compile Include="Topology\Path.cs" />
<Compile Include="Topology\PathHelper.cs" />
<Compile Include="Topology\PathTarget.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\Language.Designer.cs">
<DependentUpon>Language.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="UserControls\DisplayView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\DisplayView.Designer.cs">
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</Compile>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>