DisplayMagician/DisplayMagicianShared/DisplayMagicianShared.csproj
Terry MacDonald 6af0603d8f Fixed OriginLibrary issue
OriginLibrary wasn't added to the validity
checking, so no Origin games would work.
Also added a LOAD more trace logging with the
Origin library so I can see from the logs what's
happening. Also updated the version to 1.0.5.1.
And finally, removed unneeded validityrefresh
from the base ShortcutItem constructor as it
is refreshed later anyway. Should speed up
object creation a little.
2021-04-30 17:28:01 +12:00

156 lines
6.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1CACDA43-01C7-4CD4-BF6E-9421A29510FC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DisplayMagicianShared</RootNamespace>
<AssemblyName>DisplayMagician.Shared</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<UseVSHostingProcess>true</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\DisplayMagician.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="SharedLogger.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="ResizeDrawing.cs" />
<Compile Include="ScanLineOrdering.cs" />
<Compile Include="NVIDIA\SurroundHelper.cs" />
<Compile Include="NVIDIA\SurroundTopologyDisplay.cs" />
<Compile Include="PixelShift.cs" />
<Compile Include="ProfileItem.cs" />
<Compile Include="NVIDIA\SurroundTopology.cs" />
<Compile Include="DisplayMagicianStartupAction.cs" />
<Compile Include="ProfileIcon.cs" />
<Compile Include="Rotation.cs" />
<Compile Include="Scaling.cs" />
<Compile Include="ProfileRepository.cs" />
<Compile Include="ShellUtils.cs" />
<Compile Include="Topology\Path.cs" />
<Compile Include="Topology\PathHelper.cs" />
<Compile Include="Topology\PathTarget.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\Language.Designer.cs">
<DependentUpon>Language.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="UserControls\DisplayView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\DisplayView.Designer.cs">
<DependentUpon>DisplayView.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="UserControls\DisplayView.resx">
<DependentUpon>DisplayView.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="EDIDParser">
<Version>1.2.0.1</Version>
</PackageReference>
<PackageReference Include="IconExtractor.dll">
<Version>1.0.2.1-beta</Version>
</PackageReference>
<PackageReference Include="IconLib.Unofficial">
<Version>0.73.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers">
<Version>5.0.3</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.1</Version>
</PackageReference>
<PackageReference Include="NLog">
<Version>4.7.9</Version>
</PackageReference>
<PackageReference Include="NvAPIWrapper.Net">
<Version>0.8.1.101</Version>
</PackageReference>
<PackageReference Include="WindowsDisplayAPI">
<Version>1.3.0.13</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\HeliosPlus.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DisplayMagician.ico" />
</ItemGroup>
<ItemGroup>
<COMReference Include="IWshRuntimeLibrary">
<Guid>{F935DC20-1CF0-11D0-ADB9-00C04FD58A0B}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>tlbimp</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>