mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DisplayMagician
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{
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public static class ImageUtils
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{
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public static Image RoundCorners(Image StartImage, int CornerRadius)
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{
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CornerRadius *= 2;
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Bitmap RoundedImage = new Bitmap(StartImage.Width, StartImage.Height);
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using (Graphics g = Graphics.FromImage(RoundedImage))
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{
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g.Clear(Color.Transparent);
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g.SmoothingMode = SmoothingMode.HighQuality;
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Brush brush = new TextureBrush(StartImage);
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GraphicsPath gp = new GraphicsPath();
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gp.AddArc(0, 0, CornerRadius, CornerRadius, 180, 90);
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gp.AddArc(0 + RoundedImage.Width - CornerRadius, 0, CornerRadius, CornerRadius, 270, 90);
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gp.AddArc(0 + RoundedImage.Width - CornerRadius, 0 + RoundedImage.Height - CornerRadius, CornerRadius, CornerRadius, 0, 90);
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gp.AddArc(0, 0 + RoundedImage.Height - CornerRadius, CornerRadius, CornerRadius, 90, 90);
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g.FillPath(brush, gp);
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return RoundedImage;
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}
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}
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public static void DrawRoundedRectangle(Graphics graphics, Pen pen, Rectangle bounds, int cornerRadius)
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{
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if (graphics == null)
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throw new ArgumentNullException("graphics");
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if (pen == null)
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throw new ArgumentNullException("pen");
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using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
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{
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graphics.DrawPath(pen, path);
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}
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}
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public static void FillRoundedRectangle(Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
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{
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if (graphics == null)
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throw new ArgumentNullException("graphics");
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if (brush == null)
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throw new ArgumentNullException("brush");
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using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
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{
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graphics.FillPath(brush, path);
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}
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}
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public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
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{
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int diameter = radius * 2;
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Size size = new Size(diameter, diameter);
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Rectangle arc = new Rectangle(bounds.Location, size);
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GraphicsPath path = new GraphicsPath();
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if (radius == 0)
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{
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path.AddRectangle(bounds);
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return path;
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}
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// top left arc
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path.AddArc(arc, 180, 90);
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// top right arc
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arc.X = bounds.Right - diameter;
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path.AddArc(arc, 270, 90);
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// bottom right arc
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arc.Y = bounds.Bottom - diameter;
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path.AddArc(arc, 0, 90);
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// bottom left arc
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arc.X = bounds.Left;
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path.AddArc(arc, 90, 90);
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path.CloseFigure();
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return path;
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}
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public static Image MakeGrayscale(Image original)
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{
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//create a blank bitmap the same size as original
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Image newBitmap = new Bitmap(original.Width, original.Height);
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//get a graphics object from the new image
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using (Graphics g = Graphics.FromImage(newBitmap))
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{
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//create the grayscale ColorMatrix
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ColorMatrix colorMatrix = new ColorMatrix(
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new float[][]
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{
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new float[] {.3f, .3f, .3f, 0, 0},
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new float[] {.59f, .59f, .59f, 0, 0},
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new float[] {.11f, .11f, .11f, 0, 0},
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new float[] {0, 0, 0, 1, 0},
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new float[] {0, 0, 0, 0, 1}
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});
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//create some image attributes
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using (ImageAttributes attributes = new ImageAttributes())
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{
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//set the color matrix attribute
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attributes.SetColorMatrix(colorMatrix);
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//draw the original image on the new image
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//using the grayscale color matrix
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g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height),
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0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes);
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}
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}
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return newBitmap;
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}
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}
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}
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