DisplayMagician/DisplayMagicianShared/NVIDIA/NVIDIALibrary.cs
Terry MacDonald 488ea803fc First attempt at skipping the HDR and colour settings on unsupported connection types
Let's see if this works. It will skip grabbing the color data and the HDR data on monitors that don't support it. That includes the following connections types: VGA, COMPONENT, SVIDEO, DVI, COMPOSITE. Any other connection types will attempt to get HDR and Colour settings, so that we'll automatically support whatever new technology arrives in the future.  Should help fix the last part of #76.
2022-02-04 21:53:17 +13:00

3136 lines
212 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
using DisplayMagicianShared;
using System.ComponentModel;
using DisplayMagicianShared.Windows;
using EDIDParser;
using System.Threading.Tasks;
namespace DisplayMagicianShared.NVIDIA
{
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_MOSAIC_CONFIG : IEquatable<NVIDIA_MOSAIC_CONFIG>
{
public bool IsMosaicEnabled;
public NV_MOSAIC_TOPO_BRIEF MosaicTopologyBrief;
public NV_MOSAIC_DISPLAY_SETTING_V2 MosaicDisplaySettings;
public Int32 OverlapX;
public Int32 OverlapY;
public NV_MOSAIC_GRID_TOPO_V2[] MosaicGridTopos;
public UInt32 MosaicGridCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = (Int32)NVImport.NV_MOSAIC_MAX_DISPLAYS)]
public List<NV_RECT[]> MosaicViewports;
public UInt32 PrimaryDisplayId;
public override bool Equals(object obj) => obj is NVIDIA_MOSAIC_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_MOSAIC_CONFIG other)
=> IsMosaicEnabled == other.IsMosaicEnabled &&
MosaicTopologyBrief.Equals(other.MosaicTopologyBrief) &&
MosaicDisplaySettings.Equals(other.MosaicDisplaySettings) &&
OverlapX == other.OverlapX &&
OverlapY == other.OverlapY &&
MosaicGridTopos.SequenceEqual(other.MosaicGridTopos) &&
MosaicGridCount == other.MosaicGridCount &&
NVIDIALibrary.ListOfArraysEqual(MosaicViewports, other.MosaicViewports) &&
PrimaryDisplayId == other.PrimaryDisplayId;
public override int GetHashCode()
{
return (IsMosaicEnabled, MosaicTopologyBrief, MosaicDisplaySettings, OverlapX, OverlapY, MosaicGridTopos, MosaicGridCount, MosaicViewports, PrimaryDisplayId).GetHashCode();
}
public static bool operator ==(NVIDIA_MOSAIC_CONFIG lhs, NVIDIA_MOSAIC_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_MOSAIC_CONFIG lhs, NVIDIA_MOSAIC_CONFIG rhs) => !(lhs == rhs);
}
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_HDR_CONFIG : IEquatable<NVIDIA_HDR_CONFIG>
{
public Dictionary<string, NV_HDR_CAPABILITIES_V2> HdrCapabilities;
public Dictionary<string, NV_HDR_COLOR_DATA_V2> HdrColorData;
public bool IsNvHdrEnabled;
public override bool Equals(object obj) => obj is NVIDIA_HDR_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_HDR_CONFIG other)
=> HdrCapabilities.SequenceEqual(other.HdrCapabilities) &&
HdrColorData.SequenceEqual(other.HdrColorData) &&
IsNvHdrEnabled == other.IsNvHdrEnabled;
public override int GetHashCode()
{
return (HdrCapabilities, HdrColorData, IsNvHdrEnabled).GetHashCode();
}
public static bool operator ==(NVIDIA_HDR_CONFIG lhs, NVIDIA_HDR_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_HDR_CONFIG lhs, NVIDIA_HDR_CONFIG rhs) => !(lhs == rhs);
}
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_COLOR_CONFIG : IEquatable<NVIDIA_COLOR_CONFIG>
{
public Dictionary<string, NV_COLOR_DATA_V5> ColorData;
public override bool Equals(object obj) => obj is NVIDIA_COLOR_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_COLOR_CONFIG other)
=> ColorData.SequenceEqual(other.ColorData);
public override int GetHashCode()
{
return (ColorData).GetHashCode();
}
public static bool operator ==(NVIDIA_COLOR_CONFIG lhs, NVIDIA_COLOR_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_COLOR_CONFIG lhs, NVIDIA_COLOR_CONFIG rhs) => !(lhs == rhs);
}
/*[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_CUSTOM_DISPLAY_CONFIG : IEquatable<NVIDIA_CUSTOM_DISPLAY_CONFIG>
{
public List<NV_CUSTOM_DISPLAY_V1> CustomDisplay;
public override bool Equals(object obj) => obj is NVIDIA_CUSTOM_DISPLAY_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_CUSTOM_DISPLAY_CONFIG other)
=> CustomDisplay.SequenceEqual(other.CustomDisplay);
public override int GetHashCode()
{
return (CustomDisplay).GetHashCode();
}
public static bool operator ==(NVIDIA_CUSTOM_DISPLAY_CONFIG lhs, NVIDIA_CUSTOM_DISPLAY_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_CUSTOM_DISPLAY_CONFIG lhs, NVIDIA_CUSTOM_DISPLAY_CONFIG rhs) => !(lhs == rhs);
}*/
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_DISPLAY_CONFIG : IEquatable<NVIDIA_DISPLAY_CONFIG>
{
public NVIDIA_MOSAIC_CONFIG MosaicConfig;
public NVIDIA_HDR_CONFIG HdrConfig;
public NVIDIA_COLOR_CONFIG ColorConfig;
public Dictionary<string, List<NV_CUSTOM_DISPLAY_V1>> CustomDisplays;
public List<NV_DISPLAYCONFIG_PATH_INFO_V2> DisplayConfigs;
// Note: We purposely have left out the DisplayNames from the Equals as it's order keeps changing after each reboot and after each profile swap
// and it is informational only and doesn't contribute to the configuration (it's used for generating the Screens structure, and therefore for
// generating the profile icon.
public Dictionary<string, string> DisplayNames;
public List<string> DisplayIdentifiers;
public override bool Equals(object obj) => obj is NVIDIA_DISPLAY_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_DISPLAY_CONFIG other)
=> MosaicConfig.Equals(other.MosaicConfig) &&
HdrConfig.Equals(other.HdrConfig) &&
ColorConfig.Equals(other.ColorConfig) &&
CustomDisplays.SequenceEqual(other.CustomDisplays) &&
DisplayConfigs.SequenceEqual(other.DisplayConfigs) &&
DisplayIdentifiers.SequenceEqual(other.DisplayIdentifiers);
public override int GetHashCode()
{
return (MosaicConfig, HdrConfig, CustomDisplays, DisplayConfigs, DisplayIdentifiers, DisplayNames).GetHashCode();
}
public static bool operator ==(NVIDIA_DISPLAY_CONFIG lhs, NVIDIA_DISPLAY_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_DISPLAY_CONFIG lhs, NVIDIA_DISPLAY_CONFIG rhs) => !(lhs == rhs);
}
public class NVIDIALibrary : IDisposable
{
// Static members are 'eagerly initialized', that is,
// immediately when class is loaded for the first time.
// .NET guarantees thread safety for static initialization
private static NVIDIALibrary _instance = new NVIDIALibrary();
private bool _initialised = false;
private NVIDIA_DISPLAY_CONFIG _activeDisplayConfig;
public List<NV_MONITOR_CONN_TYPE> SkippedColorConnectionTypes;
// To detect redundant calls
private bool _disposed = false;
// Instantiate a SafeHandle instance.
private SafeHandle _safeHandle = new SafeFileHandle(IntPtr.Zero, true);
static NVIDIALibrary() { }
public NVIDIALibrary()
{
_activeDisplayConfig = CreateDefaultConfig();
try
{
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Attempting to load the NVIDIA NVAPI DLL");
// Attempt to prelink all of the NVAPI functions
//Marshal.PrelinkAll(typeof(NVImport));
// If we get here then we definitely have the NVIDIA driver available.
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
SharedLogger.logger.Trace("NVIDIALibrary/NVIDIALibrary: Intialising NVIDIA NVAPI library interface");
// Step 1: Initialise the NVAPI
try
{
if (NVImport.IsAvailable())
{
_initialised = true;
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: NVIDIA NVAPI library was initialised successfully");
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Running UpdateActiveConfig to ensure there is a config to use later");
_activeDisplayConfig = GetActiveConfig();
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Error intialising NVIDIA NVAPI library. NvAPI_Initialize() returned error code {NVStatus}");
}
}
catch (Exception ex)
{
SharedLogger.logger.Trace(ex, $"NVIDIALibrary/NVIDIALibrary: Exception intialising NVIDIA NVAPI library. NvAPI_Initialize() caused an exception.");
}
}
catch (DllNotFoundException ex)
{
// If this fires, then the DLL isn't available, so we need don't try to do anything else
SharedLogger.logger.Info(ex, $"NVIDIALibrary/NVIDIALibrary: Exception trying to load the NVIDIA NVAPI DLL. This generally means you don't have the NVIDIA driver installed.");
}
// Populate the list of ConnectionTypes we want to skip as they don't support querying
SkippedColorConnectionTypes = new List<NV_MONITOR_CONN_TYPE> {
NV_MONITOR_CONN_TYPE.VGA,
NV_MONITOR_CONN_TYPE.COMPONENT,
NV_MONITOR_CONN_TYPE.SVIDEO,
NV_MONITOR_CONN_TYPE.DVI,
NV_MONITOR_CONN_TYPE.COMPOSITE,
};
}
~NVIDIALibrary()
{
SharedLogger.logger.Trace("NVIDIALibrary/~NVIDIALibrary: Destroying NVIDIA NVAPI library interface");
// The NVAPI library automatically runs NVAPI_Unload on Exit, so no need for anything here.
}
// Public implementation of Dispose pattern callable by consumers.
public void Dispose() => Dispose(true);
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing)
{
// Dispose managed state (managed objects).
_safeHandle?.Dispose();
}
_disposed = true;
}
public bool IsInstalled
{
get
{
return _initialised;
}
}
public NVIDIA_DISPLAY_CONFIG ActiveDisplayConfig
{
get
{
return _activeDisplayConfig;
}
}
public List<string> CurrentDisplayIdentifiers
{
get
{
return _activeDisplayConfig.DisplayIdentifiers;
}
}
public List<string> PCIVendorIDs
{
get
{
return new List<string>() { "10DE" };
}
}
public static NVIDIALibrary GetLibrary()
{
return _instance;
}
public NVIDIA_DISPLAY_CONFIG CreateDefaultConfig()
{
NVIDIA_DISPLAY_CONFIG myDefaultConfig = new NVIDIA_DISPLAY_CONFIG();
// Fill in the minimal amount we need to avoid null references
// so that we won't break json.net when we save a default config
myDefaultConfig.MosaicConfig.MosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[0];
myDefaultConfig.MosaicConfig.MosaicViewports = new List<NV_RECT[]>();
myDefaultConfig.HdrConfig.HdrCapabilities = new Dictionary<string, NV_HDR_CAPABILITIES_V2>();
myDefaultConfig.HdrConfig.HdrColorData = new Dictionary<string, NV_HDR_COLOR_DATA_V2>();
myDefaultConfig.ColorConfig.ColorData = new Dictionary<string, NV_COLOR_DATA_V5>();
myDefaultConfig.CustomDisplays = new Dictionary<string, List<NV_CUSTOM_DISPLAY_V1>>();
myDefaultConfig.DisplayConfigs = new List<NV_DISPLAYCONFIG_PATH_INFO_V2>();
myDefaultConfig.DisplayNames = new Dictionary<string, string>();
myDefaultConfig.DisplayIdentifiers = new List<string>();
return myDefaultConfig;
}
public bool UpdateActiveConfig()
{
SharedLogger.logger.Trace($"NVIDIALibrary/UpdateActiveConfig: Updating the currently active config");
try
{
_activeDisplayConfig = GetActiveConfig();
}
catch (Exception ex)
{
SharedLogger.logger.Trace(ex, $"NVIDIALibrary/UpdateActiveConfig: Exception updating the currently active config");
return false;
}
return true;
}
public NVIDIA_DISPLAY_CONFIG GetActiveConfig()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetActiveConfig: Getting the currently active config");
bool allDisplays = false;
return GetNVIDIADisplayConfig(allDisplays);
}
private NVIDIA_DISPLAY_CONFIG GetNVIDIADisplayConfig(bool allDisplays = false)
{
NVIDIA_DISPLAY_CONFIG myDisplayConfig = new NVIDIA_DISPLAY_CONFIG();
if (_initialised)
{
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NVAPI_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
uint quadroStatus = 0;
NVStatus = NVImport.NvAPI_GPU_GetQuadroStatus(physicalGpus[physicalGpuIndex], out quadroStatus);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
if (quadroStatus == 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the GeForce range");
}
else if (quadroStatus == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the Quadro range");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is neither a GeForce or Quadro range vodeo card (QuadroStatus = {quadroStatus})");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting Quadro status. NvAPI_GPU_GetQuadroStatus() returned error code {NVStatus}");
}
}
// Get current Supported Mosaic Topology info (check whether Mosaic is on)
NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 mosaicSupportedTopoInfo = new NV_MOSAIC_SUPPORTED_TOPO_INFO_V2();
NVStatus = NVImport.NvAPI_Mosaic_GetSupportedTopoInfo(ref mosaicSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE.ALL);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetSupportedTopoInfo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not supported by this driver. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
if (mosaicSupportedTopoInfo != null && mosaicSupportedTopoInfo.TopoBriefsCount > 0)
{
int numValidTopos = mosaicSupportedTopoInfo.TopoBriefs.Count(tb => tb.IsPossible == 1);
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are {numValidTopos} valid Mosaic Topologies available with this display layout.");
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are no valid Mosaic Topologies available with this display layout.");
}
// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
// Get more Mosaic Topology detailed settings
NV_MOSAIC_TOPO_GROUP mosaicTopoGroup = new NV_MOSAIC_TOPO_GROUP();
NVStatus = NVImport.NvAPI_Mosaic_GetTopoGroup(ref mosaicTopoBrief, ref mosaicTopoGroup);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetTopoGroup returned OK.");
if (mosaicTopoBrief.IsPossible == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The current Mosaic Topology of {mosaicTopoBrief.Topo} is possible to use");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The current Mosaic Topology of {mosaicTopoBrief.Topo} is NOT possible to use");
}
if (mosaicTopoGroup.Count > 0)
{
int m = 1;
foreach (var mosaicTopoDetail in mosaicTopoGroup.Topos)
{
if (mosaicTopoDetail.TopologyValid)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is VALID.");
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is NOT VALID and cannot be used.");
}
if (mosaicTopoDetail.TopologyMissingGPU)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is MISSING THE GPU it was created with.");
}
if (mosaicTopoDetail.TopologyMissingDisplay)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is MISSING ONE OR MORE DISPLAYS it was created with.");
}
if (mosaicTopoDetail.TopologyMixedDisplayTypes)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is USING MIXED DISPLAY TYPES and NVIDIA don't support that at present.");
}
}
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group doesn't have any returned Topo Groups. We expect there should be at least one if the Mosaic display layout is configured correctly.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not supported by this driver. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
// Check if there is a topology and that Mosaic is enabled
if (mosaicTopoBrief.Topo != NV_MOSAIC_TOPO.TOPO_NONE && mosaicTopoBrief.Enabled == 1)
{
// Mosaic is enabled!
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is enabled.");
myDisplayConfig.MosaicConfig.MosaicTopologyBrief = mosaicTopoBrief;
myDisplayConfig.MosaicConfig.MosaicDisplaySettings = mosaicDisplaySetting;
myDisplayConfig.MosaicConfig.OverlapX = mosaicOverlapX;
myDisplayConfig.MosaicConfig.OverlapY = mosaicOverlapY;
myDisplayConfig.MosaicConfig.IsMosaicEnabled = true;
// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayGrids returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
myDisplayConfig.MosaicConfig.MosaicGridTopos = mosaicGridTopos;
myDisplayConfig.MosaicConfig.MosaicGridCount = mosaicGridCount;
List<NV_RECT[]> allViewports = new List<NV_RECT[]>();
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopo in mosaicGridTopos)
{
// Get Current Mosaic Grid settings using the Grid topologies numbers we got before
NV_RECT[] viewports = new NV_RECT[NVImport.NV_MOSAIC_MAX_DISPLAYS];
byte bezelCorrected = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetDisplayViewportsByResolution(gridTopo.Displays[0].DisplayId, 0, 0, ref viewports, ref bezelCorrected);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetDisplayViewportsByResolution returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MOSAIC_NOT_ACTIVE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The requested action cannot be performed without Mosaic being enabled. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
// Save the viewports to the List
allViewports.Add(viewports);
// Figure out how many Mosaic Display topologies there are
UInt32 mosaicDisplayModesCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
// Get Current Mosaic Display Topology settings using the Grid topologies numbers we got before
//NV_MOSAIC_TOPO myGridTopo = gridTopo;
NV_MOSAIC_DISPLAY_SETTING_V2[] mosaicDisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V2[mosaicDisplayModesCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplaySettings, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology Display Settings! NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
}
myDisplayConfig.MosaicConfig.MosaicViewports = allViewports;
}
else
{
// Mosaic isn't enabled
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is NOT enabled.");
myDisplayConfig.MosaicConfig.MosaicTopologyBrief = mosaicTopoBrief;
myDisplayConfig.MosaicConfig.IsMosaicEnabled = false;
myDisplayConfig.MosaicConfig.MosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[] { };
myDisplayConfig.MosaicConfig.MosaicViewports = new List<NV_RECT[]>();
}
// Check if Mosaic is possible and log that so we know if troubleshooting bugs
if (mosaicTopoBrief.IsPossible == 1)
{
// Mosaic is possible!
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is possible. Mosaic topology would be {mosaicTopoBrief.Topo.ToString("G")}.");
}
else
{
// Mosaic isn't possible
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is NOT possible.");
}
// Now we try to get the NVIDIA Windows Display Config. This is needed for handling some of the advanced scaling settings that some advanced users make use of
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig
//
//! DESCRIPTION: This API lets caller retrieve the current global display
//! configuration.
//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows:
//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount.
//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch
//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL.
//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect
//! to number of targetInfoCount(from Second Pass).
//! SUPPORTED OS: Windows 7 and higher
// First pass: Figure out how many pathInfo objects there are
List<NV_DISPLAYCONFIG_PATH_INFO_V2> allDisplayConfigs = new List<NV_DISPLAYCONFIG_PATH_INFO_V2>();
/*uint pathInfoCount = 0;
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK && pathInfoCount > 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on first pass. We know we have {pathInfoCount} pathInfo objects to get");
// Second pass: Now get the number of targetInfoCount for each returned pathInfoCount object
NV_DISPLAYCONFIG_PATH_INFO_V2[] pathInfos = new NV_DISPLAYCONFIG_PATH_INFO_V2[pathInfoCount];
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount, ref pathInfos);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on second pass.");
// Third pass: Now we send the same partially filled object back in a third time to get the target information
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount, ref pathInfos, true);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_OK && pathInfoCount == 0)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The call was successful but no display paths were found. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more arguments passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}*/
// We want to get the primary monitor
NVStatus = NVImport.NvAPI_DISP_GetGDIPrimaryDisplayId(out UInt32 primaryDisplayId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetGDIPrimaryDisplayId returned OK.");
myDisplayConfig.MosaicConfig.PrimaryDisplayId = primaryDisplayId;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are no NVIDIA video cards in this computer. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting primary display id! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
// We want to get the number of displays we have
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//This function retrieves the number of display IDs we know about
UInt32 displayCount = 0;
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK on first pass. We have {displayCount} physical GPUs");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting connected display ids! NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
if (displayCount > 0)
{
// Now we try to get the information about the displayIDs
NV_GPU_DISPLAYIDS_V2[] displayIds = new NV_GPU_DISPLAYIDS_V2[displayCount];
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayIds, ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK on second pass. We have {displayCount} physical GPUs");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting connected display ids! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus} on second pass.");
}
// Time to get the color settings, HDR capabilities and settings for each display
bool isNvHdrEnabled = false;
Dictionary<string, NV_HDR_CAPABILITIES_V2> allHdrCapabilities = new Dictionary<string, NV_HDR_CAPABILITIES_V2>();
Dictionary<string, NV_HDR_COLOR_DATA_V2> allHdrColorData = new Dictionary<string, NV_HDR_COLOR_DATA_V2>();
Dictionary<string, NV_COLOR_DATA_V5> allColorData = new Dictionary<string, NV_COLOR_DATA_V5>();
Dictionary<string, List<NV_CUSTOM_DISPLAY_V1>> allCustomDisplays = new Dictionary<string, List<NV_CUSTOM_DISPLAY_V1>>();
for (int displayIndex = 0; displayIndex < displayCount; displayIndex++)
{
if (allDisplays)
{
// We want all physicallyconnected or connected displays
if (!(displayIds[displayIndex].isConnected || displayIds[displayIndex].isPhysicallyConnected))
{
continue;
}
}
else
{
// We want only active displays, so skip any non-active ones
if (!displayIds[displayIndex].IsActive)
{
continue;
}
}
// We need to skip recording anything that doesn't support color communication
if (!SkippedColorConnectionTypes.Contains(displayIds[displayIndex].ConnectorType))
{
// skip this monitor connection type as it won't provide the data in the section, and just creates errors
// We get the Color Capabilities of the display
NV_COLOR_DATA_V5 colorData = new NV_COLOR_DATA_V5();
// Set the command as a 'GET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_GET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayIds[displayIndex].DisplayId, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Your monitor {displayIds[displayIndex].DisplayId} has the following color settings set. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
allColorData.Add(displayIds[displayIndex].DisplayId.ToString(), colorData);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// Now we get the HDR capabilities of the display
NV_HDR_CAPABILITIES_V2 hdrCapabilities = new NV_HDR_CAPABILITIES_V2();
NVStatus = NVImport.NvAPI_Disp_GetHdrCapabilities(displayIds[displayIndex].DisplayId, ref hdrCapabilities);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Disp_GetHdrCapabilities returned OK.");
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsST2084EotfSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports HDR mode ST2084 EOTF");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support HDR mode ST2084 EOTF");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsDolbyVisionSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports DolbyVision HDR");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support DolbyVision HDR");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsEdrSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports EDR");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support EDR");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsTraditionalHdrGammaSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Traditional HDR Gama");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support Traditional HDR Gama");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsTraditionalSdrGammaSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Traditional SDR Gama");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT supports Traditional SDR Gama");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.DriverExpandDefaultHdrParameters))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Driver Expanded Default HDR Parameters");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support Driver Expanded Default HDR Parameters ");
}
allHdrCapabilities.Add(displayIds[displayIndex].DisplayId.ToString(), hdrCapabilities);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color capabilities from your display! NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// Now we get the HDR colour settings of the display
NV_HDR_COLOR_DATA_V2 hdrColorData = new NV_HDR_COLOR_DATA_V2();
hdrColorData.Cmd = NV_HDR_CMD.CMD_GET;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayIds[displayIndex].DisplayId, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Disp_HdrColorControl returned OK. HDR mode is set to {hdrColorData.HdrMode.ToString("G")}.");
if (hdrColorData.HdrMode != NV_HDR_MODE.OFF)
{
isNvHdrEnabled = true;
}
allHdrColorData.Add(displayIds[displayIndex].DisplayId.ToString(), hdrColorData);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color settings! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
}
// TEMPORARILY DISABLING THE CUSTOM DISPLAY CODE FOR NOW, AS NOT SURE WHAT NVIDIA SETTINGS IT TRACKS
// KEEPING IT IN CASE I NEED IT FOR LATER. I ORIGINALLY THOUGHT THAT IS WHERE INTEGER SCALING SETTINGS LIVED< BUT WAS WRONG
/*// Now we get the Custom Display settings of the display (if there are any)
//NVIDIA_CUSTOM_DISPLAY_CONFIG customDisplayConfig = new NVIDIA_CUSTOM_DISPLAY_CONFIG();
List<NV_CUSTOM_DISPLAY_V1> customDisplayConfig = new List<NV_CUSTOM_DISPLAY_V1>();
for (UInt32 d = 0; d < UInt32.MaxValue; d++)
{
NV_CUSTOM_DISPLAY_V1 customDisplay = new NV_CUSTOM_DISPLAY_V1();
NVStatus = NVImport.NvAPI_DISP_EnumCustomDisplay(displayIds[displayIndex].DisplayId, d, ref customDisplay);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_EnumCustomDisplay returned OK. Custom Display settings retrieved.");
customDisplayConfig.Add(customDisplay);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_END_ENUMERATION)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: We've reached the end of the list of Custom Displays. Breaking the polling loop.");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The supplied struct is incompatible. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}.");
break;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while enumerating the custom displays! NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}.");
break;
}
}
if (customDisplayConfig.Count > 0)
{
allCustomDisplays.Add(displayIds[displayIndex].DisplayId, customDisplayConfig);
}*/
}
// Store the HDR information
myDisplayConfig.HdrConfig.IsNvHdrEnabled = isNvHdrEnabled;
myDisplayConfig.HdrConfig.HdrCapabilities = allHdrCapabilities;
myDisplayConfig.HdrConfig.HdrColorData = allHdrColorData;
myDisplayConfig.ColorConfig.ColorData = allColorData;
myDisplayConfig.CustomDisplays = allCustomDisplays;
myDisplayConfig.DisplayConfigs = allDisplayConfigs;
}
}
// Now we need to loop through each of the windows paths so we can record the Windows DisplayName to DisplayID mapping
// This is needed for us to piece together the Screen layout for when we draw the NVIDIA screens!
myDisplayConfig.DisplayNames = new Dictionary<string, string>();
foreach (KeyValuePair<string, List<uint>> displaySource in WinLibrary.GetDisplaySourceNames())
{
// Now we try to get the information about the displayIDs and map them to windows \\DISPLAY names e.g. \\DISPLAY1
string displayName = displaySource.Key;
UInt32 displayId = 0;
NVStatus = NVImport.NvAPI_DISP_GetDisplayIdByDisplayName(displayName, out displayId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayIdByDisplayName returned OK. The display {displayName} has NVIDIA DisplayID {displayId}");
myDisplayConfig.DisplayNames.Add(displayId.ToString(), displayName);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: GDI Primary not on an NVIDIA GPU. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more args passed in are invalid. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
}
// Get the display identifiers
myDisplayConfig.DisplayIdentifiers = GetCurrentDisplayIdentifiers();
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: ERROR - Tried to run GetNVIDIADisplayConfig but the NVIDIA NVAPI library isn't initialised!");
throw new NVIDIALibraryException($"Tried to run GetNVIDIADisplayConfig but the NVIDIA NVAPI library isn't initialised!");
}
// Return the configuration
return myDisplayConfig;
}
public string PrintActiveConfig()
{
string stringToReturn = "";
// Get the current config
NVIDIA_DISPLAY_CONFIG displayConfig = ActiveDisplayConfig;
stringToReturn += $"****** NVIDIA VIDEO CARDS *******\n";
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NV_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
stringToReturn += $"Number of NVIDIA Video cards found: {physicalGpuCount}\n";
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//We want to get the name of the physical device
string gpuName = "";
NVStatus = NVImport.NvAPI_GPU_GetFullName(physicalGpus[physicalGpuIndex], ref gpuName);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetFullName returned OK. The GPU Full Name is {gpuName}");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is a {gpuName}\n";
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting the GPU full name! NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
//This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
uint quadroStatus = 0;
NVStatus = NVImport.NvAPI_GPU_GetQuadroStatus(physicalGpus[physicalGpuIndex], out quadroStatus);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
if (quadroStatus == 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the GeForce range");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is in the GeForce range\n";
}
else if (quadroStatus == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the Quadro range");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is in the Quadro range\n";
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is neither a GeForce or Quadro range vodeo card (QuadroStatus = {quadroStatus})");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error GETTING qUADRO STATUS. NvAPI_GPU_GetQuadroStatus() returned error code {NVStatus}");
}
}
stringToReturn += $"\n****** NVIDIA SURROUND/MOSAIC *******\n";
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
stringToReturn += $"NVIDIA Surround/Mosaic is Enabled\n";
if (displayConfig.MosaicConfig.MosaicGridTopos.Length > 1)
{
stringToReturn += $"There are {displayConfig.MosaicConfig.MosaicGridTopos.Length} NVIDIA Surround/Mosaic Grid Topologies in use.\n";
}
if (displayConfig.MosaicConfig.MosaicGridTopos.Length == 1)
{
stringToReturn += $"There is 1 NVIDIA Surround/Mosaic Grid Topology in use.\n";
}
else
{
stringToReturn += $"There are no NVIDIA Surround/Mosaic Grid Topologies in use.\n";
}
int count = 0;
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopology in displayConfig.MosaicConfig.MosaicGridTopos)
{
stringToReturn += $"NOTE: This Surround/Mosaic screen will be treated as a single display by Windows.\n";
stringToReturn += $"The NVIDIA Surround/Mosaic Grid Topology #{count} is {gridTopology.Rows} Rows x {gridTopology.Columns} Columns\n";
stringToReturn += $"The NVIDIA Surround/Mosaic Grid Topology #{count} involves {gridTopology.DisplayCount} Displays\n";
count++;
}
}
else
{
stringToReturn += $"NVIDIA Surround/Mosaic is Disabled\n";
}
// Start printing out things
stringToReturn += $"\n****** NVIDIA COLOR CONFIG *******\n";
foreach (KeyValuePair<string, NV_COLOR_DATA_V5> colorData in displayConfig.ColorConfig.ColorData)
{
string displayId = colorData.Key.ToString();
stringToReturn += $"Display {displayId} BPC is {colorData.Value.Bpc.ToString("G")}.\n";
stringToReturn += $"Display {displayId} ColorFormat is {colorData.Value.ColorFormat.ToString("G")}.\n";
stringToReturn += $"Display {displayId} Colorimetry is {colorData.Value.Colorimetry.ToString("G")}.\n";
stringToReturn += $"Display {displayId} ColorSelectionPolicy is {colorData.Value.ColorSelectionPolicy.ToString("G")}.\n";
stringToReturn += $"Display {displayId} Depth is {colorData.Value.Depth.ToString("G")}.\n";
stringToReturn += $"Display {displayId} DynamicRange is {colorData.Value.DynamicRange.ToString("G")}.\n";
}
// Start printing out HDR things
stringToReturn += $"\n****** NVIDIA HDR CONFIG *******\n";
if (displayConfig.HdrConfig.IsNvHdrEnabled)
{
stringToReturn += $"NVIDIA HDR is Enabled\n";
if (displayConfig.HdrConfig.HdrCapabilities.Count > 0)
{
stringToReturn += $"There are {displayConfig.HdrConfig.HdrCapabilities.Count} NVIDIA HDR devices in use.\n";
}
if (displayConfig.MosaicConfig.MosaicGridTopos.Length == 1)
{
stringToReturn += $"There is 1 NVIDIA HDR devices in use.\n";
}
else
{
stringToReturn += $"There are no NVIDIA HDR devices in use.\n";
}
foreach (KeyValuePair<string, NV_HDR_CAPABILITIES_V2> hdrCapabilityItem in displayConfig.HdrConfig.HdrCapabilities)
{
string displayId = hdrCapabilityItem.Key.ToString();
if (hdrCapabilityItem.Value.IsDolbyVisionSupported)
{
stringToReturn += $"Display {displayId} supports DolbyVision HDR.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support DolbyVision HDR.\n";
}
if (hdrCapabilityItem.Value.IsST2084EotfSupported)
{
stringToReturn += $"Display {displayId} supports ST2084EOTF HDR Mode.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support ST2084EOTF HDR Mode.\n";
}
if (hdrCapabilityItem.Value.IsTraditionalHdrGammaSupported)
{
stringToReturn += $"Display {displayId} supports Traditional HDR Gamma.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support Traditional HDR Gamma.\n";
}
if (hdrCapabilityItem.Value.IsEdrSupported)
{
stringToReturn += $"Display {displayId} supports EDR.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support EDR.\n";
}
if (hdrCapabilityItem.Value.IsTraditionalSdrGammaSupported)
{
stringToReturn += $"Display {displayId} supports SDR Gamma.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support SDR Gamma.\n";
}
}
}
else
{
stringToReturn += $"NVIDIA HDR is Disabled (HDR may still be enabled within Windows itself)\n";
}
stringToReturn += $"\n\n";
// Now we also get the Windows CCD Library info, and add it to the above
stringToReturn += WinLibrary.GetLibrary().PrintActiveConfig();
return stringToReturn;
}
public bool SetActiveConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
if (_initialised)
{
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
// Remove any custom NVIDIA Colour settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off colour if it's default set colour.");
// Now we try to set each display color
foreach (var colorDataDict in displayConfig.ColorConfig.ColorData)
{
NV_COLOR_DATA_V5 colorData = colorDataDict.Value;
string displayId = colorDataDict.Key;
try
{
UInt32 displayIdAsUInt32 = UInt32.Parse(displayId);
if (!ActiveDisplayConfig.ColorConfig.ColorData.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Display {displayId} doesn't exist in this setup, so skipping turning off prior NVIDIA Color Settings.");
continue;
}
// If the setting for this display is not the same as we want, then we set it to NV_COLOR_SELECTION_POLICY_BEST_QUALITY
if (ActiveDisplayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy != NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off NVIDIA customer colour settings for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want the standard colour settings to be {displayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
// Force the colorData to be NV_COLOR_SELECTION_POLICY_BEST_QUALITY so that we return the color control to Windows
// We will change the colorData to whatever is required later on
colorData = displayConfig.ColorConfig.ColorData[displayId];
colorData.ColorSelectionPolicy = NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want the standard colour settings to be {displayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} and they are {ActiveDisplayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off standard colour mode for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings Color selection policy {colorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings BPC {colorData.Bpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colour format {colorData.ColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colourimetry {colorData.Colorimetry} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colour depth {colorData.Depth} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings dynamic range {colorData.DynamicRange} for Mosaic display {displayId}");
// Set the command as a 'SET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_SET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayIdAsUInt32, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Disp_ColorControl returned OK. BPC is set to {colorData.Bpc.ToString("G")}. Color Format is set to {colorData.ColorFormat.ToString("G")}. Colorimetry is set to {colorData.Colorimetry.ToString("G")}. Color Selection Policy is set to {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth is set to {colorData.Depth.ToString("G")}. Dynamic Range is set to {colorData.DynamicRange.ToString("G")}");
switch (colorData.ColorSelectionPolicy)
{
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_USER:
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_USER so the color settings have been set by the user in the NVIDIA Control Panel.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY: // Also matches NV_COLOR_SELECTION_POLICY_DEFAULT as it is 1
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_BEST_QUALITY so the color settings are being handled by the Windows OS.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_UNKNOWN:
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_UNKNOWN so the color settings aren't being handled by either the Windows OS or the NVIDIA Setup!");
break;
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Your monitor {displayId} doesn't support the requested color settings. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while seting the color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support this color mode.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want only want to turn off custom NVIDIA colour settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA colour mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfig: Exception caused while turning off prior NVIDIA specific colour settings for display {displayId}.");
}
}
// Remove any custom NVIDIA HDR Colour settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off HDR colour if it's user set HDR colour.");
// Now we try to set each display color
foreach (var hdrColorDataDict in displayConfig.HdrConfig.HdrColorData)
{
NV_HDR_COLOR_DATA_V2 hdrColorData = hdrColorDataDict.Value;
string displayId = hdrColorDataDict.Key;
try
{
UInt32 displayIdAsUInt32 = UInt32.Parse(displayId);
if (!ActiveDisplayConfig.HdrConfig.HdrColorData.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Display {displayId} doesn't exist in this setup, so skipping turning off HDR.");
continue;
}
// if it's not the same HDR we want, then we turn off HDR (and will apply it if needed later on in SetActiveOverride)
if (ActiveDisplayConfig.HdrConfig.HdrColorData[displayId].HdrMode != NV_HDR_MODE.OFF)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn on custom HDR mode for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: HDR mode is currently {ActiveDisplayConfig.HdrConfig.HdrColorData[displayId].HdrMode.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings BPC {hdrColorData.HdrBpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR Colour Format {hdrColorData.HdrColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR dynamic range {hdrColorData.HdrDynamicRange} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR Mode {hdrColorData.HdrMode} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings Mastering Display Data {hdrColorData.MasteringDisplayData} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings Static Meradata Description ID {hdrColorData.StaticMetadataDescriptorId} for Mosaic display {displayId}");
// Apply the HDR removal
hdrColorData.Cmd = NV_HDR_CMD.CMD_SET;
hdrColorData.HdrMode = NV_HDR_MODE.OFF;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayIdAsUInt32, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Disp_HdrColorControl returned OK. We just successfully turned off the HDR mode for Mosaic display {displayId}.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support HDR.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want only want to turn off custom NVIDIA HDR settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA HDR mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfig: Exception caused while turning off prior NVIDIA HDR colour settings for display {displayId}.");
}
}
// Now we've set the color the way we want it, lets do the thing
// We want to check the NVIDIA Surround (Mosaic) config is valid
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Testing whether the display configuration is valid");
//
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
if (displayConfig.MosaicConfig.Equals(ActiveDisplayConfig.MosaicConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is exactly the same as the one we want, so skipping applying the Mosaic config");
}
else
{
/*// We need to change to a Mosaic profile, so we need to apply the new Mosaic Topology
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is different as the one we want, so applying the Mosaic config now");
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
NVStatus = NVImport.NvAPI_Mosaic_SetCurrentTopo(displayConfig.MosaicConfig.MosaicTopologyBrief, displayConfig.MosaicConfig.MosaicDisplaySettings, displayConfig.MosaicConfig.OverlapX, displayConfig.MosaicConfig.OverlapY, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetCurrentTopo returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
// Turn on the selected Mosaic
uint enable = 1;
NVStatus = NVImport.NvAPI_Mosaic_EnableCurrentTopo(enable);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_EnableCurrentTopo returned OK. Previously set Mosiac config re-enabled.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error disabling the display mode. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}*/
NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.MAXIMIZE_PERFORMANCE;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is different as the one we want, so applying the Mosaic config now");
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
NVStatus = NVImport.NvAPI_Mosaic_SetDisplayGrids(displayConfig.MosaicConfig.MosaicGridTopos, displayConfig.MosaicConfig.MosaicGridCount, setTopoFlags);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
}
}
else if (!displayConfig.MosaicConfig.IsMosaicEnabled && ActiveDisplayConfig.MosaicConfig.IsMosaicEnabled)
{
// We are on a Mosaic profile now, and we need to change to a non-Mosaic profile
// We need to disable the Mosaic Topology
NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.ALLOW_INVALID;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic config that is currently set is no longer needed. Removing Mosaic config.");
NV_MOSAIC_GRID_TOPO_V2[] individualScreensTopology = CreateSingleScreenMosaicTopology();
// WARNING - Validation is disabled at present. This is mostly because there are errors in my NvAPI_Mosaic_ValidateDisplayGrids,
// but also because the config is coming from the NVIDIA Control Panel which will already do it's own validation checks.
/*// Firstly try to see if the oneScreenTopology is a valid config
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Checking if the 1x1 DisplayGrid we chose is valid for the NvAPI_Mosaic_SetDisplayGrids mosaic layout.");
NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] individualScreensStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[(UInt32)individualScreensTopology.Length];
NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, individualScreensTopology, ref individualScreensStatuses, (UInt32)individualScreensTopology.Length);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_ValidateDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The Display ID of the first display is not currently possible to use. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}. Trying again with the next display.");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}*/
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Trying to set a 1x1 DisplayGrid for the NvAPI_Mosaic_SetDisplayGrids mosaic layout.");
NVStatus = NVImport.NvAPI_Mosaic_SetDisplayGrids(individualScreensTopology, (UInt32)individualScreensTopology.Length, setTopoFlags);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The Display ID of the first display is not currently possible to use. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}. Trying again with the next display.");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else
{
// If we get here, we may have an error, or it may have worked successfully! So we need to check again :(
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
// If we get here, it may or it may not have worked successfully! So we need to check again :(
// We don't want to do a full ceck, so we do a quick check instead.
if (MosaicIsOn())
{
// If the Mosaic is still on, then the last mosaic disable failed, so we need to then try turning it off this using NvAPI_Mosaic_EnableCurrentTopo(0)
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Previous attempt to turn off Mosaic. Now trying to use NvAPI_Mosaic_EnableCurrentTopo to disable Mosaic instead.");
uint enable = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnableCurrentTopo(enable);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_EnableCurrentTopo returned OK. Previously set Mosiac config now disabled");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error disabling the display mode. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic successfully disabled using NvAPI_Mosaic_SetDisplayGrids method.");
}
}
else if (!displayConfig.MosaicConfig.IsMosaicEnabled && !ActiveDisplayConfig.MosaicConfig.IsMosaicEnabled)
{
// We are on a non-Mosaic profile now, and we are changing to a non-Mosaic profile
// so there is nothing to do as far as NVIDIA is concerned!
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We are on a non-Mosaic profile now, and we are changing to a non-Mosaic profile so there is nothing to do as far as NVIDIA is concerned!");
}
}
return true;
}
public bool SetActiveConfigOverride(NVIDIA_DISPLAY_CONFIG displayConfig)
{
if (_initialised)
{
// Force another scan of what the display config is so that the following logic works
UpdateActiveConfig();
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on colour if it's user set colour.");
// Now we try to set each display color
foreach (var colorDataDict in displayConfig.ColorConfig.ColorData)
{
NV_COLOR_DATA_V5 colorData = colorDataDict.Value;
string displayId = colorDataDict.Key;
try
{
UInt32 displayIdAsUInt32 = UInt32.Parse(displayId);
if (!ActiveDisplayConfig.ColorConfig.ColorData.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Display {displayId} doesn't exist in this setup, so skipping setting the NVIDIA Color Settings.");
continue;
}
// If this is a setting that says it uses user colour settings, then we turn it off
if (ActiveDisplayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy != colorData.ColorSelectionPolicy)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to use custom NVIDIA HDR Colour for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want the standard colour settings to be {displayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
colorData = displayConfig.ColorConfig.ColorData[displayId];
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want the standard colour settings to be {displayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} and they are {ActiveDisplayConfig.ColorConfig.ColorData[displayId].ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn off standard colour mode for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings Color selection policy {colorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings BPC {colorData.Bpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colour format {colorData.ColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colourimetry {colorData.Colorimetry} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colour depth {colorData.Depth} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings dynamic range {colorData.DynamicRange} for Mosaic display {displayId}");
// Set the command as a 'SET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_SET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayIdAsUInt32, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: NvAPI_Disp_ColorControl returned OK. BPC is set to {colorData.Bpc.ToString("G")}. Color Format is set to {colorData.ColorFormat.ToString("G")}. Colorimetry is set to {colorData.Colorimetry.ToString("G")}. Color Selection Policy is set to {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth is set to {colorData.Depth.ToString("G")}. Dynamic Range is set to {colorData.DynamicRange.ToString("G")}");
switch (colorData.ColorSelectionPolicy)
{
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_USER:
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_USER so the color settings have been set by the user in the NVIDIA Control Panel.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY: // Also matches NV_COLOR_SELECTION_POLICY_DEFAULT as it is 1
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_BEST_QUALITY so the color settings are being handled by the Windows OS.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_UNKNOWN:
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_UNKNOWN so the color settings aren't being handled by either the Windows OS or the NVIDIA Setup!");
break;
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: Your monitor {displayId} doesn't support the requested color settings. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Some non standard error occurred while seting the color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support this color mode.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want only want to turn on custom NVIDIA colour settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA colour mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfigOverride: Exception caused while turning on NVIDIA custom colour settings for display {displayId}.");
}
}
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on NVIDIA HDR colour if it's user wants to use NVIDIA HDR colour.");
// Now we try to set each display color
foreach (var hdrColorDataDict in displayConfig.HdrConfig.HdrColorData)
{
NV_HDR_COLOR_DATA_V2 hdrColorData = hdrColorDataDict.Value;
string displayId = hdrColorDataDict.Key;
try
{
UInt32 displayIdAsUInt32 = UInt32.Parse(displayId);
if (!ActiveDisplayConfig.HdrConfig.HdrColorData.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Display {displayId} doesn't exist in this setup, so skipping setting the HdrColorData.");
continue;
}
// if it's HDR and it's a different mode than what we are in now, then set HDR
if (ActiveDisplayConfig.HdrConfig.HdrColorData[displayId].HdrMode != hdrColorData.HdrMode)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on user-set HDR mode for display {displayId} as it's supposed to be on.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: HDR mode is currently {ActiveDisplayConfig.HdrConfig.HdrColorData[displayId].HdrMode.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings BPC {hdrColorData.HdrBpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR Colour Format {hdrColorData.HdrColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR dynamic range {hdrColorData.HdrDynamicRange} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR Mode {hdrColorData.HdrMode} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings Mastering Display Data {hdrColorData.MasteringDisplayData} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings Static Meradata Description ID {hdrColorData.StaticMetadataDescriptorId} for Mosaic display {displayId}");
// Apply the HDR removal
hdrColorData.Cmd = NV_HDR_CMD.CMD_SET;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayIdAsUInt32, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: NvAPI_Disp_HdrColorControl returned OK. We just successfully turned off the HDR mode for Mosaic display {displayId}.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Some non standard error occurred while getting Mosaic Topology! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support HDR.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want only want to turn on custom NVIDIA HDR if needed for display {displayId} and that currently isn't required. Skipping changing NVIDIA HDR mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfigOverride: Exception caused while turning on custom NVIDIA HDR colour settings for display {displayId}.");
}
}
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfigOverride: ERROR - Tried to run SetActiveConfig but the NVIDIA NVAPI library isn't initialised!");
throw new NVIDIALibraryException($"Tried to run SetActiveConfigOverride but the NVIDIA NVAPI library isn't initialised!");
}
return true;
}
public bool IsActiveConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// Check whether the display config is in use now
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: Checking whether the display configuration is already being used.");
if (displayConfig.Equals(_activeDisplayConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: The display configuration is already being used (supplied displayConfig Equals currentDisplayConfig");
return true;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: The display configuration is NOT currently in use (supplied displayConfig does NOT equal currentDisplayConfig");
return false;
}
}
public bool IsValidConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// We want to check the NVIDIA Surround (Mosaic) config is valid
SharedLogger.logger.Trace($"NVIDIALibrary/IsValidConfig: Testing whether the display configuration is valid");
//
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
// ===================================================================================================================================
// Important! ValidateDisplayGrids does not work at the moment. It errors when supplied with a Grid Topology that works in SetDisplaGrids
// We therefore cannot use ValidateDisplayGrids to actually validate the config before it's use. We instead need to rely on SetDisplaGrids reporting an
// error if it is unable to apply the requested configuration. While this works fine, it's not optimal.
// TODO: Test ValidateDisplayGrids in a future NVIDIA driver release to see if they fixed it.
// ===================================================================================================================================
return true;
/*// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
//NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NV_MOSAIC_GRID_TOPO_V1[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V1[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
*/
/*NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.NONE;
bool topoValid = false;
NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] topoStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[displayConfig.MosaicConfig.MosaicGridCount];
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, ref displayConfig.MosaicConfig.MosaicGridTopos, ref topoStatuses, displayConfig.MosaicConfig.MosaicGridCount);
//NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] topoStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[mosaicGridCount];
//NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, ref mosaicGridTopos, ref topoStatuses, mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
for (int i = 0; i < topoStatuses.Length; i++)
{
// If there is an error then we need to log it!
// And make it not be used
if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Congratulations! No error flags for GridTopology #{i}");
topoValid = true;
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.DISPLAY_ON_INVALID_GPU)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Display is on an invalid GPU");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.DISPLAY_ON_WRONG_CONNECTOR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Display is on the wrong connection. It was on a different connection when the display profile was saved.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.ECC_ENABLED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: ECC has been enabled, and Mosaic/Surround doesn't work with ECC");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.GPU_TOPOLOGY_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: This GPU topology is not supported.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.MISMATCHED_OUTPUT_TYPE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: The output type has changed for the display. The display was connected through another output type when the display profile was saved.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: This Grid Topology is not supported on this video card.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_COMMON_TIMINGS)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Couldn't find common timings that suit all the displays in this Grid Topology.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_DISPLAY_CONNECTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: No display connected.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_EDID_AVAILABLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Your display didn't provide any information when we attempted to query it. Your display either doesn't support support EDID querying or has it a fault. ");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_GPU_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: There is no GPU topology provided.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_SLI_BRIDGE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: There is no SLI bridge, and there was one when the display profile was created.");
}
// And now we also check to see if there are any warnings we also need to log
if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.NONE)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Congratulations! No warning flags for GridTopology #{i}");
}
else if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.DISPLAY_POSITION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Warning for the GridTopology #{i}: The display position has changed, and this may affect your display view.");
}
else if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.DRIVER_RELOAD_REQUIRED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Warning for the GridTopology #{i}: Your computer needs to be restarted before your NVIDIA device driver can use this Grid Topology.");
}
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
// Cancel the screen change if there was an error with anything above this.
if (topoValid)
{
// If there was an issue then we need to return false
// to indicate that the display profile can't be applied
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: The display settings are valid.");
return true;
}
else
{
// If there was an issue then we need to return false
// to indicate that the display profile can't be applied
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: There was an error when validating the requested grid topology that prevents us from using the display settings provided. THe display setttings are NOT valid.");
return false;
}*/
}
else
{
// Its not a Mosaic topology, so we just let it pass, as it's windows settings that matter.
return true;
}
}
public bool IsPossibleConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// We want to check the NVIDIA profile can be used now
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Testing whether the NVIDIA display configuration is possible to be used now");
// check what the currently available displays are (include the ones not active)
List<string> currentAllIds = GetAllConnectedDisplayIdentifiers();
// CHeck that we have all the displayConfig DisplayIdentifiers we need available now
if (displayConfig.DisplayIdentifiers.All(value => currentAllIds.Contains(value)))
//if (currentAllIds.Intersect(displayConfig.DisplayIdentifiers).Count() == displayConfig.DisplayIdentifiers.Count)
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Success! The NVIDIA display configuration is possible to be used now");
return true;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Uh oh! The NVIDIA display configuration is possible cannot be used now");
return false;
}
}
/*public bool IsEquivalentConfig(NVIDIA_DISPLAY_CONFIG displayConfig, NVIDIA_DISPLAY_CONFIG otherDisplayConfig)
{
// We want to check if the NVIDIA configurations are the equiavalent of each other
// IMPORTANT: This function differs from Equals in that Equivalent allows some fields to differ in order to still match.
// The goal is to identify when two display configurations would be the same if they were applied.
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Testing whether the NVIDIA display configuration is equivalent to another");
if (_initialised)
{
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
// Check that displayConfig DisplayIdentifiers match
if (!displayConfig.DisplayIdentifiers.All(value => otherDisplayConfig.DisplayIdentifiers.Contains(value)))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA display identifiers don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
// Check that displayConfig Mosaic Configs match
if (!displayConfig.MosaicConfig.Equals(otherDisplayConfig.MosaicConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA Mosaic Configs don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
// Check that displayConfig Hdr Configs match
if (!displayConfig.HdrConfig.Equals(otherDisplayConfig.HdrConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA Hdr Configs don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Success! The NVIDIA display configuration is possible to be used now");
return true;
}
else
{
return false;
}
}*/
public static bool MosaicIsOn()
{
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NVAPI_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
// Check if there is a topology and that Mosaic is enabled
if (mosaicTopoBrief.Topo != NV_MOSAIC_TOPO.TOPO_NONE && mosaicTopoBrief.Enabled == 1)
{
return true;
}
}
return false;
}
public List<string> GetCurrentDisplayIdentifiers()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetCurrentDisplayIdentifiers: Getting the current display identifiers for the displays in use now");
return GetSomeDisplayIdentifiers(false);
}
public List<string> GetAllConnectedDisplayIdentifiers()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetAllConnectedDisplayIdentifiers: Getting all the display identifiers that can possibly be used");
return GetSomeDisplayIdentifiers(true);
}
private List<string> GetSomeDisplayIdentifiers(bool allDisplays = true)
{
SharedLogger.logger.Debug($"NVIDIALibrary/GetCurrentDisplayIdentifiers: Generating the unique Display Identifiers for the currently active configuration");
List<string> displayIdentifiers = new List<string>();
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NV_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//We want to get the name of the physical device
string gpuName = "";
NVStatus = NVImport.NvAPI_GPU_GetFullName(physicalGpus[physicalGpuIndex], ref gpuName);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetFullName returned OK. The GPU Full Name is {gpuName}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting the GPU full name! NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
//We want to get the physical details of the physical device
NV_GPU_BUS_TYPE busType = NV_GPU_BUS_TYPE.UNDEFINED;
NVStatus = NVImport.NvAPI_GPU_GetBusType(physicalGpus[physicalGpuIndex], ref busType);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetBoardInfo returned OK. THe GPU BusType is {busType.ToString("G")}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
//We want to get the physical details of the physical device
UInt32 busId = 0;
NVStatus = NVImport.NvAPI_GPU_GetBusId(physicalGpus[physicalGpuIndex], ref busId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetBusId returned OK. The GPU Bus ID was {busId}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
// Next, we need to get all the connected Display IDs.
//This function retrieves the number of display IDs we know about
UInt32 displayCount = 0;
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetGDIPrimaryDisplayId returned OK. We have {displayCount} connected displays detected.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
if (displayCount > 0)
{
// Now we try to get the information about the displayIDs
NV_GPU_DISPLAYIDS_V2[] displayIds = new NV_GPU_DISPLAYIDS_V2[displayCount];
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayIds, ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK. We have {displayCount} physical GPUs");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
// Now, we want to go through the displays
foreach (NV_GPU_DISPLAYIDS_V2 oneDisplay in displayIds)
{
// If alldisplays is false, then we only want the active displays. We need to skip this one if it is not active
if (allDisplays == false && oneDisplay.IsActive == false)
{
// We want to skip this display as it is non-active, and we only want active displays
continue;
}
// Now we try to get the GPU and Output ID from the DisplayID
PhysicalGpuHandle physicalGpu = new PhysicalGpuHandle();
UInt32 gpuOutputId = 0;
NVStatus = NVImport.NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(oneDisplay.DisplayId, out physicalGpu, out gpuOutputId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId returned OK. We received Physical GPU ID {physicalGpu} and GPU Output ID {gpuOutputId}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_SYS_GetGpuAndOutputIdFromDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_SYS_GetGpuAndOutputIdFromDisplayId() returned error code {NVStatus}");
}
// Lets set some EDID default in case the EDID doesn't work
string manufacturerName = "Unknown";
UInt32 productCode = 0;
UInt32 serialNumber = 0;
// We try to get an EDID block and extract the info
NV_EDID_V3 edidInfo = new NV_EDID_V3();
NVStatus = NVImport.NvAPI_GPU_GetEDID(physicalGpu, gpuOutputId, ref edidInfo);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetEDID returned OK. We have got an EDID Block.");
EDID edidParsedInfo = new EDID(edidInfo.EDID_Data);
manufacturerName = edidParsedInfo.ManufacturerCode;
productCode = edidParsedInfo.ProductCode;
serialNumber = edidParsedInfo.SerialNumber;
}
else
{
if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Either edidInfo was null when it was supplied, or gpuOutputId . NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: No active GPU was found. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The GPU Handle supplied was not a valid GPU Handle. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DATA_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The display does not support EDID. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetEDID() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetEDID() returned error code {NVStatus}");
}
}
// Create an array of all the important display info we need to record
List<string> displayInfo = new List<string>();
displayInfo.Add("NVIDIA");
try
{
displayInfo.Add(gpuName.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Name from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(busType.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Bus Type from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(busId.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Bus ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(oneDisplay.ConnectorType.ToString("G"));
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Output ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(manufacturerName.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Manufacturer Name for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(productCode.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Product Code for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(serialNumber.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Serial Number for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(oneDisplay.DisplayId.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting Display ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
// Create a display identifier out of it
string displayIdentifier = String.Join("|", displayInfo);
// Add it to the list of display identifiers so we can return it
// but only add it if it doesn't already exist. Otherwise we get duplicates :/
if (!displayIdentifiers.Contains(displayIdentifier))
{
displayIdentifiers.Add(displayIdentifier);
SharedLogger.logger.Debug($"ProfileRepository/GenerateProfileDisplayIdentifiers: DisplayIdentifier: {displayIdentifier}");
}
}
}
}
// Sort the display identifiers
displayIdentifiers.Sort();
return displayIdentifiers;
}
public static NV_MOSAIC_GRID_TOPO_V2[] CreateSingleScreenMosaicTopology()
{
/*// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}*/
// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayGrids returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
// Sum up all the screens we have
//int totalScreenCount = mosaicGridTopos.Select(tp => tp.Displays).Sum(d => d.Count());
List<NV_MOSAIC_GRID_TOPO_V2> screensToReturn = new List<NV_MOSAIC_GRID_TOPO_V2>();
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopo in mosaicGridTopos)
{
// Figure out how many Mosaic Display topologies there are
UInt32 mosaicDisplayModesCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
// Get Current Mosaic Display Topology settings using the Grid topologies numbers we got before
//NV_MOSAIC_TOPO myGridTopo = gridTopo;
NV_MOSAIC_DISPLAY_SETTING_V2[] mosaicDisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V2[mosaicDisplayModesCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplaySettings, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology Display Settings! NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
for (int displayIndexToUse = 0; displayIndexToUse < gridTopo.DisplayCount; displayIndexToUse++)
{
NV_MOSAIC_GRID_TOPO_V2 thisScreen = new NV_MOSAIC_GRID_TOPO_V2();
thisScreen.Version = NVImport.NV_MOSAIC_GRID_TOPO_V2_VER;
thisScreen.Rows = 1;
thisScreen.Columns = 1;
thisScreen.DisplayCount = 1;
thisScreen.Flags = 0;
thisScreen.Displays = new NV_MOSAIC_GRID_TOPO_DISPLAY_V2[NVImport.NV_MOSAIC_MAX_DISPLAYS];
thisScreen.Displays[0].Version = NVImport.NV_MOSAIC_GRID_TOPO_DISPLAY_V2_VER;
thisScreen.Displays[0].DisplayId = gridTopo.Displays[displayIndexToUse].DisplayId;
thisScreen.Displays[0].CloneGroup = gridTopo.Displays[displayIndexToUse].CloneGroup;
thisScreen.Displays[0].OverlapX = gridTopo.Displays[displayIndexToUse].OverlapX;
thisScreen.Displays[0].OverlapY = gridTopo.Displays[displayIndexToUse].OverlapY;
thisScreen.Displays[0].PixelShiftType = gridTopo.Displays[displayIndexToUse].PixelShiftType;
thisScreen.Displays[0].Rotation = gridTopo.Displays[displayIndexToUse].Rotation;
thisScreen.DisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V1();
thisScreen.DisplaySettings.Version = gridTopo.DisplaySettings.Version;
thisScreen.DisplaySettings.Bpp = gridTopo.DisplaySettings.Bpp;
thisScreen.DisplaySettings.Freq = gridTopo.DisplaySettings.Freq;
thisScreen.DisplaySettings.Height = gridTopo.DisplaySettings.Height;
thisScreen.DisplaySettings.Width = gridTopo.DisplaySettings.Width;
screensToReturn.Add(thisScreen);
}
}
/*
// Selected the best display settings to use
NV_MOSAIC_DISPLAY_SETTING_V2 bestSetting = mosaicDisplaySettings.OrderByDescending(
settings => (long)settings.Width *
settings.Height *
settings.Bpp *
settings.Freq).First();
*/
return screensToReturn.ToArray();
}
public static bool ListOfArraysEqual(List<NV_RECT[]> a1, List<NV_RECT[]> a2)
{
if (a1.Count == a2.Count)
{
for (int i = 0; i < a1.Count; i++)
{
if (a1[i].Length == a2[i].Length)
{
for (int j = 0; j < a1[i].Length; j++)
{
if (a1[i][j] != a2[i][j])
{
return false;
}
}
}
}
return true;
}
else
{
return false;
}
}
public static bool Arrays2DEqual(int[][] a1, int[][] a2)
{
if (a1.Length == a2.Length)
{
for (int i = 0; i < a1.Length; i++)
{
if (a1[i].Length == a2[i].Length)
{
for (int j = 0; j < a1[i].Length; j++)
{
if (a1[i][j] != a2[i][j])
{
return false;
}
}
}
}
return true;
}
else
{
return false;
}
}
}
[global::System.Serializable]
public class NVIDIALibraryException : Exception
{
public NVIDIALibraryException() { }
public NVIDIALibraryException(string message) : base(message) { }
public NVIDIALibraryException(string message, Exception inner) : base(message, inner) { }
protected NVIDIALibraryException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
}