DisplayMagician/DisplayMagicianShared/DisplayMagicianShared.csproj
Terry MacDonald ac5d51bb12 [WIP] Initial ProfileItem split into libraries
This is part of the new strategy to split the
ProfileItems into different derived clases with
one per Video card technology. The purpose is
to allow each video card driver to produce a
slightly different profiledata section which is
customised to the needs of that video card.

This will allieviate the need for us to extend
the Path object to support AMD, as we'll be
doing the differentiation at each ProfileItem.
Time will tell if this is a better strategy or not.

This is all to do with my even longer term
strategy of devloping video card driver library
files inhouse. This strategy was directly created
just so that I can make changes in my own code
if I need to support some additional features
such as HDR support within the profiles. It is very
difficult to do this if I'm using another video card
library. Much more simple to update my own code!
2021-06-22 21:05:24 +12:00

170 lines
6.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1CACDA43-01C7-4CD4-BF6E-9421A29510FC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DisplayMagicianShared</RootNamespace>
<AssemblyName>DisplayMagician.Shared</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<UseVSHostingProcess>true</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\DisplayMagician.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AMD\ADL.cs" />
<Compile Include="AMD\AMDLibrary.cs" />
<Compile Include="AMD\AMDProfileItem.cs" />
<Compile Include="NVIDIA\NVIDIALibrary.cs" />
<Compile Include="NVIDIA\NVIDIAProfileItem.cs" />
<Compile Include="SharedLogger.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="ResizeDrawing.cs" />
<Compile Include="ScanLineOrdering.cs" />
<Compile Include="NVIDIA\SurroundHelper.cs" />
<Compile Include="NVIDIA\SurroundTopologyDisplay.cs" />
<Compile Include="PixelShift.cs" />
<Compile Include="ProfileItem.cs" />
<Compile Include="NVIDIA\SurroundTopology.cs" />
<Compile Include="DisplayMagicianStartupAction.cs" />
<Compile Include="ProfileIcon.cs" />
<Compile Include="Rotation.cs" />
<Compile Include="Scaling.cs" />
<Compile Include="ProfileRepository.cs" />
<Compile Include="ShellUtils.cs" />
<Compile Include="Topology\Path.cs" />
<Compile Include="Topology\PathHelper.cs" />
<Compile Include="Topology\PathTarget.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\Language.Designer.cs">
<DependentUpon>Language.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="UserControls\DisplayView.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UserControls\DisplayView.Designer.cs">
<DependentUpon>DisplayView.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="UserControls\DisplayView.resx">
<DependentUpon>DisplayView.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="EDIDParser">
<Version>1.2.0.1</Version>
</PackageReference>
<PackageReference Include="IconExtractor.dll">
<Version>1.0.2.1-beta</Version>
</PackageReference>
<PackageReference Include="IconLib.Unofficial">
<Version>0.73.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers">
<Version>5.0.3</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.1</Version>
</PackageReference>
<PackageReference Include="NHotkey">
<Version>2.1.0</Version>
</PackageReference>
<PackageReference Include="NHotkey.WindowsForms">
<Version>2.1.0</Version>
</PackageReference>
<PackageReference Include="NLog">
<Version>4.7.10</Version>
</PackageReference>
<PackageReference Include="NvAPIWrapper.Net">
<Version>0.8.1.101</Version>
</PackageReference>
<PackageReference Include="WindowsDisplayAPI">
<Version>1.3.0.13</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\HeliosPlus.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DisplayMagician.ico" />
</ItemGroup>
<ItemGroup>
<COMReference Include="IWshRuntimeLibrary">
<Guid>{F935DC20-1CF0-11D0-ADB9-00C04FD58A0B}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>tlbimp</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Windows\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>