DisplayMagician/HeliosDisplayManagement/Resources/Language.Designer.cs
temacdonald 8f41b94427 [WIP] Massive redevelopment to alter shortcut form
Added in a binary VDF reader to find and figure out all
of the Game Icons, Exe locations, Names, Ids and
Install Dirs all from the local file syste,m. It makes the
shortcuts populate within 1 second, rather than the
60 seconds it was taking beforehand. Users should
love the newfound responsiveness.
2020-04-27 22:55:44 +12:00

803 lines
28 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HeliosPlus.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeliosPlus.Resources.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to [Active].
/// </summary>
internal static string _Active_ {
get {
return ResourceManager.GetString("_Active_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [CLONE].
/// </summary>
internal static string _CLONE_ {
get {
return ResourceManager.GetString("_CLONE_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Active Profiles.
/// </summary>
internal static string Active_Profiles {
get {
return ResourceManager.GetString("Active_Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Another instance of this program is in working state. Please close other instances before trying to switch profile..
/// </summary>
internal static string Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile {
get {
return ResourceManager.GetString("Another_instance_of_this_program_is_in_working_state_Please_close_other_instances" +
"_before_trying_to_switch_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Apply.
/// </summary>
internal static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Profile.
/// </summary>
internal static string Apply_Profile {
get {
return ResourceManager.GetString("Apply_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
/// </summary>
internal static string Are_you_sure {
get {
return ResourceManager.GetString("Are_you_sure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arguments.
/// </summary>
internal static string Arguments {
get {
return ResourceManager.GetString("Arguments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Can not change active profile..
/// </summary>
internal static string Can_not_change_active_profile {
get {
return ResourceManager.GetString("Can_not_change_active_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Can not open a named pipe for Inter-process communication..
/// </summary>
internal static string Can_not_open_a_named_pipe_for_Inter_process_communication {
get {
return ResourceManager.GetString("Can_not_open_a_named_pipe_for_Inter_process_communication", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Cancel.
/// </summary>
internal static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to C&amp;lone.
/// </summary>
internal static string Clone {
get {
return ResourceManager.GetString("Clone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create Helios Shortcut.
/// </summary>
internal static string Create_Helios_Shortcut {
get {
return ResourceManager.GetString("Create_Helios_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to C&amp;reate Shortcut.
/// </summary>
internal static string Create_Shortcut {
get {
return ResourceManager.GetString("Create_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Current].
/// </summary>
internal static string Current {
get {
return ResourceManager.GetString("Current", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 180°.
/// </summary>
internal static string Degree180 {
get {
return ResourceManager.GetString("Degree180", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 270°.
/// </summary>
internal static string Degree270 {
get {
return ResourceManager.GetString("Degree270", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 90°.
/// </summary>
internal static string Degree90 {
get {
return ResourceManager.GetString("Degree90", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Delete.
/// </summary>
internal static string Delete {
get {
return ResourceManager.GetString("Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deletion.
/// </summary>
internal static string Deletion {
get {
return ResourceManager.GetString("Deletion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Edit.
/// </summary>
internal static string Edit {
get {
return ResourceManager.GetString("Edit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit Profile &apos;{0}&apos;.
/// </summary>
internal static string Edit_Profile {
get {
return ResourceManager.GetString("Edit_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable.
/// </summary>
internal static string Executable {
get {
return ResourceManager.GetString("Executable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable Address.
/// </summary>
internal static string Executable_Address {
get {
return ResourceManager.GetString("Executable_Address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable address can not be empty..
/// </summary>
internal static string Executable_address_can_not_be_empty {
get {
return ResourceManager.GetString("Executable_address_can_not_be_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable file not found..
/// </summary>
internal static string Executable_file_not_found {
get {
return ResourceManager.GetString("Executable_file_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable Files|*.exe.
/// </summary>
internal static string Executable_Files_Filter {
get {
return ResourceManager.GetString("Executable_Files_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executing &apos;{0}&apos; with &apos;{1}&apos; profile..
/// </summary>
internal static string Executing_application_with_profile {
get {
return ResourceManager.GetString("Executing_application_with_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to create the shortcut. Unexpected exception occurred..
/// </summary>
internal static string Failed_to_create_the_shortcut_Unexpected_exception_occurred {
get {
return ResourceManager.GetString("Failed_to_create_the_shortcut_Unexpected_exception_occurred", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to save profile..
/// </summary>
internal static string Failed_to_save_profile {
get {
return ResourceManager.GetString("Failed_to_save_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fatal Error.
/// </summary>
internal static string Fatal_Error {
get {
return ResourceManager.GetString("Fatal_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game&apos;s AppId.
/// </summary>
internal static string Games_AppId {
get {
return ResourceManager.GetString("Games_AppId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
internal static string General {
get {
return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Helios Display Management.
/// </summary>
internal static string Helios_Display_Management {
get {
return ResourceManager.GetString("Helios_Display_Management", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Helios Display Management - Please Wait.
/// </summary>
internal static string Helios_Display_Management_Please_Wait {
get {
return ResourceManager.GetString("Helios_Display_Management_Please_Wait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help.
/// </summary>
internal static string Help {
get {
return ResourceManager.GetString("Help", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Installed].
/// </summary>
internal static string Installed {
get {
return ResourceManager.GetString("Installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid or duplicate profile name..
/// </summary>
internal static string Invalid_or_duplicate_profile_name {
get {
return ResourceManager.GetString("Invalid_or_duplicate_profile_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [None].
/// </summary>
internal static string None {
get {
return ResourceManager.GetString("None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not Available.
/// </summary>
internal static string Not_Available {
get {
return ResourceManager.GetString("Not_Available", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Not Installed].
/// </summary>
internal static string Not_Installed {
get {
return ResourceManager.GetString("Not_Installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Not Owned].
/// </summary>
internal static string Not_Owned {
get {
return ResourceManager.GetString("Not_Owned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Ok.
/// </summary>
internal static string Ok {
get {
return ResourceManager.GetString("Ok", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Operation Failed: {0}.
/// </summary>
internal static string Operation_Failed {
get {
return ResourceManager.GetString("Operation_Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Place Shortcut.
/// </summary>
internal static string Place_Shortcut {
get {
return ResourceManager.GetString("Place_Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please wait ....
/// </summary>
internal static string Please_wait {
get {
return ResourceManager.GetString("Please_wait", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process Information.
/// </summary>
internal static string Process_Information {
get {
return ResourceManager.GetString("Process_Information", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile is invalid or not possible to apply..
/// </summary>
internal static string Profile_is_invalid_or_not_possible_to_apply {
get {
return ResourceManager.GetString("Profile_is_invalid_or_not_possible_to_apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile Name:.
/// </summary>
internal static string Profile_Name {
get {
return ResourceManager.GetString("Profile_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profiles:.
/// </summary>
internal static string Profiles {
get {
return ResourceManager.GetString("Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reverting in ....
/// </summary>
internal static string Reverting_in {
get {
return ResourceManager.GetString("Reverting_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Running].
/// </summary>
internal static string Running {
get {
return ResourceManager.GetString("Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Save.
/// </summary>
internal static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save and &amp;Apply.
/// </summary>
internal static string Save_and_Apply {
get {
return ResourceManager.GetString("Save_and_Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saved Profiles.
/// </summary>
internal static string Saved_Profiles {
get {
return ResourceManager.GetString("Saved_Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected file is not a valid executable file..
/// </summary>
internal static string Selected_file_is_not_a_valid_executable_file {
get {
return ResourceManager.GetString("Selected_file_is_not_a_valid_executable_file", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected Profile:.
/// </summary>
internal static string Selected_Profile {
get {
return ResourceManager.GetString("Selected_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected profile is invalid or not found..
/// </summary>
internal static string Selected_profile_is_invalid_or_not_found {
get {
return ResourceManager.GetString("Selected_profile_is_invalid_or_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected profile is not possible..
/// </summary>
internal static string Selected_profile_is_not_possible {
get {
return ResourceManager.GetString("Selected_profile_is_not_possible", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcut.
/// </summary>
internal static string Shortcut {
get {
return ResourceManager.GetString("Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcut placed successfully..
/// </summary>
internal static string Shortcut_placed_successfully {
get {
return ResourceManager.GetString("Shortcut_placed_successfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcuts|*.lnk.
/// </summary>
internal static string Shortcuts_Filter {
get {
return ResourceManager.GetString("Shortcuts_Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standalone Process.
/// </summary>
internal static string Standalone_Process {
get {
return ResourceManager.GetString("Standalone_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting in ....
/// </summary>
internal static string Starting_in {
get {
return ResourceManager.GetString("Starting_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam executable file not found..
/// </summary>
internal static string Steam_executable_file_not_found {
get {
return ResourceManager.GetString("Steam_executable_file_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam Game.
/// </summary>
internal static string Steam_Game {
get {
return ResourceManager.GetString("Steam_Game", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam game is not installed..
/// </summary>
internal static string Steam_game_is_not_installed {
get {
return ResourceManager.GetString("Steam_game_is_not_installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam game is not owned..
/// </summary>
internal static string Steam_game_is_not_owned {
get {
return ResourceManager.GetString("Steam_game_is_not_owned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam Games.
/// </summary>
internal static string Steam_Games {
get {
return ResourceManager.GetString("Steam_Games", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Steam is not installed..
/// </summary>
internal static string Steam_is_not_installed {
get {
return ResourceManager.GetString("Steam_is_not_installed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching display profile to &apos;{0}&apos;..
/// </summary>
internal static string Switching_display_profile_to_profile {
get {
return ResourceManager.GetString("Switching_display_profile_to_profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Temporarily switch with process monitoring.
/// </summary>
internal static string Temporarily_switch_with_process_monitoring {
get {
return ResourceManager.GetString("Temporarily_switch_with_process_monitoring", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This profile is currently impossible to apply..
/// </summary>
internal static string This_profile_is_currently_impossible_to_apply {
get {
return ResourceManager.GetString("This_profile_is_currently_impossible_to_apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timeout.
/// </summary>
internal static string Timeout {
get {
return ResourceManager.GetString("Timeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Topologies.
/// </summary>
internal static string Topologies {
get {
return ResourceManager.GetString("Topologies", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown.
/// </summary>
internal static string Unknown {
get {
return ResourceManager.GetString("Unknown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Updating].
/// </summary>
internal static string Updating {
get {
return ResourceManager.GetString("Updating", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Validation.
/// </summary>
internal static string Validation {
get {
return ResourceManager.GetString("Validation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting for the &apos;{0}&apos; to terminate.
/// </summary>
internal static string Waiting_for_the_0_to_terminate {
get {
return ResourceManager.GetString("Waiting_for_the_0_to_terminate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting Process.
/// </summary>
internal static string Waiting_Process {
get {
return ResourceManager.GetString("Waiting_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} x {1}.
/// </summary>
internal static string X_x_Y {
get {
return ResourceManager.GetString("X_x_Y", resourceCulture);
}
}
}
}