DisplayMagician/DisplayMagicianShared/NVIDIA/NVIDIALibrary.cs
Terry MacDonald 67c1015730 Updated the NVIDIALibrary and WinLibrary to v1.7.0
This is the version used within NVIDIAInfo v1.7.0
2022-03-24 22:36:42 +13:00

3466 lines
236 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
using DisplayMagicianShared;
using System.ComponentModel;
using DisplayMagicianShared.Windows;
using EDIDParser;
using System.Threading.Tasks;
namespace DisplayMagicianShared.NVIDIA
{
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_MOSAIC_CONFIG : IEquatable<NVIDIA_MOSAIC_CONFIG>
{
public bool IsMosaicEnabled;
public NV_MOSAIC_TOPO_BRIEF MosaicTopologyBrief;
public NV_MOSAIC_DISPLAY_SETTING_V2 MosaicDisplaySettings;
public Int32 OverlapX;
public Int32 OverlapY;
public NV_MOSAIC_GRID_TOPO_V2[] MosaicGridTopos;
public UInt32 MosaicGridCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = (Int32)NVImport.NV_MOSAIC_MAX_DISPLAYS)]
public List<NV_RECT[]> MosaicViewports;
public UInt32 PrimaryDisplayId;
public override bool Equals(object obj) => obj is NVIDIA_MOSAIC_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_MOSAIC_CONFIG other)
=> IsMosaicEnabled == other.IsMosaicEnabled &&
MosaicTopologyBrief.Equals(other.MosaicTopologyBrief) &&
MosaicDisplaySettings.Equals(other.MosaicDisplaySettings) &&
OverlapX == other.OverlapX &&
OverlapY == other.OverlapY &&
MosaicGridTopos.SequenceEqual(other.MosaicGridTopos) &&
MosaicGridCount == other.MosaicGridCount &&
NVIDIALibrary.ListOfArraysEqual(MosaicViewports, other.MosaicViewports) &&
PrimaryDisplayId == other.PrimaryDisplayId;
public override int GetHashCode()
{
return (IsMosaicEnabled, MosaicTopologyBrief, MosaicDisplaySettings, OverlapX, OverlapY, MosaicGridTopos, MosaicGridCount, MosaicViewports, PrimaryDisplayId).GetHashCode();
}
public static bool operator ==(NVIDIA_MOSAIC_CONFIG lhs, NVIDIA_MOSAIC_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_MOSAIC_CONFIG lhs, NVIDIA_MOSAIC_CONFIG rhs) => !(lhs == rhs);
}
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_PER_DISPLAY_CONFIG : IEquatable<NVIDIA_PER_DISPLAY_CONFIG>
{
public bool HasNvHdrEnabled;
public NV_HDR_CAPABILITIES_V2 HdrCapabilities;
public NV_HDR_COLOR_DATA_V2 HdrColorData;
public bool HasAdaptiveSync;
public NV_SET_ADAPTIVE_SYNC_DATA_V1 AdaptiveSyncConfig;
public bool HasColorData;
public NV_COLOR_DATA_V5 ColorData;
public bool HasCustomDisplay;
public List<NV_CUSTOM_DISPLAY_V1> CustomDisplays;
public override bool Equals(object obj) => obj is NVIDIA_PER_DISPLAY_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_PER_DISPLAY_CONFIG other)
=> HasNvHdrEnabled == other.HasNvHdrEnabled &&
HdrCapabilities.Equals(other.HdrCapabilities) &&
HdrColorData.Equals(other.HdrColorData) &&
HasAdaptiveSync == other.HasAdaptiveSync &&
AdaptiveSyncConfig.Equals(other.AdaptiveSyncConfig) &&
HasColorData == other.HasColorData &&
ColorData.Equals(other.ColorData) &&
HasCustomDisplay == other.HasCustomDisplay &&
CustomDisplays.SequenceEqual(other.CustomDisplays);
public override int GetHashCode()
{
return (HasNvHdrEnabled, HdrCapabilities, HdrColorData, HasAdaptiveSync, AdaptiveSyncConfig, HasColorData, ColorData, HasCustomDisplay, CustomDisplays).GetHashCode();
}
public static bool operator ==(NVIDIA_PER_DISPLAY_CONFIG lhs, NVIDIA_PER_DISPLAY_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_PER_DISPLAY_CONFIG lhs, NVIDIA_PER_DISPLAY_CONFIG rhs) => !(lhs == rhs);
}
/*[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_CUSTOM_DISPLAY_CONFIG : IEquatable<NVIDIA_CUSTOM_DISPLAY_CONFIG>
{
public List<NV_CUSTOM_DISPLAY_V1> CustomDisplay;
public override bool Equals(object obj) => obj is NVIDIA_CUSTOM_DISPLAY_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_CUSTOM_DISPLAY_CONFIG other)
=> CustomDisplay.SequenceEqual(other.CustomDisplay);
public override int GetHashCode()
{
return (CustomDisplay).GetHashCode();
}
public static bool operator ==(NVIDIA_CUSTOM_DISPLAY_CONFIG lhs, NVIDIA_CUSTOM_DISPLAY_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_CUSTOM_DISPLAY_CONFIG lhs, NVIDIA_CUSTOM_DISPLAY_CONFIG rhs) => !(lhs == rhs);
}*/
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_PER_ADAPTER_CONFIG : IEquatable<NVIDIA_PER_ADAPTER_CONFIG>
{
public bool IsQuadro;
public bool HasLogicalGPU;
public NV_LOGICAL_GPU_DATA_V1 LogicalGPU;
public UInt32 DisplayCount;
public Dictionary<UInt32, NVIDIA_PER_DISPLAY_CONFIG> Displays;
public override bool Equals(object obj) => obj is NVIDIA_PER_ADAPTER_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_PER_ADAPTER_CONFIG other)
=> IsQuadro == other.IsQuadro &&
HasLogicalGPU == other.HasLogicalGPU &&
LogicalGPU.Equals(other.LogicalGPU) &&
DisplayCount == other.DisplayCount &&
Displays.SequenceEqual(other.Displays);
public override int GetHashCode()
{
return (IsQuadro, HasLogicalGPU, LogicalGPU, DisplayCount, Displays).GetHashCode();
}
public static bool operator ==(NVIDIA_PER_ADAPTER_CONFIG lhs, NVIDIA_PER_ADAPTER_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_PER_ADAPTER_CONFIG lhs, NVIDIA_PER_ADAPTER_CONFIG rhs) => !(lhs == rhs);
}
[StructLayout(LayoutKind.Sequential)]
public struct NVIDIA_DISPLAY_CONFIG : IEquatable<NVIDIA_DISPLAY_CONFIG>
{
public bool IsCloned;
public NVIDIA_MOSAIC_CONFIG MosaicConfig;
public Dictionary<UInt32, NVIDIA_PER_ADAPTER_CONFIG> PhysicalAdapters;
public List<NV_DISPLAYCONFIG_PATH_INFO_V2> DisplayConfigs;
// Note: We purposely have left out the DisplayNames from the Equals as it's order keeps changing after each reboot and after each profile swap
// and it is informational only and doesn't contribute to the configuration (it's used for generating the Screens structure, and therefore for
// generating the profile icon.
public Dictionary<string, string> DisplayNames;
public List<string> DisplayIdentifiers;
public override bool Equals(object obj) => obj is NVIDIA_DISPLAY_CONFIG other && this.Equals(other);
public bool Equals(NVIDIA_DISPLAY_CONFIG other)
=> IsCloned == other.IsCloned &&
PhysicalAdapters.SequenceEqual(other.PhysicalAdapters) &&
MosaicConfig.Equals(other.MosaicConfig) &&
DisplayConfigs.SequenceEqual(other.DisplayConfigs) &&
DisplayIdentifiers.SequenceEqual(other.DisplayIdentifiers);
public override int GetHashCode()
{
return (IsCloned, MosaicConfig, PhysicalAdapters, DisplayConfigs, DisplayIdentifiers, DisplayNames).GetHashCode();
}
public static bool operator ==(NVIDIA_DISPLAY_CONFIG lhs, NVIDIA_DISPLAY_CONFIG rhs) => lhs.Equals(rhs);
public static bool operator !=(NVIDIA_DISPLAY_CONFIG lhs, NVIDIA_DISPLAY_CONFIG rhs) => !(lhs == rhs);
}
public class NVIDIALibrary : IDisposable
{
// Static members are 'eagerly initialized', that is,
// immediately when class is loaded for the first time.
// .NET guarantees thread safety for static initialization
private static NVIDIALibrary _instance = new NVIDIALibrary();
private bool _initialised = false;
private NVIDIA_DISPLAY_CONFIG _activeDisplayConfig;
public List<NV_MONITOR_CONN_TYPE> SkippedColorConnectionTypes;
// To detect redundant calls
private bool _disposed = false;
// Instantiate a SafeHandle instance.
private SafeHandle _safeHandle = new SafeFileHandle(IntPtr.Zero, true);
static NVIDIALibrary() { }
public NVIDIALibrary()
{
// Populate the list of ConnectionTypes we want to skip as they don't support querying
SkippedColorConnectionTypes = new List<NV_MONITOR_CONN_TYPE> {
NV_MONITOR_CONN_TYPE.VGA,
NV_MONITOR_CONN_TYPE.COMPONENT,
NV_MONITOR_CONN_TYPE.SVIDEO,
NV_MONITOR_CONN_TYPE.DVI,
NV_MONITOR_CONN_TYPE.COMPOSITE,
};
_activeDisplayConfig = CreateDefaultConfig();
try
{
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Attempting to load the NVIDIA NVAPI DLL");
// Attempt to prelink all of the NVAPI functions
//Marshal.PrelinkAll(typeof(NVImport));
// If we get here then we definitely have the NVIDIA driver available.
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
SharedLogger.logger.Trace("NVIDIALibrary/NVIDIALibrary: Intialising NVIDIA NVAPI library interface");
// Step 1: Initialise the NVAPI
try
{
if (NVImport.IsAvailable())
{
_initialised = true;
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: NVIDIA NVAPI library was initialised successfully");
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Running UpdateActiveConfig to ensure there is a config to use later");
_activeDisplayConfig = GetActiveConfig();
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/NVIDIALibrary: Error intialising NVIDIA NVAPI library. NvAPI_Initialize() returned error code {NVStatus}");
}
}
catch (Exception ex)
{
SharedLogger.logger.Trace(ex, $"NVIDIALibrary/NVIDIALibrary: Exception intialising NVIDIA NVAPI library. NvAPI_Initialize() caused an exception.");
}
}
catch (DllNotFoundException ex)
{
// If this fires, then the DLL isn't available, so we need don't try to do anything else
SharedLogger.logger.Info(ex, $"NVIDIALibrary/NVIDIALibrary: Exception trying to load the NVIDIA NVAPI DLL. This generally means you don't have the NVIDIA driver installed.");
}
}
~NVIDIALibrary()
{
SharedLogger.logger.Trace("NVIDIALibrary/~NVIDIALibrary: Destroying NVIDIA NVAPI library interface");
// The NVAPI library automatically runs NVAPI_Unload on Exit, so no need for anything here.
}
// Public implementation of Dispose pattern callable by consumers.
public void Dispose() => Dispose(true);
// Protected implementation of Dispose pattern.
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing)
{
// Dispose managed state (managed objects).
_safeHandle?.Dispose();
}
_disposed = true;
}
public bool IsInstalled
{
get
{
return _initialised;
}
}
public NVIDIA_DISPLAY_CONFIG ActiveDisplayConfig
{
get
{
return _activeDisplayConfig;
}
}
public List<string> CurrentDisplayIdentifiers
{
get
{
return _activeDisplayConfig.DisplayIdentifiers;
}
}
public List<string> PCIVendorIDs
{
get
{
return new List<string>() { "10DE" };
}
}
public static NVIDIALibrary GetLibrary()
{
return _instance;
}
public NVIDIA_DISPLAY_CONFIG CreateDefaultConfig()
{
NVIDIA_DISPLAY_CONFIG myDefaultConfig = new NVIDIA_DISPLAY_CONFIG();
// Fill in the minimal amount we need to avoid null references
// so that we won't break json.net when we save a default config
myDefaultConfig.MosaicConfig.IsMosaicEnabled = false;
myDefaultConfig.MosaicConfig.MosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[0];
myDefaultConfig.MosaicConfig.MosaicViewports = new List<NV_RECT[]>();
myDefaultConfig.PhysicalAdapters = new Dictionary<UInt32, NVIDIA_PER_ADAPTER_CONFIG>();
myDefaultConfig.DisplayConfigs = new List<NV_DISPLAYCONFIG_PATH_INFO_V2>();
myDefaultConfig.DisplayNames = new Dictionary<string, string>();
myDefaultConfig.DisplayIdentifiers = new List<string>();
myDefaultConfig.IsCloned = false;
return myDefaultConfig;
}
public bool UpdateActiveConfig()
{
SharedLogger.logger.Trace($"NVIDIALibrary/UpdateActiveConfig: Updating the currently active config");
try
{
_activeDisplayConfig = GetActiveConfig();
}
catch (Exception ex)
{
SharedLogger.logger.Trace(ex, $"NVIDIALibrary/UpdateActiveConfig: Exception updating the currently active config");
return false;
}
return true;
}
public NVIDIA_DISPLAY_CONFIG GetActiveConfig()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetActiveConfig: Getting the currently active config");
bool allDisplays = false;
return GetNVIDIADisplayConfig(allDisplays);
}
private NVIDIA_DISPLAY_CONFIG GetNVIDIADisplayConfig(bool allDisplays = false)
{
NVIDIA_DISPLAY_CONFIG myDisplayConfig = CreateDefaultConfig();
if (_initialised)
{
// Store all the found display IDs so we can use them later
List<UInt32> foundDisplayIds = new List<uint>();
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NVAPI_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
// Prepare the physicalGPU per adapter structure to use later
NVIDIA_PER_ADAPTER_CONFIG myAdapter = new NVIDIA_PER_ADAPTER_CONFIG();
myAdapter.LogicalGPU.PhysicalGPUHandles = new PhysicalGpuHandle[0];
myAdapter.IsQuadro = false;
myAdapter.HasLogicalGPU = false;
myAdapter.Displays = new Dictionary<uint, NVIDIA_PER_DISPLAY_CONFIG>();
//This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
uint quadroStatus = 0;
NVStatus = NVImport.NvAPI_GPU_GetQuadroStatus(physicalGpus[physicalGpuIndex], out quadroStatus);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
if (quadroStatus == 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the GeForce range");
}
else if (quadroStatus == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the Quadro range");
myAdapter.IsQuadro = true;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is neither a GeForce or Quadro range vodeo card (QuadroStatus = {quadroStatus})");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting Quadro status. NvAPI_GPU_GetQuadroStatus() returned error code {NVStatus}");
}
// Firstly let's get the logical GPU from the Physical handle
LogicalGpuHandle logicalGPUHandle;
NVStatus = NVImport.NvAPI_GetLogicalGPUFromPhysicalGPU(physicalGpus[physicalGpuIndex], out logicalGPUHandle);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Successfully got Logical GPU Handle from physical GPU.");
NV_LOGICAL_GPU_DATA_V1 logicalGPUData = new NV_LOGICAL_GPU_DATA_V1();
NVStatus = NVImport.NvAPI_GPU_GetLogicalGpuInfo(logicalGPUHandle, ref logicalGPUData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Successfully got the Logical GPU information from the NVIDIA driver!");
myAdapter.HasLogicalGPU = true;
myAdapter.LogicalGPU = logicalGPUData;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_POINTER)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: No Logical GPU found so no logicalGPUData available. NvAPI_GPU_GetLogicalGpuInfo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting Logical GPU information from NVIDIA driver. NvAPI_GPU_GetLogicalGpuInfo() returned error code {NVStatus}");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting Logical GPU handle from Physical GPU. NvAPI_GetLogicalGPUFromPhysicalGPU() returned error code {NVStatus}");
}
myDisplayConfig.PhysicalAdapters[physicalGpuIndex] = myAdapter;
}
// Get current Supported Mosaic Topology info (check whether Mosaic is on)
NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 mosaicSupportedTopoInfo = new NV_MOSAIC_SUPPORTED_TOPO_INFO_V2();
NVStatus = NVImport.NvAPI_Mosaic_GetSupportedTopoInfo(ref mosaicSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE.ALL);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetSupportedTopoInfo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not supported by this driver. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetSupportedTopoInfo() returned error code {NVStatus}");
}
if (mosaicSupportedTopoInfo != null && mosaicSupportedTopoInfo.TopoBriefsCount > 0)
{
int numValidTopos = mosaicSupportedTopoInfo.TopoBriefs.Count(tb => tb.IsPossible == 1);
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are {numValidTopos} valid Mosaic Topologies available with this display layout.");
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are no valid Mosaic Topologies available with this display layout.");
}
// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
// Get more Mosaic Topology detailed settings
NV_MOSAIC_TOPO_GROUP mosaicTopoGroup = new NV_MOSAIC_TOPO_GROUP();
NVStatus = NVImport.NvAPI_Mosaic_GetTopoGroup(ref mosaicTopoBrief, ref mosaicTopoGroup);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetTopoGroup returned OK.");
if (mosaicTopoBrief.IsPossible == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The current Mosaic Topology of {mosaicTopoBrief.Topo} is possible to use");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The current Mosaic Topology of {mosaicTopoBrief.Topo} is NOT possible to use");
}
if (mosaicTopoGroup.Count > 0)
{
int m = 1;
foreach (var mosaicTopoDetail in mosaicTopoGroup.Topos)
{
if (mosaicTopoDetail.TopologyValid)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is VALID.");
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is NOT VALID and cannot be used.");
}
if (mosaicTopoDetail.TopologyMissingGPU)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is MISSING THE GPU it was created with.");
}
if (mosaicTopoDetail.TopologyMissingDisplay)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is MISSING ONE OR MORE DISPLAYS it was created with.");
}
if (mosaicTopoDetail.TopologyMixedDisplayTypes)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group #{m} is USING MIXED DISPLAY TYPES and NVIDIA don't support that at present.");
}
}
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The returned Mosaic Topology Group doesn't have any returned Topo Groups. We expect there should be at least one if the Mosaic display layout is configured correctly.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not supported by this driver. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetTopoGroup() returned error code {NVStatus}");
}
// Check if there is a topology and that Mosaic is enabled
if (mosaicTopoBrief.Topo != NV_MOSAIC_TOPO.TOPO_NONE && mosaicTopoBrief.Enabled == 1)
{
// Mosaic is enabled!
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is enabled.");
myDisplayConfig.MosaicConfig.MosaicTopologyBrief = mosaicTopoBrief;
myDisplayConfig.MosaicConfig.MosaicDisplaySettings = mosaicDisplaySetting;
myDisplayConfig.MosaicConfig.OverlapX = mosaicOverlapX;
myDisplayConfig.MosaicConfig.OverlapY = mosaicOverlapY;
myDisplayConfig.MosaicConfig.IsMosaicEnabled = true;
// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayGrids returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
myDisplayConfig.MosaicConfig.MosaicGridTopos = mosaicGridTopos;
myDisplayConfig.MosaicConfig.MosaicGridCount = mosaicGridCount;
List<NV_RECT[]> allViewports = new List<NV_RECT[]>();
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopo in mosaicGridTopos)
{
// Get Current Mosaic Grid settings using the Grid topologies numbers we got before
NV_RECT[] viewports = new NV_RECT[NVImport.NV_MOSAIC_MAX_DISPLAYS];
byte bezelCorrected = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetDisplayViewportsByResolution(gridTopo.Displays[0].DisplayId, 0, 0, ref viewports, ref bezelCorrected);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetDisplayViewportsByResolution returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MOSAIC_NOT_ACTIVE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The requested action cannot be performed without Mosaic being enabled. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetDisplayViewportsByResolution() returned error code {NVStatus}");
}
// Save the viewports to the List
allViewports.Add(viewports);
// Figure out how many Mosaic Display topologies there are
UInt32 mosaicDisplayModesCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
// Get Current Mosaic Display Topology settings using the Grid topologies numbers we got before
//NV_MOSAIC_TOPO myGridTopo = gridTopo;
NV_MOSAIC_DISPLAY_SETTING_V2[] mosaicDisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V2[mosaicDisplayModesCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplaySettings, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology Display Settings! NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
}
myDisplayConfig.MosaicConfig.MosaicViewports = allViewports;
}
else
{
// Mosaic isn't enabled
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is NOT enabled.");
myDisplayConfig.MosaicConfig.MosaicTopologyBrief = mosaicTopoBrief;
myDisplayConfig.MosaicConfig.IsMosaicEnabled = false;
myDisplayConfig.MosaicConfig.MosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[] { };
myDisplayConfig.MosaicConfig.MosaicViewports = new List<NV_RECT[]>();
}
// Check if Mosaic is possible and log that so we know if troubleshooting bugs
if (mosaicTopoBrief.IsPossible == 1)
{
// Mosaic is possible!
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is possible. Mosaic topology would be {mosaicTopoBrief.Topo.ToString("G")}.");
}
else
{
// Mosaic isn't possible
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Mosaic is NOT possible.");
}
// Now we try to get the NVIDIA Windows Display Config. This is needed for handling some of the advanced scaling settings that some advanced users make use of
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig
//
//! DESCRIPTION: This API lets caller retrieve the current global display
//! configuration.
//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows:
//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount.
//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch
//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL.
//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect
//! to number of targetInfoCount(from Second Pass).
//! SUPPORTED OS: Windows 7 and higher
// First pass: Figure out how many pathInfo objects there are
uint pathInfoCount = 0;
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK && pathInfoCount > 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on first pass. We know we have {pathInfoCount} pathInfo objects to get");
// Second pass: Now get the number of targetInfoCount for each returned pathInfoCount object
NV_DISPLAYCONFIG_PATH_INFO_V2[] pathInfos = new NV_DISPLAYCONFIG_PATH_INFO_V2[pathInfoCount];
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount, ref pathInfos);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on second pass.");
// Third pass: Now we send the same partially filled object back in a third time to get the target information
NVStatus = NVImport.NvAPI_DISP_GetDisplayConfig(ref pathInfoCount, ref pathInfos, true);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on third and final pass.");
// If this worked, we need to check for and handle cloned displays if there are any
// They need to be set in a special way (see DisplayConfiguration.cpp from the DisplayConfiguration sample from NVIDIA)
for (int x = 0; x < pathInfoCount; x++)
{
if (pathInfos[x].TargetInfoCount > 1)
{
// This is a cloned display, we need to mark this NVIDIA display profile as cloned so we correct the profile later
myDisplayConfig.IsCloned = true;
}
}
myDisplayConfig.DisplayConfigs = pathInfos.ToList();
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayConfig returned OK on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on third pass.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on second pass.");
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_OK && pathInfoCount == 0)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The call was successful but no display paths were found. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more arguments passed in are invalid. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DEVICE_BUSY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: ModeSet has not yet completed. Please wait and call it again. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting NVIDIA Display Config! NvAPI_DISP_GetDisplayConfig() returned error code {NVStatus} on first pass");
}
// We want to get the primary monitor
NVStatus = NVImport.NvAPI_DISP_GetGDIPrimaryDisplayId(out UInt32 primaryDisplayId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetGDIPrimaryDisplayId returned OK.");
myDisplayConfig.MosaicConfig.PrimaryDisplayId = primaryDisplayId;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: There are no NVIDIA video cards in this computer. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting primary display id! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
// We want to get the number of displays we have
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
// Get a new variable to the PhysicalAdapters to make easier to use
// NOTE: This struct was filled in earlier by code further up
NVIDIA_PER_ADAPTER_CONFIG myAdapter = myDisplayConfig.PhysicalAdapters[physicalGpuIndex];
myAdapter.Displays = new Dictionary<uint, NVIDIA_PER_DISPLAY_CONFIG>();
//This function retrieves the number of display IDs we know about
UInt32 displayCount = 0;
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK on first pass. We have {displayCount} physical GPUs");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting connected display ids! NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on first pass.");
}
if (displayCount > 0)
{
// Now we try to get the information about the displayIDs
NV_GPU_DISPLAYIDS_V2[] displayIds = new NV_GPU_DISPLAYIDS_V2[displayCount];
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayIds, ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK on second pass. We have {displayCount} physical displays");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus} on second pass.");
}
else
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting connected display ids! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus} on second pass.");
}
// Time to get the color settings, HDR capabilities and settings for each display
bool isNvHdrEnabled = false;
for (int displayIndex = 0; displayIndex < displayCount; displayIndex++)
{
if (allDisplays)
{
// We want all physicallyconnected or connected displays
if (!(displayIds[displayIndex].isConnected || displayIds[displayIndex].isPhysicallyConnected))
{
continue;
}
}
else
{
// We want only active displays, so skip any non-active ones
if (!displayIds[displayIndex].IsActive)
{
continue;
}
}
// Record this as an active display ID
foundDisplayIds.Add(displayIds[displayIndex].DisplayId);
// Prepare the config structure for us to fill it in
NVIDIA_PER_DISPLAY_CONFIG myDisplay = new NVIDIA_PER_DISPLAY_CONFIG();
myDisplay.ColorData = new NV_COLOR_DATA_V5();
myDisplay.HdrColorData = new NV_HDR_COLOR_DATA_V2();
myDisplay.HdrCapabilities = new NV_HDR_CAPABILITIES_V2();
myDisplay.AdaptiveSyncConfig = new NV_SET_ADAPTIVE_SYNC_DATA_V1();
myDisplay.CustomDisplays = new List<NV_CUSTOM_DISPLAY_V1>();
myDisplay.HasNvHdrEnabled = false;
myDisplay.HasAdaptiveSync = false;
myDisplay.HasCustomDisplay = false;
// We need to skip recording anything that doesn't support color communication
if (!SkippedColorConnectionTypes.Contains(displayIds[displayIndex].ConnectorType))
{
// skip this monitor connection type as it won't provide the data in the section, and just creates errors
// We get the Color Capabilities of the display
NV_COLOR_DATA_V5 colorData = new NV_COLOR_DATA_V5();
// Set the command as a 'GET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_GET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayIds[displayIndex].DisplayId, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Your monitor {displayIds[displayIndex].DisplayId} has the following color settings set. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
myDisplay.ColorData = colorData;
myDisplay.HasColorData = true;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// Now we get the HDR capabilities of the display
NV_HDR_CAPABILITIES_V2 hdrCapabilities = new NV_HDR_CAPABILITIES_V2();
NVStatus = NVImport.NvAPI_Disp_GetHdrCapabilities(displayIds[displayIndex].DisplayId, ref hdrCapabilities);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Disp_GetHdrCapabilities returned OK.");
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsST2084EotfSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports HDR mode ST2084 EOTF");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support HDR mode ST2084 EOTF");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsDolbyVisionSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports DolbyVision HDR");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support DolbyVision HDR");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsEdrSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports EDR");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support EDR");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsTraditionalHdrGammaSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Traditional HDR Gama");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support Traditional HDR Gama");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.IsTraditionalSdrGammaSupported))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Traditional SDR Gama");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT supports Traditional SDR Gama");
}
if (hdrCapabilities.SupportFlags.HasFlag(NV_HDR_CAPABILITIES_V2_FLAGS.DriverExpandDefaultHdrParameters))
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} supports Driver Expanded Default HDR Parameters");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Display {displayIds[displayIndex].DisplayId} DOES NOT support Driver Expanded Default HDR Parameters ");
}
myDisplay.HdrCapabilities = hdrCapabilities;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color capabilities from your display! NvAPI_Disp_GetHdrCapabilities() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// Now we get the HDR colour settings of the display
NV_HDR_COLOR_DATA_V2 hdrColorData = new NV_HDR_COLOR_DATA_V2();
hdrColorData.Cmd = NV_HDR_CMD.CMD_GET;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayIds[displayIndex].DisplayId, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Disp_HdrColorControl returned OK. HDR mode is set to {hdrColorData.HdrMode.ToString("G")}.");
if (hdrColorData.HdrMode != NV_HDR_MODE.OFF)
{
isNvHdrEnabled = true;
myDisplay.HasNvHdrEnabled = true;
}
myDisplay.HdrColorData = hdrColorData;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color settings! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// Now we get the Adaptive Sync Settings from the display
NV_GET_ADAPTIVE_SYNC_DATA_V1 getAdaptiveSyncData = new NV_GET_ADAPTIVE_SYNC_DATA_V1();
getAdaptiveSyncData.Version = NVImport.NV_GET_ADAPTIVE_SYNC_DATA_V1_VER;
NVStatus = NVImport.NvAPI_DISP_GetAdaptiveSyncData(displayIds[displayIndex].DisplayId, ref getAdaptiveSyncData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
// Copy the AdaptiveSync Data we got into a NV_SET_ADAPTIVE_SYNC_DATA_V1 object so that it can be used without conversion
NV_SET_ADAPTIVE_SYNC_DATA_V1 setAdaptiveSyncData = new NV_SET_ADAPTIVE_SYNC_DATA_V1();
setAdaptiveSyncData.Version = NVImport.NV_SET_ADAPTIVE_SYNC_DATA_V1_VER;
setAdaptiveSyncData.Flags = getAdaptiveSyncData.Flags;
setAdaptiveSyncData.MaxFrameInterval = getAdaptiveSyncData.MaxFrameInterval;
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetAdaptiveSyncData returned OK.");
if (getAdaptiveSyncData.DisableAdaptiveSync)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: AdaptiveSync is DISABLED for Display {displayIds[displayIndex].DisplayId} .");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: AdaptiveSync is ENABLED for Display {displayIds[displayIndex].DisplayId} .");
}
if (getAdaptiveSyncData.DisableFrameSplitting)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: FrameSplitting is DISABLED for Display {displayIds[displayIndex].DisplayId} .");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: FrameSplitting is ENABLED for Display {displayIds[displayIndex].DisplayId} .");
}
myDisplay.AdaptiveSyncConfig = setAdaptiveSyncData;
myDisplay.HasAdaptiveSync = true;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor {displayIds[displayIndex].DisplayId} is either not connected or is not a DP or HDMI panel. NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting HDR color settings! NvAPI_DISP_GetAdaptiveSyncData() returned error code {NVStatus}. It's most likely that your monitor {displayIds[displayIndex].DisplayId} doesn't support HDR.");
}
// TEMPORARILY DISABLING THE CUSTOM DISPLAY CODE FOR NOW, AS NOT SURE WHAT NVIDIA SETTINGS IT TRACKS
// KEEPING IT IN CASE I NEED IT FOR LATER. I ORIGINALLY THOUGHT THAT IS WHERE INTEGER SCALING SETTINGS LIVED< BUT WAS WRONG
/*// Now we get the Custom Display settings of the display (if there are any)
//NVIDIA_CUSTOM_DISPLAY_CONFIG customDisplayConfig = new NVIDIA_CUSTOM_DISPLAY_CONFIG();
List<NV_CUSTOM_DISPLAY_V1> customDisplayConfig = new List<NV_CUSTOM_DISPLAY_V1>();
for (UInt32 d = 0; d < UInt32.MaxValue; d++)
{
NV_CUSTOM_DISPLAY_V1 customDisplay = new NV_CUSTOM_DISPLAY_V1();
NVStatus = NVImport.NvAPI_DISP_EnumCustomDisplay(displayIds[displayIndex].DisplayId, d, ref customDisplay);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_EnumCustomDisplay returned OK. Custom Display settings retrieved.");
myDisplay.CustomDisplay = customDisplay;
myDisplay.HasCustomDisplay = true;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_END_ENUMERATION)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: We've reached the end of the list of Custom Displays. Breaking the polling loop.");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The supplied struct is incompatible. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}");
break;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}.");
break;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while enumerating the custom displays! NvAPI_DISP_EnumCustomDisplay() returned error code {NVStatus}.");
break;
}
}*/
myAdapter.Displays.Add(displayIds[displayIndex].DisplayId, myDisplay);
}
}
}
myAdapter.DisplayCount = (UInt32)myAdapter.Displays.Count();
myDisplayConfig.PhysicalAdapters[physicalGpuIndex] = myAdapter;
}
// Now we need to loop through each of the windows paths so we can record the Windows DisplayName to DisplayID mapping
// This is needed for us to piece together the Screen layout for when we draw the NVIDIA screens!
myDisplayConfig.DisplayNames = new Dictionary<string, string>();
foreach (KeyValuePair<string, List<uint>> displaySource in WinLibrary.GetDisplaySourceNames())
{
// Now we try to get the information about the displayIDs and map them to windows \\DISPLAY names e.g. \\DISPLAY1
string displayName = displaySource.Key;
UInt32 displayId = 0;
NVStatus = NVImport.NvAPI_DISP_GetDisplayIdByDisplayName(displayName, out displayId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetDisplayIdByDisplayName returned OK. The display {displayName} has NVIDIA DisplayID {displayId}");
myDisplayConfig.DisplayNames.Add(displayId.ToString(), displayName);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: GDI Primary not on an NVIDIA GPU. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more args passed in are invalid. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_DISP_GetDisplayIdByDisplayName() returned error code {NVStatus}");
}
}
// Get the display identifiers
myDisplayConfig.DisplayIdentifiers = GetCurrentDisplayIdentifiers();
// Go through and find the list of displayIDs
// ignore the ones that were found
// if one was not found, then
// go through the modes
// patch the target
if (myDisplayConfig.IsCloned)
{
List<UInt32> clonedIdsWeKnow = new List<uint>();
List<UInt32> missingIdsWeWant = new List<uint>();
// Find all displays in the displayconfig
foreach (var displayConfig in myDisplayConfig.DisplayConfigs)
{
foreach (var targetInfo in displayConfig.TargetInfo)
{
if (foundDisplayIds.Contains(targetInfo.DisplayId))
{
// We have this foundId
clonedIdsWeKnow.Add(targetInfo.DisplayId);
}
}
}
// Now go through and figure out which foundDisplayId we're missing
foreach (var foundDisplayId in foundDisplayIds)
{
if (!clonedIdsWeKnow.Contains(foundDisplayId))
{
// We found a cloned display id \o/
missingIdsWeWant.Add(foundDisplayId);
}
}
int clonedIdOffset = 0;
// Now we go through the list of missing cloned id's and we fill them in
for (int x = 0; x < myDisplayConfig.DisplayConfigs.Count; x++)
{
// We go through all the displayconfigs, but we want to only change the cloned displays (those with > 1 targetInfo)
if (myDisplayConfig.DisplayConfigs[x].TargetInfoCount > 1)
{
// We only want to change the cloned displays, so we start at index 1 (the clones themselves)
for (int y = 1; y < myDisplayConfig.DisplayConfigs[x].TargetInfoCount; y++)
{
// We want to assign the cloned display the display ID from the missing display
myDisplayConfig.DisplayConfigs[x].TargetInfo[y].DisplayId = missingIdsWeWant[clonedIdOffset++];
// We also want to clone the Details struct from the base display (the first display) and replicate them on the clone
// This copies the process used within the DisplayCOnfiguration C++ Sample released by NVIDIA
myDisplayConfig.DisplayConfigs[x].TargetInfo[y].Details = (NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1)myDisplayConfig.DisplayConfigs[0].TargetInfo[0].Details.Clone();
}
}
}
}
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/GetNVIDIADisplayConfig: ERROR - Tried to run GetNVIDIADisplayConfig but the NVIDIA NVAPI library isn't initialised!");
throw new NVIDIALibraryException($"Tried to run GetNVIDIADisplayConfig but the NVIDIA NVAPI library isn't initialised!");
}
// Return the configuration
return myDisplayConfig;
}
public string PrintActiveConfig()
{
string stringToReturn = "";
// Get the current config
NVIDIA_DISPLAY_CONFIG displayConfig = ActiveDisplayConfig;
stringToReturn += $"****** NVIDIA VIDEO CARDS *******\n";
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NV_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
stringToReturn += $"Number of NVIDIA Video cards found: {physicalGpuCount}\n";
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//We want to get the name of the physical device
string gpuName = "";
NVStatus = NVImport.NvAPI_GPU_GetFullName(physicalGpus[physicalGpuIndex], ref gpuName);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetFullName returned OK. The GPU Full Name is {gpuName}");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is a {gpuName}\n";
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting the GPU full name! NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
//This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
uint quadroStatus = 0;
NVStatus = NVImport.NvAPI_GPU_GetQuadroStatus(physicalGpus[physicalGpuIndex], out quadroStatus);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
if (quadroStatus == 0)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the GeForce range");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is in the GeForce range\n";
}
else if (quadroStatus == 1)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is one from the Quadro range");
stringToReturn += $"NVIDIA Video card #{physicalGpuIndex} is in the Quadro range\n";
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NVIDIA Video Card is neither a GeForce or Quadro range vodeo card (QuadroStatus = {quadroStatus})");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error GETTING qUADRO STATUS. NvAPI_GPU_GetQuadroStatus() returned error code {NVStatus}");
}
}
stringToReturn += $"\n****** NVIDIA SURROUND/MOSAIC *******\n";
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
stringToReturn += $"NVIDIA Surround/Mosaic is Enabled\n";
if (displayConfig.MosaicConfig.MosaicGridTopos.Length > 1)
{
stringToReturn += $"There are {displayConfig.MosaicConfig.MosaicGridTopos.Length} NVIDIA Surround/Mosaic Grid Topologies in use.\n";
}
if (displayConfig.MosaicConfig.MosaicGridTopos.Length == 1)
{
stringToReturn += $"There is 1 NVIDIA Surround/Mosaic Grid Topology in use.\n";
}
else
{
stringToReturn += $"There are no NVIDIA Surround/Mosaic Grid Topologies in use.\n";
}
int count = 0;
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopology in displayConfig.MosaicConfig.MosaicGridTopos)
{
stringToReturn += $"NOTE: This Surround/Mosaic screen will be treated as a single display by Windows.\n";
stringToReturn += $"The NVIDIA Surround/Mosaic Grid Topology #{count} is {gridTopology.Rows} Rows x {gridTopology.Columns} Columns\n";
stringToReturn += $"The NVIDIA Surround/Mosaic Grid Topology #{count} involves {gridTopology.DisplayCount} Displays\n";
count++;
}
}
else
{
stringToReturn += $"NVIDIA Surround/Mosaic is Disabled\n";
}
// Start printing out things for the physical GPU
foreach (KeyValuePair<UInt32, NVIDIA_PER_ADAPTER_CONFIG> physicalGPU in displayConfig.PhysicalAdapters)
{
stringToReturn += $"\n****** NVIDIA PHYSICAL ADAPTER {physicalGPU.Key} *******\n";
NVIDIA_PER_ADAPTER_CONFIG myAdapter = physicalGPU.Value;
foreach (KeyValuePair<UInt32, NVIDIA_PER_DISPLAY_CONFIG> myDisplayItem in myAdapter.Displays)
{
string displayId = myDisplayItem.Key.ToString();
NVIDIA_PER_DISPLAY_CONFIG myDisplay = myDisplayItem.Value;
stringToReturn += $"\n****** NVIDIA PER DISPLAY CONFIG {displayId} *******\n";
stringToReturn += $"\n****** NVIDIA COLOR CONFIG *******\n";
stringToReturn += $"Display {displayId} BPC is {myDisplay.ColorData.Bpc.ToString("G")}.\n";
stringToReturn += $"Display {displayId} ColorFormat is {myDisplay.ColorData.ColorFormat.ToString("G")}.\n";
stringToReturn += $"Display {displayId} Colorimetry is {myDisplay.ColorData.Colorimetry.ToString("G")}.\n";
stringToReturn += $"Display {displayId} ColorSelectionPolicy is {myDisplay.ColorData.ColorSelectionPolicy.ToString("G")}.\n";
stringToReturn += $"Display {displayId} Depth is {myDisplay.ColorData.Depth.ToString("G")}.\n";
stringToReturn += $"Display {displayId} DynamicRange is {myDisplay.ColorData.DynamicRange.ToString("G")}.\n";
// Start printing out HDR things
stringToReturn += $"\n****** NVIDIA HDR CONFIG *******\n";
if (myDisplay.HasNvHdrEnabled)
{
stringToReturn += $"NVIDIA HDR is Enabled\n";
if (displayConfig.MosaicConfig.MosaicGridTopos.Length == 1)
{
stringToReturn += $"There is 1 NVIDIA HDR devices in use.\n";
}
else
{
stringToReturn += $"There are no NVIDIA HDR devices in use.\n";
}
if (myDisplay.HdrCapabilities.IsDolbyVisionSupported)
{
stringToReturn += $"Display {displayId} supports DolbyVision HDR.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support DolbyVision HDR.\n";
}
if (myDisplay.HdrCapabilities.IsST2084EotfSupported)
{
stringToReturn += $"Display {displayId} supports ST2084EOTF HDR Mode.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support ST2084EOTF HDR Mode.\n";
}
if (myDisplay.HdrCapabilities.IsTraditionalHdrGammaSupported)
{
stringToReturn += $"Display {displayId} supports Traditional HDR Gamma.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support Traditional HDR Gamma.\n";
}
if (myDisplay.HdrCapabilities.IsEdrSupported)
{
stringToReturn += $"Display {displayId} supports EDR.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support EDR.\n";
}
if (myDisplay.HdrCapabilities.IsTraditionalSdrGammaSupported)
{
stringToReturn += $"Display {displayId} supports SDR Gamma.\n";
}
else
{
stringToReturn += $"Display {displayId} DOES NOT support SDR Gamma.\n";
}
}
else
{
stringToReturn += $"NVIDIA HDR is Disabled (HDR may still be enabled within Windows itself)\n";
}
}
}
stringToReturn += $"\n\n";
// Now we also get the Windows CCD Library info, and add it to the above
stringToReturn += WinLibrary.GetLibrary().PrintActiveConfig();
return stringToReturn;
}
public bool SetActiveConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
if (_initialised)
{
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
// Remove any custom NVIDIA Colour settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off colour if it's default set colour.");
foreach (var physicalGPU in displayConfig.PhysicalAdapters)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Processing settings for Physical GPU #{physicalGPU.Key}");
NVIDIA_PER_ADAPTER_CONFIG myAdapter = physicalGPU.Value;
UInt32 myAdapterIndex = physicalGPU.Key;
foreach (var displayDict in myAdapter.Displays)
{
NVIDIA_PER_DISPLAY_CONFIG myDisplay = displayDict.Value;
UInt32 displayId = displayDict.Key;
if (!ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Display {displayId} doesn't exist in this setup, so skipping changing any NVIDIA display Settings.");
continue;
}
// Remove any custom NVIDIA Colour settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off colour if it's user set colour.");
NV_COLOR_DATA_V5 colorData = myDisplay.ColorData;
try
{
// If the setting for this display is not the same as we want, then we set it to NV_COLOR_SELECTION_POLICY_BEST_QUALITY
if (ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].ColorData.ColorSelectionPolicy != NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off NVIDIA customer colour settings for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want the standard colour settings to be {myDisplay.ColorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
// Force the colorData to be NV_COLOR_SELECTION_POLICY_BEST_QUALITY so that we return the color control to Windows
// We will change the colorData to whatever is required later on
//colorData = myDisplay.ColorData;
colorData.ColorSelectionPolicy = NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want the standard colour settings to be {myDisplay.ColorData.ColorSelectionPolicy.ToString("G")} and they are currently {ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].ColorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off standard colour mode for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings Color selection policy {colorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings BPC {colorData.Bpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colour format {colorData.ColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colourimetry {colorData.Colorimetry} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings colour depth {colorData.Depth} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want standard colour settings dynamic range {colorData.DynamicRange} for Mosaic display {displayId}");
// Set the command as a 'SET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_SET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayId, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Disp_ColorControl returned OK. BPC is set to {colorData.Bpc.ToString("G")}. Color Format is set to {colorData.ColorFormat.ToString("G")}. Colorimetry is set to {colorData.Colorimetry.ToString("G")}. Color Selection Policy is set to {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth is set to {colorData.Depth.ToString("G")}. Dynamic Range is set to {colorData.DynamicRange.ToString("G")}");
switch (colorData.ColorSelectionPolicy)
{
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_USER:
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_USER so the color settings have been set by the user in the NVIDIA Control Panel.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY: // Also matches NV_COLOR_SELECTION_POLICY_DEFAULT as it is 1
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_BEST_QUALITY so the color settings are being handled by the Windows OS.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_UNKNOWN:
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_UNKNOWN so the color settings aren't being handled by either the Windows OS or the NVIDIA Setup!");
break;
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Your monitor {displayId} doesn't support the requested color settings. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while seting the color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support this color mode.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want only want to turn off custom NVIDIA colour settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA colour mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfig: Exception caused while turning off prior NVIDIA specific colour settings for display {displayId}.");
}
// Remove any custom NVIDIA HDR Colour settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn off HDR colour if it's user set HDR colour.");
NV_HDR_COLOR_DATA_V2 hdrColorData = myDisplay.HdrColorData;
try
{
// if it's not the same HDR we want, then we turn off HDR (and will apply it if needed later on in SetActiveOverride)
if (ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].HdrColorData.HdrMode != NV_HDR_MODE.OFF)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to turn on custom HDR mode for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: HDR mode is currently {ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].HdrColorData.HdrMode.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings BPC {hdrColorData.HdrBpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR Colour Format {hdrColorData.HdrColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR dynamic range {hdrColorData.HdrDynamicRange} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings HDR Mode {hdrColorData.HdrMode} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings Mastering Display Data {hdrColorData.MasteringDisplayData} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want HDR settings Static Meradata Description ID {hdrColorData.StaticMetadataDescriptorId} for Mosaic display {displayId}");
// Apply the HDR removal
hdrColorData.Cmd = NV_HDR_CMD.CMD_SET;
hdrColorData.HdrMode = NV_HDR_MODE.OFF;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayId, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Disp_HdrColorControl returned OK. We just successfully turned off the HDR mode for Mosaic display {displayId}.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support HDR.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want only want to turn off custom NVIDIA HDR settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA HDR mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfig: Exception caused while turning off prior NVIDIA HDR colour settings for display {displayId}.");
}
// Set any AdaptiveSync settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to set any adaptive Sync settings if in use.");
NV_SET_ADAPTIVE_SYNC_DATA_V1 adaptiveSyncData = myDisplay.AdaptiveSyncConfig;
try
{
if (myDisplay.AdaptiveSyncConfig.DisableAdaptiveSync)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to DISABLE Adaptive Sync for display {displayId}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to ENABLE Adaptive Sync for display {displayId}.");
}
if (myDisplay.AdaptiveSyncConfig.DisableFrameSplitting)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to DISABLE Frame Splitting for display {displayId}.");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to ENABLE Frame Splitting for display {displayId}.");
}
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We want to set the Adaptice Sync Max Frame Interval to {myDisplay.AdaptiveSyncConfig.MaxFrameInterval}ms for display {displayId}.");
// Apply the AdaptiveSync settings
NVStatus = NVImport.NvAPI_DISP_SetAdaptiveSyncData(displayId, ref adaptiveSyncData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_DISP_SetAdaptiveSyncData returned OK. We just successfully set the Adaptive Sync settings for display {displayId}.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input buffer is not large enough to hold it's contents. NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_DISP_SetAdaptiveSyncData() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support HDR.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfig: Exception caused while trying to set NVIDIA Adaptive Sync settings for display {displayId}.");
}
}
}
// Now we've set the color the way we want it, lets do the thing
// We want to check the NVIDIA Surround (Mosaic) config is valid
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Testing whether the display configuration is valid");
//
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
if (displayConfig.MosaicConfig.Equals(ActiveDisplayConfig.MosaicConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is exactly the same as the one we want, so skipping applying the Mosaic config");
}
else
{
/*// We need to change to a Mosaic profile, so we need to apply the new Mosaic Topology
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is different as the one we want, so applying the Mosaic config now");
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
NVStatus = NVImport.NvAPI_Mosaic_SetCurrentTopo(displayConfig.MosaicConfig.MosaicTopologyBrief, displayConfig.MosaicConfig.MosaicDisplaySettings, displayConfig.MosaicConfig.OverlapX, displayConfig.MosaicConfig.OverlapY, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetCurrentTopo returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetCurrentTopo() returned error code {NVStatus}");
}
// Turn on the selected Mosaic
uint enable = 1;
NVStatus = NVImport.NvAPI_Mosaic_EnableCurrentTopo(enable);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_EnableCurrentTopo returned OK. Previously set Mosiac config re-enabled.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error disabling the display mode. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
}*/
NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.MAXIMIZE_PERFORMANCE;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic current config is different as the one we want, so applying the Mosaic config now");
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
NVStatus = NVImport.NvAPI_Mosaic_SetDisplayGrids(displayConfig.MosaicConfig.MosaicGridTopos, displayConfig.MosaicConfig.MosaicGridCount, setTopoFlags);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
}
}
}
else if (!displayConfig.MosaicConfig.IsMosaicEnabled && ActiveDisplayConfig.MosaicConfig.IsMosaicEnabled)
{
// We are on a Mosaic profile now, and we need to change to a non-Mosaic profile
// We need to disable the Mosaic Topology
NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.ALLOW_INVALID;
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic config that is currently set is no longer needed. Removing Mosaic config.");
NV_MOSAIC_GRID_TOPO_V2[] individualScreensTopology = CreateSingleScreenMosaicTopology();
// WARNING - Validation is disabled at present. This is mostly because there are errors in my NvAPI_Mosaic_ValidateDisplayGrids,
// but also because the config is coming from the NVIDIA Control Panel which will already do it's own validation checks.
/*// Firstly try to see if the oneScreenTopology is a valid config
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Checking if the 1x1 DisplayGrid we chose is valid for the NvAPI_Mosaic_SetDisplayGrids mosaic layout.");
NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] individualScreensStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[(UInt32)individualScreensTopology.Length];
NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, individualScreensTopology, ref individualScreensStatuses, (UInt32)individualScreensTopology.Length);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_ValidateDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The Display ID of the first display is not currently possible to use. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}. Trying again with the next display.");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
return false;
}*/
// If we get here then the display is valid, so now we actually apply the new Mosaic Topology
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Trying to set a 1x1 DisplayGrid for the NvAPI_Mosaic_SetDisplayGrids mosaic layout.");
NVStatus = NVImport.NvAPI_Mosaic_SetDisplayGrids(individualScreensTopology, (UInt32)individualScreensTopology.Length, setTopoFlags);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_SetDisplayGrids returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The Display ID of the first display is not currently possible to use. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}. Trying again with the next display.");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more arguments passed in are invalid. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
else
{
// If we get here, we may have an error, or it may have worked successfully! So we need to check again :(
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Display Grids! NvAPI_Mosaic_SetDisplayGrids() returned error code {NVStatus}");
return false;
}
// If we get here, it may or it may not have worked successfully! So we need to check again :(
// We don't want to do a full ceck, so we do a quick check instead.
if (MosaicIsOn())
{
// If the Mosaic is still on, then the last mosaic disable failed, so we need to then try turning it off this using NvAPI_Mosaic_EnableCurrentTopo(0)
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Previous attempt to turn off Mosaic. Now trying to use NvAPI_Mosaic_EnableCurrentTopo to disable Mosaic instead.");
uint enable = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnableCurrentTopo(enable);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_EnableCurrentTopo returned OK. Previously set Mosiac config now disabled");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Mosaic display change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error disabling the display mode. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnableCurrentTopo() returned error code {NVStatus}");
return false;
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Mosaic successfully disabled using NvAPI_Mosaic_SetDisplayGrids method.");
}
}
else if (!displayConfig.MosaicConfig.IsMosaicEnabled && !ActiveDisplayConfig.MosaicConfig.IsMosaicEnabled)
{
// We are on a non-Mosaic profile now, and we are changing to a non-Mosaic profile
// so there is nothing to do as far as NVIDIA is concerned!
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: We are on a non-Mosaic profile now, and we are changing to a non-Mosaic profile so there is no need to modify Mosaic settings!");
}
// Now we set the NVIDIA Display Config (if we have one!)
// If the display profile is a cloned config then NVIDIA GetDisplayConfig doesn't work
// so we need to check for that. We just skip the SetDisplayConfig as it won't exist
if (displayConfig.DisplayConfigs.Count > 0)
{
NVStatus = NVImport.NvAPI_DISP_SetDisplayConfig((UInt32)displayConfig.DisplayConfigs.Count, displayConfig.DisplayConfigs.ToArray(), NV_DISPLAYCONFIG_FLAGS.SAVE_TO_PERSISTENCE);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_DISP_SetDisplayConfig returned OK.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Waiting 0.5 second to let the Display Config layout change take place before continuing");
System.Threading.Thread.Sleep(500);
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The Display ID of the first display is not currently possible to use. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}. Trying again with the next display.");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: One or more arguments passed in are invalid. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Setting the NVIDIA Display Config! NvAPI_DISP_SetDisplayConfig() returned error code {NVStatus}");
return false;
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Skipping setting the NVIDIA Display Config as there isn't one provided in the configuration.");
}
}
return true;
}
public bool SetActiveConfigOverride(NVIDIA_DISPLAY_CONFIG displayConfig)
{
if (_initialised)
{
// Force another scan of what the display config is so that the following logic works
UpdateActiveConfig();
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
// Go through the physical adapters
foreach (var physicalGPU in displayConfig.PhysicalAdapters)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Processing settings for Physical GPU #{physicalGPU.Key}");
NVIDIA_PER_ADAPTER_CONFIG myAdapter = physicalGPU.Value;
UInt32 myAdapterIndex = physicalGPU.Key;
foreach (var displayDict in myAdapter.Displays)
{
NVIDIA_PER_DISPLAY_CONFIG myDisplay = displayDict.Value;
UInt32 displayId = displayDict.Key;
// Now we try to set each display settings
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to process settings for display {displayId}.");
if (!ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays.ContainsKey(displayId))
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Display {displayId} doesn't exist in this setup, so skipping overriding any NVIDIA display Settings.");
continue;
}
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on colour if it's user set colour.");
// Now we try to set each display color
NV_COLOR_DATA_V5 colorData = myDisplay.ColorData;
try
{
// If this is a setting that says it uses user colour settings, then we turn it off
if (ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].ColorData.ColorSelectionPolicy != colorData.ColorSelectionPolicy)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to use custom NVIDIA HDR Colour for display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want the standard colour settings to be {myDisplay.ColorData.ColorSelectionPolicy.ToString("G")} and they are {ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].ColorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn off standard colour mode for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings Color selection policy {colorData.ColorSelectionPolicy.ToString("G")} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings BPC {colorData.Bpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colour format {colorData.ColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colourimetry {colorData.Colorimetry} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings colour depth {colorData.Depth} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want standard colour settings dynamic range {colorData.DynamicRange} for Mosaic display {displayId}");
// Set the command as a 'SET'
colorData.Cmd = NV_COLOR_CMD.NV_COLOR_CMD_SET;
NVStatus = NVImport.NvAPI_Disp_ColorControl(displayId, ref colorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: NvAPI_Disp_ColorControl returned OK. BPC is set to {colorData.Bpc.ToString("G")}. Color Format is set to {colorData.ColorFormat.ToString("G")}. Colorimetry is set to {colorData.Colorimetry.ToString("G")}. Color Selection Policy is set to {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth is set to {colorData.Depth.ToString("G")}. Dynamic Range is set to {colorData.DynamicRange.ToString("G")}");
switch (colorData.ColorSelectionPolicy)
{
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_USER:
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_USER so the color settings have been set by the user in the NVIDIA Control Panel.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_BEST_QUALITY: // Also matches NV_COLOR_SELECTION_POLICY_DEFAULT as it is 1
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_BEST_QUALITY so the color settings are being handled by the Windows OS.");
break;
case NV_COLOR_SELECTION_POLICY.NV_COLOR_SELECTION_POLICY_UNKNOWN:
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: Color Selection Policy is set to NV_COLOR_SELECTION_POLICY_UNKNOWN so the color settings aren't being handled by either the Windows OS or the NVIDIA Setup!");
break;
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: Your monitor {displayId} doesn't support the requested color settings. BPC = {colorData.Bpc.ToString("G")}. Color Format = {colorData.ColorFormat.ToString("G")}. Colorimetry = {colorData.Colorimetry.ToString("G")}. Color Selection Policy = {colorData.ColorSelectionPolicy.ToString("G")}. Color Depth = {colorData.Depth.ToString("G")}. Dynamic Range = {colorData.DynamicRange.ToString("G")}. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input buffer is not large enough to hold it's contents. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The NvAPI API needs to be initialized first. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: This entry point not available in this NVIDIA Driver. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: A miscellaneous error occurred. NvAPI_Disp_ColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Some non standard error occurred while seting the color settings! NvAPI_Disp_ColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support this color mode.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want only want to turn on custom NVIDIA colour settings if needed for display {displayId}, and that currently isn't required. Skipping changing NVIDIA colour mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfigOverride: Exception caused while turning on NVIDIA custom colour settings for display {displayId}.");
}
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on NVIDIA HDR colour if it's user wants to use NVIDIA HDR colour.");
// Now we try to set each display color
NV_HDR_COLOR_DATA_V2 hdrColorData = myDisplay.HdrColorData;
try
{
// if it's HDR and it's a different mode than what we are in now, then set HDR
if (ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].HdrColorData.HdrMode != hdrColorData.HdrMode)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want to turn on user-set HDR mode for display {displayId} as it's supposed to be on.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: HDR mode is currently {ActiveDisplayConfig.PhysicalAdapters[myAdapterIndex].Displays[displayId].HdrColorData.HdrMode.ToString("G")} for Mosaic display {displayId}.");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings BPC {hdrColorData.HdrBpc} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR Colour Format {hdrColorData.HdrColorFormat} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR dynamic range {hdrColorData.HdrDynamicRange} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings HDR Mode {hdrColorData.HdrMode} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings Mastering Display Data {hdrColorData.MasteringDisplayData} for Mosaic display {displayId}");
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want HDR settings Static Meradata Description ID {hdrColorData.StaticMetadataDescriptorId} for Mosaic display {displayId}");
// Apply the HDR removal
hdrColorData.Cmd = NV_HDR_CMD.CMD_SET;
NVStatus = NVImport.NvAPI_Disp_HdrColorControl(displayId, ref hdrColorData);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: NvAPI_Disp_HdrColorControl returned OK. We just successfully turned off the HDR mode for Mosaic display {displayId}.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input buffer is not large enough to hold it's contents. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: The NvAPI API needs to be initialized first. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: This entry point not available in this NVIDIA Driver. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfigOverride: A miscellaneous error occurred. NvAPI_Disp_HdrColorControl() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: Some non standard error occurred while getting Mosaic Topology! NvAPI_Disp_HdrColorControl() returned error code {NVStatus}. It's most likely that your monitor {displayId} doesn't support HDR.");
}
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfigOverride: We want only want to turn on custom NVIDIA HDR if needed for display {displayId} and that currently isn't required. Skipping changing NVIDIA HDR mode.");
}
}
catch (Exception ex)
{
SharedLogger.logger.Error(ex, $"NVIDIALibrary/SetActiveConfigOverride: Exception caused while turning on custom NVIDIA HDR colour settings for display {displayId}.");
}
}
}
}
else
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfigOverride: ERROR - Tried to run SetActiveConfig but the NVIDIA NVAPI library isn't initialised!");
throw new NVIDIALibraryException($"Tried to run SetActiveConfigOverride but the NVIDIA NVAPI library isn't initialised!");
}
return true;
}
public bool IsActiveConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// Check whether the display config is in use now
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: Checking whether the display configuration is already being used.");
if (displayConfig.Equals(_activeDisplayConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: The display configuration is already being used (supplied displayConfig Equals currentDisplayConfig");
return true;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsActiveConfig: The display configuration is NOT currently in use (supplied displayConfig does NOT equal currentDisplayConfig");
return false;
}
}
public bool IsValidConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// We want to check the NVIDIA Surround (Mosaic) config is valid
SharedLogger.logger.Trace($"NVIDIALibrary/IsValidConfig: Testing whether the display configuration is valid");
//
if (displayConfig.MosaicConfig.IsMosaicEnabled)
{
// ===================================================================================================================================
// Important! ValidateDisplayGrids does not work at the moment. It errors when supplied with a Grid Topology that works in SetDisplaGrids
// We therefore cannot use ValidateDisplayGrids to actually validate the config before it's use. We instead need to rely on SetDisplaGrids reporting an
// error if it is unable to apply the requested configuration. While this works fine, it's not optimal.
// TODO: Test ValidateDisplayGrids in a future NVIDIA driver release to see if they fixed it.
// ===================================================================================================================================
return true;
/*// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
//NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NV_MOSAIC_GRID_TOPO_V1[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V1[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
*/
/*NV_MOSAIC_SETDISPLAYTOPO_FLAGS setTopoFlags = NV_MOSAIC_SETDISPLAYTOPO_FLAGS.NONE;
bool topoValid = false;
NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] topoStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[displayConfig.MosaicConfig.MosaicGridCount];
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, ref displayConfig.MosaicConfig.MosaicGridTopos, ref topoStatuses, displayConfig.MosaicConfig.MosaicGridCount);
//NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[] topoStatuses = new NV_MOSAIC_DISPLAY_TOPO_STATUS_V1[mosaicGridCount];
//NVStatus = NVImport.NvAPI_Mosaic_ValidateDisplayGrids(setTopoFlags, ref mosaicGridTopos, ref topoStatuses, mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
for (int i = 0; i < topoStatuses.Length; i++)
{
// If there is an error then we need to log it!
// And make it not be used
if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Congratulations! No error flags for GridTopology #{i}");
topoValid = true;
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.DISPLAY_ON_INVALID_GPU)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Display is on an invalid GPU");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.DISPLAY_ON_WRONG_CONNECTOR)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Display is on the wrong connection. It was on a different connection when the display profile was saved.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.ECC_ENABLED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: ECC has been enabled, and Mosaic/Surround doesn't work with ECC");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.GPU_TOPOLOGY_NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: This GPU topology is not supported.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.MISMATCHED_OUTPUT_TYPE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: The output type has changed for the display. The display was connected through another output type when the display profile was saved.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NOT_SUPPORTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: This Grid Topology is not supported on this video card.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_COMMON_TIMINGS)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Couldn't find common timings that suit all the displays in this Grid Topology.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_DISPLAY_CONNECTED)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: No display connected.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_EDID_AVAILABLE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: Your display didn't provide any information when we attempted to query it. Your display either doesn't support support EDID querying or has it a fault. ");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_GPU_TOPOLOGY)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: There is no GPU topology provided.");
}
else if (topoStatuses[i].ErrorFlags == NV_MOSAIC_DISPLAYCAPS_PROBLEM_FLAGS.NO_SLI_BRIDGE)
{
SharedLogger.logger.Error($"NVIDIALibrary/SetActiveConfig: Error with the GridTopology #{i}: There is no SLI bridge, and there was one when the display profile was created.");
}
// And now we also check to see if there are any warnings we also need to log
if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.NONE)
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Congratulations! No warning flags for GridTopology #{i}");
}
else if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.DISPLAY_POSITION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Warning for the GridTopology #{i}: The display position has changed, and this may affect your display view.");
}
else if (topoStatuses[i].WarningFlags == NV_MOSAIC_DISPLAYTOPO_WARNING_FLAGS.DRIVER_RELOAD_REQUIRED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Warning for the GridTopology #{i}: Your computer needs to be restarted before your NVIDIA device driver can use this Grid Topology.");
}
}
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_ACTIVE_SLI_TOPOLOGY)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: No matching GPU topologies could be found. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_TOPO_NOT_POSSIBLE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The topology passed in is not currently possible. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INCOMPATIBLE_STRUCT_VERSION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: The version of the structure passed in is not compatible with this entrypoint. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_MODE_CHANGE_FAILED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: There was an error changing the display mode. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/SetActiveConfig: A miscellaneous error occurred. NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_ValidateDisplayGrids() returned error code {NVStatus}");
}
// Cancel the screen change if there was an error with anything above this.
if (topoValid)
{
// If there was an issue then we need to return false
// to indicate that the display profile can't be applied
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: The display settings are valid.");
return true;
}
else
{
// If there was an issue then we need to return false
// to indicate that the display profile can't be applied
SharedLogger.logger.Trace($"NVIDIALibrary/SetActiveConfig: There was an error when validating the requested grid topology that prevents us from using the display settings provided. THe display setttings are NOT valid.");
return false;
}*/
}
else
{
// Its not a Mosaic topology, so we just let it pass, as it's windows settings that matter.
return true;
}
}
public bool IsPossibleConfig(NVIDIA_DISPLAY_CONFIG displayConfig)
{
// We want to check the NVIDIA profile can be used now
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Testing whether the NVIDIA display configuration is possible to be used now");
// check what the currently available displays are (include the ones not active)
List<string> currentAllIds = GetAllConnectedDisplayIdentifiers();
// CHeck that we have all the displayConfig DisplayIdentifiers we need available now
if (displayConfig.DisplayIdentifiers.All(value => currentAllIds.Contains(value)))
//if (currentAllIds.Intersect(displayConfig.DisplayIdentifiers).Count() == displayConfig.DisplayIdentifiers.Count)
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Success! The NVIDIA display configuration is possible to be used now");
return true;
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsPossibleConfig: Uh oh! The NVIDIA display configuration is possible cannot be used now");
return false;
}
}
/*public bool IsEquivalentConfig(NVIDIA_DISPLAY_CONFIG displayConfig, NVIDIA_DISPLAY_CONFIG otherDisplayConfig)
{
// We want to check if the NVIDIA configurations are the equiavalent of each other
// IMPORTANT: This function differs from Equals in that Equivalent allows some fields to differ in order to still match.
// The goal is to identify when two display configurations would be the same if they were applied.
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Testing whether the NVIDIA display configuration is equivalent to another");
if (_initialised)
{
NVAPI_STATUS NVStatus = NVAPI_STATUS.NVAPI_ERROR;
// Check that displayConfig DisplayIdentifiers match
if (!displayConfig.DisplayIdentifiers.All(value => otherDisplayConfig.DisplayIdentifiers.Contains(value)))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA display identifiers don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
// Check that displayConfig Mosaic Configs match
if (!displayConfig.MosaicConfig.Equals(otherDisplayConfig.MosaicConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA Mosaic Configs don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
// Check that displayConfig Hdr Configs match
if (!displayConfig.HdrConfig.Equals(otherDisplayConfig.HdrConfig))
{
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Uh oh! The NVIDIA Hdr Configs don't match so NVIDIA Config is not equivalent to the other one.");
return false;
}
SharedLogger.logger.Trace($"NVIDIALibrary/IsEquivalentConfig: Success! The NVIDIA display configuration is possible to be used now");
return true;
}
else
{
return false;
}
}*/
public static bool MosaicIsOn()
{
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NVAPI_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
// Check if there is a topology and that Mosaic is enabled
if (mosaicTopoBrief.Topo != NV_MOSAIC_TOPO.TOPO_NONE && mosaicTopoBrief.Enabled == 1)
{
return true;
}
}
return false;
}
public List<string> GetCurrentDisplayIdentifiers()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetCurrentDisplayIdentifiers: Getting the current display identifiers for the displays in use now");
return GetSomeDisplayIdentifiers(false);
}
public List<string> GetAllConnectedDisplayIdentifiers()
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetAllConnectedDisplayIdentifiers: Getting all the display identifiers that can possibly be used");
return GetSomeDisplayIdentifiers(true);
}
private List<string> GetSomeDisplayIdentifiers(bool allDisplays = true)
{
SharedLogger.logger.Debug($"NVIDIALibrary/GetCurrentDisplayIdentifiers: Generating the unique Display Identifiers for the currently active configuration");
List<string> displayIdentifiers = new List<string>();
// Enumerate all the Physical GPUs
PhysicalGpuHandle[] physicalGpus = new PhysicalGpuHandle[NVImport.NV_MAX_PHYSICAL_GPUS];
uint physicalGpuCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_EnumPhysicalGPUs(ref physicalGpus, out physicalGpuCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_EnumPhysicalGPUs returned {physicalGpuCount} Physical GPUs");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Error getting physical GPU count. NvAPI_EnumPhysicalGPUs() returned error code {NVStatus}");
}
// Go through the Physical GPUs one by one
for (uint physicalGpuIndex = 0; physicalGpuIndex < physicalGpuCount; physicalGpuIndex++)
{
//We want to get the name of the physical device
string gpuName = "";
NVStatus = NVImport.NvAPI_GPU_GetFullName(physicalGpus[physicalGpuIndex], ref gpuName);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetFullName returned OK. The GPU Full Name is {gpuName}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting the GPU full name! NvAPI_GPU_GetFullName() returned error code {NVStatus}");
}
//We want to get the physical details of the physical device
NV_GPU_BUS_TYPE busType = NV_GPU_BUS_TYPE.UNDEFINED;
NVStatus = NVImport.NvAPI_GPU_GetBusType(physicalGpus[physicalGpuIndex], ref busType);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetBoardInfo returned OK. THe GPU BusType is {busType.ToString("G")}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetBoardInfo() returned error code {NVStatus}");
}
//We want to get the physical details of the physical device
UInt32 busId = 0;
NVStatus = NVImport.NvAPI_GPU_GetBusId(physicalGpus[physicalGpuIndex], ref busId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetBusId returned OK. The GPU Bus ID was {busId}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetBusId() returned error code {NVStatus}");
}
// Next, we need to get all the connected Display IDs.
//This function retrieves the number of display IDs we know about
UInt32 displayCount = 0;
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_DISP_GetGDIPrimaryDisplayId returned OK. We have {displayCount} connected displays detected.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
if (displayCount > 0)
{
// Now we try to get the information about the displayIDs
NV_GPU_DISPLAYIDS_V2[] displayIds = new NV_GPU_DISPLAYIDS_V2[displayCount];
NVStatus = NVImport.NvAPI_GPU_GetConnectedDisplayIds(physicalGpus[physicalGpuIndex], ref displayIds, ref displayCount, 0);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetConnectedDisplayIds returned OK. We have {displayCount} physical GPUs");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_DISP_GetGDIPrimaryDisplayId() returned error code {NVStatus}");
}
// Now, we want to go through the displays
foreach (NV_GPU_DISPLAYIDS_V2 oneDisplay in displayIds)
{
// If alldisplays is false, then we only want the active displays. We need to skip this one if it is not active
if (allDisplays == false && oneDisplay.IsActive == false)
{
// We want to skip this display as it is non-active, and we only want active displays
continue;
}
// Now we try to get the GPU and Output ID from the DisplayID
PhysicalGpuHandle physicalGpu = new PhysicalGpuHandle();
UInt32 gpuOutputId = 0;
NVStatus = NVImport.NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(oneDisplay.DisplayId, out physicalGpu, out gpuOutputId);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId returned OK. We received Physical GPU ID {physicalGpu} and GPU Output ID {gpuOutputId}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INSUFFICIENT_BUFFER)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input buffer is not large enough to hold it's contents. NvAPI_SYS_GetGpuAndOutputIdFromDisplayId() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_DISPLAY_ID)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The input monitor is either not connected or is not a DP or HDMI panel. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetConnectedDisplayIds() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_SYS_GetGpuAndOutputIdFromDisplayId() returned error code {NVStatus}");
}
// Lets set some EDID default in case the EDID doesn't work
string manufacturerName = "Unknown";
UInt32 productCode = 0;
UInt32 serialNumber = 0;
// We try to get an EDID block and extract the info
NV_EDID_V3 edidInfo = new NV_EDID_V3();
NVStatus = NVImport.NvAPI_GPU_GetEDID(physicalGpu, gpuOutputId, ref edidInfo);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_GPU_GetEDID returned OK. We have got an EDID Block.");
EDID edidParsedInfo = new EDID(edidInfo.EDID_Data);
manufacturerName = edidParsedInfo.ManufacturerCode;
productCode = edidParsedInfo.ProductCode;
serialNumber = edidParsedInfo.SerialNumber;
}
else
{
if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Either edidInfo was null when it was supplied, or gpuOutputId . NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NVIDIA_DEVICE_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: No active GPU was found. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The GPU Handle supplied was not a valid GPU Handle. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_DATA_NOT_FOUND)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The display does not support EDID. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_GPU_GetEDID() returned status code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_GPU_GetEDID() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_GPU_GetEDID() returned error code {NVStatus}");
}
}
// Create an array of all the important display info we need to record
List<string> displayInfo = new List<string>();
displayInfo.Add("NVIDIA");
try
{
displayInfo.Add(gpuName.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Name from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(busType.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Bus Type from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(busId.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Bus ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(oneDisplay.ConnectorType.ToString("G"));
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting GPU Output ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(manufacturerName.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Manufacturer Name for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(productCode.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Product Code for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(serialNumber.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting NVIDIA EDID Serial Number for the display from video card. Substituting with a # instead");
displayInfo.Add("#");
}
try
{
displayInfo.Add(oneDisplay.DisplayId.ToString());
}
catch (Exception ex)
{
SharedLogger.logger.Warn(ex, $"NVIDIALibrary/GetSomeDisplayIdentifiers: Exception getting Display ID from video card. Substituting with a # instead");
displayInfo.Add("#");
}
// Create a display identifier out of it
string displayIdentifier = String.Join("|", displayInfo);
// Add it to the list of display identifiers so we can return it
// but only add it if it doesn't already exist. Otherwise we get duplicates :/
if (!displayIdentifiers.Contains(displayIdentifier))
{
displayIdentifiers.Add(displayIdentifier);
SharedLogger.logger.Debug($"ProfileRepository/GenerateProfileDisplayIdentifiers: DisplayIdentifier: {displayIdentifier}");
}
}
}
}
// Sort the display identifiers
displayIdentifiers.Sort();
return displayIdentifiers;
}
public static NV_MOSAIC_GRID_TOPO_V2[] CreateSingleScreenMosaicTopology()
{
/*// Get current Mosaic Topology settings in brief (check whether Mosaic is on)
NV_MOSAIC_TOPO_BRIEF mosaicTopoBrief = new NV_MOSAIC_TOPO_BRIEF();
NV_MOSAIC_DISPLAY_SETTING_V2 mosaicDisplaySetting = new NV_MOSAIC_DISPLAY_SETTING_V2();
int mosaicOverlapX = 0;
int mosaicOverlapY = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_GetCurrentTopo(ref mosaicTopoBrief, ref mosaicDisplaySetting, out mosaicOverlapX, out mosaicOverlapY);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_GetCurrentTopo() returned error code {NVStatus}");
}*/
// Figure out how many Mosaic Grid topoligies there are
uint mosaicGridCount = 0;
NVAPI_STATUS NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_GetCurrentTopo returned OK.");
}
// Get Current Mosaic Grid settings using the Grid topologies fnumbers we got before
NV_MOSAIC_GRID_TOPO_V2[] mosaicGridTopos = new NV_MOSAIC_GRID_TOPO_V2[mosaicGridCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayGrids(ref mosaicGridTopos, ref mosaicGridCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayGrids returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology! NvAPI_Mosaic_EnumDisplayGrids() returned error code {NVStatus}");
}
// Sum up all the screens we have
//int totalScreenCount = mosaicGridTopos.Select(tp => tp.Displays).Sum(d => d.Count());
List<NV_MOSAIC_GRID_TOPO_V2> screensToReturn = new List<NV_MOSAIC_GRID_TOPO_V2>();
foreach (NV_MOSAIC_GRID_TOPO_V2 gridTopo in mosaicGridTopos)
{
// Figure out how many Mosaic Display topologies there are
UInt32 mosaicDisplayModesCount = 0;
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
// Get Current Mosaic Display Topology settings using the Grid topologies numbers we got before
//NV_MOSAIC_TOPO myGridTopo = gridTopo;
NV_MOSAIC_DISPLAY_SETTING_V2[] mosaicDisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V2[mosaicDisplayModesCount];
NVStatus = NVImport.NvAPI_Mosaic_EnumDisplayModes(gridTopo, ref mosaicDisplaySettings, ref mosaicDisplayModesCount);
if (NVStatus == NVAPI_STATUS.NVAPI_OK)
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: NvAPI_Mosaic_EnumDisplayModes returned OK.");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NOT_SUPPORTED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: Mosaic is not supported with the existing hardware. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_INVALID_ARGUMENT)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: One or more argumentss passed in are invalid. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_API_NOT_INITIALIZED)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: The NvAPI API needs to be initialized first. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_NO_IMPLEMENTATION)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: This entry point not available in this NVIDIA Driver. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else if (NVStatus == NVAPI_STATUS.NVAPI_ERROR)
{
SharedLogger.logger.Warn($"NVIDIALibrary/GetNVIDIADisplayConfig: A miscellaneous error occurred. NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
else
{
SharedLogger.logger.Trace($"NVIDIALibrary/GetNVIDIADisplayConfig: Some non standard error occurred while getting Mosaic Topology Display Settings! NvAPI_Mosaic_EnumDisplayModes() returned error code {NVStatus}");
}
for (int displayIndexToUse = 0; displayIndexToUse < gridTopo.DisplayCount; displayIndexToUse++)
{
NV_MOSAIC_GRID_TOPO_V2 thisScreen = new NV_MOSAIC_GRID_TOPO_V2();
thisScreen.Version = NVImport.NV_MOSAIC_GRID_TOPO_V2_VER;
thisScreen.Rows = 1;
thisScreen.Columns = 1;
thisScreen.DisplayCount = 1;
thisScreen.Flags = 0;
thisScreen.Displays = new NV_MOSAIC_GRID_TOPO_DISPLAY_V2[NVImport.NV_MOSAIC_MAX_DISPLAYS];
thisScreen.Displays[0].Version = NVImport.NV_MOSAIC_GRID_TOPO_DISPLAY_V2_VER;
thisScreen.Displays[0].DisplayId = gridTopo.Displays[displayIndexToUse].DisplayId;
thisScreen.Displays[0].CloneGroup = gridTopo.Displays[displayIndexToUse].CloneGroup;
thisScreen.Displays[0].OverlapX = gridTopo.Displays[displayIndexToUse].OverlapX;
thisScreen.Displays[0].OverlapY = gridTopo.Displays[displayIndexToUse].OverlapY;
thisScreen.Displays[0].PixelShiftType = gridTopo.Displays[displayIndexToUse].PixelShiftType;
thisScreen.Displays[0].Rotation = gridTopo.Displays[displayIndexToUse].Rotation;
thisScreen.DisplaySettings = new NV_MOSAIC_DISPLAY_SETTING_V1();
thisScreen.DisplaySettings.Version = gridTopo.DisplaySettings.Version;
thisScreen.DisplaySettings.Bpp = gridTopo.DisplaySettings.Bpp;
thisScreen.DisplaySettings.Freq = gridTopo.DisplaySettings.Freq;
thisScreen.DisplaySettings.Height = gridTopo.DisplaySettings.Height;
thisScreen.DisplaySettings.Width = gridTopo.DisplaySettings.Width;
screensToReturn.Add(thisScreen);
}
}
/*
// Selected the best display settings to use
NV_MOSAIC_DISPLAY_SETTING_V2 bestSetting = mosaicDisplaySettings.OrderByDescending(
settings => (long)settings.Width *
settings.Height *
settings.Bpp *
settings.Freq).First();
*/
return screensToReturn.ToArray();
}
public static bool ListOfArraysEqual(List<NV_RECT[]> a1, List<NV_RECT[]> a2)
{
if (a1.Count == a2.Count)
{
for (int i = 0; i < a1.Count; i++)
{
if (a1[i].Length == a2[i].Length)
{
for (int j = 0; j < a1[i].Length; j++)
{
if (a1[i][j] != a2[i][j])
{
return false;
}
}
}
}
return true;
}
else
{
return false;
}
}
public static bool Arrays2DEqual(int[][] a1, int[][] a2)
{
if (a1.Length == a2.Length)
{
for (int i = 0; i < a1.Length; i++)
{
if (a1[i].Length == a2[i].Length)
{
for (int j = 0; j < a1[i].Length; j++)
{
if (a1[i][j] != a2[i][j])
{
return false;
}
}
}
}
return true;
}
else
{
return false;
}
}
}
[global::System.Serializable]
public class NVIDIALibraryException : Exception
{
public NVIDIALibraryException() { }
public NVIDIALibraryException(string message) : base(message) { }
public NVIDIALibraryException(string message, Exception inner) : base(message, inner) { }
protected NVIDIALibraryException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
}