DisplayMagician/HeliosPlus/Program.cs
Terry MacDonald ca1b760d9e Fixed Profile reverting after game execution
The ApplyProfile had some logic that would stop
reverting the profile after the game/exe was exited.
This should now be fixed.

Also attempted a fix to centralise the timer circle
in the middle window while applying a profile.
2020-10-22 20:08:26 +13:00

532 lines
22 KiB
C#
Raw Blame History

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using McMaster.Extensions.CommandLineUtils;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using HeliosPlus.InterProcess;
using HeliosPlus.Resources;
using HeliosPlus.GameLibraries;
using HeliosPlus.Shared;
using HeliosPlus.UIForms;
using System.Net.NetworkInformation;
using System.Text.RegularExpressions;
using System.Drawing;
using System.Diagnostics.Contracts;
namespace HeliosPlus {
public enum SupportedGameLibrary
{
Unknown,
Steam,
Uplay
}
internal static class Program
{
internal static string AppDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "HeliosPlus");
public static string AppIconPath = Path.Combine(Program.AppDataPath, $"Icons");
public static string AppProfilePath = Path.Combine(Program.AppDataPath, $"Profiles");
public static string AppShortcutPath = Path.Combine(Program.AppDataPath, $"Shortcuts");
public static string AppHeliosPlusIconFilename = Path.Combine(AppIconPath, @"HeliosPlus.ico");
public static string AppOriginIconFilename = Path.Combine(AppIconPath, @"Origin.ico");
public static string AppSteamIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
public static string AppUplayIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
public static string AppEpicIconFilename = Path.Combine(AppIconPath, @"Epic.ico");
//internal static string ShortcutIconCachePath;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static int Main(string[] args)
{
// Write the Application Name
Console.WriteLine($"{Application.ProductName} v{Application.ProductVersion}");
for (int i = 0; i <= Application.ProductName.Length + Application.ProductVersion .Length; i++)
{
Console.Write("=");
}
Console.WriteLine("=");
Console.WriteLine($"Copyright <20> Terry MacDonald 2020-{DateTime.Today.Year}");
Console.WriteLine(@"Based on Helios Display Management - Copyright <20> Soroush Falahati 2017-2020");
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var app = new CommandLineApplication();
//app.Name = "HeliosDM+";
//app.Name = Assembly.GetEntryAssembly().GetName().Name;
app.Description = "This application helps configure your NVIDIA Videocard for multiple displays.";
app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the "
+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished.";
app.GetFullNameAndVersion();
app.MakeSuggestionsInErrorMessage = true;
app.HelpOption("-?|-h|--help", inherited:true);
app.VersionOption("-v|--version", () => {
return string.Format("Version {0}", Assembly.GetExecutingAssembly().GetName().Version);
});
// This is the RunShortcut command
app.Command(HeliosStartupAction.RunShortcut.ToString(), (runShortcutCmd) =>
{
var argumentShortcut = runShortcutCmd.Argument("\"SHORTCUT_UUID\"", "(required) The UUID of the shortcut to run from those stored in the shortcut library.").IsRequired();
argumentShortcut.Validators.Add(new ShortcutMustExistValidator());
//description and help text of the command.
runShortcutCmd.Description = "Use this command to run favourite game or application with a display profile of your choosing.";
runShortcutCmd.OnExecute(() =>
{
//
RunShortcut(argumentShortcut.Value);
return 0;
});
});
app.OnExecute(() =>
{
Console.WriteLine("Starting Normally...");
StartUpNormally();
return 0;
});
// Try to load all the games in parallel to this process
Task.Run(() => LoadGamesInBackground());
try
{
// This begins the actual execution of the application
app.Execute(args);
}
catch (CommandParsingException ex)
{
//Console.WriteLine($"Program/Main commandParsingException: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
// You'll always want to catch this exception, otherwise it will generate a messy and confusing error for the end user.
// the message will usually be something like:
// "Unrecognized command or argument '<invalid-command>'"
//Console.WriteLine(ex.Message);
Console.WriteLine("Didn't recognise the supplied commandline options: {0}", ex.Message);
}
catch (Exception ex)
{
Console.WriteLine($"Program/Main exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
Console.WriteLine("Unable to execute application: {0}", ex.Message);
}
return 0;
//return app.Execute(args);
}
private static void StartUpNormally()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
try
{
// Start the IPC Service to
if (!IPCService.StartService())
{
throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
}
// Create the Shortcut Icon Cache if it doesn't exist so that it's avilable for all the program
if (!Directory.Exists(AppIconPath))
{
try
{
Directory.CreateDirectory(AppIconPath);
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
// TODO
}
}
// Create the Shortcut Icon Cache if it doesn't exist so that it's avilable for all the program
if (!Directory.Exists(AppIconPath))
{
try
{
Directory.CreateDirectory(AppIconPath);
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
// TODO
}
}
try
{
// Save a copy of the HeliosPlus Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppHeliosPlusIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.HeliosPlus;
using (FileStream fs = new FileStream(AppHeliosPlusIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
// Save a copy of the Steam Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppSteamIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.Steam;
using (FileStream fs = new FileStream(AppSteamIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
// Save a copy of the Uplay Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppUplayIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.Uplay;
using (FileStream fs = new FileStream(AppUplayIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
// Save a copy of the Epic Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppEpicIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.Epic;
using (FileStream fs = new FileStream(AppEpicIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
// Save a copy of the Origin Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppOriginIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.Origin;
using (FileStream fs = new FileStream(AppOriginIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception 2: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
// TODO
}
IPCService.GetInstance().Status = InstanceStatus.User;
Application.Run(new UIForms.MainForm());
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception 3: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
MessageBox.Show(
ex.Message,
Language.Fatal_Error,
MessageBoxButtons.OK,
MessageBoxIcon.Error);
}
}
// ReSharper disable once CyclomaticComplexity
private static void RunShortcut(string shortcutUUID)
{
ShortcutItem shortcutToRun = null;
// Check there is only one version of this application so we won't
// mess with another monitoring session
if (
IPCClient.QueryAll()
.Any(
client =>
client.Status == InstanceStatus.Busy ||
client.Status == InstanceStatus.OnHold))
{
throw new Exception(
Language
.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
}
// Match the ShortcutName to the actual shortcut listed in the shortcut library
// And error if we can't find it.
if (ShortcutRepository.ContainsShortcut(shortcutUUID))
{
// make sure we trim the "" if there are any
shortcutUUID = shortcutUUID.Trim('"');
shortcutToRun = ShortcutRepository.GetShortcut(shortcutUUID);
}
else
{
throw new Exception(Language.Cannot_find_shortcut_in_library);
}
if (shortcutToRun is ShortcutItem)
{
ShortcutRepository.RunShortcut(shortcutToRun);
}
IPCService.GetInstance().Status = InstanceStatus.Busy;
}
public static bool IsValidFilename(string testName)
{
string strTheseAreInvalidFileNameChars = new string(Path.GetInvalidFileNameChars());
Regex regInvalidFileName = new Regex("[" + Regex.Escape(strTheseAreInvalidFileNameChars) + "]");
if (regInvalidFileName.IsMatch(testName)) { return false; };
return true;
}
// ApplyProfile lives here so that the UI works.
public static bool ApplyProfile(ProfileItem profile)
{
// We need to check if the profile is valid
if (!profile.IsPossible)
return false;
try
{
// Now lets prepare changing the display topology task
Task applyTopologyTask = new Task(() =>
{
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology " + profile.Name);
if (!ProfileRepository.ApplyNVIDIAGridTopology(profile))
{
// Somehow return that this profile topology didn't apply
throw new ApplyTopologyException("Program/ApplyProfile: ApplyNVIDIAGridTopology: Error setting up the NVIDIA Surround Grid Topology");
}
});
Task applyPathInfoTask = new Task(() => {
Console.WriteLine("Program/ApplyProfile : Applying Profile Path " + profile.Name);
if (!ProfileRepository.ApplyWindowsDisplayPathInfo(profile))
{
// Somehow return that this profile path info didn't apply
throw new ApplyPathInfoException("Program/ApplyProfile: ApplyWindowsDisplayPathInfo: Error configuring the Windows Display Devices");
}
});
// Set up the UI forms to show
ApplyingProfileForm timeoutForm = new ApplyingProfileForm(null, 3, $"Changing to '{profile.Name}' Profile", "Press ESC to cancel", Color.Orange, true);
ApplyingProfileForm topologyForm = new ApplyingProfileForm(applyTopologyTask, 30, $"Changing to '{profile.Name}' Profile", "Applying NVIDIA Grid Topology", Color.Aquamarine);
ApplyingProfileForm pathInfoForm = new ApplyingProfileForm(applyPathInfoTask, 15, $"Changing to '{profile.Name}' Profile", "Adjusting Windows Display Device positions", Color.LawnGreen);
if (timeoutForm.ShowDialog() == DialogResult.Cancel)
{
return false;
}
// We only want to do the topology change if the profile we're on now
// or the profile we're going to are NVIDIA surround profiles
int toProfileSurroundTopologyCount =
profile.Paths.SelectMany(paths => paths.TargetDisplays)
.Select(target => target.SurroundTopology)
.Where(topology => topology != null)
.Select(topology => topology.ToGridTopology())
.Count();
int fromProfileSurroundTopologyCount =
ProfileRepository.CurrentProfile.Paths.SelectMany(paths => paths.TargetDisplays)
.Select(target => target.SurroundTopology)
.Where(topology => topology != null)
.Select(topology => topology.ToGridTopology())
.Count();
if (toProfileSurroundTopologyCount > 0 || fromProfileSurroundTopologyCount > 0)
{
topologyForm.ShowDialog();
try
{
applyTopologyTask.Wait();
}
catch (AggregateException ae)
{
foreach (var e in ae.InnerExceptions)
{
// Handle the custom exception.
if (e is ApplyTopologyException)
{
Console.WriteLine(e.Message);
}
// Rethrow any other exception.
else
{
throw;
}
}
}
if (applyTopologyTask.IsFaulted)
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology stage failed to complete");
if (!applyTopologyTask.IsCompleted)
return false;
}
// We always want to do the WindowsDisplayAPI PathInfo part
pathInfoForm.ShowDialog();
try
{
applyPathInfoTask.Wait();
}
catch (AggregateException ae)
{
foreach (var e in ae.InnerExceptions)
{
// Handle the custom exception.
if (e is ApplyPathInfoException)
{
Console.WriteLine(e.Message);
}
// Rethrow any other exception.
else
{
throw;
}
}
}
if (applyPathInfoTask.IsFaulted)
Console.WriteLine("Program/ApplyProfile : Applying Profile PathInfo stage failed to complete");
if (!applyPathInfoTask.IsCompleted)
return false;
}
catch (Exception ex)
{
Console.WriteLine($"ProfileRepository/ApplyTopology exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
return false;
}
return true;
}
public static bool LoadGamesInBackground()
{
Debug.WriteLine("Program/LoadGamesInBackground : Starting");
// Now lets prepare loading all the Steam games we have installed
Task loadSteamGamesTask = new Task(() =>
{
// Load Steam library games
Console.WriteLine("Program/LoadGamesInBackground : Loading Installed Steam Games ");
if (!HeliosPlus.GameLibraries.SteamLibrary.LoadInstalledGames())
{
// Somehow return that this profile topology didn't apply
throw new LoadingInstalledGamesException("Program/LoadGamesInBackground: Cannot load installed Steam Games!");
}
});
// Now lets prepare loading all the Uplay games we have installed
Task loadUplayGamesTask = new Task(() =>
{
// Load Uplay library games
Console.WriteLine("Program/LoadGamesInBackground : Loading Installed Uplay Games ");
/* if (!HeliosPlus.GameLibraries.UplayLibrary.LoadInstalledGames())
{
// Somehow return that this profile topology didn't apply
throw new LoadingInstalledGamesException("Program/LoadGamesInBackground: Cannot load installed Uplay Games!");
}
*/
});
// Store all the tasks in an array so we can wait on them later
Task[] loadGamesTasks = new Task[2];
loadGamesTasks[0] = loadSteamGamesTask;
loadGamesTasks[1] = loadUplayGamesTask;
Console.WriteLine("Program/LoadGamesInBackground : Running tasks");
// Go through and start all the tasks
foreach (Task loadGameTask in loadGamesTasks)
loadGameTask.Start();
try
{
Console.WriteLine("Program/LoadGamesInBackground : Waiting for tasks to finish");
Task.WaitAll(loadGamesTasks);
Console.WriteLine("Program/LoadGamesInBackground : All tasks completed!");
}
catch (AggregateException ae)
{
Console.WriteLine("Program/LoadGamesInBackground : Task exception!");
foreach (var e in ae.InnerExceptions)
{
// Handle the custom exception.
if (e is LoadingInstalledGamesException)
{
Console.WriteLine(e.Message);
}
// Rethrow any other exception.
else
{
throw;
}
}
}
bool failedTask = false;
foreach (var loadGameTask in loadGamesTasks)
{
Console.WriteLine($"Program/LoadGamesInBackground: LoadGameTask #{loadGameTask.Id}: {loadGameTask.Status}");
if (loadGameTask.Exception != null)
{
failedTask = true;
foreach (var ex in loadGameTask.Exception.InnerExceptions)
Console.WriteLine(" {0}: {1}", ex.GetType().Name,
ex.Message);
}
}
if (failedTask)
return false;
return true;
}
}
public class ApplyTopologyException : Exception
{
public ApplyTopologyException(String message) : base(message)
{ }
}
public class ApplyPathInfoException : Exception
{
public ApplyPathInfoException(String message) : base(message)
{ }
}
public class LoadingInstalledGamesException : Exception
{
public LoadingInstalledGamesException(String message) : base(message)
{ }
}
}