DisplayMagician/DisplayMagicianShared/UserControls/DisplayView.cs
Terry MacDonald 86375b06aa Added initial CCD library code
Added some basic CCD library functionality
to be able to set Windows displays directly
from the code. This will enable future native
HDR support through windows, as well as
allow positioning and screen setup to work
better through here than via the AMD driver.

Will still need to work on AMD Eyefinity support
once this is completed.
2021-06-29 22:15:57 +12:00

349 lines
14 KiB
C#
Raw Blame History

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using System;
using System.Drawing;
using System.Windows.Forms;
using DisplayMagicianShared.Topology;
namespace DisplayMagicianShared.UserControls
{
public partial class DisplayView : UserControl
{
private ProfileItem _profile;
public DisplayView()
{
InitializeComponent();
ResizeRedraw = true;
}
public int PaddingX { get; set; } = 100;
public int PaddingY { get; set; } = 100;
public ProfileItem Profile
{
get => _profile;
set
{
_profile = value;
Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (_profile != null)
{
DrawView(e.Graphics);
}
else
{
DrawEmptyView(e.Graphics);
}
}
/*private void DrawScreen(Graphics g, ScreenPosition screen)
{
//var res = ProfileIcon.NormalizeResolution(screens);
var rect = new Rectangle(screen.ScreenX, screen.ScreenY, screen.ScreenWidth, screen.ScreenHeight);
g.FillRectangle(new SolidBrush(Color.FromArgb(15, Color.White)), rect);
g.DrawRectangle(Pens.Black, rect);
*//*DrawString(g, path.Position.IsEmpty ? "[Primary]" : $"[{path.Position.X}, {path.Position.Y}]", rect.Size,
new PointF(rect.X + PaddingY / 2, rect.Y + PaddingY / 2), StringAlignment.Near, StringAlignment.Near);*//*
var str = $"DISPLAY {screen.Name}{Environment.NewLine}{rect.Width}×{rect.Height}";
var strSize = DrawString(g, str, rect.Size, new PointF(rect.X - PaddingX / 2, rect.Y + PaddingY / 2),
StringAlignment.Near, StringAlignment.Far);
var rows = rect.Width < rect.Height ? screen.Count : 1;
var cols = rect.Width >= rect.Height ? screen.Count : 1;
for (var i = 0; i < screen.Count; i++)
{
DrawTarget(g, screen,
new Rectangle(rect.X + PaddingX, rect.Y + strSize.Height + PaddingY, rect.Width - 2 * PaddingX,
rect.Height - strSize.Height - 2 * PaddingY),
rows > 1 ? i : 0, cols > 1 ? i : 0, rows, cols);
}
}*/
private Size DrawString(
Graphics g,
string str,
Color colour,
SizeF drawingSize = default(SizeF),
PointF? drawingPoint = null,
StringAlignment vertical = StringAlignment.Center,
StringAlignment horizontal = StringAlignment.Center)
{
var format = new StringFormat(StringFormat.GenericTypographic)
{
Alignment = horizontal,
LineAlignment = vertical,
FormatFlags = StringFormatFlags.NoClip
};
var stringSize = g.MeasureString(str, Font, drawingSize, format);
if (drawingPoint != null)
{
g.DrawString(str, Font, new SolidBrush(colour), new RectangleF(drawingPoint.Value, drawingSize),
format);
}
return new Size((int) stringSize.Width, (int) stringSize.Height);
}
public virtual void DrawSpannedTopology(Graphics g, ScreenPosition screen, Rectangle rect)
{
g.DrawRectangle(Pens.Black, rect);
var targetSize = new Size(rect.Width / screen.SpannedColumns,
rect.Height / screen.SpannedRows);
for (var i = 0; i < screen.SpannedScreens.Count; i++)
{
var display = screen.SpannedScreens[i];
var row = i / screen.SpannedColumns;
var col = i % screen.SpannedColumns;
var targetPosition = new Point(targetSize.Width * col + rect.X, targetSize.Height * row + rect.Y);
var targetRect = new Rectangle(targetPosition, targetSize);
g.DrawRectangle(Pens.Black, targetRect);
/*switch (display.Rotation)
{
case Rotation.Rotate90:
DrawString(g, "90°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
case Rotation.Rotate180:
DrawString(g, "180°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
case Rotation.Rotate270:
DrawString(g, "270°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
}*/
/*if (!display.Overlap.IsEmpty)
{
DrawString(g, $"[{-display.Overlap.X}, {-display.Overlap.Y}]", targetRect.Size,
new PointF(targetRect.X + PaddingY / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Near);
}*/
// Invert to real monitor resolution
//var res = ProfileIcon.NormalizeResolution(target.SurroundTopology.Resolution, display.Rotation);
/*var str = $"{display.DisplayName}{Environment.NewLine}{res.Width}×{res.Height}";
DrawString(g, str, targetRect.Size, targetRect.Location);*/
}
}
private void DrawTarget(
Graphics g,
ScreenPosition screen,
Rectangle rect,
int row,
int col,
int rows,
int cols)
{
var targetSize = new Size(rect.Width / cols, rect.Height / rows);
var targetPosition = new Point(targetSize.Width * col + rect.X, targetSize.Height * row + rect.Y);
var targetRect = new Rectangle(targetPosition, targetSize);
if (screen.IsSpanned)
{
g.FillRectangle(new SolidBrush(Color.FromArgb(150, 106, 185, 0)), targetRect);
}
//else if (target.EyefinityTopology != null)
// g.FillRectangle(new SolidBrush(Color.FromArgb(150, 99, 0, 0)), targetRect);
else if (screen.SpannedScreens.Count > 1)
{
g.FillRectangle(new SolidBrush(Color.FromArgb(150, 255, 97, 27)), targetRect);
}
else if (!screen.IsSpanned)
{
g.FillRectangle(new SolidBrush(Color.FromArgb(150, 0, 174, 241)), targetRect);
}
else
{
g.FillRectangle(new SolidBrush(Color.FromArgb(255, 155, 155, 155)), targetRect);
}
g.DrawRectangle(Pens.Black, targetRect);
var str = $"{screen.Name}{Environment.NewLine}{screen.ScreenWidth}×{screen.ScreenHeight}";
/* switch (target.Rotation)
{
case Rotation.Rotate90:
DrawString(g, "90°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
case Rotation.Rotate180:
DrawString(g, "180°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
case Rotation.Rotate270:
DrawString(g, "270°", targetRect.Size,
new PointF(targetRect.X - PaddingX / 2, targetRect.Y + PaddingY / 2), StringAlignment.Near,
StringAlignment.Far);
break;
}
*//*
if (screen.IsSpanned)
{
var strSize = DrawString(g, str, targetRect.Size,
new PointF(targetRect.X + PaddingX / 2, targetRect.Y + PaddingY / 2),
StringAlignment.Near, StringAlignment.Near);
DrawSpannedTopology(g, screen,
new Rectangle(
targetRect.X + PaddingX,
targetRect.Y + strSize.Height + PaddingY,
targetRect.Width - 2 * PaddingX,
targetRect.Height - strSize.Height - 2 * PaddingY));
}
else
{
DrawString(g, str, targetRect.Size, targetRect.Location);
}*/
}
/*private void DrawView(Graphics g)
{
var viewSize = ProfileIcon.CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
var factor = Math.Min(Width / viewSize.Width, Height / viewSize.Height);
g.ScaleTransform(factor, factor);
var xOffset = (Width / factor - viewSize.Width) / 2f;
var yOffset = (Height / factor - viewSize.Height) / 2f;
g.TranslateTransform(-viewSize.X + xOffset, -viewSize.Y + yOffset);
foreach (ScreenPosition screen in _profile.Screens)
{
DrawScreen(g, screen);
}
}*/
private void DrawView(Graphics g)
{
var viewSize = ProfileIcon.CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
var factor = Math.Min(Width / viewSize.Width, Height / viewSize.Height);
g.ScaleTransform(factor, factor);
var xOffset = (Width / factor - viewSize.Width) / 2f;
var yOffset = (Height / factor - viewSize.Height) / 2f;
g.TranslateTransform(-viewSize.X + xOffset, -viewSize.Y + yOffset);
// How wide the Bezel is on the screen graphics
int screenBezel = 60;
int screenWordBuffer = 30;
foreach (ScreenPosition screen in _profile.Screens)
{
Color screenBgColour;
Color lightTextColour = Color.White;
Color darkTextColour = Color.Black;
// draw the screen
if (screen.IsSpanned)
{
//g.FillRectangle(new SolidBrush(Color.FromArgb(150, 106, 185, 0)), targetRect);
}
else
{
// We do these things only if the screen isn't spanned!
// Draw the outline of the monitor
Rectangle outlineRect = new Rectangle(screen.ScreenX, screen.ScreenY, screen.ScreenWidth, screen.ScreenHeight);
g.FillRectangle(new SolidBrush(Color.FromArgb(255, 33, 33, 33)), outlineRect);
g.DrawRectangle(Pens.Black, outlineRect);
// Draw the screen of the monitor
Rectangle screenRect = new Rectangle(screen.ScreenX + screenBezel, screen.ScreenY + screenBezel, screen.ScreenWidth - (screenBezel * 2), screen.ScreenHeight - (screenBezel * 2));
if (screen.IsPrimary)
{
//screenBgColour = Color.FromArgb(255, 66, 173, 245);
screenBgColour = Color.FromArgb(240, 116, 215, 255);
}
else
{
if (screen.Colour != null)
{
screenBgColour = screen.Colour;
}
else
{
screenBgColour = Color.FromArgb(255, 155, 155, 155);
}
}
g.FillRectangle(new SolidBrush(screenBgColour), screenRect);
g.DrawRectangle(Pens.Black, screenRect);
Rectangle wordRect = new Rectangle(screen.ScreenX + screenBezel + screenWordBuffer, screen.ScreenY + screenBezel + screenWordBuffer, screen.ScreenWidth - (screenBezel * 2) - (screenWordBuffer * 2), screen.ScreenHeight - (screenBezel * 2) - (screenWordBuffer * 2));
Color wordTextColour = pickTextColorBasedOnBgColour(screenBgColour, lightTextColour, darkTextColour);
// Draw the name of the screen and the size of it
string str = $"{screen.Name}{Environment.NewLine}{screen.ScreenWidth}×{screen.ScreenHeight}{Environment.NewLine}{screen.DisplayConnector}";
if (screen.IsPrimary)
{
str = $"Primary Display{Environment.NewLine}" + str;
}
DrawString(g, str, wordTextColour, wordRect.Size, wordRect.Location);
// Draw the position of the screen
str = $"[{screen.ScreenX},{screen.ScreenY}]";
DrawString(g, str, wordTextColour, wordRect.Size, wordRect.Location, StringAlignment.Near, StringAlignment.Near);
}
}
}
private Color pickTextColorBasedOnBgColour(Color bgColour, Color lightColour, Color darkColour)
{
if ((bgColour.R * 0.299 + bgColour.G * 0.587 + bgColour.B * 0.114) > 186)
{
return darkColour;
}
else
{
return lightColour;
}
}
private Bitmap pickBitmapBasedOnBgColour(Color bgColour, Bitmap lightBitmap, Bitmap darkBitmap)
{
if ((bgColour.R * 0.299 + bgColour.G * 0.587 + bgColour.B * 0.114) > 186)
{
return darkBitmap;
}
else
{
return lightBitmap;
}
}
private void DrawEmptyView(Graphics g)
{
RectangleF rect = g.VisibleClipBounds;
g.FillRectangle(new SolidBrush(Color.FromArgb(15, Color.White)), rect);
g.DrawRectangle(Pens.Black, rect.X, rect.Y, rect.Width, rect.Height);
}
}
}