mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
1451 lines
71 KiB
C#
1451 lines
71 KiB
C#
using AudioSwitcher.AudioApi.CoreAudio;
|
|
using DisplayMagician.GameLibraries;
|
|
using DisplayMagician.InterProcess;
|
|
using DisplayMagicianShared;
|
|
using Microsoft.Toolkit.Uwp.Notifications;
|
|
using Newtonsoft.Json;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using Windows.Data.Xml.Dom;
|
|
using Windows.UI.Notifications;
|
|
|
|
namespace DisplayMagician
|
|
{
|
|
|
|
public static class ShortcutRepository
|
|
{
|
|
#region Class Variables
|
|
// Common items to the class
|
|
private static List<ShortcutItem> _allShortcuts = new List<ShortcutItem>();
|
|
//public static Dictionary<string, bool> _shortcutWarningLookup = new Dictionary<string, bool>();
|
|
//public static Dictionary<string, bool> _shortcutErrorLookup = new Dictionary<string, bool>();
|
|
private static bool _shortcutsLoaded = false;
|
|
// Other constants that are useful
|
|
private static string AppShortcutStoragePath = Path.Combine(Program.AppDataPath, $"Shortcuts");
|
|
private static string _shortcutStorageJsonFileName = Path.Combine(AppShortcutStoragePath, $"Shortcuts_{Version.ToString(2)}.json");
|
|
private static string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
|
|
private static CoreAudioController _audioController = null;
|
|
private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
|
|
#endregion
|
|
|
|
#region Class Constructors
|
|
static ShortcutRepository()
|
|
{
|
|
|
|
try
|
|
{
|
|
NvAPIWrapper.NVIDIA.Initialize();
|
|
_audioController = new CoreAudioController();
|
|
|
|
// Create the Profile Storage Path if it doesn't exist so that it's avilable for all the program
|
|
if (!Directory.Exists(AppShortcutStoragePath))
|
|
{
|
|
Directory.CreateDirectory(AppShortcutStoragePath);
|
|
}
|
|
}
|
|
catch (UnauthorizedAccessException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/ShortcutRepository: DisplayMagician doesn't have permissions to create the Shortcut storage folder {AppShortcutStoragePath}.");
|
|
}
|
|
catch (ArgumentException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/ShortcutRepository: DisplayMagician can't create the Shortcut storage folder {AppShortcutStoragePath} due to an invalid argument.");
|
|
}
|
|
catch (PathTooLongException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/ShortcutRepository: DisplayMagician can't create the Shortcut storage folder {AppShortcutStoragePath} as the path is too long.");
|
|
}
|
|
catch (DirectoryNotFoundException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/ShortcutRepository: DisplayMagician can't create the Shortcut storage folder {AppShortcutStoragePath} as the parent folder isn't there.");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Warn(ex, $"ShortcutRepository/ShortcutRepository: Initialising NVIDIA NvAPIWrapper or CoreAudioController caused an exception.");
|
|
}
|
|
|
|
// Load the Shortcuts from storage
|
|
LoadShortcuts();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Class Properties
|
|
public static List<ShortcutItem> AllShortcuts
|
|
{
|
|
get
|
|
{
|
|
if (!_shortcutsLoaded)
|
|
// Load the Shortcuts from storage
|
|
LoadShortcuts();
|
|
|
|
return _allShortcuts;
|
|
}
|
|
}
|
|
|
|
/*public static Dictionary<string, bool> ShortcutWarningLookup
|
|
{
|
|
get
|
|
{
|
|
if (!_shortcutsLoaded)
|
|
// Load the Shortcuts from storage if they need to be
|
|
LoadShortcuts();
|
|
|
|
return _shortcutWarningLookup;
|
|
}
|
|
}
|
|
|
|
public static Dictionary<string, bool> ShortcutErrorLookup
|
|
{
|
|
get
|
|
{
|
|
if (!_shortcutsLoaded)
|
|
// Load the Shortcuts from storage if they need to be
|
|
LoadShortcuts();
|
|
|
|
return _shortcutErrorLookup;
|
|
}
|
|
}*/
|
|
|
|
public static int ShortcutCount
|
|
{
|
|
get
|
|
{
|
|
if (!_shortcutsLoaded)
|
|
// Load the Shortcuts from storage
|
|
LoadShortcuts();
|
|
|
|
return _allShortcuts.Count;
|
|
}
|
|
}
|
|
|
|
#pragma warning disable CS3003 // Type is not CLS-compliant
|
|
public static CoreAudioController AudioController
|
|
#pragma warning restore CS3003 // Type is not CLS-compliant
|
|
{
|
|
get
|
|
{
|
|
return _audioController;
|
|
}
|
|
}
|
|
|
|
public static Version Version
|
|
{
|
|
get => new Version(1, 0, 0);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Class Methods
|
|
public static bool AddShortcut(ShortcutItem shortcut)
|
|
{
|
|
logger.Debug($"ShortcutRepository/AddShortcut: Adding shortcut {shortcut.Name} to our shortcut repository");
|
|
|
|
if (!(shortcut is ShortcutItem))
|
|
return false;
|
|
|
|
// Add the shortcut to the list of shortcuts
|
|
_allShortcuts.Add(shortcut);
|
|
|
|
//Doublecheck it's been added
|
|
if (ContainsShortcut(shortcut))
|
|
{
|
|
// Save the shortcuts JSON as it's different
|
|
SaveShortcuts();
|
|
IsValidRefresh();
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
}
|
|
|
|
public static bool RemoveShortcut(ShortcutItem shortcut)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut: Removing shortcut {shortcut.Name} if it exists in our shortcut repository");
|
|
|
|
if (!(shortcut is ShortcutItem))
|
|
return false;
|
|
|
|
// Remove the Shortcut Icons from the Cache
|
|
List<ShortcutItem> shortcutsToRemove = _allShortcuts.FindAll(item => item.UUID.Equals(shortcut.UUID, StringComparison.OrdinalIgnoreCase));
|
|
foreach (ShortcutItem shortcutToRemove in shortcutsToRemove)
|
|
{
|
|
try
|
|
{
|
|
logger.Info($"ShortcutRepository/RemoveShortcut: Removing shortcut {shortcutToRemove.Name}");
|
|
File.Delete(shortcutToRemove.SavedShortcutIconCacheFilename);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RemoveShortcut: Exception removing shortcut {shortcutToRemove.Name}");
|
|
}
|
|
}
|
|
|
|
// Remove the shortcut from the list.
|
|
int numRemoved = _allShortcuts.RemoveAll(item => item.UUID.Equals(shortcut.UUID, StringComparison.OrdinalIgnoreCase));
|
|
|
|
if (numRemoved == 1)
|
|
{
|
|
SaveShortcuts();
|
|
IsValidRefresh();
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut: Our shortcut repository does contain a shortcut we were looking for");
|
|
return true;
|
|
}
|
|
else if (numRemoved == 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut: Our shortcut repository doesn't contain a shortcut we were looking for");
|
|
return false;
|
|
}
|
|
|
|
else
|
|
throw new ShortcutRepositoryException();
|
|
}
|
|
|
|
|
|
public static bool RemoveShortcut(string shortcutNameOrUuid)
|
|
{
|
|
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut2: Removing shortcut {shortcutNameOrUuid} if it exists in our shortcut repository");
|
|
|
|
if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
|
|
{
|
|
logger.Error($"ShortcutRepository/RemoveShortcut2: Shortcut to look for was empty or only whitespace");
|
|
return false;
|
|
}
|
|
List<ShortcutItem> shortcutsToRemove;
|
|
int numRemoved;
|
|
|
|
Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
|
|
if (match.Success)
|
|
{
|
|
shortcutsToRemove = _allShortcuts.FindAll(item => item.UUID.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase));
|
|
numRemoved = _allShortcuts.RemoveAll(item => item.UUID.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase));
|
|
}
|
|
else
|
|
{
|
|
shortcutsToRemove = _allShortcuts.FindAll(item => item.Name.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase));
|
|
numRemoved = _allShortcuts.RemoveAll(item => item.Name.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase));
|
|
}
|
|
// Remove the Shortcut Icons from the Cache
|
|
foreach (ShortcutItem shortcutToRemove in shortcutsToRemove)
|
|
{
|
|
try
|
|
{
|
|
logger.Info($"ShortcutRepository/RemoveShortcut2: Removing shortcut {shortcutToRemove.Name}");
|
|
File.Delete(shortcutToRemove.SavedShortcutIconCacheFilename);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RemoveShortcut2: Exception removing shortcut {shortcutToRemove.Name}");
|
|
}
|
|
}
|
|
|
|
if (numRemoved == 1)
|
|
{
|
|
SaveShortcuts();
|
|
IsValidRefresh();
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut2: Our shortcut repository does contain a shortcut with Name or UUID {shortcutNameOrUuid}");
|
|
return true;
|
|
}
|
|
else if (numRemoved == 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RemoveShortcut2: Our shortcut repository doesn't contain a shortcut with Name or UUID {shortcutNameOrUuid}");
|
|
return false;
|
|
}
|
|
else
|
|
throw new ShortcutRepositoryException();
|
|
|
|
}
|
|
|
|
|
|
public static bool ContainsShortcut(ShortcutItem shortcut)
|
|
{
|
|
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut: Checking whether {shortcut.Name} exists in our shortcut repository");
|
|
|
|
if (!(shortcut is ShortcutItem))
|
|
return false;
|
|
|
|
foreach (ShortcutItem testShortcut in _allShortcuts)
|
|
{
|
|
if (testShortcut.UUID.Equals(shortcut.UUID, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut: {shortcut.Name} does exist in our shortcut repository");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool ContainsShortcut(string shortcutNameOrUuid)
|
|
{
|
|
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut2: Checking whether {shortcutNameOrUuid} exists in our shortcut repository");
|
|
|
|
if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
|
|
{
|
|
logger.Error($"ShortcutRepository/ContainsShortcut2: Shortcut to look for was empty or only whitespace");
|
|
return false;
|
|
}
|
|
|
|
Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
|
|
if (match.Success)
|
|
{
|
|
foreach (ShortcutItem testShortcut in _allShortcuts)
|
|
{
|
|
if (testShortcut.UUID.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut2: Shortcut with UUID {shortcutNameOrUuid} does exist in our shortcut repository");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
foreach (ShortcutItem testShortcut in _allShortcuts)
|
|
{
|
|
if (testShortcut.Name.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut2: Shortcut with name {shortcutNameOrUuid} does exist in our shortcut repository");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
logger.Debug($"ShortcutRepository/ContainsShortcut2: Shortcut with name {shortcutNameOrUuid} doesn't exist in our shortcut repository");
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
public static ShortcutItem GetShortcut(string shortcutNameOrUuid)
|
|
{
|
|
logger.Debug($"ShortcutRepository/GetShortcut: Finding and returning {shortcutNameOrUuid} if it exists in our shortcut repository");
|
|
|
|
if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
|
|
{
|
|
logger.Error($"ShortcutRepository/GetShortcut: Shortcut to get was empty or only whitespace");
|
|
return null;
|
|
}
|
|
|
|
Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
|
|
if (match.Success)
|
|
{
|
|
foreach (ShortcutItem testShortcut in _allShortcuts)
|
|
{
|
|
if (testShortcut.UUID.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
logger.Debug($"ShortcutRepository/GetShortcut: Returning shortcut with UUID {shortcutNameOrUuid}");
|
|
return testShortcut;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
foreach (ShortcutItem testShortcut in _allShortcuts)
|
|
{
|
|
if (testShortcut.Name.Equals(shortcutNameOrUuid, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
logger.Debug($"ShortcutRepository/GetShortcut: Returning shortcut with Name {shortcutNameOrUuid}");
|
|
return testShortcut;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
logger.Debug($"ShortcutRepository/GetShortcut: No shortcut was found to return with UUI or Name {shortcutNameOrUuid}");
|
|
return null;
|
|
|
|
}
|
|
|
|
#pragma warning disable CS3001 // Argument type is not CLS-compliant
|
|
public static bool RenameShortcutProfile(ProfileItem newProfile)
|
|
#pragma warning restore CS3001 // Argument type is not CLS-compliant
|
|
{
|
|
logger.Debug($"ShortcutRepository/RenameShortcutProfile: Renaming the profile in any shortcuts containing the old profile name");
|
|
|
|
if (!(newProfile is ProfileItem))
|
|
return false;
|
|
|
|
foreach (ShortcutItem testShortcut in ShortcutRepository.AllShortcuts)
|
|
{
|
|
if (testShortcut.ProfileUUID.Equals(newProfile.UUID, StringComparison.OrdinalIgnoreCase) && testShortcut.AutoName)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RenameShortcutProfile: Renaming {testShortcut.Name} shortcut's profile to {newProfile.Name} since the original profile has just been renamed.");
|
|
testShortcut.ProfileToUse = newProfile;
|
|
testShortcut.AutoSuggestShortcutName();
|
|
}
|
|
}
|
|
|
|
SaveShortcuts();
|
|
IsValidRefresh();
|
|
return true;
|
|
}
|
|
|
|
private static bool LoadShortcuts()
|
|
{
|
|
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: Loading shortcuts from {_shortcutStorageJsonFileName} into the Shortcut Repository");
|
|
|
|
if (File.Exists(_shortcutStorageJsonFileName))
|
|
{
|
|
string json = "";
|
|
try
|
|
{
|
|
json = File.ReadAllText(_shortcutStorageJsonFileName, Encoding.Unicode);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/LoadShortcuts: Tried to read the JSON file {_shortcutStorageJsonFileName} to memory but File.ReadAllTextthrew an exception.");
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(json))
|
|
{
|
|
#pragma warning disable IDE0059 // Unnecessary assignment of a value
|
|
List<ShortcutItem> shortcuts = new List<ShortcutItem>();
|
|
#pragma warning restore IDE0059 // Unnecessary assignment of a value
|
|
try
|
|
{
|
|
_allShortcuts = JsonConvert.DeserializeObject<List<ShortcutItem>>(json, new JsonSerializerSettings
|
|
{
|
|
MissingMemberHandling = MissingMemberHandling.Ignore,
|
|
NullValueHandling = NullValueHandling.Ignore,
|
|
DefaultValueHandling = DefaultValueHandling.Include,
|
|
TypeNameHandling = TypeNameHandling.Auto
|
|
});
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/LoadShortcuts: Tried to parse the JSON in the {_shortcutStorageJsonFileName} but the JsonConvert threw an exception.");
|
|
}
|
|
|
|
// Lookup all the Profile Names in the Saved Profiles
|
|
// and link the profiles to the Shortcuts as we only
|
|
// store the profile names to allow users to uodate profiles
|
|
// separately from the shortcuts
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: Connecting Shortcut profile names to the real profile objects");
|
|
foreach (ShortcutItem updatedShortcut in _allShortcuts)
|
|
{
|
|
bool foundProfile = false;
|
|
foreach (ProfileItem profile in ProfileRepository.AllProfiles)
|
|
{
|
|
|
|
if (profile.UUID.Equals(updatedShortcut.ProfileUUID))
|
|
{
|
|
// And assign the matching Profile if we find it.
|
|
updatedShortcut.ProfileToUse = profile;
|
|
foundProfile = true;
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: Found the profile with UUID {updatedShortcut.ProfileUUID} and linked it to a profile!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!foundProfile)
|
|
{
|
|
// We should only get here if there isn't a profile to match to.
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: Couldn't find the profile with UUID {updatedShortcut.ProfileUUID} so couldn't link it to a profile! We can't use this shortcut.");
|
|
updatedShortcut.ProfileToUse = null;
|
|
}
|
|
}
|
|
|
|
// Sort the shortcuts alphabetically
|
|
_allShortcuts.Sort();
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: The {_shortcutStorageJsonFileName} shortcut JSON file exists but is empty! So we're going to treat it as if it didn't exist.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/LoadShortcuts: Couldn't find the {_shortcutStorageJsonFileName} shortcut JSON file that contains the Shortcuts");
|
|
}
|
|
_shortcutsLoaded = true;
|
|
|
|
IsValidRefresh();
|
|
return true;
|
|
}
|
|
|
|
public static bool SaveShortcuts()
|
|
{
|
|
logger.Debug($"ShortcutRepository/SaveShortcuts: Attempting to save the shortcut repository to the {_shortcutStorageJsonFileName}.");
|
|
|
|
if (!Directory.Exists(AppShortcutStoragePath))
|
|
{
|
|
logger.Debug($"ShortcutRepository/SaveShortcuts: Creating the shortcut folder {AppShortcutStoragePath} as it doesn't currently exist.");
|
|
try
|
|
{
|
|
Directory.CreateDirectory(AppShortcutStoragePath);
|
|
}
|
|
catch (UnauthorizedAccessException ex)
|
|
{
|
|
logger.Fatal(ex, $"ShortcutRepository/SaveShortcuts: DisplayMagician doesn't have permissions to create the Shortcuts storage folder {AppShortcutStoragePath}.");
|
|
}
|
|
catch (ArgumentException ex)
|
|
{
|
|
logger.Fatal(ex, $"ShortcutRepository/SaveShortcuts: DisplayMagician can't create the Shortcuts storage folder {AppShortcutStoragePath} due to an invalid argument.");
|
|
}
|
|
catch (PathTooLongException ex)
|
|
{
|
|
logger.Fatal(ex, $"ShortcutRepository/SaveShortcuts: DisplayMagician can't create the Shortcuts storage folder {AppShortcutStoragePath} as the path is too long.");
|
|
}
|
|
catch (DirectoryNotFoundException ex)
|
|
{
|
|
logger.Fatal(ex, $"ShortcutRepository/SaveShortcuts: DisplayMagician can't create the Shortcuts storage folder {AppShortcutStoragePath} as the parent folder isn't there.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/SaveShortcuts: Shortcut folder {AppShortcutStoragePath} exists.");
|
|
}
|
|
|
|
|
|
try
|
|
{
|
|
logger.Debug($"ShortcutRepository/SaveShortcuts: Converting the objects to JSON format.");
|
|
|
|
var json = JsonConvert.SerializeObject(_allShortcuts, Formatting.Indented, new JsonSerializerSettings
|
|
{
|
|
NullValueHandling = NullValueHandling.Include,
|
|
DefaultValueHandling = DefaultValueHandling.Populate,
|
|
TypeNameHandling = TypeNameHandling.Auto
|
|
|
|
});
|
|
|
|
|
|
if (!string.IsNullOrWhiteSpace(json))
|
|
{
|
|
logger.Debug($"ShortcutRepository/SaveShortcuts: Saving the shortcut repository to the {_shortcutStorageJsonFileName}.");
|
|
|
|
File.WriteAllText(_shortcutStorageJsonFileName, json, Encoding.Unicode);
|
|
return true;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/SaveShortcuts: Unable to save the shortcut repository to the {_shortcutStorageJsonFileName}.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static void IsValidRefresh()
|
|
{
|
|
// We need to refresh the cached answer
|
|
// Get the list of connected devices
|
|
|
|
foreach (ShortcutItem loadedShortcut in AllShortcuts)
|
|
{
|
|
loadedShortcut.RefreshValidity();
|
|
}
|
|
}
|
|
|
|
|
|
// ReSharper disable once CyclomaticComplexity
|
|
public static void RunShortcut(ShortcutItem shortcutToUse, NotifyIcon notifyIcon = null)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Running the shortcut {shortcutToUse.Name}.");
|
|
|
|
// Do some validation to make sure the shortcut is sensible
|
|
// And that we have enough to try and action within the shortcut
|
|
// including checking the Profile in the shortcut is possible
|
|
// (in other words check everything in the shortcut is still valid)
|
|
if (!(shortcutToUse is ShortcutItem))
|
|
return;
|
|
|
|
// Check the shortcut is still valid.
|
|
shortcutToUse.RefreshValidity();
|
|
|
|
if (shortcutToUse.IsValid == ShortcutValidity.Error || shortcutToUse.IsValid == ShortcutValidity.Warning)
|
|
{
|
|
logger.Error($"ShortcutRepository/RunShortcut: Cannot run the shortcut {shortcutToUse.Name} as it isn't valid");
|
|
string errorReasons = String.Join(", ", (from error in shortcutToUse.Errors select error.Message));
|
|
MessageBox.Show(
|
|
$"Unable to run the shortcut '{shortcutToUse.Name}': {errorReasons}",
|
|
@"Cannot run the Shortcut",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Exclamation);
|
|
return;
|
|
}
|
|
|
|
// Remember the profile we are on now
|
|
bool needToChangeProfiles = false;
|
|
ProfileItem rollbackProfile = ProfileRepository.CurrentProfile;
|
|
if (!rollbackProfile.Equals(shortcutToUse.ProfileToUse))
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We need to change to the {shortcutToUse.ProfileToUse} profile.");
|
|
needToChangeProfiles = true;
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We're already on the {rollbackProfile.Name} profile so no need to change profiles.");
|
|
}
|
|
// Tell the IPC Service we are busy right now, and keep the previous status for later
|
|
InstanceStatus rollbackInstanceStatus = IPCService.GetInstance().Status;
|
|
IPCService.GetInstance().Status = InstanceStatus.Busy;
|
|
|
|
// Only change profiles if we have to
|
|
if (needToChangeProfiles)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Changing to the {rollbackProfile.Name} profile.");
|
|
// Apply the Profile!
|
|
ApplyProfileResult result = Program.ApplyProfile(shortcutToUse.ProfileToUse);
|
|
if (result == ApplyProfileResult.Error)
|
|
{
|
|
Console.WriteLine($"ERROR - Cannot apply '{shortcutToUse.ProfileToUse.Name}' Display Profile");
|
|
logger.Error($"ShortcutRepository/RunShortcut: Cannot apply '{shortcutToUse.ProfileToUse.Name}' Display Profile");
|
|
return;
|
|
}
|
|
else if (result == ApplyProfileResult.Cancelled)
|
|
{
|
|
Console.WriteLine($"ERROR - User cancelled applying '{shortcutToUse.ProfileToUse.Name}' Display Profile");
|
|
logger.Error($"ShortcutRepository/RunShortcut: User cancelled applying '{shortcutToUse.ProfileToUse.Name}' Display Profile");
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
// record the old audio device
|
|
bool needToChangeAudioDevice = false;
|
|
CoreAudioDevice rollbackAudioDevice = _audioController.DefaultPlaybackDevice;
|
|
double rollbackAudioVolume = 50;
|
|
if (rollbackAudioDevice != null)
|
|
{
|
|
rollbackAudioVolume = _audioController.DefaultPlaybackDevice.Volume;
|
|
if (!rollbackAudioDevice.FullName.Equals(shortcutToUse.AudioDevice))
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We need to change to the {shortcutToUse.AudioDevice} audio device.");
|
|
needToChangeAudioDevice = true;
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We're already using the {shortcutToUse.AudioDevice} audio device so no need to change audio devices.");
|
|
}
|
|
}
|
|
|
|
// Change Audio Device (if one specified)
|
|
if (shortcutToUse.ChangeAudioDevice)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Changing to the {shortcutToUse.AudioDevice} audio device.");
|
|
|
|
IEnumerable<CoreAudioDevice> audioDevices = _audioController.GetPlaybackDevices();
|
|
foreach (CoreAudioDevice audioDevice in audioDevices)
|
|
{
|
|
if (audioDevice.FullName.Equals(shortcutToUse.AudioDevice))
|
|
{
|
|
// use the Audio Device
|
|
audioDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetAudioVolume)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Setting {shortcutToUse.AudioDevice} audio level to {shortcutToUse.AudioVolume}%.");
|
|
Task myTask = new Task(() =>
|
|
{
|
|
audioDevice.SetVolumeAsync(Convert.ToDouble(shortcutToUse.AudioVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// record the old microphone device
|
|
bool needToChangeCaptureDevice = false;
|
|
CoreAudioDevice rollbackCaptureDevice = _audioController.DefaultCaptureDevice;
|
|
double rollbackCaptureVolume = 50;
|
|
if (rollbackCaptureDevice != null)
|
|
{
|
|
rollbackCaptureVolume = _audioController.DefaultCaptureDevice.Volume;
|
|
if (!rollbackCaptureDevice.FullName.Equals(shortcutToUse.CaptureDevice))
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We need to change to the {shortcutToUse.CaptureDevice} capture (microphone) device.");
|
|
needToChangeCaptureDevice = true;
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We're already using the {shortcutToUse.CaptureDevice} capture (microphone) device so no need to change capture devices.");
|
|
}
|
|
}
|
|
|
|
// Change capture Device (if one specified)
|
|
if (shortcutToUse.ChangeCaptureDevice)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Changing to the {shortcutToUse.CaptureDevice} capture (microphone) device.");
|
|
|
|
IEnumerable<CoreAudioDevice> captureDevices = _audioController.GetCaptureDevices();
|
|
foreach (CoreAudioDevice captureDevice in captureDevices)
|
|
{
|
|
if (captureDevice.FullName.Equals(shortcutToUse.CaptureDevice))
|
|
{
|
|
// use the Audio Device
|
|
captureDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetCaptureVolume)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Setting {shortcutToUse.CaptureDevice} audio level to {shortcutToUse.CaptureVolume}%.");
|
|
Task myTask = new Task(() =>
|
|
{
|
|
captureDevice.SetVolumeAsync(Convert.ToDouble(shortcutToUse.CaptureVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the IP Service status back to what it was
|
|
IPCService.GetInstance().Status = rollbackInstanceStatus;
|
|
|
|
// Now run the pre-start applications
|
|
List<Process> startProgramsToStop = new List<Process>();
|
|
List<StartProgram> startProgramsToStart = shortcutToUse.StartPrograms.Where(program => program.Enabled == true).OrderBy(program => program.Priority).ToList();
|
|
if (startProgramsToStart.Count > 0)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting {startProgramsToStart.Count} programs before the main game or executable");
|
|
foreach (StartProgram processToStart in startProgramsToStart)
|
|
{
|
|
// If required, check whether a process is started already
|
|
if (processToStart.DontStartIfAlreadyRunning)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Checking if process {processToStart.Executable} is already running");
|
|
Process[] alreadyRunningProcesses = System.Diagnostics.Process.GetProcessesByName(Path.GetFileNameWithoutExtension(processToStart.Executable));
|
|
if (alreadyRunningProcesses.Length > 0)
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Process {processToStart.Executable} is already running, so we won't start another one");
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// Start the executable
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting process {processToStart.Executable}");
|
|
Process process = null;
|
|
try
|
|
{
|
|
if (processToStart.ExecutableArgumentsRequired)
|
|
process = System.Diagnostics.Process.Start(processToStart.Executable, processToStart.Arguments);
|
|
else
|
|
process = System.Diagnostics.Process.Start(processToStart.Executable);
|
|
// Record t
|
|
if (processToStart.CloseOnFinish)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We need to stop {processToStart.Executable} after the main game or executable is closed.");
|
|
startProgramsToStop.Add(process);
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: No need to stop {processToStart.Executable} after the main game or executable is closed, so we'll just leave it running");
|
|
}
|
|
}
|
|
catch (Win32Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Win32Exception starting process {processToStart.Executable}. Windows complained about something while trying to create a new process.");
|
|
}
|
|
catch (ObjectDisposedException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Exception starting process {processToStart.Executable}. The object was disposed before we could start the process.");
|
|
}
|
|
catch (FileNotFoundException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Win32Exception starting process {processToStart.Executable}. The file wasn't found by DisplayMagician and so we couldn't start it");
|
|
}
|
|
catch (InvalidOperationException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Exception starting process {processToStart.Executable}. Method call is invalid for the current state.");
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: No programs to start before the main game or executable");
|
|
}
|
|
|
|
// Add a status notification icon in the status area
|
|
// but only if we are going to wait for a process to finish
|
|
string oldNotifyText = "";
|
|
bool temporaryNotifyIcon = false;
|
|
ContextMenuStrip oldContextMenuStrip = null;
|
|
|
|
// If we're running the shortcut from the ShortcutLibrary
|
|
// then we get given the NotifyIcon through the function
|
|
// parameters i.e. if temporaryIcon is false in that case.
|
|
// This means we need to save the state if the temporaryIcon
|
|
// is false.
|
|
// Conversely, if temporaryIcon is true, then we need
|
|
// to create a NotifyIncon as MainForm isn't running to create
|
|
// one for us already!
|
|
if (notifyIcon == null)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We need to create a temporary system tray icon as we're running from a shortcut");
|
|
temporaryNotifyIcon = true;
|
|
}
|
|
|
|
if (temporaryNotifyIcon)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Create a temporary system tray icon (user clicked a desktop shortcut)");
|
|
|
|
if (!shortcutToUse.Category.Equals(ShortcutCategory.NoGame))
|
|
{
|
|
|
|
try
|
|
{
|
|
notifyIcon = new NotifyIcon
|
|
{
|
|
Icon = Properties.Resources.DisplayMagician,
|
|
Visible = true
|
|
};
|
|
Application.DoEvents();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"ShortcutRepository/RunShortcut exception: Trying to {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut exception setting NotifyIcon");
|
|
// ignored
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Updating existing system tray icon (we're running a shortcut from within the main application window)");
|
|
// If we reach here then we're running the shortcut
|
|
// from the ShortcutLibrary window, so we need to
|
|
// remember what the text was so we can return it to
|
|
// normal after we're done!
|
|
oldNotifyText = notifyIcon.Text;
|
|
oldContextMenuStrip = notifyIcon.ContextMenuStrip;
|
|
notifyIcon.ContextMenuStrip = null;
|
|
Application.DoEvents();
|
|
}
|
|
|
|
|
|
// Now start the main game, and wait if we have to
|
|
if (shortcutToUse.Category.Equals(ShortcutCategory.Application))
|
|
{
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting the main executable that we wanted to run, and that we're going to monitor and watch");
|
|
// Start the executable
|
|
|
|
try
|
|
{
|
|
Process process = null;
|
|
if (shortcutToUse.ExecutableArgumentsRequired)
|
|
process = System.Diagnostics.Process.Start(shortcutToUse.ExecutableNameAndPath, shortcutToUse.ExecutableArguments);
|
|
else
|
|
process = System.Diagnostics.Process.Start(shortcutToUse.ExecutableNameAndPath);
|
|
}
|
|
catch (Win32Exception ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Win32Exception starting main executable process {shortcutToUse.ExecutableNameAndPath}. Windows complained about something while trying to create a new process.");
|
|
}
|
|
catch (ObjectDisposedException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Exception starting main executable process {shortcutToUse.ExecutableNameAndPath}. The object was disposed before we could start the process.");
|
|
}
|
|
catch (FileNotFoundException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Win32Exception starting main executable process {shortcutToUse.ExecutableNameAndPath}. The file wasn't found by DisplayMagician and so we couldn't start it");
|
|
}
|
|
catch (InvalidOperationException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Exception starting main executable process {shortcutToUse.ExecutableNameAndPath}. Method call is invalid for the current state.");
|
|
}
|
|
|
|
// Figure out what we want to look for
|
|
string processNameToLookFor;
|
|
if (shortcutToUse.ProcessNameToMonitorUsesExecutable)
|
|
{
|
|
// If we are monitoring the same executable we started, then lets do get that name ready
|
|
processNameToLookFor = System.IO.Path.GetFileNameWithoutExtension(shortcutToUse.ExecutableNameAndPath);
|
|
}
|
|
else
|
|
{
|
|
// If we are monitoring a different executable, then lets do get that name ready instead
|
|
processNameToLookFor = System.IO.Path.GetFileNameWithoutExtension(shortcutToUse.DifferentExecutableToMonitor);
|
|
}
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Looking for processes with the name {processNameToLookFor} so that we can monitor them and know when they are closed.");
|
|
|
|
// Now look for the thing we're supposed to monitor
|
|
// and wait until it starts up
|
|
List<Process> processesToMonitor = new List<Process>();
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
// Look for the processes with the ProcessName we sorted out earlier
|
|
processesToMonitor = Process.GetProcessesByName(processNameToLookFor).ToList();
|
|
|
|
// If we have found one or more processes then we should be good to go
|
|
// so let's break
|
|
if (processesToMonitor.Count > 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Found {processesToMonitor.Count} '{processNameToLookFor}' processes to monitor");
|
|
break;
|
|
}
|
|
|
|
// Let's wait a little while if we couldn't find
|
|
// any processes yet
|
|
Thread.Sleep(500);
|
|
}
|
|
// make sure we have things to monitor and alert if not
|
|
if (processesToMonitor.Count == 0)
|
|
{
|
|
logger.Error($"No '{processNameToLookFor}' processes found before waiting timeout. DisplayMagician was unable to find any processes before the {shortcutToUse.StartTimeout} second timeout");
|
|
}
|
|
|
|
// Store the process to monitor for later
|
|
IPCService.GetInstance().HoldProcessId = processesToMonitor.FirstOrDefault()?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
string notificationText = $"DisplayMagician: Running {shortcutToUse.ExecutableNameAndPath}...";
|
|
if (notificationText.Length >= 64)
|
|
{
|
|
string thingToRun = shortcutToUse.ExecutableNameAndPath.Substring(0, 35);
|
|
notifyIcon.Text = $"DisplayMagician: Running {thingToRun}...";
|
|
}
|
|
Application.DoEvents();
|
|
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Creating the Windows Toast to notify the user we're going to wait for the executable {shortcutToUse.ExecutableNameAndPath} to close.");
|
|
// Now we want to tell the user we're running an application!
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningApplication", ToastActivationType.Foreground)
|
|
.AddText($"Running {processNameToLookFor}", hintMaxLines: 1)
|
|
.AddText($"Waiting for all {processNameToLookFor} windows to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait an extra few seconds to give the application time to settle down
|
|
Thread.Sleep(2000);
|
|
|
|
// if we have things to monitor, then we should start to wait for them
|
|
Console.WriteLine($"Waiting for all {processNameToLookFor} windows to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Waiting for application {processNameToLookFor} to exit.");
|
|
if (processesToMonitor.Count > 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: {processesToMonitor.Count} '{processNameToLookFor}' processes are still running");
|
|
while (true)
|
|
{
|
|
processesToMonitor = Process.GetProcessesByName(processNameToLookFor).ToList();
|
|
|
|
// If we have no more processes left then we're done!
|
|
if (processesToMonitor.Count == 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: No more '{processNameToLookFor}' processes are still running");
|
|
break;
|
|
}
|
|
|
|
// Send a message to windows so that it doesn't think
|
|
// we're locked and try to kill us
|
|
System.Threading.Thread.CurrentThread.Join(0);
|
|
Thread.Sleep(1000);
|
|
}
|
|
}
|
|
Console.WriteLine($"{processNameToLookFor} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Executable {processNameToLookFor} has exited.");
|
|
|
|
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Creating a Windows Toast to notify the user that the executable {shortcutToUse.ExecutableNameAndPath} has closed.");
|
|
// Tell the user that the application has closed
|
|
// Construct the toast content
|
|
tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
|
|
.AddText($"{processNameToLookFor} was closed", hintMaxLines: 1)
|
|
.AddText($"All {processNameToLookFor} processes were shutdown and changes were reverted.");
|
|
toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show it
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
|
|
}
|
|
else if (shortcutToUse.Category.Equals(ShortcutCategory.Game))
|
|
{
|
|
// If the game is a Steam Game we check for that
|
|
if (shortcutToUse.GameLibrary.Equals(SupportedGameLibrary.Steam))
|
|
{
|
|
// We now need to get the SteamGame info
|
|
SteamGame steamGameToRun = SteamLibrary.GetSteamGame(shortcutToUse.GameAppId);
|
|
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting the {steamGameToRun.Name} Steam Game, and then we're going to monitor it to wait for it to close.");
|
|
|
|
// If the GameAppID matches a Steam game, then lets run it
|
|
if (steamGameToRun is SteamGame)
|
|
{
|
|
// Prepare to start the steam game using the URI interface
|
|
// as used by Steam for it's own desktop shortcuts.
|
|
var address = $"steam://rungameid/{steamGameToRun.Id}";
|
|
if (shortcutToUse.GameArgumentsRequired)
|
|
{
|
|
address += "/" + shortcutToUse.GameArguments;
|
|
}
|
|
logger.Debug($"ShortcutRepository/RunShortcut Steam launch address is {address}");
|
|
// Start the URI Handler to run Steam
|
|
Console.WriteLine($"Starting Steam Game: {steamGameToRun.Name}");
|
|
var steamProcess = Process.Start(address);
|
|
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
// Wait for Steam game to update if needed
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
|
|
if (!steamGameToRun.IsUpdating)
|
|
{
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
if (steamGameToRun.IsRunning)
|
|
{
|
|
logger.Info($"Found the '{steamGameToRun.Name}' process has started");
|
|
break;
|
|
}
|
|
|
|
}
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
}
|
|
|
|
// Store the Steam Process ID for later
|
|
IPCService.GetInstance().HoldProcessId = steamProcess?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
if (steamGameToRun.Name.Length <= 41)
|
|
notifyIcon.Text = $"DisplayMagician: Running {steamGameToRun.Name}...";
|
|
else
|
|
notifyIcon.Text = $"DisplayMagician: Running {steamGameToRun.Name.Substring(0, 41)}...";
|
|
Application.DoEvents();
|
|
|
|
// Now we want to tell the user we're running a game!
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningSteamGame", ToastActivationType.Foreground)
|
|
.AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1)
|
|
.AddText($"Waiting for the Steam Game {shortcutToUse.GameName} to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait 5 seconds for the game process to spawn
|
|
Thread.Sleep(5000);
|
|
// Wait for the game to exit
|
|
Console.WriteLine($"Waiting for {steamGameToRun.Name} to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Waiting for Steam Game {steamGameToRun.Name} to exit.");
|
|
while (true)
|
|
{
|
|
if (!steamGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Steam Game {steamGameToRun.Name} is no longer running (IsRunning is false).");
|
|
break;
|
|
}
|
|
|
|
// Send a message to windows so that it doesn't think
|
|
// we're locked and try to kill us
|
|
System.Threading.Thread.CurrentThread.Join(0);
|
|
Thread.Sleep(1000);
|
|
}
|
|
Console.WriteLine($"{steamGameToRun.Name} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Steam Game {steamGameToRun.Name} has exited.");
|
|
|
|
// Tell the user that the Steam Game has closed
|
|
// Construct the toast content
|
|
tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
|
|
.AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1)
|
|
.AddText($"{shortcutToUse.GameName} game was shutdown and changes were reverted.");
|
|
toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show it
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
|
|
}
|
|
|
|
}
|
|
// If the game is a Uplay Game we check for that
|
|
else if (shortcutToUse.GameLibrary.Equals(SupportedGameLibrary.Uplay))
|
|
{
|
|
// We now need to get the Uplay Game info
|
|
UplayGame uplayGameToRun = UplayLibrary.GetUplayGame(shortcutToUse.GameAppId);
|
|
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting the {uplayGameToRun.Name} Uplay Game, and then we're going to monitor it to wait for it to close.");
|
|
|
|
// If the GameAppID matches a Uplay game, then lets run it
|
|
if (uplayGameToRun is UplayGame)
|
|
{
|
|
// Prepare to start the Uplay game using the URI interface
|
|
// as used by Uplay for it's own desktop shortcuts.
|
|
var address = $"uplay://launch/{uplayGameToRun.Id}";
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Uplay launch address is {address}");
|
|
if (shortcutToUse.GameArgumentsRequired)
|
|
{
|
|
address += "/" + shortcutToUse.GameArguments;
|
|
}
|
|
else
|
|
{
|
|
address += "/0";
|
|
}
|
|
|
|
// Now we want to tell the user we're starting upc.exe
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=startingUplay", ToastActivationType.Foreground)
|
|
.AddText($"Starting Uplay", hintMaxLines: 1)
|
|
.AddText($"Waiting for Uplay to start (and update if needed)...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
|
|
// Start the URI Handler to run Uplay
|
|
Console.WriteLine($"Starting Uplay Game: {uplayGameToRun.Name}");
|
|
logger.Info($"ShortcutRepository/RunShortcut: Starting Uplay Game: {uplayGameToRun.Name}");
|
|
Process uplayStartProcess = Process.Start(address);
|
|
|
|
// Wait for Uplay to start
|
|
List<Process> uplayProcesses = null;
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
|
|
// Look for the processes with the ProcessName we sorted out earlier
|
|
uplayProcesses = Process.GetProcessesByName("upc").ToList();
|
|
|
|
// If we have found one or more processes then we should be good to go
|
|
// so let's break
|
|
if (uplayProcesses.Count > 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Found {uplayProcesses.Count} 'upc' processes have started");
|
|
break;
|
|
}
|
|
|
|
// Let's wait a little while if we couldn't find
|
|
// any processes yet
|
|
Thread.Sleep(500);
|
|
|
|
}
|
|
|
|
// Delay 5secs
|
|
Thread.Sleep(5000);
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Pausing for 5 seconds to let the Uplay process start the game.");
|
|
|
|
// Now we know the Uplay app is running then
|
|
// we wait until the Uplay game is running (*allows for uplay update)
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
|
|
if (uplayGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Found the '{uplayGameToRun.Name}' process has started");
|
|
break;
|
|
}
|
|
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
}
|
|
|
|
// Store the Uplay Process ID for later
|
|
IPCService.GetInstance().HoldProcessId = uplayStartProcess?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
if (uplayGameToRun.Name.Length <= 41)
|
|
notifyIcon.Text = $"DisplayMagician: Running {uplayGameToRun.Name}...";
|
|
else
|
|
notifyIcon.Text = $"DisplayMagician: Running {uplayGameToRun.Name.Substring(0, 41)}...";
|
|
Application.DoEvents();
|
|
|
|
// Now we want to tell the user we're running a game!
|
|
// Construct the Windows toast content
|
|
tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningUplayGame", ToastActivationType.Foreground)
|
|
.AddText($"Running {shortcutToUse.GameName}", hintMaxLines: 1)
|
|
.AddText($"Waiting for the Uplay Game {shortcutToUse.GameName} to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait 5 seconds for the game process to spawn
|
|
Thread.Sleep(5000);
|
|
|
|
// Wait for the game to exit
|
|
Console.WriteLine($"Waiting for {uplayGameToRun.Name} to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: waiting for Uplay Game {uplayGameToRun.Name} to exit.");
|
|
while (true)
|
|
{
|
|
if (!uplayGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Uplay Game {uplayGameToRun.Name} is no longer running (IsRunning is false).");
|
|
break;
|
|
}
|
|
|
|
// Send a message to windows so that it doesn't think
|
|
// we're locked and try to kill us
|
|
System.Threading.Thread.CurrentThread.Join(0);
|
|
Thread.Sleep(1000);
|
|
}
|
|
Console.WriteLine($"{uplayGameToRun.Name} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Uplay Game {uplayGameToRun.Name} has exited.");
|
|
|
|
// Tell the user that the Uplay Game has closed
|
|
// Construct the toast content
|
|
tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=stopDetected", ToastActivationType.Foreground)
|
|
.AddText($"{shortcutToUse.GameName} was closed", hintMaxLines: 1)
|
|
.AddText($"{shortcutToUse.GameName} game was shutdown and changes were reverted.");
|
|
toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show it
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
// Remove the status notification icon from the status area
|
|
// once we've exited the game, but only if its a game or app
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Changing the system tray icon message back to what it was.");
|
|
if (temporaryNotifyIcon)
|
|
{
|
|
|
|
if (!shortcutToUse.Category.Equals(ShortcutCategory.NoGame))
|
|
{
|
|
if (notifyIcon != null)
|
|
{
|
|
notifyIcon.Visible = false;
|
|
notifyIcon.Dispose();
|
|
Application.DoEvents();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we're running the shortcut from the ShortcutLibrary
|
|
// then we want to reset the NotifyIcon back
|
|
notifyIcon.Text = oldNotifyText;
|
|
notifyIcon.ContextMenuStrip = oldContextMenuStrip;
|
|
Application.DoEvents();
|
|
}
|
|
|
|
// Only replace the notification if we're minimised
|
|
if (Program.AppProgramSettings.MinimiseOnStart)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We're minimised, so we also need to update the Windows notification content");
|
|
// Remind the user that DisplayMagician is running the in background
|
|
// Construct the toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=minimiseStart&action=open", ToastActivationType.Foreground)
|
|
.AddText("DisplayMagician is minimised", hintMaxLines: 1)
|
|
.AddButton("Open", ToastActivationType.Background, "notify=minimiseStart&action=open");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc)
|
|
{
|
|
SuppressPopup = true
|
|
};
|
|
|
|
// And then show it
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
}
|
|
|
|
|
|
// Stop the pre-started startPrograms that we'd started earlier
|
|
if (startProgramsToStop.Count > 0)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: We started {startProgramsToStart.Count} programs before the main executable or game, and now we want to stop {startProgramsToStop.Count } of them");
|
|
|
|
// Stop the programs in the reverse order we started them
|
|
foreach (Process processToStop in startProgramsToStop.Reverse<Process>())
|
|
{
|
|
Console.WriteLine($"Stopping process {processToStop.StartInfo.FileName}");
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Stopping process {processToStop.StartInfo.FileName}");
|
|
try
|
|
{
|
|
// Stop the program
|
|
processToStop.CloseMainWindow();
|
|
processToStop.WaitForExit(5000);
|
|
if (!processToStop.HasExited)
|
|
{
|
|
Console.WriteLine($"- Process {processToStop.StartInfo.FileName} wouldn't stop cleanly. Forcing program close.");
|
|
logger.Warn($"ShortcutRepository/RunShortcut: Process {processToStop.StartInfo.FileName} wouldn't stop cleanly. Forcing program close.");
|
|
processToStop.Kill();
|
|
processToStop.WaitForExit(5000);
|
|
}
|
|
processToStop.Close();
|
|
}
|
|
catch (Win32Exception ex) {
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Couldn't access the wait status for a process we're trying to stop.");
|
|
}
|
|
catch (InvalidOperationException ex) {
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Couldn't kill the process as there is no process associated with the Process object.");
|
|
}
|
|
catch (SystemException ex)
|
|
{
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut: Couldn't WaitForExit the process as there is no process associated with the Process object (or cannot get the ID from the process handle).");
|
|
}
|
|
|
|
catch (AggregateException ae) {
|
|
logger.Error(ae, $"ShortcutRepository/RunShortcut: Got an AggregateException.");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Change Audio Device back (if one specified)
|
|
if (needToChangeAudioDevice)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Reverting default audio back to {rollbackAudioDevice.Name} audio device");
|
|
// use the Audio Device
|
|
rollbackAudioDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetAudioVolume)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Reverting default audio volume back to {shortcutToUse.SetAudioVolume}% volume");
|
|
Task myTask = new Task(() =>
|
|
{
|
|
rollbackAudioDevice.SetVolumeAsync(Convert.ToDouble(rollbackAudioVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
|
|
// Change Capture Device back (if one specified)
|
|
if (needToChangeCaptureDevice)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Reverting default capture (microphone) device back to {rollbackCaptureDevice.Name} capture device");
|
|
// use the Audio Device
|
|
rollbackCaptureDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetCaptureVolume)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Reverting default capture (microphone) volume back to {shortcutToUse.SetAudioVolume}% volume");
|
|
Task myTask = new Task(() =>
|
|
{
|
|
rollbackCaptureDevice.SetVolumeAsync(Convert.ToDouble(rollbackCaptureVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
|
|
// Change back to the original profile only if it is different
|
|
if (needToChangeProfiles)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut: Rolling back display profile to {rollbackProfile.Name}");
|
|
|
|
ApplyProfileResult result = Program.ApplyProfile(rollbackProfile);
|
|
|
|
if (result == ApplyProfileResult.Error)
|
|
{
|
|
Console.WriteLine($"ERROR - Cannot revert back to '{rollbackProfile.Name}' Display Profile");
|
|
logger.Error($"ShortcutRepository/RunShortcut: Error rolling back display profile to {rollbackProfile.Name}");
|
|
return;
|
|
}
|
|
else if (result == ApplyProfileResult.Cancelled)
|
|
{
|
|
Console.WriteLine($"ERROR - User cancelled revert back to '{rollbackProfile.Name}' Display Profile");
|
|
logger.Error($"ShortcutRepository/RunShortcut: User cancelled rolling back display profile to {rollbackProfile.Name}");
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
[global::System.Serializable]
|
|
public class ShortcutRepositoryException : Exception
|
|
{
|
|
public ShortcutRepositoryException() { }
|
|
public ShortcutRepositoryException(string message) : base(message) { }
|
|
public ShortcutRepositoryException(string message, Exception inner) : base(message, inner) { }
|
|
protected ShortcutRepositoryException(
|
|
System.Runtime.Serialization.SerializationInfo info,
|
|
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
|
|
}
|
|
|
|
}
|