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The logic I chose for the ShortcutForm controls is really not suited towards distributed logic. I am going to have to centralise the logic into a single function that will evaulate when to enable the save button. |
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.. | ||
GameLibraries | ||
InterProcess | ||
Properties | ||
Resources | ||
UIForms | ||
App.config | ||
DisplayRepresentation.cs | ||
HeliosPlus.csproj | ||
Program.cs | ||
Shortcut.cs | ||
Validators.cs |