DisplayMagician/DisplayMagicianLogReporter/Properties/AssemblyInfo.cs
Terry MacDonald ed167459fa Fixed UplayGame monitoring
Also fixed errors caused by trying to access
32bit processes information from 64-bit
processes by using smoe cool code thanks
to Jeff Mercado and Mike Fuchs:
https://stackoverflow.com/questions/9501771/how-to-avoid-a-win32-exception-when-accessing-process-mainmodule-filename-in-c
2020-12-28 21:34:59 +13:00

35 lines
1.5 KiB
C#

using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DisplayMagician LogReporter")]
[assembly: AssemblyDescription("Collect information about your computer to aid troubleshooting DisplayMagician errors.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("LittleBitBig")]
[assembly: AssemblyProduct("DisplayMagician")]
[assembly: AssemblyCopyright("Copyright © Terry MacDonald 2020-2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("85444b80-98eb-4f39-b1e4-cdd27e7f86d0")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.2.1.0")]
[assembly: AssemblyFileVersion("0.2.1.0")]