DisplayMagician/HeliosDisplayManagement.Shared/Topology/Path.cs
temacdonald a9bb295d1f Renamed app to HeliosPlus namespace and more
Renamed app to HeliosPlus namespace so that the updated
changes don't interfere with HeliosDisplayManagement if
that is also installed. The fact that I've changed so much of
the app means that my changes would be unlikely to be
accepted by Soroush, so I'm best to release this work in a
similar way to other projects like Notepad++, by keeping
the same root name, and adding a plus.
    I've also changed the Shortcut form to put all the games
in a single list to reduce the number of clicks a user has to
do in order for them to create a shortcut. I have begun to
prepare the form so that it will support multiple game
libraries, but now I am at a point that I need to fix the Steam
and Uplay game detection mechanisms so that they report
the correct information for the lv_games list view.
2020-04-23 20:16:16 +12:00

121 lines
3.2 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using WindowsDisplayAPI.DisplayConfig;
using WindowsDisplayAPI.Native.DisplayConfig;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace HeliosPlus.Shared.Topology
{
public class Path : IEquatable<Path>
{
public Path(PathInfo pathInfo)
{
SourceId = pathInfo.DisplaySource.SourceId;
PixelFormat = pathInfo.PixelFormat;
Position = pathInfo.Position;
Resolution = pathInfo.Resolution;
Targets = pathInfo.TargetsInfo.Select(target => new PathTarget(target)).ToArray();
}
public Path()
{
}
[JsonConverter(typeof(StringEnumConverter))]
public DisplayConfigPixelFormat PixelFormat { get; set; }
public Point Position { get; set; }
public Size Resolution { get; set; }
public uint SourceId { get; set; }
public PathTarget[] Targets { get; set; }
/// <inheritdoc />
public bool Equals(Path other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return PixelFormat == other.PixelFormat &&
Position.Equals(other.Position) &&
Resolution.Equals(other.Resolution) &&
Targets.Length == other.Targets.Length &&
Targets.All(target => other.Targets.Contains(target));
}
public static bool operator ==(Path left, Path right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
public static bool operator !=(Path left, Path right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((Path) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) PixelFormat;
hashCode = (hashCode * 397) ^ Position.GetHashCode();
hashCode = (hashCode * 397) ^ Resolution.GetHashCode();
hashCode = (hashCode * 397) ^ (Targets?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"\\\\.\\DISPLAY{SourceId}";
}
public PathInfo ToPathInfo()
{
var targets = Targets.Select(target => target.ToPathTargetInfo()).Where(info => info != null).ToArray();
if (targets.Any())
{
return new PathInfo(new PathDisplaySource(targets.First().DisplayTarget.Adapter, SourceId), Position,
Resolution, PixelFormat, targets);
}
return null;
}
}
}