mirror of
https://github.com/terrymacdonald/DisplayMagician.git
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Added in a binary VDF reader to find and figure out all of the Game Icons, Exe locations, Names, Ids and Install Dirs all from the local file syste,m. It makes the shortcuts populate within 1 second, rather than the 60 seconds it was taking beforehand. Users should love the newfound responsiveness.
119 lines
5.2 KiB
C#
119 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using McMaster.Extensions.CommandLineUtils;
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using McMaster.Extensions.CommandLineUtils.Validation;
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using System.ComponentModel.DataAnnotations;
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using HeliosPlus.Shared;
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using HeliosPlus.GameLibraries;
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namespace HeliosPlus
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{
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class ProfileMustExistValidator : IOptionValidator
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{
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public ValidationResult GetValidationResult(CommandOption optionProfile, ValidationContext context)
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{
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// This validator only runs if there is a value
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if (!optionProfile.HasValue()) return ValidationResult.Success;
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var profile = optionProfile.Value();
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// Create an array of display profiles we have
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var profiles = Profile.GetAllProfiles().ToArray();
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// Check if the user supplied a --profile option using the profiles' ID
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var profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.Id.Equals(profile, StringComparison.InvariantCultureIgnoreCase)) : -1;
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// If the profileID wasn't there, maybe they used the profile name?
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if (profileIndex == -1)
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{
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// Try and lookup the profile in the profiles' Name fields
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profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.Name.StartsWith(profile, StringComparison.InvariantCultureIgnoreCase)) : -1;
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}
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// If the profileID still isn't there, then raise the alarm
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if (profileIndex == -1)
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{
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return new ValidationResult($"Couldn't find Profile Name or ID supplied via command line: '{optionProfile.LongName}'. Please check the Profile Name or ID you supplied on the command line is correct.");
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}
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Console.WriteLine($"Using Profile: '{profiles[profileIndex].Name}' (ID:{profiles[profileIndex].Id})");
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return ValidationResult.Success;
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}
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}
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class FileOptionMustExistValidator : IOptionValidator
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{
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public ValidationResult GetValidationResult(CommandOption optionFullFileName, ValidationContext context)
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{
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// This validator only runs if there is a string provided
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if (optionFullFileName.Value() == "") return ValidationResult.Success;
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var fileNameAndPath = optionFullFileName.Value();
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// Check that the file exists
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if (!File.Exists(fileNameAndPath))
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{
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return new ValidationResult($"Couldn't find the file '{optionFullFileName.Value()}' supplied to '{optionFullFileName.LongName}'. Please check you specified the full path to the file on the command line.");
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}
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return ValidationResult.Success;
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}
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}
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class FileArgumentMustExistValidator : IArgumentValidator
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{
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public ValidationResult GetValidationResult(CommandArgument argumentFullFileName, ValidationContext context)
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{
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// This validator only runs if there is a string provided
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if (argumentFullFileName.Value == "") return ValidationResult.Success;
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var fileNameAndPath = argumentFullFileName.Value;
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// Check that the file exists
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if (!File.Exists(fileNameAndPath))
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{
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return new ValidationResult($"Couldn't find the file '{argumentFullFileName.Value}' supplied to '{argumentFullFileName.Name}'. Please check you specified the full path to the file on the command line.");
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}
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return ValidationResult.Success;
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}
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}
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class SteamArgumentMustExistValidator : IArgumentValidator
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{
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public ValidationResult GetValidationResult(CommandArgument argumentSteamGameId, ValidationContext context)
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{
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// This validator only runs if there is a string provided
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if (argumentSteamGameId.Value == "") return ValidationResult.Success;
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var steamGameId = argumentSteamGameId.Value;
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// Check that the Steam Game exists
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/*if (!Steam.IsInstalled(steamGameId))
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{
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return new ValidationResult($"Couldn't find a Steam Game with ID '{argumentSteamGameId.Value}' within Steam. Please check you specified the correct Steam Game ID you supplied in the --steam '{argumentSteamGameId.Name}' command line argument.");
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}*/
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return ValidationResult.Success;
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}
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}
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class UplayArgumentMustExistValidator : IArgumentValidator
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{
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public ValidationResult GetValidationResult(CommandArgument argumentUplayGameId, ValidationContext context)
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{
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// This validator only runs if there is a string provided
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if (argumentUplayGameId.Value == "") return ValidationResult.Success;
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var steamGameId = argumentUplayGameId.Value;
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// Check that the Uplay Game exists
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/*if (!Steam.IsInstalled(uplayGameId))
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{
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return new ValidationResult($"Couldn't find a Uplay Game with ID '{argumentUplayGameId.Value}' within Uplay. Please check you specified the correct Uplay Game ID you supplied in the --steam '{argumentUplayGameId.Name}' command line argument.");
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}*/
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return ValidationResult.Success;
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}
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}
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}
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