mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
1042 lines
44 KiB
C#
1042 lines
44 KiB
C#
using AudioSwitcher.AudioApi.CoreAudio;
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using DisplayMagician.GameLibraries;
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using DisplayMagician.InterProcess;
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using DisplayMagicianShared;
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using Microsoft.Toolkit.Uwp.Notifications;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Windows.Data.Xml.Dom;
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using Windows.UI.Notifications;
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namespace DisplayMagician
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{
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public static class ShortcutRepository
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{
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#region Class Variables
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// Common items to the class
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private static List<ShortcutItem> _allShortcuts = new List<ShortcutItem>();
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private static bool _shortcutsLoaded = false;
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// Other constants that are useful
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private static string AppShortcutStoragePath = Path.Combine(Program.AppDataPath, $"Shortcuts");
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private static string _shortcutStorageJsonFileName = Path.Combine(AppShortcutStoragePath, $"Shortcuts_{Version.ToString(2)}.json");
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private static string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
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private static CoreAudioController _audioController = null;
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private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
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#endregion
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#region Class Constructors
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static ShortcutRepository()
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{
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try
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{
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NvAPIWrapper.NVIDIA.Initialize();
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_audioController = new CoreAudioController();
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// Create the Profile Storage Path if it doesn't exist so that it's avilable for all the program
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if (!Directory.Exists(AppShortcutStoragePath))
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{
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Directory.CreateDirectory(AppShortcutStoragePath);
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}
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}
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catch (Exception ex)
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{
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//Console.WriteLine($"ShortcutItem/Instansiation exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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logger.Error(ex, $"ShortcutRepository/Instansiation exception during class construction");
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// ignored
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}
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// Load the Shortcuts from storage
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LoadShortcuts();
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}
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#endregion
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#region Class Properties
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public static List<ShortcutItem> AllShortcuts
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{
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get
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{
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if (!_shortcutsLoaded)
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// Load the Shortcuts from storage
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LoadShortcuts();
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return _allShortcuts;
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}
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}
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public static int ShortcutCount
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{
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get
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{
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if (!_shortcutsLoaded)
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// Load the Shortcuts from storage
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LoadShortcuts();
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return _allShortcuts.Count;
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}
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}
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public static CoreAudioController AudioController
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{
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get
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{
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return _audioController;
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}
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}
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public static Version Version
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{
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get => new Version(1, 0, 0);
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}
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#endregion
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#region Class Methods
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public static bool AddShortcut(ShortcutItem shortcut)
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{
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if (!(shortcut is ShortcutItem))
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return false;
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// Add the shortcut to the list of shortcuts
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_allShortcuts.Add(shortcut);
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//Doublecheck it's been added
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if (ContainsShortcut(shortcut))
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{
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// Generate the Shortcut Icon ready to be used
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//shortcut.SaveShortcutIconToCache();
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// Save the shortcuts JSON as it's different
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SaveShortcuts();
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return true;
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}
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else
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return false;
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}
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public static bool RemoveShortcut(ShortcutItem shortcut)
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{
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if (!(shortcut is ShortcutItem))
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return false;
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// Remove the Shortcut Icons from the Cache
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List<ShortcutItem> shortcutsToRemove = _allShortcuts.FindAll(item => item.UUID.Equals(shortcut.UUID, StringComparison.InvariantCultureIgnoreCase));
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foreach (ShortcutItem shortcutToRemove in shortcutsToRemove)
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{
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try
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{
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File.Delete(shortcutToRemove.SavedShortcutIconCacheFilename);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ShortcutRepository/RemoveShortcut exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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// TODO check and report
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}
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}
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// Remove the shortcut from the list.
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int numRemoved = _allShortcuts.RemoveAll(item => item.UUID.Equals(shortcut.UUID, StringComparison.InvariantCultureIgnoreCase));
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if (numRemoved == 1)
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{
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SaveShortcuts();
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return true;
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}
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else if (numRemoved == 0)
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return false;
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else
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throw new ShortcutRepositoryException();
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}
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public static bool RemoveShortcut(string shortcutNameOrUuid)
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{
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if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
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return false;
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List<ShortcutItem> shortcutsToRemove;
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int numRemoved;
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//string uuidV4Regex = @"/^[0-9A-F]{8}-[0-9A-F]{4}-4[0-9A-F]{3}-[89AB][0-9A-F]{3}-[0-9A-F]{12}$/i";
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Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
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if (match.Success)
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{
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shortcutsToRemove = _allShortcuts.FindAll(item => item.UUID.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase));
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numRemoved = _allShortcuts.RemoveAll(item => item.UUID.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase));
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}
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else
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{
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shortcutsToRemove = _allShortcuts.FindAll(item => item.Name.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase));
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numRemoved = _allShortcuts.RemoveAll(item => item.Name.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase));
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}
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// Remove the Shortcut Icons from the Cache
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foreach (ShortcutItem shortcutToRemove in shortcutsToRemove)
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{
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try
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{
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File.Delete(shortcutToRemove.SavedShortcutIconCacheFilename);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ShortcutRepository/RemoveShortcut exception 2: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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// TODO check and report
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}
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}
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if (numRemoved == 1)
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{
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SaveShortcuts();
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return true;
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}
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else if (numRemoved == 0)
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return false;
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else
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throw new ShortcutRepositoryException();
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}
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public static bool ContainsShortcut(ShortcutItem shortcut)
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{
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if (!(shortcut is ShortcutItem))
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return false;
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foreach (ShortcutItem testShortcut in _allShortcuts)
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{
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if (testShortcut.UUID.Equals(shortcut.UUID,StringComparison.InvariantCultureIgnoreCase))
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return true;
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}
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return false;
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}
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public static bool ContainsShortcut(string shortcutNameOrUuid)
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{
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if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
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return false;
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//string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
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Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
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if (match.Success)
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{
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foreach (ShortcutItem testShortcut in _allShortcuts)
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{
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if (testShortcut.UUID.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase))
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return true;
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}
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}
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else
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{
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foreach (ShortcutItem testShortcut in _allShortcuts)
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{
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if (testShortcut.Name.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase))
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return true;
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}
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}
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return false;
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}
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public static ShortcutItem GetShortcut(string shortcutNameOrUuid)
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{
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if (String.IsNullOrWhiteSpace(shortcutNameOrUuid))
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return null;
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//string uuidV4Regex = @"/^[0-9A-F]{8}-[0-9A-F]{4}-4[0-9A-F]{3}-[89AB][0-9A-F]{3}-[0-9A-F]{12}$/i";
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Match match = Regex.Match(shortcutNameOrUuid, uuidV4Regex, RegexOptions.IgnoreCase);
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if (match.Success)
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{
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foreach (ShortcutItem testShortcut in _allShortcuts)
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{
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if (testShortcut.UUID.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase))
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return testShortcut;
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}
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}
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else
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{
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foreach (ShortcutItem testShortcut in _allShortcuts)
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{
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if (testShortcut.Name.Equals(shortcutNameOrUuid, StringComparison.InvariantCultureIgnoreCase))
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return testShortcut;
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}
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}
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return null;
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}
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public static bool RenameShortcutProfile(ProfileItem newProfile)
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{
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if (!(newProfile is ProfileItem))
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return false;
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foreach (ShortcutItem testShortcut in ShortcutRepository.AllShortcuts)
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{
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if (testShortcut.ProfileUUID.Equals(newProfile.UUID, StringComparison.InvariantCultureIgnoreCase) && testShortcut.AutoName)
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{
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testShortcut.ProfileToUse = newProfile;
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testShortcut.AutoSuggestShortcutName();
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}
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}
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SaveShortcuts();
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return true;
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}
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private static bool LoadShortcuts()
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{
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if (File.Exists(_shortcutStorageJsonFileName))
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{
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var json = File.ReadAllText(_shortcutStorageJsonFileName, Encoding.Unicode);
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if (!string.IsNullOrWhiteSpace(json))
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{
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List<ShortcutItem> shortcuts = new List<ShortcutItem>();
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try
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{
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_allShortcuts = JsonConvert.DeserializeObject<List<ShortcutItem>>(json, new JsonSerializerSettings
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{
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MissingMemberHandling = MissingMemberHandling.Ignore,
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NullValueHandling = NullValueHandling.Ignore,
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DefaultValueHandling = DefaultValueHandling.Include,
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TypeNameHandling = TypeNameHandling.Auto
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});
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}
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catch (Exception ex)
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{
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// ignored
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Console.WriteLine($"Unable to load Shortcuts from JSON file {_shortcutStorageJsonFileName}: " + ex.Message);
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}
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// Lookup all the Profile Names in the Saved Profiles
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foreach (ShortcutItem updatedShortcut in _allShortcuts)
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{
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foreach (ProfileItem profile in ProfileRepository.AllProfiles)
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{
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if (profile.Equals(updatedShortcut.ProfileToUse))
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{
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// And assign the matching Profile if we find it.
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updatedShortcut.ProfileToUse = profile;
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updatedShortcut.IsPossible = true;
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break;
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}
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}
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}
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// Sort the shortcuts alphabetically
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_allShortcuts.Sort();
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}
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}
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_shortcutsLoaded = true;
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return true;
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}
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public static bool SaveShortcuts()
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{
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if (!Directory.Exists(AppShortcutStoragePath))
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{
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try
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{
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Directory.CreateDirectory(AppShortcutStoragePath);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ShortcutRepository/SaveShortcuts exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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Console.WriteLine($"Unable to create Shortcut folder {AppShortcutStoragePath}: " + ex.Message);
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}
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}
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try
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{
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var json = JsonConvert.SerializeObject(_allShortcuts, Formatting.Indented, new JsonSerializerSettings
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{
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NullValueHandling = NullValueHandling.Include,
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DefaultValueHandling = DefaultValueHandling.Populate,
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TypeNameHandling = TypeNameHandling.Auto
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});
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if (!string.IsNullOrWhiteSpace(json))
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{
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File.WriteAllText(_shortcutStorageJsonFileName, json, Encoding.Unicode);
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return true;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ShortcutRepository/SaveShortcuts exception 2: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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Console.WriteLine($"Unable to save Shortcut JSON file {_shortcutStorageJsonFileName}: " + ex.Message);
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}
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return false;
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}
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// ReSharper disable once CyclomaticComplexity
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public static void RunShortcut(ShortcutItem shortcutToUse, NotifyIcon notifyIcon = null)
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{
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// Do some validation to make sure the shortcut is sensible
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// And that we have enough to try and action within the shortcut
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// including checking the Profile in the shortcut is possible
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// (in other words check everything in the shortcut is still valid)
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if (!(shortcutToUse is ShortcutItem))
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return;
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(bool valid, string reason) = shortcutToUse.IsValid();
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if (!valid)
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{
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logger.Error($"ShortcutRepository/RunShortcut error. shortcutToUse isn't valid");
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MessageBox.Show(
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$"Unable to run the shortcut '{shortcutToUse.Name}': {reason}",
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@"Cannot run the Shortcut",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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return;
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//throw new Exception(string.Format("ShortcutRepository/SaveShortcutIconToCache exception: Unable to run the shortcut '{0}': {1}", shortcutToUse.Name, reason));
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}
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// Remember the profile we are on now
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bool needToChangeProfiles = false;
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ProfileItem rollbackProfile = ProfileRepository.CurrentProfile;
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if (!rollbackProfile.Equals(shortcutToUse.ProfileToUse))
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needToChangeProfiles = true;
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// Tell the IPC Service we are busy right now, and keep the previous status for later
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InstanceStatus rollbackInstanceStatus = IPCService.GetInstance().Status;
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IPCService.GetInstance().Status = InstanceStatus.Busy;
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// Only change profiles if we have to
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if (needToChangeProfiles)
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{
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// Apply the Profile!
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Console.WriteLine($"Changing to '{shortcutToUse.ProfileToUse.Name}' Display Profile");
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if (!Program.ApplyProfile(shortcutToUse.ProfileToUse))
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{
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Console.WriteLine($"ERROR - Cannot apply '{shortcutToUse.ProfileToUse.Name}' Display Profile");
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logger.Error($"ShortcutRepository/RunShortcut cannot apply '{shortcutToUse.ProfileToUse.Name}' Display Profile");
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}
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}
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// record the old audio device
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bool needToChangeAudio = false;
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CoreAudioDevice rollbackAudioDevice = _audioController.DefaultPlaybackDevice;
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double rollbackAudioVolume = _audioController.DefaultPlaybackDevice.Volume;
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if (!rollbackAudioDevice.FullName.Equals(shortcutToUse.AudioDevice))
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needToChangeAudio = true;
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// Change Audio Device (if one specified)
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if (shortcutToUse.ChangeAudioDevice)
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{
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IEnumerable<CoreAudioDevice> audioDevices = _audioController.GetPlaybackDevices();
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foreach (CoreAudioDevice audioDevice in audioDevices)
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{
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if (audioDevice.FullName.Equals(shortcutToUse.AudioDevice))
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{
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// use the Audio Device
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audioDevice.SetAsDefault();
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if (shortcutToUse.SetAudioVolume)
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{
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Task myTask = new Task(() =>
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{
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audioDevice.SetVolumeAsync(Convert.ToDouble(shortcutToUse.AudioVolume));
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});
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myTask.Start();
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myTask.Wait(2000);
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}
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}
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}
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}
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// record the old microphone device
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bool needToChangeCaptureDevice = false;
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CoreAudioDevice rollbackCaptureDevice = _audioController.DefaultCaptureDevice;
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double rollbackCaptureVolume = _audioController.DefaultCaptureDevice.Volume;
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if (!rollbackCaptureDevice.FullName.Equals(shortcutToUse.CaptureDevice))
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needToChangeCaptureDevice = true;
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// Change capture Device (if one specified)
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if (shortcutToUse.ChangeCaptureDevice)
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{
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IEnumerable<CoreAudioDevice> captureDevices = _audioController.GetCaptureDevices();
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foreach (CoreAudioDevice captureDevice in captureDevices)
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{
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if (captureDevice.FullName.Equals(shortcutToUse.CaptureDevice))
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{
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// use the Audio Device
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captureDevice.SetAsDefault();
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if (shortcutToUse.SetCaptureVolume)
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{
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Task myTask = new Task(() =>
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{
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captureDevice.SetVolumeAsync(Convert.ToDouble(shortcutToUse.CaptureVolume));
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});
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myTask.Start();
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myTask.Wait(2000);
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}
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}
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}
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}
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// Set the IP Service status back to what it was
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IPCService.GetInstance().Status = rollbackInstanceStatus;
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// Now run the pre-start applications
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List<Process> startProgramsToStop = new List<Process>();
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List<StartProgram> startProgramsToStart = shortcutToUse.StartPrograms.Where(program => program.Enabled == true).OrderBy(program => program.Priority).ToList();
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if (startProgramsToStart.Count > 0)
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{
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foreach (StartProgram processToStart in startProgramsToStart)
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{
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// Start the executable
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Console.WriteLine("Starting programs before main game/executable:");
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Console.WriteLine($" - Starting process {processToStart.Executable}");
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Process process = null;
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if (processToStart.ExecutableArgumentsRequired)
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process = System.Diagnostics.Process.Start(processToStart.Executable, processToStart.Arguments);
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else
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process = System.Diagnostics.Process.Start(processToStart.Executable);
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// Record t
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if (processToStart.CloseOnFinish)
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startProgramsToStop.Add(process);
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}
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}
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// Add a status notification icon in the status area
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// but only if we are going to wait for a process to finish
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string oldNotifyText = "";
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bool temporaryNotifyIcon = false;
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ContextMenuStrip oldContextMenuStrip = null;
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// If we're running the shortcut from the ShortcutLibrary
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// then we get given the NotifyIcon through the function
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// parameters i.e. if temporaryIcon is false in that case.
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// This means we need to save the state if the temporaryIcon
|
|
// is false.
|
|
// Conversely, if temporaryIcon is true, then we need
|
|
// to create a NotifyIncon as MainForm isn't running to create
|
|
// one for us already!
|
|
if (notifyIcon == null)
|
|
temporaryNotifyIcon = true;
|
|
|
|
if (temporaryNotifyIcon)
|
|
{
|
|
if (!shortcutToUse.Category.Equals(ShortcutCategory.NoGame))
|
|
{
|
|
|
|
try
|
|
{
|
|
notifyIcon = new NotifyIcon
|
|
{
|
|
Icon = Properties.Resources.DisplayMagician,
|
|
Visible = true
|
|
};
|
|
Application.DoEvents();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"ShortcutRepository/RunShortcut exception: Trying to {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
|
|
logger.Error(ex, $"ShortcutRepository/RunShortcut exception setting NotifyIcon");
|
|
// ignored
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we reach here then we're running the shortcut
|
|
// from the ShortcutLibrary window, so we need to
|
|
// remember what the text was so we can return it to
|
|
// normal after we're done!
|
|
oldNotifyText = notifyIcon.Text;
|
|
oldContextMenuStrip = notifyIcon.ContextMenuStrip;
|
|
notifyIcon.ContextMenuStrip = null;
|
|
Application.DoEvents();
|
|
}
|
|
|
|
|
|
// Now start the main game, and wait if we have to
|
|
if (shortcutToUse.Category.Equals(ShortcutCategory.Application))
|
|
{
|
|
// Start the executable
|
|
Process process = null;
|
|
if (shortcutToUse.ExecutableArgumentsRequired)
|
|
process = System.Diagnostics.Process.Start(shortcutToUse.ExecutableNameAndPath, shortcutToUse.ExecutableArguments);
|
|
else
|
|
process = System.Diagnostics.Process.Start(shortcutToUse.ExecutableNameAndPath);
|
|
|
|
// Figure out what we want to look for
|
|
string processNameToLookFor;
|
|
if (shortcutToUse.ProcessNameToMonitorUsesExecutable)
|
|
{
|
|
// If we are monitoring the same executable we started, then lets do get that name ready
|
|
processNameToLookFor = System.IO.Path.GetFileNameWithoutExtension(shortcutToUse.ExecutableNameAndPath);
|
|
}
|
|
else
|
|
{
|
|
// If we are monitoring a different executable, then lets do get that name ready instead
|
|
processNameToLookFor = System.IO.Path.GetFileNameWithoutExtension(shortcutToUse.DifferentExecutableToMonitor);
|
|
}
|
|
|
|
// Now look for the thing we're supposed to monitor
|
|
// and wait until it starts up
|
|
List<Process> processesToMonitor = new List<Process>();
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
// Look for the processes with the ProcessName we sorted out earlier
|
|
processesToMonitor = Process.GetProcessesByName(processNameToLookFor).ToList();
|
|
|
|
// If we have found one or more processes then we should be good to go
|
|
// so let's break
|
|
if (processesToMonitor.Count > 0)
|
|
{
|
|
logger.Debug($"Found {processesToMonitor.Count} '{processNameToLookFor}' processes have started");
|
|
break;
|
|
}
|
|
|
|
// Let's wait a little while if we couldn't find
|
|
// any processes yet
|
|
Thread.Sleep(500);
|
|
}
|
|
// make sure we have things to monitor and alert if not
|
|
if (processesToMonitor.Count == 0)
|
|
{
|
|
logger.Error($"No '{processNameToLookFor}' processes found before waiting timeout");
|
|
}
|
|
|
|
// Store the process to monitor for later
|
|
IPCService.GetInstance().HoldProcessId = processesToMonitor.FirstOrDefault()?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
string notificationText = $"DisplayMagician: Running {shortcutToUse.ExecutableNameAndPath}...";
|
|
if (notificationText.Length >= 64)
|
|
{
|
|
string thingToRun = shortcutToUse.ExecutableNameAndPath.Substring(0, 35);
|
|
notifyIcon.Text = $"DisplayMagician: Running {thingToRun}...";
|
|
}
|
|
Application.DoEvents();
|
|
|
|
// Now we want to tell the user we're running an application!
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningApplication", ToastActivationType.Foreground)
|
|
.AddText($"Running {processNameToLookFor} Shortcut", hintMaxLines: 1)
|
|
.AddText($"Waiting for all {processNameToLookFor} windows to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait an extra few seconds to give the application time to settle down
|
|
Thread.Sleep(2000);
|
|
|
|
// if we have things to monitor, then we should start to wait for them
|
|
Console.WriteLine($"Waiting for all {processNameToLookFor} windows to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - waiting for application {processNameToLookFor} to exit.");
|
|
if (processesToMonitor.Count > 0)
|
|
{
|
|
logger.Debug($"{processesToMonitor.Count} '{processNameToLookFor}' processes are still running");
|
|
while (true)
|
|
{
|
|
processesToMonitor = Process.GetProcessesByName(processNameToLookFor).ToList();
|
|
|
|
// If we have no more processes left then we're done!
|
|
if (processesToMonitor.Count == 0)
|
|
{
|
|
logger.Debug($"No more '{processNameToLookFor}' processes are still running");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Console.WriteLine($"{processNameToLookFor} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - Application {processNameToLookFor} has exited.");
|
|
|
|
|
|
}
|
|
else if (shortcutToUse.Category.Equals(ShortcutCategory.Game))
|
|
{
|
|
// If the game is a Steam Game we check for that
|
|
if (shortcutToUse.GameLibrary.Equals(SupportedGameLibrary.Steam))
|
|
{
|
|
|
|
// We now need to get the SteamGame info
|
|
SteamGame steamGameToRun = SteamLibrary.GetSteamGame(shortcutToUse.GameAppId);
|
|
|
|
// If the GameAppID matches a Steam game, then lets run it
|
|
if (steamGameToRun is SteamGame)
|
|
{
|
|
// Prepare to start the steam game using the URI interface
|
|
// as used by Steam for it's own desktop shortcuts.
|
|
var address = $"steam://rungameid/{steamGameToRun.Id}";
|
|
if (shortcutToUse.GameArgumentsRequired)
|
|
{
|
|
address += "/" + shortcutToUse.GameArguments;
|
|
}
|
|
logger.Debug($"ShortcutRepository/RunShortcut Steam launch address is {address}");
|
|
|
|
// Start the URI Handler to run Steam
|
|
Console.WriteLine($"Starting Steam Game: {steamGameToRun.Name}");
|
|
var steamProcess = Process.Start(address);
|
|
|
|
// Wait for Steam game to update if needed
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
|
|
if (!steamGameToRun.IsUpdating)
|
|
{
|
|
if (steamGameToRun.IsRunning)
|
|
{
|
|
logger.Info($"Found the '{steamGameToRun.Name}' process has started");
|
|
break;
|
|
}
|
|
|
|
}
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
}
|
|
|
|
// Store the Steam Process ID for later
|
|
IPCService.GetInstance().HoldProcessId = steamProcess?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
if (steamGameToRun.Name.Length <= 41)
|
|
notifyIcon.Text = $"DisplayMagician: Running {steamGameToRun.Name}...";
|
|
else
|
|
notifyIcon.Text = $"DisplayMagician: Running {steamGameToRun.Name.Substring(0, 41)}...";
|
|
Application.DoEvents();
|
|
|
|
// Now we want to tell the user we're running a game!
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningSteamGame", ToastActivationType.Foreground)
|
|
.AddText($"Running {shortcutToUse.GameName} Shortcut", hintMaxLines: 1)
|
|
.AddText($"Waiting for the Steam Game {shortcutToUse.GameName} to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait 5 seconds for the game process to spawn
|
|
Thread.Sleep(5000);
|
|
// Wait for the game to exit
|
|
Console.WriteLine($"Waiting for {steamGameToRun.Name} to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - waiting for Steam Game {steamGameToRun.Name} to exit.");
|
|
while (true)
|
|
{
|
|
if (!steamGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut - Steam Game {steamGameToRun.Name} is no longer running (IsRunning is false).");
|
|
break;
|
|
}
|
|
|
|
Thread.Sleep(300);
|
|
}
|
|
Console.WriteLine($"{steamGameToRun.Name} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - Steam Game {steamGameToRun.Name} has exited.");
|
|
|
|
}
|
|
|
|
}
|
|
// If the game is a Uplay Game we check for that
|
|
else if (shortcutToUse.GameLibrary.Equals(SupportedGameLibrary.Uplay))
|
|
{
|
|
// We now need to get the Uplay Game info
|
|
UplayGame uplayGameToRun = UplayLibrary.GetUplayGame(shortcutToUse.GameAppId);
|
|
|
|
// If the GameAppID matches a Uplay game, then lets run it
|
|
if (uplayGameToRun is UplayGame)
|
|
{
|
|
// Prepare to start the Uplay game using the URI interface
|
|
// as used by Uplay for it's own desktop shortcuts.
|
|
var address = $"uplay://launch/{uplayGameToRun.Id}";
|
|
logger.Debug($"ShortcutRepository/RunShortcut Uplay launch address is {address}");
|
|
if (shortcutToUse.GameArgumentsRequired)
|
|
{
|
|
address += "/" + shortcutToUse.GameArguments;
|
|
}
|
|
else
|
|
{
|
|
address += "/0";
|
|
}
|
|
|
|
// Start the URI Handler to run Uplay
|
|
Console.WriteLine($"Starting Uplay Game: {uplayGameToRun.Name}");
|
|
var uplayProcess = Process.Start(address);
|
|
|
|
// Wait for Uplay game to update if needed
|
|
for (int secs = 0; secs >= (shortcutToUse.StartTimeout * 1000); secs += 500)
|
|
{
|
|
|
|
if (uplayGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"Found the '{uplayGameToRun.Name}' process has started");
|
|
break;
|
|
}
|
|
|
|
// Delay 500ms
|
|
Thread.Sleep(500);
|
|
|
|
}
|
|
|
|
// Store the Uplay Process ID for later
|
|
IPCService.GetInstance().HoldProcessId = uplayProcess?.Id ?? 0;
|
|
IPCService.GetInstance().Status = InstanceStatus.OnHold;
|
|
|
|
// Add a status notification icon in the status area
|
|
if (uplayGameToRun.Name.Length <= 41)
|
|
notifyIcon.Text = $"DisplayMagician: Running {uplayGameToRun.Name}...";
|
|
else
|
|
notifyIcon.Text = $"DisplayMagician: Running {uplayGameToRun.Name.Substring(0, 41)}...";
|
|
Application.DoEvents();
|
|
|
|
// Now we want to tell the user we're running a game!
|
|
// Construct the Windows toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=runningUplayGame", ToastActivationType.Foreground)
|
|
.AddText($"Running {shortcutToUse.GameName} Shortcut", hintMaxLines: 1)
|
|
.AddText($"Waiting for the Uplay Game {shortcutToUse.GameName} to exit...");
|
|
//.AddButton("Stop", ToastActivationType.Background, "notify=runningGame&action=stop");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
// And then show this notification
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
|
|
// Wait 5 seconds for the game process to spawn
|
|
Thread.Sleep(5000);
|
|
|
|
// Wait for the game to exit
|
|
Console.WriteLine($"Waiting for {uplayGameToRun.Name} to exit.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - waiting for Uplay Game {uplayGameToRun.Name} to exit.");
|
|
while (true)
|
|
{
|
|
if (!uplayGameToRun.IsRunning)
|
|
{
|
|
logger.Debug($"ShortcutRepository/RunShortcut - Uplay Game {uplayGameToRun.Name} is no longer running (IsRunning is false).");
|
|
break;
|
|
}
|
|
|
|
Thread.Sleep(300);
|
|
}
|
|
Console.WriteLine($"{uplayGameToRun.Name} has exited.");
|
|
logger.Debug($"ShortcutRepository/RunShortcut - Uplay Game {uplayGameToRun.Name} has exited.");
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
// Remove the status notification icon from the status area
|
|
// once we've exited the game, but only if its a game or app
|
|
if (temporaryNotifyIcon)
|
|
{
|
|
if (!shortcutToUse.Category.Equals(ShortcutCategory.NoGame))
|
|
{
|
|
if (notifyIcon != null)
|
|
{
|
|
notifyIcon.Visible = false;
|
|
notifyIcon.Dispose();
|
|
Application.DoEvents();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we're running the shortcut from the ShortcutLibrary
|
|
// then we want to reset the NotifyIcon back
|
|
notifyIcon.Text = oldNotifyText;
|
|
notifyIcon.ContextMenuStrip = oldContextMenuStrip;
|
|
Application.DoEvents();
|
|
}
|
|
|
|
// Remove any other Notifications from us
|
|
DesktopNotifications.DesktopNotificationManagerCompat.History.Clear();
|
|
|
|
// Only replace the notification if we're minimised
|
|
if (Program.AppProgramSettings.MinimiseOnStart)
|
|
{
|
|
// Remind the user that DisplayMagician is running the in background
|
|
// Construct the toast content
|
|
ToastContentBuilder tcBuilder = new ToastContentBuilder()
|
|
.AddToastActivationInfo("notify=minimiseStart&action=open", ToastActivationType.Foreground)
|
|
.AddText("DisplayMagician is minimised", hintMaxLines: 1)
|
|
.AddButton("Open", ToastActivationType.Background, "notify=minimiseStart&action=open");
|
|
ToastContent toastContent = tcBuilder.Content;
|
|
// Make sure to use Windows.Data.Xml.Dom
|
|
var doc = new XmlDocument();
|
|
doc.LoadXml(toastContent.GetContent());
|
|
|
|
// And create the toast notification
|
|
var toast = new ToastNotification(doc);
|
|
toast.SuppressPopup = true;
|
|
|
|
// And then show it
|
|
DesktopNotifications.DesktopNotificationManagerCompat.CreateToastNotifier().Show(toast);
|
|
}
|
|
|
|
|
|
// Stop the pre-started startPrograms that we'd started earlier
|
|
if (startProgramsToStop.Count > 0)
|
|
{
|
|
// Stop the programs in the reverse order we started them
|
|
foreach (Process processToStop in startProgramsToStop.Reverse<Process>())
|
|
{
|
|
Console.WriteLine($"Stopping process {processToStop.StartInfo.FileName}");
|
|
try
|
|
{
|
|
// Stop the program
|
|
processToStop.CloseMainWindow();
|
|
processToStop.WaitForExit(5000);
|
|
if (!processToStop.HasExited)
|
|
{
|
|
Console.WriteLine($"- Process {processToStop.StartInfo.FileName} wouldn't stop cleanly. Forcing program close.");
|
|
processToStop.Kill();
|
|
processToStop.WaitForExit(5000);
|
|
}
|
|
processToStop.Close();
|
|
}
|
|
catch (Win32Exception ex) {
|
|
logger.Error(ex, $"RunShortcut - Couldn't access the wait status for a process we're trying to stop.");
|
|
}
|
|
catch (InvalidOperationException ex) {
|
|
logger.Error(ex, $"RunShortcut - Couldn't kill the process as there is no process associated with the Process object.");
|
|
}
|
|
catch (SystemException ex)
|
|
{
|
|
logger.Error(ex, $"RunShortcut - Couldn't WaitForExit the process as there is no process associated with the Process object (or cannot get the ID from the process handle).");
|
|
}
|
|
|
|
catch (AggregateException ae) {
|
|
logger.Error(ae, $"RunShortcut - Got an AggregateException.");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Change Audio Device back (if one specified)
|
|
if (needToChangeAudio)
|
|
{
|
|
// use the Audio Device
|
|
rollbackAudioDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetAudioVolume)
|
|
{
|
|
Task myTask = new Task(() =>
|
|
{
|
|
rollbackAudioDevice.SetVolumeAsync(Convert.ToDouble(rollbackAudioVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
|
|
// Change Capture Device back (if one specified)
|
|
if (needToChangeCaptureDevice)
|
|
{
|
|
// use the Audio Device
|
|
rollbackCaptureDevice.SetAsDefault();
|
|
|
|
if (shortcutToUse.SetCaptureVolume)
|
|
{
|
|
Task myTask = new Task(() =>
|
|
{
|
|
rollbackCaptureDevice.SetVolumeAsync(Convert.ToDouble(rollbackCaptureVolume));
|
|
});
|
|
myTask.Start();
|
|
myTask.Wait(2000);
|
|
}
|
|
|
|
}
|
|
|
|
// Change back to the original profile only if it is different
|
|
if (needToChangeProfiles)
|
|
{
|
|
//if (!ProfileRepository.ApplyProfile(rollbackProfile))
|
|
if (!Program.ApplyProfile(rollbackProfile))
|
|
{
|
|
Console.WriteLine($"ERROR - Cannot revert back to '{rollbackProfile.Name}' Display Profile");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
[global::System.Serializable]
|
|
public class ShortcutRepositoryException : Exception
|
|
{
|
|
public ShortcutRepositoryException() { }
|
|
public ShortcutRepositoryException(string message) : base(message) { }
|
|
public ShortcutRepositoryException(string message, Exception inner) : base(message, inner) { }
|
|
protected ShortcutRepositoryException(
|
|
System.Runtime.Serialization.SerializationInfo info,
|
|
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
|
|
}
|
|
|
|
}
|