DisplayMagician/DisplayMagicianLogReporter/Properties/AssemblyInfo.cs
Terry MacDonald 6af0603d8f Fixed OriginLibrary issue
OriginLibrary wasn't added to the validity
checking, so no Origin games would work.
Also added a LOAD more trace logging with the
Origin library so I can see from the logs what's
happening. Also updated the version to 1.0.5.1.
And finally, removed unneeded validityrefresh
from the base ShortcutItem constructor as it
is refreshed later anyway. Should speed up
object creation a little.
2021-04-30 17:28:01 +12:00

35 lines
1.5 KiB
C#

using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DisplayMagician LogReporter")]
[assembly: AssemblyDescription("Collect information about your computer to aid troubleshooting DisplayMagician errors.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("LittleBitBig")]
[assembly: AssemblyProduct("DisplayMagician")]
[assembly: AssemblyCopyright("Copyright © Terry MacDonald 2020-2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("85444b80-98eb-4f39-b1e4-cdd27e7f86d0")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.5.1")]
[assembly: AssemblyFileVersion("1.0.5.1")]