mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
This puts in place some logic to save start programs to the shortcut so they get saved automatically.
774 lines
29 KiB
C#
774 lines
29 KiB
C#
using HeliosPlus.GameLibraries;
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using HeliosPlus.Resources;
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using HeliosPlus.Shared;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.IconLib;
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using System.Drawing.Imaging;
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using TsudaKageyu;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.ServiceModel.Dispatcher;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using NvAPIWrapper.Native.Display.Structures;
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using System.Text.RegularExpressions;
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using IWshRuntimeLibrary;
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using System.Diagnostics;
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using System.Threading;
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using HeliosPlus.InterProcess;
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using HeliosPlus.UIForms;
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namespace HeliosPlus
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{
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public enum ShortcutPermanence
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{
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Permanent,
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Temporary,
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}
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public enum ShortcutCategory
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{
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Application,
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Game,
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NoGame,
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}
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public struct StartProgram
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{
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public int Priority;
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public bool Enabled;
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public string Executable;
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public string Arguments;
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public bool ExecutableArgumentsRequired;
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public bool CloseOnFinish;
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}
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public class ShortcutItem
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{
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//private static List<ShortcutItem> _allSavedShortcuts = new List<ShortcutItem>();
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//private MultiIcon _shortcutIcon, _originalIcon = null;
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private Bitmap _shortcutBitmap, _originalBitmap = null;
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private ProfileItem _profileToUse = null;
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private string _originalIconPath = "";
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//private string _savedShortcutIconCacheFilename = "";
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private string _uuid = "";
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private string _name = "";
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//private uint _id = 0;
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private string _profileUuid = "";
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private bool _isPossible = false;
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public ShortcutItem()
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{
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}
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public ShortcutItem(ProfileItem profile) : this()
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{
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ProfileToUse = profile;
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}
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public static Version Version
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{
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get => new Version(1, 0);
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}
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public string UUID
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{
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get
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{
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if (String.IsNullOrWhiteSpace(_uuid))
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_uuid = Guid.NewGuid().ToString("D");
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return _uuid;
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}
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set
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{
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string uuidV4Regex = @"[0-9A-F]{8}-[0-9A-F]{4}-4[0-9A-F]{3}-[89AB][0-9A-F]{3}-[0-9A-F]{12}";
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Match match = Regex.Match(value, uuidV4Regex, RegexOptions.IgnoreCase);
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if (match.Success)
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_uuid = value;
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}
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}
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public string Name
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{
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get
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{
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if (AutoName && _profileToUse is ProfileItem)
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{
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// If Autoname is on, and then lets autoname it!
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AutoSuggestShortcutName();
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}
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return _name;
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}
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set
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{
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_name = value;
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}
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}
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public bool AutoName { get; set; } = true;
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[JsonIgnore]
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public ProfileItem ProfileToUse {
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get
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{
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if (_profileToUse == null && !String.IsNullOrWhiteSpace(_profileUuid))
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foreach (ProfileItem profileToTest in ProfileRepository.AllProfiles)
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{
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if (profileToTest.UUID.Equals(_profileUuid))
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{
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_profileToUse = profileToTest;
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break;
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}
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}
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return _profileToUse;
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}
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set
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{
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if (value is ProfileItem)
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{
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_profileToUse = value;
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_profileUuid = _profileToUse.UUID;
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// And if we have the _originalBitmap we can also save the Bitmap overlay, but only if the ProfileToUse is set
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if (_originalBitmap is Bitmap)
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_shortcutBitmap = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap,256,256);
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// And we rename the shortcut if the AutoName is on
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if (AutoName)
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AutoSuggestShortcutName();
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}
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}
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}
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public string ProfileUUID {
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get
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{
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if (_profileUuid == null && _profileToUse is ProfileItem)
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_profileUuid = _profileToUse.UUID;
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return _profileUuid;
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}
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set
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{
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_profileUuid = value;
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// We try to find and set the ProfileTouse
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foreach (ProfileItem profileToTest in ProfileRepository.AllProfiles)
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{
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if (profileToTest.UUID.Equals(_profileUuid, StringComparison.InvariantCultureIgnoreCase))
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_profileToUse = profileToTest;
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}
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}
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}
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public ShortcutPermanence Permanence { get; set; } = ShortcutPermanence.Temporary;
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public ShortcutCategory Category { get; set; } = ShortcutCategory.Game;
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public string DifferentExecutableToMonitor { get; set; } = "";
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public string ExecutableNameAndPath { get; set; } = "";
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public uint ExecutableTimeout { get; set; } = 30;
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public string ExecutableArguments { get; set; } = "";
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public bool ExecutableArgumentsRequired { get; set; } = false;
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public bool ProcessNameToMonitorUsesExecutable { get; set; } = true;
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public uint GameAppId { get; set; } = 0;
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public string GameName { get; set; } = "";
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public SupportedGameLibrary GameLibrary { get; set; } = SupportedGameLibrary.Unknown;
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public uint GameTimeout { get; set; } = 30;
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public string GameArguments { get; set; } = "";
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public bool GameArgumentsRequired { get; set; } = false;
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public StartProgram[] StartPrograms { get; set; }
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public string OriginalIconPath {
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get
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{
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if (String.IsNullOrEmpty(_originalIconPath))
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return null;
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return _originalIconPath;
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}
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set
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{
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_originalIconPath = value;
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// We now force creation of the bitmap
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// straight away, so we know it has already been done.
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_originalBitmap = ToBitmapFromIcon(_originalIconPath);
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// And we do the same for the Bitmap overlay, but only if the ProfileToUse is set
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if (ProfileToUse is ProfileItem)
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_shortcutBitmap = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap, 256, 256);
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}
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}
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[JsonConverter(typeof(CustomBitmapConverter))]
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public Bitmap OriginalBitmap
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{
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get
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{
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if (_originalBitmap is Bitmap)
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return _originalBitmap;
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else
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{
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if (String.IsNullOrEmpty(OriginalIconPath))
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return null;
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return ToBitmapFromIcon(OriginalIconPath);
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}
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}
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set
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{
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_originalBitmap = value;
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}
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}
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[JsonConverter(typeof(CustomBitmapConverter))]
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public Bitmap ShortcutBitmap
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{
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get
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{
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if (_shortcutBitmap is Bitmap)
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return _shortcutBitmap;
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else
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{
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if (ProfileToUse == null)
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return null;
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if (OriginalBitmap == null)
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return null;
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_shortcutBitmap = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap, 256, 256);
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return _shortcutBitmap;
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}
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}
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set
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{
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_originalBitmap = value;
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}
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}
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public string SavedShortcutIconCacheFilename { get; set; }
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[JsonIgnore]
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public bool IsPossible
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{
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get
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{
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return _isPossible;
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}
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set
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{
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_isPossible = value;
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}
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}
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public bool CopyTo (ShortcutItem shortcut, bool overwriteUUID = false)
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{
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if (!(shortcut is ShortcutItem))
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return false;
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if (overwriteUUID)
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shortcut.UUID = UUID;
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// Copy all the shortcut data over to the other Shortcut
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shortcut.Name = Name;
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shortcut.ProfileToUse = ProfileToUse;
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shortcut.ProfileUUID = ProfileUUID;
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shortcut.Permanence = Permanence;
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shortcut.Category = Category;
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shortcut.DifferentExecutableToMonitor = DifferentExecutableToMonitor;
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shortcut.ExecutableNameAndPath = ExecutableNameAndPath;
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shortcut.ExecutableTimeout = ExecutableTimeout;
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shortcut.ExecutableArguments = ExecutableArguments;
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shortcut.ExecutableArgumentsRequired = ExecutableArgumentsRequired;
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shortcut.ProcessNameToMonitorUsesExecutable = ProcessNameToMonitorUsesExecutable;
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shortcut.GameAppId = GameAppId;
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shortcut.GameName = GameName;
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shortcut.GameLibrary = GameLibrary;
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shortcut.GameTimeout = GameTimeout;
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shortcut.GameArguments = GameArguments;
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shortcut.GameArgumentsRequired = GameArgumentsRequired;
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shortcut.OriginalIconPath = OriginalIconPath;
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shortcut.OriginalBitmap = OriginalBitmap;
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shortcut.ShortcutBitmap = ShortcutBitmap;
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shortcut.SavedShortcutIconCacheFilename = SavedShortcutIconCacheFilename;
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shortcut.IsPossible = IsPossible;
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return true;
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}
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public static Bitmap ExtractVistaIcon(Icon icoIcon)
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{
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Bitmap bmpPngExtracted = null;
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try
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{
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byte[] srcBuf = null;
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using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
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{ icoIcon.Save(stream); srcBuf = stream.ToArray(); }
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const int SizeICONDIR = 6;
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const int SizeICONDIRENTRY = 16;
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int iCount = BitConverter.ToInt16(srcBuf, 4);
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for (int iIndex = 0; iIndex < iCount; iIndex++)
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{
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int iWidth = srcBuf[SizeICONDIR + SizeICONDIRENTRY * iIndex];
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int iHeight = srcBuf[SizeICONDIR + SizeICONDIRENTRY * iIndex + 1];
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int iBitCount = BitConverter.ToInt16(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 6);
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if (iWidth == 0 && iHeight == 0 && iBitCount == 32)
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{
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int iImageSize = BitConverter.ToInt32(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 8);
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int iImageOffset = BitConverter.ToInt32(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 12);
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System.IO.MemoryStream destStream = new System.IO.MemoryStream();
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System.IO.BinaryWriter writer = new System.IO.BinaryWriter(destStream);
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writer.Write(srcBuf, iImageOffset, iImageSize);
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destStream.Seek(0, System.IO.SeekOrigin.Begin);
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bmpPngExtracted = new Bitmap(destStream); // This is PNG! :)
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break;
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ShortcutItem/ExtractVisataIcon exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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return null;
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}
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return bmpPngExtracted;
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}
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/* public Bitmap ToBitmap(int width = 256, int height = 256, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bitmap = new Bitmap(width, height, format);
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bitmap.MakeTransparent();
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using (var g = Graphics.FromImage(bitmap))
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{
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g.SmoothingMode = SmoothingMode.HighQuality;
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g.DrawImage(g, width, height);
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}
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return bitmap;
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}*/
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private Bitmap ToBitmapFromExe(string fileNameAndPath)
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{
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/* IconExtractor ie = new IconExtractor(fileNameAndPath);
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Icon[] allIcons = ie.GetAllIcons();
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Icon biggestIcon = allIcons.OrderByDescending(item => item.Size).First();
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//_originalBitmap = ExtractVistaIcon(biggestIcon);
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Bitmap bitmapToReturn = IconUtil.ToBitmap(biggestIcon);
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if (bitmapToReturn == null)
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bitmapToReturn = biggestIcon.ToBitmap();
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return bitmapToReturn;
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*/
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if (String.IsNullOrWhiteSpace(fileNameAndPath))
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return null;
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Icon exeIcon = IconUtils.ExtractIcon.ExtractIconFromExecutable(fileNameAndPath);
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Bitmap bitmapToReturn = exeIcon.ToBitmap();
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exeIcon.Dispose();
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return bitmapToReturn;
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}
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private Bitmap ToBitmapFromIcon(string fileNameAndPath)
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{
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if (String.IsNullOrWhiteSpace(fileNameAndPath))
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return null;
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Icon icoIcon = new Icon(fileNameAndPath, 256, 256);
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//_originalBitmap = ExtractVistaIcon(biggestIcon);
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Bitmap bitmapToReturn = icoIcon.ToBitmap();
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icoIcon.Dispose();
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return bitmapToReturn;
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}
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private Bitmap ToBitmap(string fileNameAndPath)
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{
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if (String.IsNullOrWhiteSpace(fileNameAndPath))
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return null;
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string fileExtension = Path.GetExtension(fileNameAndPath);
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if (fileExtension.Equals("ico",StringComparison.OrdinalIgnoreCase))
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{
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return ToBitmapFromIcon(fileNameAndPath);
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}
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else
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{
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return ToBitmapFromExe(fileNameAndPath);
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}
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}
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public Bitmap ToBitmapOverlay(Bitmap originalBitmap, Bitmap overlayBitmap, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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if (!(width is int) || width <= 0)
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return null;
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if (!(height is int) || height <= 0)
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return null;
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// Figure out sizes and positions
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Size targetSize = new Size(width,height);
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Size originalBitmapCurrentSize = new Size(originalBitmap.Width, originalBitmap.Height);
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Size overlaylBitmapCurrentSize = new Size(overlayBitmap.Width, overlayBitmap.Height);
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// Make a new empty bitmap of the wanted size
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var combinedBitmap = new Bitmap(targetSize.Width, targetSize.Height, format);
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combinedBitmap.MakeTransparent();
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using (var g = Graphics.FromImage(combinedBitmap))
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{
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g.SmoothingMode = SmoothingMode.None;
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g.InterpolationMode = InterpolationMode.NearestNeighbor;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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g.CompositingQuality = CompositingQuality.AssumeLinear;
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// Resize the originalBitmap if needed then draw it
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Size originalBitmapNewSize = ResizeDrawing.FitWithin(originalBitmapCurrentSize, targetSize);
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Point originalBitmapNewLocation = ResizeDrawing.AlignCenter(originalBitmapNewSize, targetSize);
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g.DrawImage(originalBitmap, originalBitmapNewLocation.X, originalBitmapNewLocation.Y, originalBitmapNewSize.Width, originalBitmapNewSize.Height);
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// Resize the overlayBitmap if needed then draw it in the bottom-right corner
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Size overlayBitmapMaxSize = ResizeDrawing.FitWithin(overlaylBitmapCurrentSize, targetSize);
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Size overlayBitmapNewSize = ResizeDrawing.MakeSmaller(overlayBitmapMaxSize,70);
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Point overlayBitmapNewLocation = ResizeDrawing.AlignBottomRight(overlayBitmapNewSize, targetSize);
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g.DrawImage(overlayBitmap, overlayBitmapNewLocation.X, overlayBitmapNewLocation.Y, overlayBitmapNewSize.Width, overlayBitmapNewSize.Height);
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}
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return combinedBitmap;
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}
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public MultiIcon ToIcon()
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{
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var iconSizes = new[]
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{
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new Size(256, 256),
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new Size(64, 64),
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new Size(48, 48),
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new Size(32, 32),
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new Size(24, 24),
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new Size(16, 16)
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};
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var multiIcon = new MultiIcon();
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var icon = multiIcon.Add("Icon1");
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foreach (var size in iconSizes)
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{
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Bitmap bitmap = new Bitmap(size.Width, size.Height);
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using (var g = Graphics.FromImage(bitmap))
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{
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g.SmoothingMode = SmoothingMode.None;
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g.InterpolationMode = InterpolationMode.NearestNeighbor;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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g.CompositingQuality = CompositingQuality.AssumeLinear;
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g.DrawImage(_originalBitmap, new Rectangle(0, 0, size.Width, size.Height));
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}
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icon.Add(bitmap);
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if (size.Width >= 256 && size.Height >= 256)
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{
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icon[icon.Count - 1].IconImageFormat = IconImageFormat.PNG;
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}
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bitmap.Dispose();
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}
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multiIcon.SelectedIndex = 0;
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return multiIcon;
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}
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public MultiIcon ToIconOverlay()
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{
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var iconSizes = new[]
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{
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new Size(256, 256),
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new Size(64, 64),
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new Size(48, 48),
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new Size(32, 32),
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new Size(24, 24),
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new Size(16, 16)
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};
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var multiIcon = new MultiIcon();
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var icon = multiIcon.Add("Icon1");
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foreach (var size in iconSizes)
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{
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Bitmap bitmapOverlay = ToBitmapOverlay(_originalBitmap, ProfileToUse.ProfileTightestBitmap, size.Width, size.Height);
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icon.Add(bitmapOverlay);
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if (size.Width >= 256 && size.Height >= 256)
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{
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icon[icon.Count - 1].IconImageFormat = IconImageFormat.PNG;
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}
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bitmapOverlay.Dispose();
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}
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multiIcon.SelectedIndex = 0;
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return multiIcon;
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}
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public (bool,string) IsValid()
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{
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// Do some validation checks to make sure the shortcut is sensible
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// And that we have enough to try and action within the shortcut
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// (in other words check everything in the shortcut is still valid)
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// Does the profile we want to Use still exist?
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// Is the profile still valid right now? i.e. are all the screens available?
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if (!ProfileToUse.IsPossible)
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{
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return (false,string.Format("The profile '{0}' is not valid right now and cannot be used.",ProfileToUse.Name));
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}
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// Is the main application still installed?
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if (Category.Equals(ShortcutCategory.Application))
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{
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// We need to check if the Application still exists
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if (!System.IO.File.Exists(ExecutableNameAndPath))
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{
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return (false, string.Format("The application executable '{0}' does not exist, or cannot be accessed by HeliosPlus.", ExecutableNameAndPath));
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}
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} else if (Category.Equals(ShortcutCategory.Game))
|
|
{
|
|
// If the game is a Steam Game we check for that
|
|
if (GameLibrary.Equals(SupportedGameLibrary.Steam))
|
|
{
|
|
|
|
// First check if Steam is installed
|
|
// Check if Steam is installed and error if it isn't
|
|
if (!SteamLibrary.IsSteamInstalled)
|
|
{
|
|
return (false, Language.Steam_executable_file_not_found);
|
|
}
|
|
|
|
// We need to look up details about the game
|
|
if (!SteamLibrary.ContainsSteamGame(GameAppId))
|
|
{
|
|
return (false, string.Format("The Steam Game with AppID '{0}' is not installed on this computer.", GameAppId));
|
|
}
|
|
}
|
|
// If the game is a Uplay Game we check for that
|
|
/*else if (GameLibrary.Equals(SupportedGameLibrary.Uplay))
|
|
{
|
|
// We need to look up details about the game
|
|
if (!UplayGame.IsInstalled(GameAppId))
|
|
{
|
|
return (false, string.Format("The Uplay Game with AppID '{0}' is not installed on this computer.", GameAppId));
|
|
}
|
|
|
|
}*/
|
|
|
|
|
|
}
|
|
// Do all the specified pre-start apps still exist?
|
|
|
|
return (true, "Shortcut is valid");
|
|
|
|
}
|
|
|
|
// ReSharper disable once FunctionComplexityOverflow
|
|
// ReSharper disable once CyclomaticComplexity
|
|
public bool CreateShortcut(string shortcutFileName)
|
|
{
|
|
string programName = Path.GetFileNameWithoutExtension(ExecutableNameAndPath);
|
|
string shortcutDescription = string.Empty;
|
|
string shortcutIconFileName = string.Empty;
|
|
|
|
var shortcutArgs = new List<string>
|
|
{
|
|
// Add the SwitchProfile command as the first argument to start to switch to another profile
|
|
$"{HeliosStartupAction.SwitchProfile}",
|
|
$"\"{UUID}\""
|
|
};
|
|
|
|
// Only add the rest of the options if the permanence is temporary
|
|
if (Permanence == ShortcutPermanence.Temporary)
|
|
{
|
|
// Only add this set of options if the shortcut is to an standalone application
|
|
if (Category == ShortcutCategory.Application)
|
|
{
|
|
// Prepare text for the shortcut description field
|
|
shortcutDescription = string.Format(Language.Execute_application_with_profile, programName, ProfileToUse.Name);
|
|
|
|
}
|
|
// Only add the rest of the options if the temporary switch radio button is set
|
|
// and if the game launching radio button is set
|
|
else if (Permanence == ShortcutPermanence.Temporary)
|
|
{
|
|
// Prepare text for the shortcut description field
|
|
shortcutDescription = string.Format(Language.Execute_application_with_profile, GameName, ProfileToUse.Name);
|
|
}
|
|
|
|
}
|
|
// Only add the rest of the options if the permanent switch radio button is set
|
|
else
|
|
{
|
|
// Prepare text for the shortcut description field
|
|
shortcutDescription = string.Format(Language.Switching_display_profile_to_profile, ProfileToUse.Name);
|
|
}
|
|
|
|
// Now we are ready to create a shortcut based on the filename the user gave us
|
|
shortcutFileName = Path.ChangeExtension(shortcutFileName, @"lnk");
|
|
|
|
// And we use the Icon from the shortcutIconCache
|
|
shortcutIconFileName = SavedShortcutIconCacheFilename;
|
|
|
|
// If the user supplied a file
|
|
if (shortcutFileName != null)
|
|
{
|
|
try
|
|
{
|
|
// Remove the old file if it exists to replace it
|
|
if (System.IO.File.Exists(shortcutFileName))
|
|
{
|
|
System.IO.File.Delete(shortcutFileName);
|
|
}
|
|
|
|
// Actually create the shortcut!
|
|
//var wshShellType = Type.GetTypeFromCLSID(new Guid("72C24DD5-D70A-438B-8A42-98424B88AFB8"));
|
|
//dynamic wshShell = Activator.CreateInstance(wshShellType);
|
|
|
|
|
|
WshShell shell = new WshShell();
|
|
IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortcutFileName);
|
|
|
|
shortcut.TargetPath = Application.ExecutablePath;
|
|
shortcut.Arguments = string.Join(" ", shortcutArgs);
|
|
shortcut.Description = shortcutDescription;
|
|
shortcut.WorkingDirectory = Path.GetDirectoryName(Application.ExecutablePath) ??
|
|
string.Empty;
|
|
|
|
shortcut.IconLocation = shortcutIconFileName;
|
|
shortcut.Save();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"ShortcutItem/CreateShortcut exception (deleting old shortcut)");
|
|
|
|
// Clean up a failed attempt
|
|
if (System.IO.File.Exists(shortcutFileName))
|
|
{
|
|
System.IO.File.Delete(shortcutFileName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return a status on how it went
|
|
// true if it was a success or false if it was not
|
|
return shortcutFileName != null && System.IO.File.Exists(shortcutFileName);
|
|
}
|
|
|
|
|
|
|
|
|
|
public void AutoSuggestShortcutName()
|
|
{
|
|
if (AutoName && _profileToUse is ProfileItem)
|
|
{
|
|
if (Category.Equals(ShortcutCategory.NoGame))
|
|
{
|
|
if (Permanence.Equals(ShortcutPermanence.Permanent))
|
|
_name = $"{_profileToUse.Name}";
|
|
else if (Permanence.Equals(ShortcutPermanence.Temporary))
|
|
_name = $"{_profileToUse.Name} (Temporary)";
|
|
}
|
|
else if (Category.Equals(ShortcutCategory.Game) && GameName.Length > 0)
|
|
{
|
|
_name = $"{GameName} ({_profileToUse.Name})";
|
|
}
|
|
else if (Category.Equals(ShortcutCategory.Application) && ExecutableNameAndPath.Length > 0)
|
|
{
|
|
string baseName = Path.GetFileNameWithoutExtension(ExecutableNameAndPath);
|
|
_name = $"{baseName} ({_profileToUse.Name})";
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#region JsonConverterBitmap
|
|
internal class CustomBitmapConverter : JsonConverter
|
|
{
|
|
public override bool CanConvert(Type objectType)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//convert from byte to bitmap (deserialize)
|
|
|
|
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
|
{
|
|
string image = (string)reader.Value;
|
|
|
|
byte[] byteBuffer = Convert.FromBase64String(image);
|
|
MemoryStream memoryStream = new MemoryStream(byteBuffer);
|
|
memoryStream.Position = 0;
|
|
|
|
return (Bitmap)Bitmap.FromStream(memoryStream);
|
|
}
|
|
|
|
//convert bitmap to byte (serialize)
|
|
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
|
{
|
|
Bitmap bitmap = (Bitmap)value;
|
|
|
|
ImageConverter converter = new ImageConverter();
|
|
writer.WriteValue((byte[])converter.ConvertTo(bitmap, typeof(byte[])));
|
|
}
|
|
|
|
public static System.Drawing.Imaging.ImageFormat GetImageFormat(Bitmap bitmap)
|
|
{
|
|
ImageFormat img = bitmap.RawFormat;
|
|
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Jpeg))
|
|
return System.Drawing.Imaging.ImageFormat.Jpeg;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Bmp))
|
|
return System.Drawing.Imaging.ImageFormat.Bmp;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Png))
|
|
return System.Drawing.Imaging.ImageFormat.Png;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Emf))
|
|
return System.Drawing.Imaging.ImageFormat.Emf;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Exif))
|
|
return System.Drawing.Imaging.ImageFormat.Exif;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Gif))
|
|
return System.Drawing.Imaging.ImageFormat.Gif;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Icon))
|
|
return System.Drawing.Imaging.ImageFormat.Icon;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.MemoryBmp))
|
|
return System.Drawing.Imaging.ImageFormat.MemoryBmp;
|
|
if (img.Equals(System.Drawing.Imaging.ImageFormat.Tiff))
|
|
return System.Drawing.Imaging.ImageFormat.Tiff;
|
|
else
|
|
return System.Drawing.Imaging.ImageFormat.Wmf;
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
}
|