DisplayMagician/HeliosPlus/UIForms/ShortcutForm.cs
temacdonald d7c4c1f53d [WIP] Initial shortcutlibrary form
Created the initial form for the shortcut library
and will now start working on getting the
shortcuts saving to a similar json format as
the display profiles.
2020-05-16 17:07:52 +12:00

1012 lines
39 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing.IconLib;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using HeliosPlus.Resources;
using HeliosPlus.Shared;
using HeliosPlus.GameLibraries;
using System.Globalization;
using Manina.Windows.Forms;
namespace HeliosPlus.UIForms
{
public partial class ShortcutForm : Form
{
List<SteamGame> _allSteamGames;
internal Profile[] _allProfiles;
private Profile _selectedProfile;
private ProfileAdaptor _profileAdaptor;
private static bool _inDialog = false;
private List<Profile> _loadedProfiles = new List<Profile>();
private static Profile _profileToLoad = null;
public ShortcutForm()
{
InitializeComponent();
_profileAdaptor = new ProfileAdaptor();
}
public ShortcutForm(Profile profile) : this()
{
_profileToLoad = profile;
}
public string ProcessNameToMonitor
{
get
{
if (rb_switch_temp.Checked && rb_standalone.Checked) {
if (rb_wait_executable.Checked)
{
return txt_process_name.Text;
}
}
return string.Empty;
}
set
{
// We we're setting this entry, then we want to set it to a particular entry
txt_process_name.Text = value;
rb_wait_executable.Checked = true;
}
}
public Profile SelectedProfile
{
get => dv_profile.Profile;
set
{
// Check the profile is valid
// Create an array of display profiles we have
var profiles = Profile.LoadAllProfiles().ToArray();
_allProfiles = profiles;
// Check if the user supplied a --profile option using the profiles' ID
var profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.Id.Equals(value.Id, StringComparison.InvariantCultureIgnoreCase)) : -1;
// If the profileID wasn't there, maybe they used the profile name?
if (profileIndex == -1)
{
// Try and lookup the profile in the profiles' Name fields
profileIndex = profiles.Length > 0 ? Array.FindIndex(profiles, p => p.Name.StartsWith(value.Name, StringComparison.InvariantCultureIgnoreCase)) : -1;
}
// If the profileID still isn't there, then raise the alarm
if (profileIndex == -1)
{
MessageBox.Show(
$"ShortcutForm: Setting SelectProfile: Couldn't find either Profile Name '{SelectedProfile.Name}'or ID '{SelectedProfile.Id}' supplied to Profile property.",
Language.Executable,
MessageBoxButtons.OK,
MessageBoxIcon.Exclamation);
}
dv_profile.Profile = value;
}
}
public string ExecutableNameAndPath
{
get => rb_switch_temp.Checked && rb_launcher.Checked ? txt_executable.Text : string.Empty;
set
{
if (File.Exists(txt_executable.Text))
{
rb_switch_temp.Checked = true;
rb_launcher.Checked = true;
txt_executable.Text = value;
}
}
}
public uint ExecutableTimeout
{
get
{
if (rb_wait_executable.Checked)
{
return (uint)nud_timeout_executable.Value;
}
return 0;
}
set
{
nud_timeout_executable.Value = value;
}
}
public string ExecutableArguments
{
get => cb_args_executable.Checked ? txt_args_executable.Text : string.Empty;
set
{
txt_args_executable.Text = value;
cb_args_executable.Checked = true;
}
}
public uint GameAppId
{
get => rb_switch_temp.Checked && rb_launcher.Checked ? (uint) Convert.ToInt32(txt_game_id.Text) : 0;
set
{
rb_switch_temp.Checked = true;
rb_launcher.Checked = true;
txt_game_id.Text = value.ToString();
}
}
public string GameName
{
get => rb_switch_temp.Checked && rb_launcher.Checked ? txt_game_name.Text : string.Empty;
set
{
rb_switch_temp.Checked = true;
rb_launcher.Checked = true;
txt_game_name.Text = value;
}
}
public SupportedGameLibrary GameLibrary
{
get
{
if (rb_switch_temp.Checked && rb_launcher.Checked)
{
if (txt_game_launcher.Text.Contains("Steam"))
{
return SupportedGameLibrary.Steam;
}
else if (txt_game_launcher.Text.Contains("Uplay"))
{
return SupportedGameLibrary.Uplay;
}
}
return SupportedGameLibrary.Unknown;
}
set
{
rb_switch_temp.Checked = true;
rb_launcher.Checked = true;
switch (value)
{
case SupportedGameLibrary.Steam:
txt_game_launcher.Text = Enum.GetName(typeof(SupportedGameLibrary), SupportedGameLibrary.Steam);
break;
case SupportedGameLibrary.Uplay:
txt_game_launcher.Text = Enum.GetName(typeof(SupportedGameLibrary), SupportedGameLibrary.Uplay);
break;
}
// TODO - If SupportedGameLibrary.Unknown; then we need to show an error message.
}
}
public uint GameTimeout
{
get
{
if (rb_switch_temp.Checked && rb_launcher.Checked)
{
return (uint)nud_timeout_game.Value;
}
return 0;
}
set
{
nud_timeout_game.Value = value;
}
}
public string GameArguments
{
get => cb_args_game.Checked ? txt_args_game.Text : string.Empty;
set
{
txt_args_game.Text = value;
cb_args_game.Checked = true;
}
}
private static bool IsLowQuality(IconImage iconImage)
{
return iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format1bppIndexed ||
iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format4bppIndexed ||
iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed;
}
private static Bitmap ExtractVistaIcon(Icon icoIcon)
{
Bitmap bmpPngExtracted = null;
try
{
byte[] srcBuf = null;
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{ icoIcon.Save(stream); srcBuf = stream.ToArray(); }
const int SizeICONDIR = 6;
const int SizeICONDIRENTRY = 16;
int iCount = BitConverter.ToInt16(srcBuf, 4);
for (int iIndex = 0; iIndex < iCount; iIndex++)
{
int iWidth = srcBuf[SizeICONDIR + SizeICONDIRENTRY * iIndex];
int iHeight = srcBuf[SizeICONDIR + SizeICONDIRENTRY * iIndex + 1];
int iBitCount = BitConverter.ToInt16(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 6);
if (iWidth == 0 && iHeight == 0 && iBitCount == 32)
{
int iImageSize = BitConverter.ToInt32(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 8);
int iImageOffset = BitConverter.ToInt32(srcBuf, SizeICONDIR + SizeICONDIRENTRY * iIndex + 12);
System.IO.MemoryStream destStream = new System.IO.MemoryStream();
System.IO.BinaryWriter writer = new System.IO.BinaryWriter(destStream);
writer.Write(srcBuf, iImageOffset, iImageSize);
destStream.Seek(0, System.IO.SeekOrigin.Begin);
bmpPngExtracted = new Bitmap(destStream); // This is PNG! :)
break;
}
}
}
catch { return null; }
return bmpPngExtracted;
}
private static string GetValidFilename(string uncheckedFilename)
{
string invalid = new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars());
foreach (char c in invalid)
{
uncheckedFilename = uncheckedFilename.Replace(c.ToString(), "");
}
return uncheckedFilename;
}
private void btn_app_executable_Click(object sender, EventArgs e)
{
if (dialog_open.ShowDialog(this) == DialogResult.OK)
{
if (File.Exists(dialog_open.FileName) && Path.GetExtension(dialog_open.FileName) == @".exe")
{
txt_executable.Text = dialog_open.FileName;
dialog_open.FileName = string.Empty;
}
else
{
MessageBox.Show(
Language.Selected_file_is_not_a_valid_executable_file,
Language.Executable,
MessageBoxButtons.OK,
MessageBoxIcon.Exclamation);
}
}
}
private void btn_save_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.None;
try
{
// Set the Shortcut save folder to the Desktop as that's where people will want it most likely
dialog_save.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
// Try to set up some sensible suggestions for the Shortcut name
if (rb_switch_perm.Checked)
{
dialog_save.FileName = SelectedProfile.Name;
}
else
{
if (rb_standalone.Checked)
{
dialog_save.FileName = String.Concat(Path.GetFileNameWithoutExtension(ExecutableNameAndPath),@" (", SelectedProfile.Name.ToLower(), @")");
}
else
{
dialog_save.FileName = String.Concat(GameName, @" (", SelectedProfile.Name, @")");
}
}
// Show the Save Shortcut window
if (dialog_save.ShowDialog(this) == DialogResult.OK)
{
if (CreateShortcut(dialog_save.FileName))
{
MessageBox.Show(
Language.Shortcut_placed_successfully,
Language.Shortcut,
MessageBoxButtons.OK,
MessageBoxIcon.Information);
}
else
{
MessageBox.Show(
Language.Failed_to_create_the_shortcut_Unexpected_exception_occurred,
Language.Shortcut,
MessageBoxButtons.OK,
MessageBoxIcon.Exclamation);
}
dialog_save.FileName = string.Empty;
DialogResult = DialogResult.OK;
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, Language.Shortcut, MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
// ReSharper disable once FunctionComplexityOverflow
// ReSharper disable once CyclomaticComplexity
private bool CreateShortcut(string fileName)
{
string programName = Path.GetFileNameWithoutExtension(txt_executable.Text);
string shortcutDescription = string.Empty;
MultiIcon shortcutIcon;
string shortcutIconFileName = string.Empty;
var args = new List<string>
{
// Add the SwitchProfile command as the first argument to start to switch to another profile
$"{HeliosStartupAction.SwitchProfile}"
};
// Only add the rest of the options if the temporary switch radio button is set
if (rb_switch_temp.Checked)
{
// Only add this set of options if the standalone programme radio button is set
if (rb_standalone.Checked)
{
// Doublecheck the Executable text field is filled in
if (string.IsNullOrWhiteSpace(ExecutableNameAndPath))
{
throw new Exception(Language.Executable_address_can_not_be_empty);
}
// Doublecheck the Executable text field is a path to a real file
if (!File.Exists(ExecutableNameAndPath))
{
throw new Exception(Language.Executable_file_not_found);
}
// Add the executable command and the executable name to the shortcut arguments
args.Add($"execute \"{ExecutableNameAndPath}\"");
// Add the Profile Name as the first option (use that rather than ID - though ID still will work!)
args.Add($"--profile \"{SelectedProfile.Name}\"");
// Check that the wait for executable radiobutton is on
if (rb_wait_executable.Checked)
{
// Doublecheck the process name has text in it
if (!string.IsNullOrWhiteSpace(ProcessNameToMonitor))
{
// Add the waitfor argument and the process name to the shortcut arguments
args.Add($"--waitfor \"{ProcessNameToMonitor}\"");
}
}
// Add the timeout argument and the timeout duration in seconds to the shortcut arguments
args.Add($"--timeout {ExecutableTimeout}");
if (cb_args_executable.Checked)
{
args.Add($"--arguments \"{ExecutableArguments}\"");
}
// Prepare text for the shortcut description field
shortcutDescription = string.Format(Language.Executing_application_with_profile, programName, SelectedProfile.Name);
// Work out the name of the shortcut we'll save.
shortcutIconFileName = Path.Combine(Program.ShortcutIconCachePath, String.Concat(@"executable-", GetValidFilename(SelectedProfile.Name).ToLower(CultureInfo.InvariantCulture), "-", Path.GetFileNameWithoutExtension(ExecutableNameAndPath), @".ico"));
// Grab an icon for the selected executable
try
{
// We'll first try to extract the Icon from the executable the user provided
//shortcutIcon.Load(ExecutableNameAndPath);
}
catch (Exception)
{
// but if that doesn't work, then we use our own one.
//shortcutIcon.Load(Assembly.GetExecutingAssembly().Location);
}
}
// Only add the rest of the options if the temporary switch radio button is set
// and if the game launching radio button is set
else if (rb_launcher.Checked)
{
// TODO need to make this work so at least one game library is installed
// i.e. if (!SteamGame.SteamInstalled && !UplayGame.UplayInstalled )
if (GameLibrary == SupportedGameLibrary.Steam)
{
if (!SteamGame.SteamInstalled)
{
throw new Exception(Language.Steam_is_not_installed);
}
List<SteamGame> allSteamGames = SteamGame.GetAllInstalledGames();
SteamGame steamGameToRun = null;
foreach (SteamGame steamGameToCheck in allSteamGames)
{
if (steamGameToCheck.GameId == GameAppId)
{
steamGameToRun = steamGameToCheck;
break;
}
}
// Work out the name of the shortcut we'll save.
shortcutIconFileName = Path.Combine(Program.ShortcutIconCachePath, String.Concat(@"steam-", GetValidFilename(SelectedProfile.Name).ToLower(CultureInfo.InvariantCulture), "-", GameAppId.ToString(), @".ico"));
shortcutIcon = new ProfileIcon(SelectedProfile).ToIconOverly(steamGameToRun.GameIconPath);
shortcutIcon.Save(shortcutIconFileName, MultiIconFormat.ICO);
args.Add($"steam {GameAppId}");
}
else if (GameLibrary == SupportedGameLibrary.Uplay)
{
if (!UplayGame.UplayInstalled)
{
throw new Exception(Language.Steam_is_not_installed);
}
List<UplayGame> allUplayGames = UplayGame.GetAllInstalledGames();
UplayGame uplayGameToRun = null;
foreach (UplayGame uplayGameToCheck in allUplayGames)
{
if (uplayGameToCheck.GameId == GameAppId)
{
uplayGameToRun = uplayGameToCheck;
break;
}
}
//shortcutIcon = uplayGameToRun.GameIcon;
// Work out the name of the shortcut we'll save.
shortcutIconFileName = Path.Combine(Program.ShortcutIconCachePath, String.Concat(@"uplay-", GetValidFilename(SelectedProfile.Name).ToLower(CultureInfo.InvariantCulture), "-" , GameAppId.ToString(), @".ico"));
shortcutIcon = new ProfileIcon(SelectedProfile).ToIconOverly(uplayGameToRun.GameIconPath);
shortcutIcon.Save(shortcutIconFileName, MultiIconFormat.ICO);
args.Add($"uplay {GameAppId}");
}
// Add the Profile Name as the first option (use that rather than ID - though ID still will work!)
args.Add($"--profile \"{SelectedProfile.Name}\"");
// Add the game timeout argument and the timeout duration in seconds to the shortcut arguments
args.Add($"--timeout {GameTimeout}");
if (cb_args_game.Checked)
{
args.Add($"--arguments \"{GameArguments}\"");
}
// Prepare text for the shortcut description field
shortcutDescription = string.Format(Language.Executing_application_with_profile, GameName, SelectedProfile.Name);
}
}
// Only add the rest of the options if the permanent switch radio button is set
else
{
// Add the action switch to make the permanent switch to a different profile
args.Add($"permanent");
// Add the Profile Name as the first option (use that rather than ID - though ID still will work!)
args.Add($"--profile \"{SelectedProfile.Name}\"");
// Prepare text for the shortcut description field
shortcutDescription = string.Format(Language.Switching_display_profile_to_profile, SelectedProfile.Name);
// Work out the name of the shortcut we'll save.
shortcutIconFileName = Path.Combine(Program.ShortcutIconCachePath, String.Concat(@"permanent-", GetValidFilename(SelectedProfile.Name).ToLower(CultureInfo.InvariantCulture), @".ico"));
// Grab an icon for the selected profile
try
{
shortcutIcon = new ProfileIcon(SelectedProfile).ToIcon();
shortcutIcon.Save(shortcutIconFileName, MultiIconFormat.ICO);
}
catch
{
// but if that doesn't work, then we use our own one.
shortcutIcon = new ProfileIcon(SelectedProfile).ToIconOverly(Assembly.GetExecutingAssembly().Location);
shortcutIcon.Save(shortcutIconFileName, MultiIconFormat.ICO);
}
}
// Now we are ready to create a shortcut based on the filename the user gave us
fileName = Path.ChangeExtension(fileName, @"lnk");
// If the user supplied a file
if (fileName != null)
{
try
{
// Remove the old file to replace it
if (File.Exists(fileName))
{
File.Delete(fileName);
}
// Actually create the shortcut!
var wshShellType = Type.GetTypeFromCLSID(new Guid("72C24DD5-D70A-438B-8A42-98424B88AFB8"));
dynamic wshShell = Activator.CreateInstance(wshShellType);
try
{
var shortcut = wshShell.CreateShortcut(fileName);
try
{
shortcut.TargetPath = Application.ExecutablePath;
shortcut.Arguments = string.Join(" ", args);
shortcut.Description = shortcutDescription;
shortcut.WorkingDirectory = Path.GetDirectoryName(Application.ExecutablePath) ??
string.Empty;
shortcut.IconLocation = shortcutIconFileName;
shortcut.Save();
}
finally
{
Marshal.FinalReleaseComObject(shortcut);
}
}
finally
{
Marshal.FinalReleaseComObject(wshShell);
}
}
catch
{
// Clean up a failed attempt
if (File.Exists(fileName))
{
File.Delete(fileName);
}
}
}
// Return a status on how it went
// true if it was a success or false if it was not
return fileName != null && File.Exists(fileName);
}
private void txt_executable_TextChanged(object sender, EventArgs e)
{
if (File.Exists(txt_executable.Text))
{
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
// Try and discern the process name for this
// if the user hasn't entered anything already
if (txt_process_name.Text == String.Empty)
{
try
{
txt_process_name.Text = Path.GetFileNameWithoutExtension(txt_executable.Text)?.ToLower() ?? txt_process_name.Text;
}
catch
{
// ignored
}
}
} else
{
// Turn off the CreateShortcut Button
btn_save.Enabled = false;
}
}
private void rb_switch_perm_CheckedChanged(object sender, EventArgs e)
{
if (rb_switch_perm.Checked)
{
// Disable the Temporary Group
g_temporary.Enabled = false;
}
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
private void rb_switch_temp_CheckedChanged(object sender, EventArgs e)
{
if (rb_switch_temp.Checked)
{
// Enable the Temporary Group
g_temporary.Enabled = true;
// If it's been set already to a valid gamelauncher, then enable the button
if (txt_game_launcher.Text.Length > 0 && txt_game_id.Text.Length > 0 && txt_game_name.Text.Length > 0)
{
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
// else if it's a valid executable
else if (txt_executable.Text.Length > 0 && File.Exists(txt_executable.Text))
{
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
else
{
// Turn on the CreateShortcut Button
btn_save.Enabled = false;
}
}
}
private void rb_standalone_CheckedChanged(object sender, EventArgs e)
{
if (rb_standalone.Checked)
{
// Enable the Standalone Panel
p_standalone.Enabled = true;
// Disable the Game Panel
p_game.Enabled = false;
if (txt_executable.Text.Length > 0 && File.Exists(txt_executable.Text))
{
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
else
{
// Turn on the CreateShortcut Button
btn_save.Enabled = false;
}
}
}
private void rb_launcher_CheckedChanged(object sender, EventArgs e)
{
if (rb_launcher.Checked)
{
// Enable the Game Panel
p_game.Enabled = true;
// Disable the Standalone Panel
p_standalone.Enabled = false;
// If it's been set already to a valid gamelauncher, then enable the button
if (txt_game_launcher.Text.Length > 0 && txt_game_id.Text.Length > 0 && txt_game_name.Text.Length > 0)
{
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
else
{
// Turn on the CreateShortcut Button
btn_save.Enabled = false;
}
}
}
private void cb_args_executable_CheckedChanged(object sender, EventArgs e)
{
// Disable the Process Name Text field
if (cb_args_executable.Checked)
{
// Enable the Executable Arguments Text field
txt_args_executable.Enabled = true;
}
else
{
// Disable the Executable Arguments Text field
txt_args_executable.Enabled = false;
}
}
private void RefreshImageListView(Profile profile)
{
ilv_saved_profiles.ClearSelection();
IEnumerable<ImageListViewItem> matchingImageListViewItems = (from item in ilv_saved_profiles.Items where item.Text == profile.Name select item);
if (matchingImageListViewItems.Any())
{
matchingImageListViewItems.First().Selected = true;
matchingImageListViewItems.First().Focused = true;
}
}
private async void ShortcutForm_Load(object sender, EventArgs e)
{
// Load all the profiles to prepare things
_loadedProfiles = (List<Profile>)Profile.LoadAllProfiles();
bool foundCurrentProfileInLoadedProfiles = false;
foreach (Profile loadedProfile in _loadedProfiles)
{
if (Profile.CurrentProfile.Equals(loadedProfile))
{
// We have already saved the selected profile!
// so we need to show the selected profile
ChangeSelectedProfile(loadedProfile);
foundCurrentProfileInLoadedProfiles = true;
}
}
// If we get to the end of the loaded profiles and haven't
// found a matching profile, then we need to show the current
// Profile
if (!foundCurrentProfileInLoadedProfiles)
ChangeSelectedProfile(Profile.CurrentProfile);
// Refresh the Profile UI
RefreshDisplayProfileUI();
// Start finding the games and loading the Games ListView
List<SteamGame> allSteamGames = SteamGame.GetAllInstalledGames();
_allSteamGames = allSteamGames;
foreach (var game in allSteamGames.OrderBy(game => game.GameName))
{
if (File.Exists(game.GameIconPath))
{
try
{
if (game.GameIconPath.EndsWith(".ico"))
{
// if it's an icon try to load it as a bitmap
il_games.Images.Add(Image.FromFile(game.GameIconPath));
}
else if (game.GameIconPath.EndsWith(".exe", StringComparison.InvariantCultureIgnoreCase) || game.GameIconPath.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase))
{
// otherwise use IconExtractor
/*IconExtractor IconEx = new IconExtractor(game.GameIconPath);
Icon icoAppIcon = IconEx.GetIcon(0); // Because standard System.Drawing.Icon.ExtractAssociatedIcon() returns ONLY 32x32.*/
Icon icoAppIcon = Icon.ExtractAssociatedIcon(game.GameIconPath);
// We first try high quality icons
Bitmap extractedBitmap = ExtractVistaIcon(icoAppIcon);
if (extractedBitmap == null)
extractedBitmap = icoAppIcon.ToBitmap();
il_games.Images.Add(extractedBitmap);
}
}
catch (Exception)
{
il_games.Images.Add(Image.FromFile("Resources/Steam.ico"));
}
} else
{
//(Icon)global::Calculate.Properties.Resources.ResourceManager.GetObject("Steam.ico");
il_games.Images.Add(Image.FromFile("Resources/Steam.ico"));
}
if (!Visible)
{
return;
}
lv_games.Items.Add(new ListViewItem
{
Text = game.GameName,
Tag = game,
ImageIndex = il_games.Images.Count - 1
});
}
}
private void rb_wait_process_CheckedChanged(object sender, EventArgs e)
{
if (rb_wait_process.Checked)
{
// Enable the Process Name Text field
txt_process_name.Enabled = true;
} else
{
txt_process_name.Enabled = false;
}
}
private void rb_wait_executable_CheckedChanged(object sender, EventArgs e)
{
if (rb_wait_executable.Checked)
{
// Disable the Process Name Text field
txt_process_name.Enabled = false;
} else
{
txt_process_name.Enabled = true;
}
}
private void btn_app_process_Click(object sender, EventArgs e)
{
if (dialog_open.ShowDialog(this) == DialogResult.OK)
{
if (File.Exists(dialog_open.FileName) && Path.GetExtension(dialog_open.FileName) == @".exe")
{
txt_process_name.Text = dialog_open.FileName;
dialog_open.FileName = string.Empty;
}
else
{
MessageBox.Show(
Language.Selected_file_is_not_a_valid_executable_file,
Language.Executable,
MessageBoxButtons.OK,
MessageBoxIcon.Exclamation);
}
}
}
private void cb_args_game_CheckedChanged(object sender, EventArgs e)
{
if (cb_args_game.Checked)
{
txt_args_game.Enabled = true;
} else
{
txt_args_game.Enabled = false;
}
}
private void btn_choose_game_Click(object sender, EventArgs e)
{
if (lv_games.SelectedItems.Count > 0)
{
txt_game_name.Text = lv_games.SelectedItems[0].Text;
foreach (SteamGame game in _allSteamGames)
{
if (game.GameName == txt_game_name.Text)
{
txt_game_launcher.Text = SteamGame.GameLibrary.ToString();
txt_game_id.Text = game.GameId.ToString();
}
}
// Turn on the CreateShortcut Button
btn_save.Enabled = true;
}
}
private void ilv_saved_profiles_ItemClick(object sender, ItemClickEventArgs e)
{
foreach (Profile loadedProfile in _loadedProfiles)
{
if (loadedProfile.Name == e.Item.Text)
{
ChangeSelectedProfile(loadedProfile);
}
}
}
private void ChangeSelectedProfile(Profile profile)
{
// And we need to update the actual selected profile too!
_selectedProfile = profile;
// We also need to load the saved profile name to show the user
lbl_profile_shown.Text = _selectedProfile.Name;
if (_selectedProfile.Equals(Profile.CurrentProfile))
{
lbl_profile_shown_subtitle.Text = "(Current Display Profile in use)";
btn_save.Visible = false;
}
else
{
if (!_selectedProfile.IsPossible)
{
lbl_profile_shown_subtitle.Text = "(Display Profile is not valid so cannot be used)";
btn_save.Visible = false;
}
else
{
lbl_profile_shown_subtitle.Text = "";
btn_save.Visible = true;
}
}
// Refresh the image list view
RefreshImageListView(profile);
// And finally show the profile in the display view
dv_profile.Profile = profile;
dv_profile.Refresh();
}
private void RefreshDisplayProfileUI()
{
if (!_inDialog)
{
if (_loadedProfiles.Count > 0)
{
// Temporarily stop updating the saved_profiles listview
ilv_saved_profiles.SuspendLayout();
ImageListViewItem newItem = null;
bool foundCurrentProfileInLoadedProfiles = false;
foreach (Profile loadedProfile in _loadedProfiles)
{
bool thisLoadedProfileIsAlreadyHere = (from item in ilv_saved_profiles.Items where item.Text == loadedProfile.Name select item.Text).Any();
if (!thisLoadedProfileIsAlreadyHere)
{
//loadedProfile.SaveProfileImageToCache();
//newItem = new ImageListViewItem(loadedProfile.SavedProfileCacheFilename, loadedProfile.Name);
//newItem = new ImageListViewItem(loadedProfile, loadedProfile.Name);
newItem = new ImageListViewItem(loadedProfile, loadedProfile.Name);
//ilv_saved_profiles.Items.Add(newItem);
ilv_saved_profiles.Items.Add(newItem, _profileAdaptor);
}
if (Profile.CurrentProfile.Equals(loadedProfile))
{
// We have already saved the selected profile!
// so we need to show the selected profile
ChangeSelectedProfile(loadedProfile);
foundCurrentProfileInLoadedProfiles = true;
}
}
// If we get to the end of the loaded profiles and haven't
// found a matching profile, then we need to show the current
// Profile
if (!foundCurrentProfileInLoadedProfiles)
ChangeSelectedProfile(Profile.CurrentProfile);
// Check if we were loading a profile to edit
// If so, select that instead of all that other stuff above!
if (_profileToLoad != null)
ChangeSelectedProfile(_profileToLoad);
// Restart updating the saved_profiles listview
ilv_saved_profiles.ResumeLayout();
}
}
else
// Otherwise turn off the dialog mode we were just in
_inDialog = false;
}
private void btn_back_Click(object sender, EventArgs e)
{
this.Close();
}
}
}