mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
ee1d2e4717
Fixed the NVIDIA screen drawing so that it works fine now.
344 lines
12 KiB
C#
344 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.IconLib;
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using System.Drawing.Imaging;
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using System.Linq;
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namespace DisplayMagicianShared
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{
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public class ProfileIcon
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{
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private ProfileItem _profile;
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public ProfileIcon(ProfileItem profile, int paddingX = 100, int paddingY = 100)
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{
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_profile = profile;
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PaddingX = paddingX;
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PaddingY = paddingY;
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}
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public int PaddingX { get; }
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public int PaddingY { get; }
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//public Profile Profile { get; }
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// ReSharper disable once TooManyArguments
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public static RectangleF CalculateViewSize(
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List<ScreenPosition> screens,
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int outsidePaddingSides = 0,
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int outsidePaddingTopBottom = 0)
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{
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var minX = 0;
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var maxX = 0;
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var minY = 0;
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var maxY = 0;
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foreach (var screen in screens)
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{
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//var res = GetLargestResolution(screens);
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minX = Math.Min(minX, screen.ScreenX);
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maxX = Math.Max(maxX, screen.ScreenX + screen.ScreenWidth);
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minY = Math.Min(minY, screen.ScreenY);
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maxY = Math.Max(maxY, screen.ScreenY + screen.ScreenHeight);
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}
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if (outsidePaddingSides != 0)
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{
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minX -= outsidePaddingSides;
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maxX += outsidePaddingSides;
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minY -= outsidePaddingTopBottom;
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maxY += outsidePaddingTopBottom;
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}
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var size = new SizeF(Math.Abs(minX) + maxX, Math.Abs(minY) + maxY);
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var rect = new RectangleF(new PointF(minX, minY), size);
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return rect;
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}
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/// <summary>
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/// Creates a rounded rectangle path
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/// By @taffer
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/// https://stackoverflow.com/questions/33853434/how-to-draw-a-rounded-rectangle-in-c-sharp
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/// </summary>
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public static GraphicsPath RoundedRect(RectangleF bounds, float radius)
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{
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var diameter = radius * 2;
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var size = new SizeF(diameter, diameter);
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var arc = new RectangleF(bounds.Location, size);
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var path = new GraphicsPath();
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if (radius < 0.01)
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{
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path.AddRectangle(bounds);
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return path;
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}
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// top left arc
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path.AddArc(arc, 180, 90);
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// top right arc
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arc.X = bounds.Right - diameter;
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path.AddArc(arc, 270, 90);
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// bottom right arc
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arc.Y = bounds.Bottom - diameter;
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path.AddArc(arc, 0, 90);
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// bottom left arc
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arc.X = bounds.Left;
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path.AddArc(arc, 90, 90);
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path.CloseFigure();
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return path;
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}
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public Bitmap ToBitmap(int width = 256, int height = 256, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bitmap = new Bitmap(width, height, format);
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bitmap.MakeTransparent();
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using (var g = Graphics.FromImage(bitmap))
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{
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g.SmoothingMode = SmoothingMode.HighQuality;
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DrawView(g, width, height);
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}
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return bitmap;
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}
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public Bitmap ToTightestBitmap(int width = 256, int height = 0, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var viewSize = CalculateViewSize(_profile.Screens, 0, 0);
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double viewSizeRatio = viewSize.Width / viewSize.Height;
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if (height == 0)
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height = Convert.ToInt32((double)width / viewSizeRatio);
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var bitmap = new Bitmap(width, height, format);
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bitmap.MakeTransparent();
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using (var g = Graphics.FromImage(bitmap))
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{
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g.SmoothingMode = SmoothingMode.HighQuality;
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DrawView(g, width, height);
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}
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return bitmap;
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}
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public Bitmap ToBitmapOverlay(Bitmap bitmap)
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{
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var viewSize = CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
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var width = bitmap.Width * 0.7f;
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var height = width / viewSize.Width * viewSize.Height;
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using (var g = Graphics.FromImage(bitmap))
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{
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g.SmoothingMode = SmoothingMode.HighQuality;
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g.TranslateTransform(bitmap.Width - width, bitmap.Height - height * 1.1f);
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DrawView(g, width, height);
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}
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return bitmap;
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}
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public MultiIcon ToIcon()
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{
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var iconSizes = new[]
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{
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new Size(256, 256),
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new Size(64, 64),
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new Size(48, 48),
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new Size(32, 32),
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new Size(24, 24),
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new Size(16, 16)
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};
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var multiIcon = new MultiIcon();
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var icon = multiIcon.Add("Icon1");
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foreach (var size in iconSizes)
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{
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icon.Add(ToBitmap(size.Width, size.Height));
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if (size.Width >= 256 && size.Height >= 256)
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{
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icon[icon.Count - 1].IconImageFormat = IconImageFormat.PNG;
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}
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}
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multiIcon.SelectedIndex = 0;
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return multiIcon;
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}
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public MultiIcon ToIconOverlay(string iconAddress)
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{
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var multiIcon = new MultiIcon();
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var icon = multiIcon.Add("Icon1");
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var mainIcon = new MultiIcon();
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mainIcon.Load(iconAddress);
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foreach (var singleIcon in mainIcon[0].Where(image =>
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image.PixelFormat == PixelFormat.Format16bppRgb565 ||
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image.PixelFormat == PixelFormat.Format24bppRgb ||
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image.PixelFormat == PixelFormat.Format32bppArgb)
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.OrderByDescending(
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image =>
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image.PixelFormat == PixelFormat.Format16bppRgb565
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? 1
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: image.PixelFormat == PixelFormat.Format24bppRgb
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? 2
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: 3)
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.ThenByDescending(image => image.Size.Width * image.Size.Height))
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{
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if (!icon.All(i => singleIcon.Size != i.Size || singleIcon.PixelFormat != i.PixelFormat))
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{
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continue;
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}
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var bitmap = singleIcon.Icon.ToBitmap();
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if (bitmap.PixelFormat != singleIcon.PixelFormat)
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{
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var clone = new Bitmap(bitmap.Width, bitmap.Height, singleIcon.PixelFormat);
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using (var gr = Graphics.FromImage(clone))
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{
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gr.DrawImage(bitmap, new Rectangle(0, 0, clone.Width, clone.Height));
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}
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bitmap.Dispose();
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bitmap = clone;
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}
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icon.Add(singleIcon.Size.Height * singleIcon.Size.Width < 24 * 24 ? bitmap : ToBitmapOverlay(bitmap));
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if (singleIcon.Size.Width >= 256 && singleIcon.Size.Height >= 256)
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{
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icon[icon.Count - 1].IconImageFormat = IconImageFormat.PNG;
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}
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bitmap.Dispose();
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}
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if (icon.Count == 0)
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{
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throw new ArgumentException();
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}
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multiIcon.SelectedIndex = 0;
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return multiIcon;
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}
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private void DrawView(Graphics g, float width, float height)
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{
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// Figure out the sizes we need based on the total size of the screens
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var viewSize = ProfileIcon.CalculateViewSize(_profile.Screens, PaddingX, PaddingY);
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var standPadding = height * 0.005f;
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height -= standPadding * 8;
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var factor = Math.Min((width - 2 * standPadding - 1) / viewSize.Width,
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(height - 2 * standPadding - 1) / viewSize.Height);
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g.ScaleTransform(factor, factor);
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// Make space for the stand
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var xOffset = ((width - 1) / factor - viewSize.Width) / 2f;
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var yOffset = ((height - 1) / factor - viewSize.Height) / 2f;
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g.TranslateTransform(-viewSize.X + xOffset, -viewSize.Y + yOffset);
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// How wide the Bezel is on the screen graphics
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int screenBezel = 60;
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//int screenWordBuffer = 30;
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// Draw the stand
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if (standPadding * 6 >= 1)
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{
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using (
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var boundRect =
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RoundedRect(
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new RectangleF(viewSize.Width * 0.375f + viewSize.X,
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viewSize.Height + standPadding / factor,
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viewSize.Width / 4, standPadding * 7 / factor), 2 * standPadding / factor))
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{
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g.FillPath(new SolidBrush(Color.FromArgb(250, 50, 50, 50)), boundRect);
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g.DrawPath(new Pen(Color.FromArgb(50, 255, 255, 255), 2 / factor), boundRect);
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}
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}
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else
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{
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g.FillRectangle(new SolidBrush(Color.FromArgb(200, 255, 255, 255)), viewSize);
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g.DrawRectangle(new Pen(Color.FromArgb(170, 50, 50, 50), standPadding / factor), viewSize.X, viewSize.Y,
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viewSize.Width, viewSize.Height);
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}
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// Now go through and draw the screens
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foreach (ScreenPosition screen in _profile.Screens)
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{
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// draw the screen
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if (screen.IsSpanned)
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{
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// We do these things only if the screen IS spanned!
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// Draw the outline of the spanned monitor
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Rectangle outlineRect = new Rectangle(screen.ScreenX, screen.ScreenY, screen.ScreenWidth, screen.ScreenHeight);
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g.FillRectangle(new SolidBrush(Color.FromArgb(255, 33, 33, 33)), outlineRect);
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g.DrawRectangle(Pens.Black, outlineRect);
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// Draw the screen of the monitor
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Rectangle screenRect = new Rectangle(screen.ScreenX + screenBezel, screen.ScreenY + screenBezel, screen.ScreenWidth - (screenBezel * 2), screen.ScreenHeight - (screenBezel * 2));
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g.FillRectangle(new SolidBrush(screen.Colour), screenRect);
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g.DrawRectangle(Pens.Black, screenRect);
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}
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else
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{
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// Draw the outline of the monitor
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Rectangle outlineRect = new Rectangle(screen.ScreenX, screen.ScreenY, screen.ScreenWidth, screen.ScreenHeight);
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g.FillRectangle(new SolidBrush(Color.FromArgb(255, 33, 33, 33)), outlineRect);
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g.DrawRectangle(Pens.Black, outlineRect);
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// Draw the screen of the monitor
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Rectangle screenRect = new Rectangle(screen.ScreenX + screenBezel, screen.ScreenY + screenBezel, screen.ScreenWidth - (screenBezel * 2), screen.ScreenHeight - (screenBezel * 2));
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g.FillRectangle(new SolidBrush(screen.Colour), screenRect);
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g.DrawRectangle(Pens.Black, screenRect);
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}
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}
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}
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private Color pickTextColorBasedOnBgColour(Color bgColour, Color lightColour, Color darkColour)
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{
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if ((bgColour.R * 0.299 + bgColour.G * 0.587 + bgColour.B * 0.114) > 186)
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{
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return darkColour;
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}
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else
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{
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return lightColour;
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}
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}
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private Bitmap pickBitmapBasedOnBgColour(Color bgColour, Bitmap lightBitmap, Bitmap darkBitmap)
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{
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if ((bgColour.R * 0.299 + bgColour.G * 0.587 + bgColour.B * 0.114) > 186)
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{
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return darkBitmap;
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}
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else
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{
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return lightBitmap;
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}
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}
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}
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} |