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DisplayIdentifiers are the minimum GPU/Display that will allow us to identify whether a profile will actually work. We look for the same DisplayIdentifiers or a subset of them to determine whether a profile will be valid to show. This is different from the data stored under DisplayTarget, as that is used for detailed compatibility.... |
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.. | ||
GameLibraries | ||
InterProcess | ||
Properties | ||
Resources | ||
UIForms | ||
App.config | ||
DisplayRepresentation.cs | ||
HeliosPlus.csproj | ||
IconUtils.cs | ||
Program.cs | ||
ShortcutItem.cs | ||
ShortcutRepository.cs | ||
Validators.cs |