mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
855 lines
37 KiB
C#
855 lines
37 KiB
C#
using System;
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using McMaster.Extensions.CommandLineUtils;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using DisplayMagician.InterProcess;
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using DisplayMagician.Resources;
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using DisplayMagicianShared;
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using DisplayMagician.UIForms;
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using System.Text.RegularExpressions;
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using System.Drawing;
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using DesktopNotifications;
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using System.Runtime.Serialization;
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using NLog.Config;
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namespace DisplayMagician {
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public enum SupportedGameLibrary
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{
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Unknown,
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Origin,
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Steam,
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Uplay
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}
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public enum ApplyProfileResult
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{
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Successful,
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Cancelled,
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Error
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}
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internal static class Program
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{
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internal static string AppDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "DisplayMagician");
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public static string AppStartupPath = Application.StartupPath;
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public static string AppIconPath = Path.Combine(Program.AppDataPath, $"Icons");
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public static string AppProfilePath = Path.Combine(Program.AppDataPath, $"Profiles");
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public static string AppShortcutPath = Path.Combine(Program.AppDataPath, $"Shortcuts");
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public static string AppLogPath = Path.Combine(Program.AppDataPath, $"Logs");
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public static string AppDisplayMagicianIconFilename = Path.Combine(AppIconPath, @"DisplayMagician.ico");
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public static string AppOriginIconFilename = Path.Combine(AppIconPath, @"Origin.ico");
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public static string AppSteamIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
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public static string AppUplayIconFilename = Path.Combine(AppIconPath, @"Uplay.ico");
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public static string AppEpicIconFilename = Path.Combine(AppIconPath, @"Epic.ico");
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public static bool AppToastActivated = false;
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public static bool WaitingForGameToExit = false;
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public static ProgramSettings AppProgramSettings;
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public static MainForm AppMainForm;
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private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
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private static SharedLogger sharedLogger;
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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private static int Main(string[] args)
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{
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// This sets the Application User Model ID to "LittleBitBig.DisplayMagician" so that
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// Windows 10 recognises the application, and allows features such as Toasts,
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// taskbar pinning and similar.
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// Register AUMID, COM server, and activator
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DesktopNotificationManagerCompat.RegisterAumidAndComServer<DesktopNotificationActivator>(ShellUtils.AUMID);
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DesktopNotificationManagerCompat.RegisterActivator<DesktopNotificationActivator>();
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// Prepare NLog for logging
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//NLog.Common.InternalLogger.LogLevel = NLog.LogLevel.Debug;
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//NLog.Common.InternalLogger.LogToConsole = true;
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//NLog.Common.InternalLogger.LogFile = "C:\\Users\\terry\\AppData\\Local\\DisplayMagician\\Logs\\nlog-internal.txt";
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var config = new NLog.Config.LoggingConfiguration();
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// Targets where to log to: File and Console
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//string date = DateTime.Now.ToString("yyyyMMdd.HHmmss");
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string AppLogFilename = Path.Combine(Program.AppLogPath, $"DisplayMagician.log");
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// Create the Logging Dir if it doesn't exist so that it's avilable for all
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// parts of the program to use
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if (!Directory.Exists(AppLogPath))
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{
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try
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{
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Directory.CreateDirectory(AppLogPath);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Program/StartUpNormally exception: Cannot create the Application Log Folder {AppLogPath} - {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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}
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}
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// Load the program settings
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AppProgramSettings = ProgramSettings.LoadSettings();
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// Rules for mapping loggers to targets
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NLog.LogLevel logLevel = null;
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switch (AppProgramSettings.LogLevel)
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{
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case "Trace":
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logLevel = NLog.LogLevel.Trace;
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break;
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case "Info":
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logLevel = NLog.LogLevel.Info;
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break;
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case "Warn":
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logLevel = NLog.LogLevel.Warn;
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break;
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case "Error":
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logLevel = NLog.LogLevel.Error;
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break;
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case "Debug":
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logLevel = NLog.LogLevel.Debug;
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break;
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default:
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logLevel = NLog.LogLevel.Info;
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break;
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}
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// Create the log file target
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var logfile = new NLog.Targets.FileTarget("logfile")
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{
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FileName = AppLogFilename,
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DeleteOldFileOnStartup = true
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};
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// Create a logging rule to use the log file target
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var loggingRule = new LoggingRule("LogToFile");
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loggingRule.EnableLoggingForLevels(logLevel, NLog.LogLevel.Fatal);
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loggingRule.Targets.Add(logfile);
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loggingRule.LoggerNamePattern = "*";
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config.LoggingRules.Add(loggingRule);
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// Create the log console target
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var logconsole = new NLog.Targets.ColoredConsoleTarget("logconsole")
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{
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Layout = "${date:format=HH\\:MM\\:ss} ${logger} ${message}",
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};
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// Create a logging rule to use the log console target
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var loggingRule2 = new LoggingRule("LogToConsole");
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loggingRule2.EnableLoggingForLevels(NLog.LogLevel.Info, NLog.LogLevel.Fatal);
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loggingRule2.Targets.Add(logconsole);
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loggingRule.LoggerNamePattern = "*";
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config.LoggingRules.Add(loggingRule2);
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// Apply config
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NLog.LogManager.Configuration = config;
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// Make DisplayMagicianShared use the same log file by sending it the
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// details of the existing NLog logger
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sharedLogger = new SharedLogger(logger);
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// Start the Log file
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logger.Info($"Starting {Application.ProductName} v{Application.ProductVersion}");
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// Create the other DM Dir if it doesn't exist so that it's avilable for all
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// parts of the program to use
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if (!Directory.Exists(AppIconPath))
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{
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try
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{
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Directory.CreateDirectory(AppIconPath);
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}
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catch (Exception ex)
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{
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logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Icon Folder {AppLogPath}");
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}
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}
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if (!Directory.Exists(AppProfilePath))
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{
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try
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{
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Directory.CreateDirectory(AppProfilePath);
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}
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catch (Exception ex)
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{
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logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Profile Folder {AppProfilePath}");
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}
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}
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if (!Directory.Exists(AppShortcutPath))
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{
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try
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{
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Directory.CreateDirectory(AppShortcutPath);
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}
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catch (Exception ex)
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{
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logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Shortcut Folder {AppShortcutPath}");
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}
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}
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// Write the Application Name
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Console.WriteLine($"{Application.ProductName} v{Application.ProductVersion}");
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for (int i = 0; i <= Application.ProductName.Length + Application.ProductVersion .Length; i++)
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{
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Console.Write("=");
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}
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Console.WriteLine("=");
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Console.WriteLine($"Copyright <20> Terry MacDonald 2020-{DateTime.Today.Year}");
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Console.WriteLine(@"Derived from Helios Display Management - Copyright <20> Soroush Falahati 2017-2020");
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//Application.SetHighDpiMode(HighDpiMode.SystemAware);
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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logger.Debug($"Setting up commandline processing configuration");
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var app = new CommandLineApplication
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{
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AllowArgumentSeparator = true,
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UnrecognizedArgumentHandling = UnrecognizedArgumentHandling.StopParsingAndCollect,
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};
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app.Description = "This application helps configure your NVIDIA Videocard for multiple displays.";
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app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the "
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+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished.";
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app.GetFullNameAndVersion();
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app.MakeSuggestionsInErrorMessage = true;
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app.HelpOption("-?|-h|--help", inherited:true);
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app.VersionOption("-v|--version", () => {
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return string.Format("Version {0}", Assembly.GetExecutingAssembly().GetName().Version);
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});
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// This is the RunShortcut command
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app.Command(DisplayMagicianStartupAction.RunShortcut.ToString(), (runShortcutCmd) =>
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{
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var argumentShortcut = runShortcutCmd.Argument("\"SHORTCUT_UUID\"", "(required) The UUID of the shortcut to run from those stored in the shortcut library.").IsRequired();
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argumentShortcut.Validators.Add(new ShortcutMustExistValidator());
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//description and help text of the command.
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runShortcutCmd.Description = "Use this command to run favourite game or application with a display profile of your choosing.";
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runShortcutCmd.OnExecute(() =>
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{
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logger.Debug($"RunShortcut commandline command was invoked!");
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//
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RunShortcut(argumentShortcut.Value);
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return 0;
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});
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});
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// This is the ChangeProfile command
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app.Command(DisplayMagicianStartupAction.ChangeProfile.ToString(), (runProfileCmd) =>
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{
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var argumentProfile = runProfileCmd.Argument("\"Profile_UUID\"", "(required) The UUID of the profile to run from those stored in the profile file.").IsRequired();
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argumentProfile.Validators.Add(new ProfileMustExistValidator());
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//description and help text of the command.
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runProfileCmd.Description = "Use this command to change to a display profile of your choosing.";
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runProfileCmd.OnExecute(() =>
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{
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logger.Debug($"ChangeProfile commandline command was invoked!");
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try
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{
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// Lookup the profile
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ProfileItem profileToUse = ProfileRepository.AllProfiles.Where(p => p.UUID.Equals(argumentProfile.Value)).First();
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ApplyProfile(profileToUse);
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return 0;
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}
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catch (Exception ex)
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{
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logger.Error(ex, $"Program/Main exception running ApplyProfile(profileToUse)");
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return 1;
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}
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});
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});
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// This is the CreateProfile command
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app.Command(DisplayMagicianStartupAction.CreateProfile.ToString(), (createProfileCmd) =>
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{
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//description and help text of the command.
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createProfileCmd.Description = "Use this command to go directly to the create display profile screen.";
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createProfileCmd.OnExecute(() =>
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{
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logger.Debug($"CreateProfile commandline command was invoked!");
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Console.WriteLine("Starting up and creating a new Display Profile...");
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CreateProfile();
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return 0;
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});
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});
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app.OnExecute(() =>
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{
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logger.Debug($"No commandline command was invoked, so starting up normally");
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// Add a workaround to handle the weird way that Windows tell us that DisplayMagician
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// was started from a Notification Toast when closed (Windows 10)
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// Due to the way that CommandLineUtils library works we need to handle this as
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// 'Remaining Arguments'
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if (app.RemainingArguments != null && app.RemainingArguments.Count > 0)
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{
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foreach (string myArg in app.RemainingArguments)
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{
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if (myArg.Equals("-ToastActivated"))
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{
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logger.Debug($"We were started by the user clicking on a Windows Toast");
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Program.AppToastActivated = true;
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break;
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}
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}
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}
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Console.WriteLine("Starting Normally...");
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StartUpApplication();
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return 0;
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});
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logger.Debug($"Try to load all the Games in the background to avoid locking the UI");
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// Try to load all the games in parallel to this process
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Task.Run(() => LoadGamesInBackground());
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try
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{
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logger.Debug($"Starting commandline processing");
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// This begins the actual execution of the application
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app.Execute(args);
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}
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catch (CommandParsingException ex)
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{
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logger.Error(ex, $"Program/Main exception parsing the Commands passed to the program");
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Console.WriteLine("Didn't recognise the supplied commandline options: {0}", ex.Message);
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}
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catch (Exception ex)
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{
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//Console.WriteLine($"Program/Main commandParsingException: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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// You'll always want to catch this exception, otherwise it will generate a messy and confusing error for the end user.
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// the message will usually be something like:
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// "Unrecognized command or argument '<invalid-command>'"
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logger.Error(ex, $"Program/Main general exception during app.Execute(args)");
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Console.WriteLine($"Program/Main exception: Unable to execute application - {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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}
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logger.Debug($"Beginning to shutdown");
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logger.Debug($"Clearing all previous windows toast notifications as they aren't needed any longer");
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// Remove all the notifications we have set as they don't matter now!
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DesktopNotificationManagerCompat.History.Clear();
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// Shutdown NLog
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logger.Debug($"Stopping logging processes");
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NLog.LogManager.Shutdown();
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// Exit with a 0 Errorlevel to indicate everything worked fine!
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return 0;
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}
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private static void CreateProfile()
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{
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logger.Debug($"Program/CreateProfile: Starting");
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
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try
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{
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// Start the IPC Service to
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if (!IPCService.StartService())
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{
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throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
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}
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IPCService.GetInstance().Status = InstanceStatus.User;
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// Run the program with directly showing CreateProfile form
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Application.Run(new DisplayProfileForm());
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Program/CreateProfile exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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logger.Error(ex, $"Program/CreateProfile top level exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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MessageBox.Show(
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ex.Message,
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Language.Fatal_Error,
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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}
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}
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private static void StartUpApplication()
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{
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logger.Debug($"Program/StartUpApplication: Starting");
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
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try
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{
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// Start the IPC Service to
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if (!IPCService.StartService())
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{
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throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
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}
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// Create the Shortcut Icon Cache if it doesn't exist so that it's avilable for all the program
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if (!Directory.Exists(AppIconPath))
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{
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try
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{
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Directory.CreateDirectory(AppIconPath);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Program/StartUpNormally exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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logger.Error(ex, $"Program/StartUpNormally exception while trying to create directory {AppIconPath}");
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}
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}
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try
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{
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// Save a copy of the DisplayMagician Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppDisplayMagicianIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.DisplayMagician;
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using (FileStream fs = new FileStream(AppDisplayMagicianIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Steam Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppSteamIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Steam;
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using (FileStream fs = new FileStream(AppSteamIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Uplay Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppUplayIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Uplay;
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using (FileStream fs = new FileStream(AppUplayIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Epic Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppEpicIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Epic;
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using (FileStream fs = new FileStream(AppEpicIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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// Save a copy of the Origin Icon, and all the game library ones in preparation for future use
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if (!File.Exists(AppOriginIconFilename))
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{
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Icon heliosIcon = (Icon)Properties.Resources.Origin;
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using (FileStream fs = new FileStream(AppOriginIconFilename, FileMode.Create))
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heliosIcon.Save(fs);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Program/StartUpNormally exception 2: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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logger.Error(ex, $"Program/StartUpNormally exception create Icon files for future use in {AppIconPath}");
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}
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IPCService.GetInstance().Status = InstanceStatus.User;
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// Run the program with normal startup
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AppMainForm = new MainForm();
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Application.Run(AppMainForm);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Program/StartUpNormally exception 3: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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logger.Error(ex, $"Program/StartUpNormally top level exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
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MessageBox.Show(
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ex.Message,
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Language.Fatal_Error,
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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}
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}
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// ReSharper disable once CyclomaticComplexity
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private static void RunShortcut(string shortcutUUID)
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{
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logger.Debug($"Program/RunShortcut: Starting");
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ShortcutItem shortcutToRun = null;
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// Check there is only one version of this application so we won't
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// mess with another monitoring session
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if (
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IPCClient.QueryAll()
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.Any(
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client =>
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client.Status == InstanceStatus.Busy ||
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client.Status == InstanceStatus.OnHold))
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{
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throw new Exception(
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Language
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.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
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}
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// Match the ShortcutName to the actual shortcut listed in the shortcut library
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// And error if we can't find it.
|
||
if (ShortcutRepository.ContainsShortcut(shortcutUUID))
|
||
{
|
||
// make sure we trim the "" if there are any
|
||
shortcutUUID = shortcutUUID.Trim('"');
|
||
shortcutToRun = ShortcutRepository.GetShortcut(shortcutUUID);
|
||
}
|
||
else
|
||
{
|
||
throw new Exception(Language.Cannot_find_shortcut_in_library);
|
||
}
|
||
|
||
if (shortcutToRun is ShortcutItem)
|
||
{
|
||
ShortcutRepository.RunShortcut(shortcutToRun);
|
||
}
|
||
|
||
IPCService.GetInstance().Status = InstanceStatus.Busy;
|
||
|
||
}
|
||
|
||
public static bool IsValidFilename(string testName)
|
||
{
|
||
string strTheseAreInvalidFileNameChars = new string(Path.GetInvalidFileNameChars());
|
||
Regex regInvalidFileName = new Regex("[" + Regex.Escape(strTheseAreInvalidFileNameChars) + "]");
|
||
|
||
if (regInvalidFileName.IsMatch(testName)) { return false; };
|
||
|
||
return true;
|
||
}
|
||
|
||
// ApplyProfile lives here so that the UI works.
|
||
public static ApplyProfileResult ApplyProfile(ProfileItem profile)
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: Starting");
|
||
|
||
profile.RefreshPossbility();
|
||
|
||
// We need to check if the profile is valid
|
||
if (!profile.IsPossible)
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: The supplied profile {profile.Name} isn't currently possible to use, so we can't apply it. This means a display that existed before has been removed, or moved.");
|
||
return ApplyProfileResult.Error;
|
||
}
|
||
|
||
|
||
// We need to check if the profile is the same one that we're on
|
||
if (profile.UUID == ProfileRepository.GetActiveProfile().UUID)
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: The supplied profile {profile.Name} is currently in use, so we don't need to apply it.");
|
||
return ApplyProfileResult.Successful;
|
||
}
|
||
|
||
try
|
||
{
|
||
// Now lets prepare changing the display topology task
|
||
Task applyTopologyTask = new Task(() =>
|
||
{
|
||
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology " + profile.Name);
|
||
if (!ProfileRepository.ApplyNVIDIAGridTopology(profile))
|
||
{
|
||
// Somehow return that this profile topology didn't apply
|
||
throw new ApplyTopologyException("Program/ApplyProfile: ApplyNVIDIAGridTopology: Error setting up the NVIDIA Surround Grid Topology");
|
||
}
|
||
});
|
||
|
||
Task applyPathInfoTask = new Task(() => {
|
||
Console.WriteLine("Program/ApplyProfile : Applying Profile Path " + profile.Name);
|
||
if (!ProfileRepository.ApplyWindowsDisplayPathInfo(profile))
|
||
{
|
||
// Somehow return that this profile path info didn't apply
|
||
throw new ApplyPathInfoException("Program/ApplyProfile: ApplyWindowsDisplayPathInfo: Error configuring the Windows Display Devices");
|
||
}
|
||
|
||
});
|
||
|
||
// Set up the UI forms to show
|
||
ApplyingProfileForm timeoutForm = new ApplyingProfileForm(null, 3, $"Changing to '{profile.Name}' Profile", "Press ESC to cancel", Color.Orange, true);
|
||
ApplyingProfileForm topologyForm = new ApplyingProfileForm(applyTopologyTask, 30, $"Changing to '{profile.Name}' Profile", "Applying NVIDIA Grid Topology", Color.Aquamarine);
|
||
ApplyingProfileForm pathInfoForm = new ApplyingProfileForm(applyPathInfoTask, 15, $"Changing to '{profile.Name}' Profile", "Adjusting Windows Display Device positions", Color.LawnGreen);
|
||
|
||
if (timeoutForm.ShowDialog() == DialogResult.Cancel)
|
||
{
|
||
return ApplyProfileResult.Cancelled;
|
||
}
|
||
|
||
// We only want to do the topology change if the profile we're on now
|
||
// or the profile we're going to are NVIDIA surround profiles
|
||
int toProfileSurroundTopologyCount =
|
||
profile.Paths.SelectMany(paths => paths.TargetDisplays)
|
||
.Select(target => target.SurroundTopology)
|
||
.Where(topology => topology != null)
|
||
.Select(topology => topology.ToGridTopology())
|
||
.Count();
|
||
if (toProfileSurroundTopologyCount > 0)
|
||
logger.Debug($"Program/ApplyProfile: {profile.Name} profile we want to use is a NVIDIA Surround profile, so we need to change the NVIDIA GRID topology.");
|
||
else
|
||
logger.Debug($"Program/ApplyProfile: {profile.Name} profile we want to use does not use NVIDIA Surround.");
|
||
|
||
int fromProfileSurroundTopologyCount =
|
||
ProfileRepository.CurrentProfile.Paths.SelectMany(paths => paths.TargetDisplays)
|
||
.Select(target => target.SurroundTopology)
|
||
.Where(topology => topology != null)
|
||
.Select(topology => topology.ToGridTopology())
|
||
.Count();
|
||
if (fromProfileSurroundTopologyCount > 0)
|
||
logger.Debug($"Program/ApplyProfile: {ProfileRepository.CurrentProfile} profile currently in use is a NVIDIA Surround profile, so we need to change the NVIDIA GRID topology.");
|
||
else
|
||
logger.Debug($"Program/ApplyProfile: {ProfileRepository.CurrentProfile} profile currently in use does not use NVIDIA Surround.");
|
||
|
||
if (toProfileSurroundTopologyCount > 0 || fromProfileSurroundTopologyCount > 0)
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: Changing the NVIDIA GRID topology to apply or remove a NVIDIA Surround profile");
|
||
topologyForm.ShowDialog();
|
||
|
||
try
|
||
{
|
||
applyTopologyTask.Wait();
|
||
}
|
||
catch (AggregateException ae)
|
||
{
|
||
logger.Error(ae, $"Program/ApplyProfile exception during applyTopologyTask");
|
||
foreach (var e in ae.InnerExceptions)
|
||
{
|
||
// Handle the custom exception.
|
||
if (e is ApplyTopologyException)
|
||
{
|
||
Console.WriteLine(e.Message);
|
||
}
|
||
// Rethrow any other exception.
|
||
else
|
||
{
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (applyTopologyTask.IsFaulted)
|
||
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology stage failed to complete");
|
||
|
||
if (!applyTopologyTask.IsCompleted)
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: Failed to complete applying or removing the NVIDIA Surround profile");
|
||
return ApplyProfileResult.Error;
|
||
}
|
||
}
|
||
|
||
// We always want to do the WindowsDisplayAPI PathInfo part
|
||
logger.Debug($"Program/ApplyProfile: Changing the Windows Display Path Info to change the Windows Display layout");
|
||
pathInfoForm.ShowDialog();
|
||
try
|
||
{
|
||
applyPathInfoTask.Wait();
|
||
}
|
||
catch (AggregateException ae)
|
||
{
|
||
logger.Error(ae, $"Program/ApplyProfile exception during applyPathInfoTask");
|
||
foreach (var e in ae.InnerExceptions)
|
||
{
|
||
// Handle the custom exception.
|
||
if (e is ApplyPathInfoException)
|
||
{
|
||
Console.WriteLine(e.Message);
|
||
}
|
||
// Rethrow any other exception.
|
||
else
|
||
{
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (applyPathInfoTask.IsFaulted)
|
||
logger.Debug($"Program/ApplyProfile: Applying Profile PathInfo stage failed to complete");
|
||
|
||
if (!applyPathInfoTask.IsCompleted)
|
||
return ApplyProfileResult.Error;
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine($"ProfileRepository/ApplyTopology exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
|
||
{
|
||
logger.Debug($"Program/ApplyProfile: Failed to complete changing the Windows Display layout");
|
||
return ApplyProfileResult.Error;
|
||
}
|
||
}
|
||
|
||
ProfileRepository.UpdateActiveProfile();
|
||
|
||
return ApplyProfileResult.Successful;
|
||
}
|
||
|
||
public static bool LoadGamesInBackground()
|
||
{
|
||
|
||
logger.Debug($"Program/LoadGamesInBackground: Starting");
|
||
// Now lets prepare loading all the Steam games we have installed
|
||
|
||
Task loadSteamGamesTask = new Task(() =>
|
||
{
|
||
// Check if Steam is installed
|
||
if (GameLibraries.SteamLibrary.IsSteamInstalled)
|
||
{
|
||
// Load Steam library games
|
||
logger.Info($"Program/LoadGamesInBackground: Loading Installed Steam Games");
|
||
Console.Write("Loading Installed Steam Games...");
|
||
if (!DisplayMagician.GameLibraries.SteamLibrary.LoadInstalledGames())
|
||
{
|
||
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Steam Games!");
|
||
}
|
||
Console.WriteLine("Done.");
|
||
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Steam Games (found {GameLibraries.SteamLibrary.InstalledSteamGameCount})");
|
||
}
|
||
else
|
||
{
|
||
logger.Info($"Program/LoadGamesInBackground: Steam not installed.");
|
||
Console.WriteLine("Steam not installed.");
|
||
}
|
||
});
|
||
|
||
// Now lets prepare loading all the Uplay games we have installed
|
||
Task loadUplayGamesTask = new Task(() =>
|
||
{
|
||
// Check if Uplay is installed
|
||
if (GameLibraries.UplayLibrary.IsUplayInstalled)
|
||
{
|
||
// Load Uplay library games
|
||
logger.Info($"Program/LoadGamesInBackground: Loading Installed Uplay Games");
|
||
Console.Write("Loading Installed Uplay Games...");
|
||
if (!DisplayMagician.GameLibraries.UplayLibrary.LoadInstalledGames())
|
||
{
|
||
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Uplay Games!");
|
||
}
|
||
Console.WriteLine("Done.");
|
||
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Uplay Games (found {GameLibraries.UplayLibrary.InstalledUplayGameCount})");
|
||
}
|
||
else
|
||
{
|
||
logger.Info($"Program/LoadGamesInBackground: Uplay not installed.");
|
||
Console.WriteLine("Uplay not installed.");
|
||
}
|
||
|
||
});
|
||
|
||
// Store all the tasks in an array so we can wait on them later
|
||
Task[] loadGamesTasks = new Task[2];
|
||
loadGamesTasks[0] = loadSteamGamesTask;
|
||
loadGamesTasks[1] = loadUplayGamesTask;
|
||
|
||
logger.Debug($"Program/LoadGamesInBackground: Running game loading tasks.");
|
||
// Go through and start all the tasks
|
||
foreach (Task loadGameTask in loadGamesTasks)
|
||
loadGameTask.Start();
|
||
|
||
try
|
||
{
|
||
logger.Debug($"Program/LoadGamesInBackground: Waiting for all game loading tasks to finish");
|
||
Task.WaitAll(loadGamesTasks);
|
||
logger.Debug($"Program/LoadGamesInBackground: All game loading tasks finished");
|
||
}
|
||
catch (AggregateException ae)
|
||
{
|
||
logger.Error(ae, $"Program/LoadGamesInBackground exception during loadGamesTasks");
|
||
Console.WriteLine("Program/LoadGamesInBackground : Task exception!");
|
||
foreach (var e in ae.InnerExceptions)
|
||
{
|
||
// Handle the custom exception.
|
||
if (e is LoadingInstalledGamesException)
|
||
{
|
||
Console.WriteLine(e.Message);
|
||
}
|
||
// Rethrow any other exception.
|
||
else
|
||
{
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
|
||
bool failedTask = false;
|
||
foreach (var loadGameTask in loadGamesTasks)
|
||
{
|
||
if (loadGameTask.Exception != null)
|
||
{
|
||
failedTask = true;
|
||
foreach (var ex in loadGameTask.Exception.InnerExceptions)
|
||
logger.Error(ex, $"Program/LoadGamesInBackground exception during loadGamesTasks");
|
||
}
|
||
}
|
||
|
||
if (failedTask)
|
||
return false;
|
||
|
||
return true;
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|
||
public class ApplyTopologyException : Exception
|
||
{
|
||
public ApplyTopologyException()
|
||
{ }
|
||
|
||
public ApplyTopologyException(string message) : base(message)
|
||
{ }
|
||
|
||
public ApplyTopologyException(string message, Exception innerException) : base(message, innerException)
|
||
{ }
|
||
public ApplyTopologyException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||
{ }
|
||
}
|
||
|
||
public class ApplyPathInfoException : Exception
|
||
{
|
||
public ApplyPathInfoException()
|
||
{ }
|
||
|
||
public ApplyPathInfoException(string message) : base(message)
|
||
{ }
|
||
public ApplyPathInfoException(string message, Exception innerException) : base(message, innerException)
|
||
{ }
|
||
public ApplyPathInfoException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||
{ }
|
||
}
|
||
|
||
public class LoadingInstalledGamesException : Exception
|
||
{
|
||
public LoadingInstalledGamesException()
|
||
{ }
|
||
public LoadingInstalledGamesException(string message) : base(message)
|
||
{ }
|
||
public LoadingInstalledGamesException(string message, Exception innerException) : base(message, innerException)
|
||
{ }
|
||
public LoadingInstalledGamesException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||
{ }
|
||
}
|
||
} |