#pragma once #include "esphome/components/select/select.h" #include "esphome/core/component.h" #include "esphome/core/preferences.h" namespace esphome { namespace pool_controller { class PoolSelect : public select::Select, public Component { public: float get_setup_priority() const override { return setup_priority::HARDWARE; } void setup() override; protected: void control(const std::string &value) override; ESPPreferenceObject pref_; }; } // namespace pool_controller } // namespace esphome