#include "pool_select.h" #include "esphome/core/log.h" namespace esphome { namespace pool_controller { static const char *const SELECT_TAG = "pool.select"; void PoolSelect::setup() { std::string value; ESP_LOGCONFIG(SELECT_TAG, "Setting up Pool Select"); size_t index; this->pref_ = global_preferences->make_preference(this->get_object_id_hash()); if (!this->pref_.load(&index)) { value = this->initial_option_; ESP_LOGCONFIG(SELECT_TAG, "State from initial (could not load stored index): %s", value.c_str()); } else if (!this->has_index(index)) { value = this->initial_option_; ESP_LOGCONFIG(SELECT_TAG, "State from initial (restored index %d out of bounds): %s", index, value.c_str()); } else { value = this->at(index).value(); ESP_LOGCONFIG(SELECT_TAG, "State from restore: %s", value.c_str()); } this->publish_state(value); } void PoolSelect::control(const std::string &value) { ESP_LOGD(SELECT_TAG, "%s changed to option %s", this->get_name().c_str(), value.c_str()); this->publish_state(value); auto index = this->index_of(value); this->pref_.save(&index.value()); } } // namespace pool_controller } // namespace esphome