#include "pool_select.h" #include "esphome/core/log.h" namespace esphome { namespace pool_controller { static const char *const TAG = "pool_select"; void PoolSelect::setup() { std::string value; size_t index; this->pref_ = global_preferences->make_preference(this->get_object_id_hash()); if (!this->pref_.load(&index)) { value = "Off"; ESP_LOGD(TAG, "State from initial (could not load): %s", value.c_str()); } else { value = this->traits.get_options().at(index); ESP_LOGD(TAG, "State from restore: %s", value.c_str()); } this->publish_state(value); } void PoolSelect::control(const std::string &value) { ESP_LOGD(TAG, "%s changed to option %s", this->get_name().c_str(), value.c_str()); this->publish_state(value); auto options = this->traits.get_options(); size_t index = std::find(options.begin(), options.end(), value) - options.begin(); this->pref_.save(&index); } } // namespace pool_controller } // namespace esphome