InvokeAI/tests/aa_nodes/test_graph_execution_state.py

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feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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import logging
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import pytest
from invokeai.app.services.item_storage.item_storage_memory import ItemStorageMemory
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# This import must happen before other invoke imports or test in other files(!!) break
from .test_nodes import ( # isort: split
PromptCollectionTestInvocation,
PromptTestInvocation,
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TestEventService,
TextToImageTestInvocation,
)
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from invokeai.app.invocations.baseinvocation import BaseInvocation, BaseInvocationOutput, InvocationContext
from invokeai.app.invocations.collections import RangeInvocation
from invokeai.app.invocations.math import AddInvocation, MultiplyInvocation
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
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from invokeai.app.services.config.config_default import InvokeAIAppConfig
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from invokeai.app.services.invocation_cache.invocation_cache_memory import MemoryInvocationCache
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
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from invokeai.app.services.invocation_processor.invocation_processor_default import DefaultInvocationProcessor
from invokeai.app.services.invocation_queue.invocation_queue_memory import MemoryInvocationQueue
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from invokeai.app.services.invocation_services import InvocationServices
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
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from invokeai.app.services.invocation_stats.invocation_stats_default import InvocationStatsService
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
from invokeai.app.services.session_queue.session_queue_common import DEFAULT_QUEUE_ID
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
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from invokeai.app.services.shared.graph import (
CollectInvocation,
Graph,
GraphExecutionState,
IterateInvocation,
)
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from .test_invoker import create_edge
@pytest.fixture
def simple_graph():
g = Graph()
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g.add_node(PromptTestInvocation(id="1", prompt="Banana sushi"))
g.add_node(TextToImageTestInvocation(id="2"))
g.add_edge(create_edge("1", "prompt", "2", "prompt"))
return g
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# This must be defined here to avoid issues with the dynamic creation of the union of all invocation types
# Defining it in a separate module will cause the union to be incomplete, and pydantic will not validate
# the test invocations.
@pytest.fixture
def mock_services() -> InvocationServices:
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
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configuration = InvokeAIAppConfig(use_memory_db=True, node_cache_size=0)
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# NOTE: none of these are actually called by the test invocations
graph_execution_manager = ItemStorageMemory[GraphExecutionState]()
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return InvocationServices(
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
board_image_records=None, # type: ignore
board_images=None, # type: ignore
board_records=None, # type: ignore
boards=None, # type: ignore
configuration=configuration,
2023-06-29 06:01:17 +00:00
events=TestEventService(),
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
graph_execution_manager=graph_execution_manager,
image_files=None, # type: ignore
image_records=None, # type: ignore
2023-06-29 06:01:17 +00:00
images=None, # type: ignore
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
invocation_cache=MemoryInvocationCache(max_cache_size=0),
2023-06-29 06:01:17 +00:00
latents=None, # type: ignore
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
logger=logging, # type: ignore
model_manager=None, # type: ignore
model_records=None, # type: ignore
[feature] Download Queue (#5225) * add base definition of download manager * basic functionality working * add unit tests for download queue * add documentation and FastAPI route * fix docs * add missing test dependency; fix import ordering * fix file path length checking on windows * fix ruff check error * move release() into the __del__ method * disable testing of stderr messages due to issues with pytest capsys fixture * fix unsorted imports * harmonized implementation of start() and stop() calls in download and & install modules * Update invokeai/app/services/download/download_base.py Co-authored-by: Ryan Dick <ryanjdick3@gmail.com> * replace test datadir fixture with tmp_path * replace DownloadJobBase->DownloadJob in download manager documentation * make source and dest arguments to download_queue.download() an AnyHttpURL and Path respectively * fix pydantic typecheck errors in the download unit test * ruff formatting * add "job cancelled" as an event rather than an exception * fix ruff errors * Update invokeai/app/services/download/download_default.py Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com> * use threading.Event to stop service worker threads; handle unfinished job edge cases * remove dangling STOP job definition * fix ruff complaint * fix ruff check again * avoid race condition when start() and stop() are called simultaneously from different threads * avoid race condition in stop() when a job becomes active while shutting down --------- Co-authored-by: Lincoln Stein <lstein@gmail.com> Co-authored-by: Ryan Dick <ryanjdick3@gmail.com> Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com> Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
2023-12-22 17:35:57 +00:00
download_queue=None, # type: ignore
model_install=None, # type: ignore
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
names=None, # type: ignore
performance_statistics=InvocationStatsService(),
2023-06-29 06:01:17 +00:00
processor=DefaultInvocationProcessor(),
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
queue=MemoryInvocationQueue(),
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
session_processor=None, # type: ignore
feat: refactor services folder/module structure Refactor services folder/module structure. **Motivation** While working on our services I've repeatedly encountered circular imports and a general lack of clarity regarding where to put things. The structure introduced goes a long way towards resolving those issues, setting us up for a clean structure going forward. **Services** Services are now in their own folder with a few files: - `services/{service_name}/__init__.py`: init as needed, mostly empty now - `services/{service_name}/{service_name}_base.py`: the base class for the service - `services/{service_name}/{service_name}_{impl_type}.py`: the default concrete implementation of the service - typically one of `sqlite`, `default`, or `memory` - `services/{service_name}/{service_name}_common.py`: any common items - models, exceptions, utilities, etc Though it's a bit verbose to have the service name both as the folder name and the prefix for files, I found it is _extremely_ confusing to have all of the base classes just be named `base.py`. So, at the cost of some verbosity when importing things, I've included the service name in the filename. There are some minor logic changes. For example, in `InvocationProcessor`, instead of assigning the model manager service to a variable to be used later in the file, the service is used directly via the `Invoker`. **Shared** Things that are used across disparate services are in `services/shared/`: - `default_graphs.py`: previously in `services/` - `graphs.py`: previously in `services/` - `paginatation`: generic pagination models used in a few services - `sqlite`: the `SqliteDatabase` class, other sqlite-specific things
2023-09-24 08:11:07 +00:00
session_queue=None, # type: ignore
urls=None, # type: ignore
2023-10-17 06:02:15 +00:00
workflow_records=None, # type: ignore
2023-06-29 06:01:17 +00:00
)
def invoke_next(g: GraphExecutionState, services: InvocationServices) -> tuple[BaseInvocation, BaseInvocationOutput]:
n = g.next()
if n is None:
return (None, None)
2023-06-29 06:01:17 +00:00
print(f"invoking {n.id}: {type(n)}")
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
o = n.invoke(
InvocationContext(
queue_batch_id="1",
queue_item_id=1,
queue_id=DEFAULT_QUEUE_ID,
services=services,
graph_execution_state_id="1",
feat: workflow library (#5148) * chore: bump pydantic to 2.5.2 This release fixes pydantic/pydantic#8175 and allows us to use `JsonValue` * fix(ui): exclude public/en.json from prettier config * fix(workflow_records): fix SQLite workflow insertion to ignore duplicates * feat(backend): update workflows handling Update workflows handling for Workflow Library. **Updated Workflow Storage** "Embedded Workflows" are workflows associated with images, and are now only stored in the image files. "Library Workflows" are not associated with images, and are stored only in DB. This works out nicely. We have always saved workflows to files, but recently began saving them to the DB in addition to in image files. When that happened, we stopped reading workflows from files, so all the workflows that only existed in images were inaccessible. With this change, access to those workflows is restored, and no workflows are lost. **Updated Workflow Handling in Nodes** Prior to this change, workflows were embedded in images by passing the whole workflow JSON to a special workflow field on a node. In the node's `invoke()` function, the node was able to access this workflow and save it with the image. This (inaccurately) models workflows as a property of an image and is rather awkward technically. A workflow is now a property of a batch/session queue item. It is available in the InvocationContext and therefore available to all nodes during `invoke()`. **Database Migrations** Added a `SQLiteMigrator` class to handle database migrations. Migrations were needed to accomodate the DB-related changes in this PR. See the code for details. The `images`, `workflows` and `session_queue` tables required migrations for this PR, and are using the new migrator. Other tables/services are still creating tables themselves. A followup PR will adapt them to use the migrator. **Other/Support Changes** - Add a `has_workflow` column to `images` table to indicate that the image has an embedded workflow. - Add handling for retrieving the workflow from an image in python. The image file must be fetched, the workflow extracted, and then sent to client, avoiding needing the browser to parse the image file. With the `has_workflow` column, the UI knows if there is a workflow to be fetched, and only fetches when the user requests to load the workflow. - Add route to get the workflow from an image - Add CRUD service/routes for the library workflows - `workflow_images` table and services removed (no longer needed now that embedded workflows are not in the DB) * feat(ui): updated workflow handling (WIP) Clientside updates for the backend workflow changes. Includes roughed-out workflow library UI. * feat: revert SQLiteMigrator class Will pursue this in a separate PR. * feat(nodes): do not overwrite custom node module names Use a different, simpler method to detect if a node is custom. * feat(nodes): restore WithWorkflow as no-op class This class is deprecated and no longer needed. Set its workflow attr value to None (meaning it is now a no-op), and issue a warning when an invocation subclasses it. * fix(nodes): fix get_workflow from queue item dict func * feat(backend): add WorkflowRecordListItemDTO This is the id, name, description, created at and updated at workflow columns/attrs. Used to display lists of workflowsl * chore(ui): typegen * feat(ui): add workflow loading, deleting to workflow library UI * feat(ui): workflow library pagination button styles * wip * feat: workflow library WIP - Save to library - Duplicate - Filter/sort - UI/queries * feat: workflow library - system graphs - wip * feat(backend): sync system workflows to db * fix: merge conflicts * feat: simplify default workflows - Rename "system" -> "default" - Simplify syncing logic - Update UI to match * feat(workflows): update default workflows - Update TextToImage_SD15 - Add TextToImage_SDXL - Add README * feat(ui): refine workflow list UI * fix(workflow_records): typo * fix(tests): fix tests * feat(ui): clean up workflow library hooks * fix(db): fix mis-ordered db cleanup step It was happening before pruning queue items - should happen afterwards, else you have to restart the app again to free disk space made available by the pruning. * feat(ui): tweak reset workflow editor translations * feat(ui): split out workflow redux state The `nodes` slice is a rather complicated slice. Removing `workflow` makes it a bit more reasonable. Also helps to flatten state out a bit. * docs: update default workflows README * fix: tidy up unused files, unrelated changes * fix(backend): revert unrelated service organisational changes * feat(backend): workflow_records.get_many arg "filter_text" -> "query" * feat(ui): use custom hook in current image buttons Already in use elsewhere, forgot to use it here. * fix(ui): remove commented out property * fix(ui): fix workflow loading - Different handling for loading from library vs external - Fix bug where only nodes and edges loaded * fix(ui): fix save/save-as workflow naming * fix(ui): fix circular dependency * fix(db): fix bug with releasing without lock in db.clean() * fix(db): remove extraneous lock * chore: bump ruff * fix(workflow_records): default `category` to `WorkflowCategory.User` This allows old workflows to validate when reading them from the db or image files. * hide workflow library buttons if feature is disabled --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-12-08 22:48:38 +00:00
workflow=None,
)
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
)
g.complete(n.id, o)
return (n, o)
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def test_graph_state_executes_in_order(simple_graph, mock_services):
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g = GraphExecutionState(graph=simple_graph)
n1 = invoke_next(g, mock_services)
n2 = invoke_next(g, mock_services)
n3 = g.next()
assert g.prepared_source_mapping[n1[0].id] == "1"
assert g.prepared_source_mapping[n2[0].id] == "2"
assert n3 is None
assert g.results[n1[0].id].prompt == n1[0].prompt
assert n2[0].prompt == n1[0].prompt
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def test_graph_is_complete(simple_graph, mock_services):
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g = GraphExecutionState(graph=simple_graph)
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_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = g.next()
assert g.is_complete()
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def test_graph_is_not_complete(simple_graph, mock_services):
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g = GraphExecutionState(graph=simple_graph)
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_ = invoke_next(g, mock_services)
_ = g.next()
assert not g.is_complete()
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# TODO: test completion with iterators/subgraphs
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def test_graph_state_expands_iterator(mock_services):
graph = Graph()
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graph.add_node(RangeInvocation(id="0", start=0, stop=3, step=1))
graph.add_node(IterateInvocation(id="1"))
graph.add_node(MultiplyInvocation(id="2", b=10))
graph.add_node(AddInvocation(id="3", b=1))
graph.add_edge(create_edge("0", "collection", "1", "collection"))
graph.add_edge(create_edge("1", "item", "2", "a"))
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graph.add_edge(create_edge("2", "value", "3", "a"))
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g = GraphExecutionState(graph=graph)
while not g.is_complete():
invoke_next(g, mock_services)
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prepared_add_nodes = g.source_prepared_mapping["3"]
results = {g.results[n].value for n in prepared_add_nodes}
expected = {1, 11, 21}
assert results == expected
def test_graph_state_collects(mock_services):
graph = Graph()
test_prompts = ["Banana sushi", "Cat sushi"]
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graph.add_node(PromptCollectionTestInvocation(id="1", collection=list(test_prompts)))
graph.add_node(IterateInvocation(id="2"))
graph.add_node(PromptTestInvocation(id="3"))
graph.add_node(CollectInvocation(id="4"))
graph.add_edge(create_edge("1", "collection", "2", "collection"))
graph.add_edge(create_edge("2", "item", "3", "prompt"))
graph.add_edge(create_edge("3", "prompt", "4", "item"))
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g = GraphExecutionState(graph=graph)
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_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
n6 = invoke_next(g, mock_services)
assert isinstance(n6[0], CollectInvocation)
assert sorted(g.results[n6[0].id].collection) == sorted(test_prompts)
def test_graph_state_prepares_eagerly(mock_services):
"""Tests that all prepareable nodes are prepared"""
graph = Graph()
test_prompts = ["Banana sushi", "Cat sushi"]
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graph.add_node(PromptCollectionTestInvocation(id="prompt_collection", collection=list(test_prompts)))
graph.add_node(IterateInvocation(id="iterate"))
graph.add_node(PromptTestInvocation(id="prompt_iterated"))
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graph.add_edge(create_edge("prompt_collection", "collection", "iterate", "collection"))
graph.add_edge(create_edge("iterate", "item", "prompt_iterated", "prompt"))
# separated, fully-preparable chain of nodes
graph.add_node(PromptTestInvocation(id="prompt_chain_1", prompt="Dinosaur sushi"))
graph.add_node(PromptTestInvocation(id="prompt_chain_2"))
graph.add_node(PromptTestInvocation(id="prompt_chain_3"))
graph.add_edge(create_edge("prompt_chain_1", "prompt", "prompt_chain_2", "prompt"))
graph.add_edge(create_edge("prompt_chain_2", "prompt", "prompt_chain_3", "prompt"))
g = GraphExecutionState(graph=graph)
g.next()
assert "prompt_collection" in g.source_prepared_mapping
assert "prompt_chain_1" in g.source_prepared_mapping
assert "prompt_chain_2" in g.source_prepared_mapping
assert "prompt_chain_3" in g.source_prepared_mapping
assert "iterate" not in g.source_prepared_mapping
assert "prompt_iterated" not in g.source_prepared_mapping
def test_graph_executes_depth_first(mock_services):
"""Tests that the graph executes depth-first, executing a branch as far as possible before moving to the next branch"""
graph = Graph()
test_prompts = ["Banana sushi", "Cat sushi"]
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graph.add_node(PromptCollectionTestInvocation(id="prompt_collection", collection=list(test_prompts)))
graph.add_node(IterateInvocation(id="iterate"))
graph.add_node(PromptTestInvocation(id="prompt_iterated"))
graph.add_node(PromptTestInvocation(id="prompt_successor"))
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graph.add_edge(create_edge("prompt_collection", "collection", "iterate", "collection"))
graph.add_edge(create_edge("iterate", "item", "prompt_iterated", "prompt"))
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graph.add_edge(create_edge("prompt_iterated", "prompt", "prompt_successor", "prompt"))
g = GraphExecutionState(graph=graph)
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_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
_ = invoke_next(g, mock_services)
# Because ordering is not guaranteed, we cannot compare results directly.
# Instead, we must count the number of results.
def get_completed_count(g, id):
ids = list(g.source_prepared_mapping[id])
completed_ids = [i for i in g.executed if i in ids]
return len(completed_ids)
# Check at each step that the number of executed nodes matches the expectation for depth-first execution
assert get_completed_count(g, "prompt_iterated") == 1
assert get_completed_count(g, "prompt_successor") == 0
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_ = invoke_next(g, mock_services)
assert get_completed_count(g, "prompt_iterated") == 1
assert get_completed_count(g, "prompt_successor") == 1
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_ = invoke_next(g, mock_services)
assert get_completed_count(g, "prompt_iterated") == 2
assert get_completed_count(g, "prompt_successor") == 1
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_ = invoke_next(g, mock_services)
assert get_completed_count(g, "prompt_iterated") == 2
assert get_completed_count(g, "prompt_successor") == 2