InvokeAI/invokeai/app/services/graph.py

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

1217 lines
48 KiB
Python
Raw Normal View History

# Copyright (c) 2022 Kyle Schouviller (https://github.com/kyle0654)
import copy
import itertools
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
from typing import Annotated, Any, Optional, Union, cast, get_args, get_origin, get_type_hints
2023-03-03 06:02:00 +00:00
import networkx as nx
from pydantic import BaseModel, root_validator, validator
from pydantic.fields import Field
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
from invokeai.app.util.misc import uuid_string
2023-08-17 22:45:25 +00:00
# Importing * is bad karma but needed here for node detection
from ..invocations import * # noqa: F401 F403
2023-03-03 06:02:00 +00:00
from ..invocations.baseinvocation import (
BaseInvocation,
BaseInvocationOutput,
Input,
InputField,
2023-03-03 06:02:00 +00:00
InvocationContext,
OutputField,
UIType,
2023-09-11 13:57:41 +00:00
invocation,
invocation_output,
2023-03-03 06:02:00 +00:00
)
# in 3.10 this would be "from types import NoneType"
NoneType = type(None)
2023-07-27 14:54:01 +00:00
class EdgeConnection(BaseModel):
2023-03-03 06:02:00 +00:00
node_id: str = Field(description="The id of the node for this edge connection")
field: str = Field(description="The field for this connection")
def __eq__(self, other):
2023-03-03 06:02:00 +00:00
return (
isinstance(other, self.__class__)
and getattr(other, "node_id", None) == self.node_id
and getattr(other, "field", None) == self.field
)
def __hash__(self):
2023-03-03 06:02:00 +00:00
return hash(f"{self.node_id}.{self.field}")
2023-03-15 06:09:30 +00:00
class Edge(BaseModel):
source: EdgeConnection = Field(description="The connection for the edge's from node and field")
destination: EdgeConnection = Field(description="The connection for the edge's to node and field")
def get_output_field(node: BaseInvocation, field: str) -> Any:
node_type = type(node)
node_outputs = get_type_hints(node_type.get_output_type())
node_output_field = node_outputs.get(field) or None
return node_output_field
2023-03-03 06:02:00 +00:00
def get_input_field(node: BaseInvocation, field: str) -> Any:
node_type = type(node)
node_inputs = get_type_hints(node_type)
node_input_field = node_inputs.get(field) or None
return node_input_field
2023-07-27 14:54:01 +00:00
def is_union_subtype(t1, t2):
t1_args = get_args(t1)
t2_args = get_args(t2)
if not t1_args:
# t1 is a single type
return t1 in t2_args
else:
# t1 is a Union, check that all of its types are in t2_args
return all(arg in t2_args for arg in t1_args)
2023-07-27 14:54:01 +00:00
def is_list_or_contains_list(t):
t_args = get_args(t)
# If the type is a List
if get_origin(t) is list:
return True
# If the type is a Union
elif t_args:
# Check if any of the types in the Union is a List
for arg in t_args:
if get_origin(arg) is list:
return True
return False
def are_connection_types_compatible(from_type: Any, to_type: Any) -> bool:
if not from_type:
return False
if not to_type:
return False
2023-03-03 06:02:00 +00:00
# TODO: this is pretty forgiving on generic types. Clean that up (need to handle optionals and such)
if from_type and to_type:
# Ports are compatible
2023-03-03 06:02:00 +00:00
if (
from_type == to_type
or from_type == Any
or to_type == Any
or Any in get_args(from_type)
or Any in get_args(to_type)
):
return True
if from_type in get_args(to_type):
return True
if to_type in get_args(from_type):
return True
# allow int -> float, pydantic will cast for us
if from_type is int and to_type is float:
return True
# allow int|float -> str, pydantic will cast for us
if (from_type is int or from_type is float) and to_type is str:
return True
# if not issubclass(from_type, to_type):
if not is_union_subtype(from_type, to_type):
return False
else:
return False
2023-03-03 06:02:00 +00:00
return True
def are_connections_compatible(
2023-03-03 06:02:00 +00:00
from_node: BaseInvocation, from_field: str, to_node: BaseInvocation, to_field: str
) -> bool:
"""Determines if a connection between fields of two nodes is compatible."""
# TODO: handle iterators and collectors
from_node_field = get_output_field(from_node, from_field)
to_node_field = get_input_field(to_node, to_field)
return are_connection_types_compatible(from_node_field, to_node_field)
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
class NodeAlreadyInGraphError(ValueError):
pass
class InvalidEdgeError(ValueError):
pass
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
class NodeNotFoundError(ValueError):
pass
2023-03-03 06:02:00 +00:00
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
class NodeAlreadyExecutedError(ValueError):
pass
2023-03-03 06:02:00 +00:00
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
class DuplicateNodeIdError(ValueError):
pass
class NodeFieldNotFoundError(ValueError):
pass
class NodeIdMismatchError(ValueError):
pass
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
class InvalidSubGraphError(ValueError):
pass
class CyclicalGraphError(ValueError):
pass
class UnknownGraphValidationError(ValueError):
pass
# TODO: Create and use an Empty output?
@invocation_output("graph_output")
class GraphInvocationOutput(BaseInvocationOutput):
pass
2023-07-27 14:54:01 +00:00
# TODO: Fill this out and move to invocations
@invocation("graph")
class GraphInvocation(BaseInvocation):
"""Execute a graph"""
2023-07-27 14:54:01 +00:00
# TODO: figure out how to create a default here
2023-03-03 06:02:00 +00:00
graph: "Graph" = Field(description="The graph to run", default=None)
def invoke(self, context: InvocationContext) -> GraphInvocationOutput:
"""Invoke with provided services and return outputs."""
return GraphInvocationOutput()
@invocation_output("iterate_output")
class IterateInvocationOutput(BaseInvocationOutput):
"""Used to connect iteration outputs. Will be expanded to a specific output."""
2023-03-03 06:02:00 +00:00
item: Any = OutputField(
description="The item being iterated over", title="Collection Item", ui_type=UIType.CollectionItem
)
2023-07-27 14:54:01 +00:00
# TODO: Fill this out and move to invocations
@invocation("iterate", version="1.0.0")
class IterateInvocation(BaseInvocation):
"""Iterates over a list of items"""
2023-07-27 14:54:01 +00:00
collection: list[Any] = InputField(
description="The list of items to iterate over", default_factory=list, ui_type=UIType.Collection
)
index: int = InputField(description="The index, will be provided on executed iterators", default=0, ui_hidden=True)
def invoke(self, context: InvocationContext) -> IterateInvocationOutput:
"""Produces the outputs as values"""
2023-03-03 06:02:00 +00:00
return IterateInvocationOutput(item=self.collection[self.index])
@invocation_output("collect_output")
class CollectInvocationOutput(BaseInvocationOutput):
collection: list[Any] = OutputField(
description="The collection of input items", title="Collection", ui_type=UIType.Collection
)
2023-07-27 14:54:01 +00:00
@invocation("collect", version="1.0.0")
class CollectInvocation(BaseInvocation):
"""Collects values into a collection"""
item: Any = InputField(
2023-03-03 06:02:00 +00:00
description="The item to collect (all inputs must be of the same type)",
ui_type=UIType.CollectionItem,
title="Collection Item",
input=Input.Connection,
2023-03-03 06:02:00 +00:00
)
collection: list[Any] = InputField(
description="The collection, will be provided on execution", default_factory=list, ui_hidden=True
2023-03-03 06:02:00 +00:00
)
def invoke(self, context: InvocationContext) -> CollectInvocationOutput:
"""Invoke with provided services and return outputs."""
2023-03-03 06:02:00 +00:00
return CollectInvocationOutput(collection=copy.copy(self.collection))
2023-03-03 06:02:00 +00:00
InvocationsUnion = Union[BaseInvocation.get_invocations()] # type: ignore
InvocationOutputsUnion = Union[BaseInvocationOutput.get_all_subclasses_tuple()] # type: ignore
class Graph(BaseModel):
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
id: str = Field(description="The id of this graph", default_factory=uuid_string)
# TODO: use a list (and never use dict in a BaseModel) because pydantic/fastapi hates me
2023-03-03 06:02:00 +00:00
nodes: dict[str, Annotated[InvocationsUnion, Field(discriminator="type")]] = Field(
description="The nodes in this graph", default_factory=dict
)
2023-03-15 06:09:30 +00:00
edges: list[Edge] = Field(
2023-03-03 06:02:00 +00:00
description="The connections between nodes and their fields in this graph",
default_factory=list,
)
def add_node(self, node: BaseInvocation) -> None:
"""Adds a node to a graph
2023-03-03 06:02:00 +00:00
:raises NodeAlreadyInGraphError: the node is already present in the graph.
"""
if node.id in self.nodes:
raise NodeAlreadyInGraphError()
self.nodes[node.id] = node
2023-03-03 06:02:00 +00:00
def _get_graph_and_node(self, node_path: str) -> tuple["Graph", str]:
"""Returns the graph and node id for a node path."""
# Materialized graphs may have nodes at the top level
if node_path in self.nodes:
return (self, node_path)
2023-03-03 06:02:00 +00:00
node_id = node_path if "." not in node_path else node_path[: node_path.index(".")]
if node_id not in self.nodes:
2023-03-03 06:02:00 +00:00
raise NodeNotFoundError(f"Node {node_path} not found in graph")
node = self.nodes[node_id]
if not isinstance(node, GraphInvocation):
# There's more node path left but this isn't a graph - failure
2023-03-03 06:02:00 +00:00
raise NodeNotFoundError("Node path terminated early at a non-graph node")
2023-03-03 06:02:00 +00:00
return node.graph._get_graph_and_node(node_path[node_path.index(".") + 1 :])
def delete_node(self, node_path: str) -> None:
"""Deletes a node from a graph"""
try:
graph, node_id = self._get_graph_and_node(node_path)
# Delete edges for this node
input_edges = self._get_input_edges_and_graphs(node_path)
output_edges = self._get_output_edges_and_graphs(node_path)
2023-03-03 06:02:00 +00:00
for edge_graph, _, edge in input_edges:
edge_graph.delete_edge(edge)
2023-03-03 06:02:00 +00:00
for edge_graph, _, edge in output_edges:
edge_graph.delete_edge(edge)
del graph.nodes[node_id]
except NodeNotFoundError:
2023-03-03 06:02:00 +00:00
pass # Ignore, not doesn't exist (should this throw?)
2023-03-15 06:09:30 +00:00
def add_edge(self, edge: Edge) -> None:
"""Adds an edge to a graph
2023-03-03 06:02:00 +00:00
:raises InvalidEdgeError: the provided edge is invalid.
"""
self._validate_edge(edge)
if edge not in self.edges:
self.edges.append(edge)
else:
raise InvalidEdgeError()
2023-03-03 06:02:00 +00:00
2023-03-15 06:09:30 +00:00
def delete_edge(self, edge: Edge) -> None:
"""Deletes an edge from a graph"""
try:
self.edges.remove(edge)
except KeyError:
pass
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
def validate_self(self) -> None:
"""
Validates the graph.
Raises an exception if the graph is invalid:
- `DuplicateNodeIdError`
- `NodeIdMismatchError`
- `InvalidSubGraphError`
- `NodeNotFoundError`
- `NodeFieldNotFoundError`
- `CyclicalGraphError`
- `InvalidEdgeError`
"""
# Validate that all node ids are unique
node_ids = [n.id for n in self.nodes.values()]
duplicate_node_ids = set([node_id for node_id in node_ids if node_ids.count(node_id) >= 2])
if duplicate_node_ids:
raise DuplicateNodeIdError(f"Node ids must be unique, found duplicates {duplicate_node_ids}")
# Validate that all node ids match the keys in the nodes dict
for k, v in self.nodes.items():
if k != v.id:
raise NodeIdMismatchError(f"Node ids must match, got {k} and {v.id}")
# Validate all subgraphs
for gn in (n for n in self.nodes.values() if isinstance(n, GraphInvocation)):
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
try:
gn.graph.validate_self()
except Exception as e:
raise InvalidSubGraphError(f"Subgraph {gn.id} is invalid") from e
# Validate that all edges match nodes and fields in the graph
for edge in self.edges:
source_node = self.nodes.get(edge.source.node_id, None)
if source_node is None:
raise NodeNotFoundError(f"Edge source node {edge.source.node_id} does not exist in the graph")
destination_node = self.nodes.get(edge.destination.node_id, None)
if destination_node is None:
raise NodeNotFoundError(f"Edge destination node {edge.destination.node_id} does not exist in the graph")
# output fields are not on the node object directly, they are on the output type
if edge.source.field not in source_node.get_output_type().__fields__:
raise NodeFieldNotFoundError(
f"Edge source field {edge.source.field} does not exist in node {edge.source.node_id}"
)
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
# input fields are on the node
if edge.destination.field not in destination_node.__fields__:
raise NodeFieldNotFoundError(
f"Edge destination field {edge.destination.field} does not exist in node {edge.destination.node_id}"
)
# Validate there are no cycles
g = self.nx_graph_flat()
if not nx.is_directed_acyclic_graph(g):
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
raise CyclicalGraphError("Graph contains cycles")
2023-03-03 06:02:00 +00:00
# Validate all edge connections are valid
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
for e in self.edges:
if not are_connections_compatible(
self.get_node(e.source.node_id),
e.source.field,
self.get_node(e.destination.node_id),
e.destination.field,
):
raise InvalidEdgeError(
f"Invalid edge from {e.source.node_id}.{e.source.field} to {e.destination.node_id}.{e.destination.field}"
2023-03-03 06:02:00 +00:00
)
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
# Validate all iterators & collectors
# TODO: may need to validate all iterators & collectors in subgraphs so edge connections in parent graphs will be available
for n in self.nodes.values():
if isinstance(n, IterateInvocation) and not self._is_iterator_connection_valid(n.id):
raise InvalidEdgeError(f"Invalid iterator node {n.id}")
if isinstance(n, CollectInvocation) and not self._is_collector_connection_valid(n.id):
raise InvalidEdgeError(f"Invalid collector node {n.id}")
return None
def is_valid(self) -> bool:
"""
Checks if the graph is valid.
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
Raises `UnknownGraphValidationError` if there is a problem validating the graph (not a validation error).
"""
try:
self.validate_self()
return True
except (
DuplicateNodeIdError,
NodeIdMismatchError,
InvalidSubGraphError,
NodeNotFoundError,
NodeFieldNotFoundError,
CyclicalGraphError,
InvalidEdgeError,
2023-03-03 06:02:00 +00:00
):
return False
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
except Exception as e:
raise UnknownGraphValidationError(f"Problem validating graph {e}") from e
2023-03-03 06:02:00 +00:00
def _validate_edge(self, edge: Edge):
"""Validates that a new edge doesn't create a cycle in the graph"""
# Validate that the nodes exist (edges may contain node paths, so we can't just check for nodes directly)
try:
2023-03-15 06:09:30 +00:00
from_node = self.get_node(edge.source.node_id)
to_node = self.get_node(edge.destination.node_id)
except NodeNotFoundError:
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError("One or both nodes don't exist: {edge.source.node_id} -> {edge.destination.node_id}")
# Validate that an edge to this node+field doesn't already exist
2023-03-15 06:09:30 +00:00
input_edges = self._get_input_edges(edge.destination.node_id, edge.destination.field)
if len(input_edges) > 0 and not isinstance(to_node, CollectInvocation):
raise InvalidEdgeError(
f"Edge to node {edge.destination.node_id} field {edge.destination.field} already exists"
)
# Validate that no cycles would be created
g = self.nx_graph_flat()
2023-03-15 06:09:30 +00:00
g.add_edge(edge.source.node_id, edge.destination.node_id)
if not nx.is_directed_acyclic_graph(g):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Edge creates a cycle in the graph: {edge.source.node_id} -> {edge.destination.node_id}"
)
2023-03-03 06:02:00 +00:00
# Validate that the field types are compatible
2023-03-15 06:09:30 +00:00
if not are_connections_compatible(from_node, edge.source.field, to_node, edge.destination.field):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Fields are incompatible: cannot connect {edge.source.node_id}.{edge.source.field} to {edge.destination.node_id}.{edge.destination.field}"
)
# Validate if iterator output type matches iterator input type (if this edge results in both being set)
2023-03-15 06:09:30 +00:00
if isinstance(to_node, IterateInvocation) and edge.destination.field == "collection":
if not self._is_iterator_connection_valid(edge.destination.node_id, new_input=edge.source):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Iterator input type does not match iterator output type: {edge.source.node_id}.{edge.source.field} to {edge.destination.node_id}.{edge.destination.field}"
)
# Validate if iterator input type matches output type (if this edge results in both being set)
2023-03-15 06:09:30 +00:00
if isinstance(from_node, IterateInvocation) and edge.source.field == "item":
if not self._is_iterator_connection_valid(edge.source.node_id, new_output=edge.destination):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Iterator output type does not match iterator input type:, {edge.source.node_id}.{edge.source.field} to {edge.destination.node_id}.{edge.destination.field}"
)
# Validate if collector input type matches output type (if this edge results in both being set)
2023-03-15 06:09:30 +00:00
if isinstance(to_node, CollectInvocation) and edge.destination.field == "item":
if not self._is_collector_connection_valid(edge.destination.node_id, new_input=edge.source):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Collector output type does not match collector input type: {edge.source.node_id}.{edge.source.field} to {edge.destination.node_id}.{edge.destination.field}"
)
# Validate if collector output type matches input type (if this edge results in both being set)
2023-03-15 06:09:30 +00:00
if isinstance(from_node, CollectInvocation) and edge.source.field == "collection":
if not self._is_collector_connection_valid(edge.source.node_id, new_output=edge.destination):
Feat/easy param (#3504) * Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step. * Adding first attempt at float param easing node, using Penner easing functions. * Core implementation of ControlNet and MultiControlNet. * Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving. * Added example of using ControlNet with legacy Txt2Img generator * Resolving rebase conflict * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * More rebase repair. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Fixed lint-ish formatting error * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Added dependency on controlnet-aux v0.0.3 * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): add value to conditioning field * fix(ui): add control field type * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor. * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Switching to ControlField for output from controlnet nodes. * Resolving conflicts in rebase to origin/main * Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke()) * changes to base class for controlnet nodes * Added HED, LineArt, and OpenPose ControlNet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this... * Fixed use of ControlNet control_weight parameter * Core implementation of ControlNet and MultiControlNet. * Added first controlnet preprocessor node for canny edge detection. * Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node * Switching to ControlField for output from controlnet nodes. * Refactored controlnet node to output ControlField that bundles control info. * changes to base class for controlnet nodes * Added more preprocessor nodes for: MidasDepth ZoeDepth MLSD NormalBae Pidi LineartAnime ContentShuffle Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup. * Prep for splitting pre-processor and controlnet nodes * Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes. * Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue. * Cleaning up TextToLatent arg testing * Cleaning up mistakes after rebase. * Removed last bits of dtype and and device hardwiring from controlnet section * Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled. * Added support for specifying which step iteration to start using each ControlNet, and which step to end using each controlnet (specified as fraction of total steps) * Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input. * Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it. * Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names. * Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle. * Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier. * Cleaning up after ControlNet refactor in TextToLatentsInvocation * Extended node-based ControlNet support to LatentsToLatentsInvocation. * chore(ui): regen api client * fix(ui): fix node ui type hints * fix(nodes): controlnet input accepts list or single controlnet * Added Mediapipe image processor for use as ControlNet preprocessor. Also hacked in ability to specify HF subfolder when loading ControlNet models from string. * Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params. * Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput. * Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements. * Added float to FIELD_TYPE_MAP ins constants.ts * Progress toward improvement in fieldTemplateBuilder.ts getFieldType() * Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services. * Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP * Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale * Fixed math for per-step param easing. * Added option to show plot of param value at each step * Just cleaning up after adding param easing plot option, removing vestigial code. * Modified control_weight ControlNet param to be polistmorphic -- can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step. * Added more informative error message when _validat_edge() throws an error. * Just improving parm easing bar chart title to include easing type. * Added requirement for easing-functions package * Taking out some diagnostic prints. * Added option to use both easing function and mirror of easing function together. * Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default. --------- Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-06-11 06:27:44 +00:00
raise InvalidEdgeError(
f"Collector input type does not match collector output type: {edge.source.node_id}.{edge.source.field} to {edge.destination.node_id}.{edge.destination.field}"
)
def has_node(self, node_path: str) -> bool:
"""Determines whether or not a node exists in the graph."""
try:
n = self.get_node(node_path)
if n is not None:
return True
else:
return False
except NodeNotFoundError:
return False
def get_node(self, node_path: str) -> InvocationsUnion:
"""Gets a node from the graph using a node path."""
# Materialized graphs may have nodes at the top level
graph, node_id = self._get_graph_and_node(node_path)
return graph.nodes[node_id]
def _get_node_path(self, node_id: str, prefix: Optional[str] = None) -> str:
2023-03-03 06:02:00 +00:00
return node_id if prefix is None or prefix == "" else f"{prefix}.{node_id}"
def update_node(self, node_path: str, new_node: BaseInvocation) -> None:
"""Updates a node in the graph."""
graph, node_id = self._get_graph_and_node(node_path)
node = graph.nodes[node_id]
2023-03-03 06:02:00 +00:00
# Ensure the node type matches the new node
2023-08-17 22:45:25 +00:00
if type(node) is not type(new_node):
2023-03-03 06:02:00 +00:00
raise TypeError(f"Node {node_path} is type {type(node)} but new node is type {type(new_node)}")
# Ensure the new id is either the same or is not in the graph
2023-03-03 06:02:00 +00:00
prefix = None if "." not in node_path else node_path[: node_path.rindex(".")]
new_path = self._get_node_path(new_node.id, prefix=prefix)
if new_node.id != node.id and self.has_node(new_path):
2023-03-03 06:02:00 +00:00
raise NodeAlreadyInGraphError("Node with id {new_node.id} already exists in graph")
# Set the new node in the graph
graph.nodes[new_node.id] = new_node
if new_node.id != node.id:
input_edges = self._get_input_edges_and_graphs(node_path)
output_edges = self._get_output_edges_and_graphs(node_path)
# Delete node and all edges
graph.delete_node(node_path)
# Create new edges for each input and output
2023-03-03 06:02:00 +00:00
for graph, _, edge in input_edges:
# Remove the graph prefix from the node path
2023-03-03 06:02:00 +00:00
new_graph_node_path = (
new_node.id
2023-03-15 06:09:30 +00:00
if "." not in edge.destination.node_id
else f'{edge.destination.node_id[edge.destination.node_id.rindex("."):]}.{new_node.id}'
2023-03-03 06:02:00 +00:00
)
graph.add_edge(
2023-03-15 06:09:30 +00:00
Edge(
source=edge.source,
destination=EdgeConnection(node_id=new_graph_node_path, field=edge.destination.field),
2023-03-03 06:02:00 +00:00
)
)
for graph, _, edge in output_edges:
# Remove the graph prefix from the node path
2023-03-03 06:02:00 +00:00
new_graph_node_path = (
new_node.id
2023-03-15 06:09:30 +00:00
if "." not in edge.source.node_id
else f'{edge.source.node_id[edge.source.node_id.rindex("."):]}.{new_node.id}'
2023-03-03 06:02:00 +00:00
)
graph.add_edge(
2023-03-15 06:09:30 +00:00
Edge(
source=EdgeConnection(node_id=new_graph_node_path, field=edge.source.field),
destination=edge.destination,
2023-03-03 06:02:00 +00:00
)
)
def _get_input_edges(self, node_path: str, field: Optional[str] = None) -> list[Edge]:
"""Gets all input edges for a node"""
edges = self._get_input_edges_and_graphs(node_path)
2023-03-03 06:02:00 +00:00
# Filter to edges that match the field
2023-03-15 06:09:30 +00:00
filtered_edges = (e for e in edges if field is None or e[2].destination.field == field)
# Create full node paths for each edge
2023-03-03 06:02:00 +00:00
return [
2023-03-15 06:09:30 +00:00
Edge(
source=EdgeConnection(
node_id=self._get_node_path(e.source.node_id, prefix=prefix),
field=e.source.field,
2023-03-03 06:02:00 +00:00
),
2023-03-15 06:09:30 +00:00
destination=EdgeConnection(
node_id=self._get_node_path(e.destination.node_id, prefix=prefix),
field=e.destination.field,
),
2023-03-03 06:02:00 +00:00
)
for _, prefix, e in filtered_edges
]
def _get_input_edges_and_graphs(
self, node_path: str, prefix: Optional[str] = None
2023-03-15 06:09:30 +00:00
) -> list[tuple["Graph", str, Edge]]:
"""Gets all input edges for a node along with the graph they are in and the graph's path"""
edges = list()
# Return any input edges that appear in this graph
2023-03-15 06:09:30 +00:00
edges.extend([(self, prefix, e) for e in self.edges if e.destination.node_id == node_path])
2023-03-03 06:02:00 +00:00
node_id = node_path if "." not in node_path else node_path[: node_path.index(".")]
node = self.nodes[node_id]
if isinstance(node, GraphInvocation):
graph = node.graph
2023-03-03 06:02:00 +00:00
graph_path = node.id if prefix is None or prefix == "" else self._get_node_path(node.id, prefix=prefix)
graph_edges = graph._get_input_edges_and_graphs(node_path[(len(node_id) + 1) :], prefix=graph_path)
edges.extend(graph_edges)
2023-03-03 06:02:00 +00:00
return edges
2023-03-03 06:02:00 +00:00
def _get_output_edges(self, node_path: str, field: str) -> list[Edge]:
"""Gets all output edges for a node"""
edges = self._get_output_edges_and_graphs(node_path)
2023-03-03 06:02:00 +00:00
# Filter to edges that match the field
2023-03-15 06:09:30 +00:00
filtered_edges = (e for e in edges if e[2].source.field == field)
# Create full node paths for each edge
2023-03-03 06:02:00 +00:00
return [
2023-03-15 06:09:30 +00:00
Edge(
source=EdgeConnection(
node_id=self._get_node_path(e.source.node_id, prefix=prefix),
field=e.source.field,
2023-03-03 06:02:00 +00:00
),
2023-03-15 06:09:30 +00:00
destination=EdgeConnection(
node_id=self._get_node_path(e.destination.node_id, prefix=prefix),
field=e.destination.field,
),
2023-03-03 06:02:00 +00:00
)
for _, prefix, e in filtered_edges
]
def _get_output_edges_and_graphs(
self, node_path: str, prefix: Optional[str] = None
2023-03-15 06:09:30 +00:00
) -> list[tuple["Graph", str, Edge]]:
"""Gets all output edges for a node along with the graph they are in and the graph's path"""
edges = list()
# Return any input edges that appear in this graph
2023-03-15 06:09:30 +00:00
edges.extend([(self, prefix, e) for e in self.edges if e.source.node_id == node_path])
2023-03-03 06:02:00 +00:00
node_id = node_path if "." not in node_path else node_path[: node_path.index(".")]
node = self.nodes[node_id]
if isinstance(node, GraphInvocation):
graph = node.graph
2023-03-03 06:02:00 +00:00
graph_path = node.id if prefix is None or prefix == "" else self._get_node_path(node.id, prefix=prefix)
graph_edges = graph._get_output_edges_and_graphs(node_path[(len(node_id) + 1) :], prefix=graph_path)
edges.extend(graph_edges)
2023-03-03 06:02:00 +00:00
return edges
2023-03-03 06:02:00 +00:00
def _is_iterator_connection_valid(
self,
node_path: str,
new_input: Optional[EdgeConnection] = None,
new_output: Optional[EdgeConnection] = None,
) -> bool:
2023-03-15 06:09:30 +00:00
inputs = list([e.source for e in self._get_input_edges(node_path, "collection")])
outputs = list([e.destination for e in self._get_output_edges(node_path, "item")])
if new_input is not None:
inputs.append(new_input)
if new_output is not None:
outputs.append(new_output)
2023-03-03 06:02:00 +00:00
# Only one input is allowed for iterators
if len(inputs) > 1:
return False
# Get input and output fields (the fields linked to the iterator's input/output)
2023-03-03 06:02:00 +00:00
input_field = get_output_field(self.get_node(inputs[0].node_id), inputs[0].field)
output_fields = list([get_input_field(self.get_node(e.node_id), e.field) for e in outputs])
# Input type must be a list
if get_origin(input_field) != list:
return False
2023-03-03 06:02:00 +00:00
# Validate that all outputs match the input type
input_field_item_type = get_args(input_field)[0]
2023-03-03 06:02:00 +00:00
if not all((are_connection_types_compatible(input_field_item_type, f) for f in output_fields)):
return False
return True
2023-03-03 06:02:00 +00:00
def _is_collector_connection_valid(
self,
node_path: str,
new_input: Optional[EdgeConnection] = None,
new_output: Optional[EdgeConnection] = None,
) -> bool:
2023-03-15 06:09:30 +00:00
inputs = list([e.source for e in self._get_input_edges(node_path, "item")])
outputs = list([e.destination for e in self._get_output_edges(node_path, "collection")])
if new_input is not None:
inputs.append(new_input)
if new_output is not None:
outputs.append(new_output)
2023-03-03 06:02:00 +00:00
# Get input and output fields (the fields linked to the iterator's input/output)
2023-03-03 06:02:00 +00:00
input_fields = list([get_output_field(self.get_node(e.node_id), e.field) for e in inputs])
output_fields = list([get_input_field(self.get_node(e.node_id), e.field) for e in outputs])
# Validate that all inputs are derived from or match a single type
2023-03-03 06:02:00 +00:00
input_field_types = set(
[
t
for input_field in input_fields
2023-08-17 22:45:25 +00:00
for t in ([input_field] if get_origin(input_field) is None else get_args(input_field))
2023-03-03 06:02:00 +00:00
if t != NoneType
]
) # Get unique types
type_tree = nx.DiGraph()
type_tree.add_nodes_from(input_field_types)
2023-03-03 06:02:00 +00:00
type_tree.add_edges_from([e for e in itertools.permutations(input_field_types, 2) if issubclass(e[1], e[0])])
type_degrees = type_tree.in_degree(type_tree.nodes)
2023-03-03 06:02:00 +00:00
if sum((t[1] == 0 for t in type_degrees)) != 1: # type: ignore
return False # There is more than one root type
# Get the input root type
2023-03-03 06:02:00 +00:00
input_root_type = next(t[0] for t in type_degrees if t[1] == 0) # type: ignore
# Verify that all outputs are lists
# if not all((get_origin(f) == list for f in output_fields)):
# return False
# Verify that all outputs are lists
if not all(is_list_or_contains_list(f) for f in output_fields):
return False
# Verify that all outputs match the input type (are a base class or the same class)
2023-03-03 06:02:00 +00:00
if not all((issubclass(input_root_type, get_args(f)[0]) for f in output_fields)):
return False
return True
def nx_graph(self) -> nx.DiGraph:
"""Returns a NetworkX DiGraph representing the layout of this graph"""
# TODO: Cache this?
g = nx.DiGraph()
g.add_nodes_from([n for n in self.nodes.keys()])
2023-03-15 06:09:30 +00:00
g.add_edges_from(set([(e.source.node_id, e.destination.node_id) for e in self.edges]))
2023-05-22 05:48:12 +00:00
return g
def nx_graph_with_data(self) -> nx.DiGraph:
"""Returns a NetworkX DiGraph representing the data and layout of this graph"""
g = nx.DiGraph()
g.add_nodes_from([n for n in self.nodes.items()])
g.add_edges_from(set([(e.source.node_id, e.destination.node_id) for e in self.edges]))
return g
2023-03-03 06:02:00 +00:00
def nx_graph_flat(self, nx_graph: Optional[nx.DiGraph] = None, prefix: Optional[str] = None) -> nx.DiGraph:
"""Returns a flattened NetworkX DiGraph, including all subgraphs (but not with iterations expanded)"""
g = nx_graph or nx.DiGraph()
# Add all nodes from this graph except graph/iteration nodes
2023-03-03 06:02:00 +00:00
g.add_nodes_from(
[
self._get_node_path(n.id, prefix)
for n in self.nodes.values()
if not isinstance(n, GraphInvocation) and not isinstance(n, IterateInvocation)
]
)
# Expand graph nodes
2023-03-03 06:02:00 +00:00
for sgn in (gn for gn in self.nodes.values() if isinstance(gn, GraphInvocation)):
g = sgn.graph.nx_graph_flat(g, self._get_node_path(sgn.id, prefix))
# TODO: figure out if iteration nodes need to be expanded
2023-03-15 06:09:30 +00:00
unique_edges = set([(e.source.node_id, e.destination.node_id) for e in self.edges])
2023-03-03 06:02:00 +00:00
g.add_edges_from([(self._get_node_path(e[0], prefix), self._get_node_path(e[1], prefix)) for e in unique_edges])
return g
class GraphExecutionState(BaseModel):
"""Tracks the state of a graph execution"""
2023-03-03 06:02:00 +00:00
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
id: str = Field(description="The id of the execution state", default_factory=uuid_string)
# TODO: Store a reference to the graph instead of the actual graph?
graph: Graph = Field(description="The graph being executed")
# The graph of materialized nodes
2023-03-03 06:02:00 +00:00
execution_graph: Graph = Field(
description="The expanded graph of activated and executed nodes",
default_factory=Graph,
)
# Nodes that have been executed
2023-03-03 06:02:00 +00:00
executed: set[str] = Field(description="The set of node ids that have been executed", default_factory=set)
executed_history: list[str] = Field(
description="The list of node ids that have been executed, in order of execution",
default_factory=list,
)
# The results of executed nodes
2023-03-03 06:02:00 +00:00
results: dict[str, Annotated[InvocationOutputsUnion, Field(discriminator="type")]] = Field(
description="The results of node executions", default_factory=dict
)
# Errors raised when executing nodes
2023-03-03 06:02:00 +00:00
errors: dict[str, str] = Field(description="Errors raised when executing nodes", default_factory=dict)
# Map of prepared/executed nodes to their original nodes
2023-03-03 06:02:00 +00:00
prepared_source_mapping: dict[str, str] = Field(
description="The map of prepared nodes to original graph nodes",
default_factory=dict,
)
# Map of original nodes to prepared nodes
2023-03-03 06:02:00 +00:00
source_prepared_mapping: dict[str, set[str]] = Field(
description="The map of original graph nodes to prepared nodes",
default_factory=dict,
)
feat(nodes): exhaustive graph validation Makes graph validation logic more rigorous, validating graphs when they are created as part of a session or batch. `validate_self()` method added to `Graph` model. It does all the validation that `is_valid()` did, plus a few extras: - unique `node.id` values across graph - node ids match their key in `Graph.nodes` - recursively validate subgraphs - validate all edges - validate graph is acyclical The new method is required because `is_valid()` just returned a boolean. That behaviour is retained, but `validate_self()` now raises appropriate exceptions for validation errors. This are then surfaced to the client. The function is named `validate_self()` because pydantic reserves `validate()`. There are two main places where graphs are created - in batches and in sessions. Field validators are added to each of these for their `graph` fields, which call the new validation logic. **Closes #4744** In this issue, a batch is enqueued with an invalid graph. The output field is typed as optional while the input field is required. The field types themselves are not relevant - this change addresses the case where an invalid graph was created. The mismatched types problem is not noticed until we attempt to invoke the graph, because the graph was never *fully* validated. An error is raised during the call to `graph_execution_state.next()` in `invoker.py`. This function prepares the edges and validates them, raising an exception due to the mismatched types. This exception is caught by the session processor, but it doesn't handle this situation well - the graph is not marked as having an error and the queue item status is never changed. The queue item is therefore forever `in_progress`, so no new queue items are popped - the app won't do anything until the queue item is canceled manually. This commit addresses this by preventing invalid graphs from being created in the first place, addressing a substantial number of fail cases.
2023-10-03 12:26:52 +00:00
@validator("graph")
def graph_is_valid(cls, v: Graph):
"""Validates that the graph is valid"""
v.validate_self()
return v
class Config:
schema_extra = {
"required": [
"id",
"graph",
"execution_graph",
"executed",
"executed_history",
"results",
"errors",
"prepared_source_mapping",
"source_prepared_mapping",
]
}
2023-07-03 16:17:45 +00:00
def next(self) -> Optional[BaseInvocation]:
"""Gets the next node ready to execute."""
# TODO: enable multiple nodes to execute simultaneously by tracking currently executing nodes
# possibly with a timeout?
# If there are no prepared nodes, prepare some nodes
next_node = self._get_next_node()
if next_node is None:
prepared_id = self._prepare()
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
# Prepare as many nodes as we can
while prepared_id is not None:
prepared_id = self._prepare()
next_node = self._get_next_node()
2023-03-03 06:02:00 +00:00
# Get values from edges
if next_node is not None:
self._prepare_inputs(next_node)
# If next is still none, there's no next node, return None
return next_node
def complete(self, node_id: str, output: InvocationOutputsUnion):
"""Marks a node as complete"""
if node_id not in self.execution_graph.nodes:
2023-03-03 06:02:00 +00:00
return # TODO: log error?
# Mark node as executed
self.executed.add(node_id)
self.results[node_id] = output
# Check if source node is complete (all prepared nodes are complete)
source_node = self.prepared_source_mapping[node_id]
prepared_nodes = self.source_prepared_mapping[source_node]
if all([n in self.executed for n in prepared_nodes]):
self.executed.add(source_node)
self.executed_history.append(source_node)
2023-03-03 06:02:00 +00:00
def set_node_error(self, node_id: str, error: str):
"""Marks a node as errored"""
self.errors[node_id] = error
def is_complete(self) -> bool:
"""Returns true if the graph is complete"""
node_ids = set(self.graph.nx_graph_flat().nodes)
return self.has_error() or all((k in self.executed for k in node_ids))
2023-03-03 06:02:00 +00:00
def has_error(self) -> bool:
"""Returns true if the graph has any errors"""
return len(self.errors) > 0
2023-03-03 06:02:00 +00:00
def _create_execution_node(self, node_path: str, iteration_node_map: list[tuple[str, str]]) -> list[str]:
"""Prepares an iteration node and connects all edges, returning the new node id"""
node = self.graph.get_node(node_path)
self_iteration_count = -1
# If this is an iterator node, we must create a copy for each iteration
if isinstance(node, IterateInvocation):
# Get input collection edge (should error if there are no inputs)
2023-03-03 06:02:00 +00:00
input_collection_edge = next(iter(self.graph._get_input_edges(node_path, "collection")))
input_collection_prepared_node_id = next(
2023-03-15 06:09:30 +00:00
n[1] for n in iteration_node_map if n[0] == input_collection_edge.source.node_id
2023-03-03 06:02:00 +00:00
)
2023-03-15 06:09:30 +00:00
input_collection_prepared_node_output = self.results[input_collection_prepared_node_id]
input_collection = getattr(input_collection_prepared_node_output, input_collection_edge.source.field)
self_iteration_count = len(input_collection)
new_nodes = list()
if self_iteration_count == 0:
# TODO: should this raise a warning? It might just happen if an empty collection is input, and should be valid.
return new_nodes
# Get all input edges
input_edges = self.graph._get_input_edges(node_path)
# Create new edges for this iteration
# For collect nodes, this may contain multiple inputs to the same field
new_edges = list()
for edge in input_edges:
2023-03-15 06:09:30 +00:00
for input_node_id in (n[1] for n in iteration_node_map if n[0] == edge.source.node_id):
new_edge = Edge(
source=EdgeConnection(node_id=input_node_id, field=edge.source.field),
destination=EdgeConnection(node_id="", field=edge.destination.field),
2023-03-03 06:02:00 +00:00
)
new_edges.append(new_edge)
2023-03-03 06:02:00 +00:00
# Create a new node (or one for each iteration of this iterator)
2023-03-03 06:02:00 +00:00
for i in range(self_iteration_count) if self_iteration_count > 0 else [-1]:
# Create a new node
new_node = copy.deepcopy(node)
# Create the node id (use a random uuid)
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
new_node.id = uuid_string()
# Set the iteration index for iteration invocations
if isinstance(new_node, IterateInvocation):
new_node.index = i
# Add to execution graph
self.execution_graph.add_node(new_node)
self.prepared_source_mapping[new_node.id] = node_path
if node_path not in self.source_prepared_mapping:
self.source_prepared_mapping[node_path] = set()
self.source_prepared_mapping[node_path].add(new_node.id)
# Add new edges to execution graph
for edge in new_edges:
2023-03-15 06:09:30 +00:00
new_edge = Edge(
source=edge.source,
destination=EdgeConnection(node_id=new_node.id, field=edge.destination.field),
2023-03-03 06:02:00 +00:00
)
self.execution_graph.add_edge(new_edge)
new_nodes.append(new_node.id)
return new_nodes
def _iterator_graph(self) -> nx.DiGraph:
"""Gets a DiGraph with edges to collectors removed so an ancestor search produces all active iterators for any node"""
g = self.graph.nx_graph_flat()
collectors = (n for n in self.graph.nodes if isinstance(self.graph.get_node(n), CollectInvocation))
for c in collectors:
g.remove_edges_from(list(g.in_edges(c)))
return g
def _get_node_iterators(self, node_id: str) -> list[str]:
"""Gets iterators for a node"""
g = self._iterator_graph()
iterators = [n for n in nx.ancestors(g, node_id) if isinstance(self.graph.get_node(n), IterateInvocation)]
return iterators
def _prepare(self) -> Optional[str]:
# Get flattened source graph
g = self.graph.nx_graph_flat()
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
# Find next node that:
# - was not already prepared
# - is not an iterate node whose inputs have not been executed
# - does not have an unexecuted iterate ancestor
sorted_nodes = nx.topological_sort(g)
2023-03-03 06:02:00 +00:00
next_node_id = next(
(
n
for n in sorted_nodes
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
# exclude nodes that have already been prepared
2023-03-03 06:02:00 +00:00
if n not in self.source_prepared_mapping
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
# exclude iterate nodes whose inputs have not been executed
and not (
isinstance(self.graph.get_node(n), IterateInvocation) # `n` is an iterate node...
and not all((e[0] in self.executed for e in g.in_edges(n))) # ...that has unexecuted inputs
)
# exclude nodes who have unexecuted iterate ancestors
and not any(
(
isinstance(self.graph.get_node(a), IterateInvocation) # `a` is an iterate ancestor of `n`...
and a not in self.executed # ...that is not executed
for a in nx.ancestors(g, n) # for all ancestors `a` of node `n`
)
)
2023-03-03 06:02:00 +00:00
),
None,
)
2023-08-17 22:45:25 +00:00
if next_node_id is None:
return None
# Get all parents of the next node
next_node_parents = [e[0] for e in g.in_edges(next_node_id)]
# Create execution nodes
next_node = self.graph.get_node(next_node_id)
new_node_ids = list()
if isinstance(next_node, CollectInvocation):
# Collapse all iterator input mappings and create a single execution node for the collect invocation
2023-03-03 06:02:00 +00:00
all_iteration_mappings = list(
itertools.chain(*(((s, p) for p in self.source_prepared_mapping[s]) for s in next_node_parents))
)
# all_iteration_mappings = list(set(itertools.chain(*prepared_parent_mappings)))
create_results = self._create_execution_node(next_node_id, all_iteration_mappings)
if create_results is not None:
new_node_ids.extend(create_results)
2023-03-03 06:02:00 +00:00
else: # Iterators or normal nodes
# Get all iterator combinations for this node
# Will produce a list of lists of prepared iterator nodes, from which results can be iterated
iterator_nodes = self._get_node_iterators(next_node_id)
2023-03-03 06:02:00 +00:00
iterator_nodes_prepared = [list(self.source_prepared_mapping[n]) for n in iterator_nodes]
iterator_node_prepared_combinations = list(itertools.product(*iterator_nodes_prepared))
# Select the correct prepared parents for each iteration
# For every iterator, the parent must either not be a child of that iterator, or must match the prepared iteration for that iterator
# TODO: Handle a node mapping to none
eg = self.execution_graph.nx_graph_flat()
2023-03-03 06:02:00 +00:00
prepared_parent_mappings = [[(n, self._get_iteration_node(n, g, eg, it)) for n in next_node_parents] for it in iterator_node_prepared_combinations] # type: ignore
# Create execution node for each iteration
for iteration_mappings in prepared_parent_mappings:
2023-03-03 06:02:00 +00:00
create_results = self._create_execution_node(next_node_id, iteration_mappings) # type: ignore
if create_results is not None:
new_node_ids.extend(create_results)
return next(iter(new_node_ids), None)
2023-03-03 06:02:00 +00:00
def _get_iteration_node(
self,
source_node_path: str,
graph: nx.DiGraph,
execution_graph: nx.DiGraph,
prepared_iterator_nodes: list[str],
) -> Optional[str]:
"""Gets the prepared version of the specified source node that matches every iteration specified"""
prepared_nodes = self.source_prepared_mapping[source_node_path]
if len(prepared_nodes) == 1:
return next(iter(prepared_nodes))
2023-03-03 06:02:00 +00:00
# Check if the requested node is an iterator
2023-03-03 06:02:00 +00:00
prepared_iterator = next((n for n in prepared_nodes if n in prepared_iterator_nodes), None)
if prepared_iterator is not None:
return prepared_iterator
# Filter to only iterator nodes that are a parent of the specified node, in tuple format (prepared, source)
2023-03-03 06:02:00 +00:00
iterator_source_node_mapping = [(n, self.prepared_source_mapping[n]) for n in prepared_iterator_nodes]
parent_iterators = [itn for itn in iterator_source_node_mapping if nx.has_path(graph, itn[1], source_node_path)]
return next(
(n for n in prepared_nodes if all(nx.has_path(execution_graph, pit[0], n) for pit in parent_iterators)),
2023-03-03 06:02:00 +00:00
None,
)
def _get_next_node(self) -> Optional[BaseInvocation]:
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
"""Gets the deepest node that is ready to be executed"""
g = self.execution_graph.nx_graph()
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
# Depth-first search with pre-order traversal is a depth-first topological sort
sorted_nodes = nx.dfs_preorder_nodes(g)
2023-07-27 14:54:01 +00:00
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
next_node = next(
(
n
for n in sorted_nodes
feat(nodes): depth-first execution There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference. ## Cause Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed. For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ## Solution This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph. ### Eager node preparation We now prepare as many nodes as possible, instead of just a single node at a time. We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed. The updated logic prepares nodes that: - are *not* `Iterate` nodes whose inputs have *not* been executed - do *not* have any unexecuted `Iterate` ancestor nodes This results in graphs always being maximally prepared. ### Always execute the deepest prepared node We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed. This means we always execute the deepest node possible. ## Result Graphs now execute depth-first, so instead of an execution order like this: 1. TextToLatents 2. TextToLatents 3. TextToLatents 4. LatentsToImage 5. LatentsToImage 6. LatentsToImage ... we get an execution order like this: 1. TextToLatents 2. LatentsToImage 3. TextToLatents 4. LatentsToImage 5. TextToLatents 6. LatentsToImage Immediately after inference, the image is decoded and sent to the gallery. fixes #3400
2023-06-08 09:51:38 +00:00
if n not in self.executed # the node must not already be executed...
and all((e[0] in self.executed for e in g.in_edges(n))) # ...and all its inputs must be executed
),
None,
)
if next_node is None:
return None
return self.execution_graph.nodes[next_node]
def _prepare_inputs(self, node: BaseInvocation):
2023-03-15 06:09:30 +00:00
input_edges = [e for e in self.execution_graph.edges if e.destination.node_id == node.id]
if isinstance(node, CollectInvocation):
2023-03-03 06:02:00 +00:00
output_collection = [
2023-03-15 06:09:30 +00:00
getattr(self.results[edge.source.node_id], edge.source.field)
2023-03-03 06:02:00 +00:00
for edge in input_edges
2023-03-15 06:09:30 +00:00
if edge.destination.field == "item"
2023-03-03 06:02:00 +00:00
]
setattr(node, "collection", output_collection)
else:
for edge in input_edges:
2023-03-15 06:09:30 +00:00
output_value = getattr(self.results[edge.source.node_id], edge.source.field)
setattr(node, edge.destination.field, output_value)
# TODO: Add API for modifying underlying graph that checks if the change will be valid given the current execution state
2023-03-15 06:09:30 +00:00
def _is_edge_valid(self, edge: Edge) -> bool:
try:
self.graph._validate_edge(edge)
except InvalidEdgeError:
return False
2023-03-03 06:02:00 +00:00
# Invalid if destination has already been prepared or executed
2023-03-15 06:09:30 +00:00
if edge.destination.node_id in self.source_prepared_mapping:
return False
# Otherwise, the edge is valid
return True
def _is_node_updatable(self, node_id: str) -> bool:
# The node is updatable as long as it hasn't been prepared or executed
return node_id not in self.source_prepared_mapping
def add_node(self, node: BaseInvocation) -> None:
self.graph.add_node(node)
2023-03-03 06:02:00 +00:00
def update_node(self, node_path: str, new_node: BaseInvocation) -> None:
if not self._is_node_updatable(node_path):
2023-03-03 06:02:00 +00:00
raise NodeAlreadyExecutedError(
f"Node {node_path} has already been prepared or executed and cannot be updated"
)
self.graph.update_node(node_path, new_node)
def delete_node(self, node_path: str) -> None:
if not self._is_node_updatable(node_path):
2023-03-03 06:02:00 +00:00
raise NodeAlreadyExecutedError(
f"Node {node_path} has already been prepared or executed and cannot be deleted"
)
self.graph.delete_node(node_path)
2023-03-15 06:09:30 +00:00
def add_edge(self, edge: Edge) -> None:
if not self._is_node_updatable(edge.destination.node_id):
2023-03-03 06:02:00 +00:00
raise NodeAlreadyExecutedError(
2023-03-15 06:09:30 +00:00
f"Destination node {edge.destination.node_id} has already been prepared or executed and cannot be linked to"
2023-03-03 06:02:00 +00:00
)
self.graph.add_edge(edge)
2023-03-03 06:02:00 +00:00
2023-03-15 06:09:30 +00:00
def delete_edge(self, edge: Edge) -> None:
if not self._is_node_updatable(edge.destination.node_id):
2023-03-03 06:02:00 +00:00
raise NodeAlreadyExecutedError(
2023-03-15 06:09:30 +00:00
f"Destination node {edge.destination.node_id} has already been prepared or executed and cannot have a source edge deleted"
2023-03-03 06:02:00 +00:00
)
self.graph.delete_edge(edge)
2023-03-03 06:02:00 +00:00
class ExposedNodeInput(BaseModel):
node_path: str = Field(description="The node path to the node with the input")
field: str = Field(description="The field name of the input")
alias: str = Field(description="The alias of the input")
class ExposedNodeOutput(BaseModel):
node_path: str = Field(description="The node path to the node with the output")
field: str = Field(description="The field name of the output")
alias: str = Field(description="The alias of the output")
2023-07-27 14:54:01 +00:00
class LibraryGraph(BaseModel):
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
id: str = Field(description="The unique identifier for this library graph", default_factory=uuid_string)
graph: Graph = Field(description="The graph")
name: str = Field(description="The name of the graph")
description: str = Field(description="The description of the graph")
exposed_inputs: list[ExposedNodeInput] = Field(description="The inputs exposed by this graph", default_factory=list)
exposed_outputs: list[ExposedNodeOutput] = Field(
description="The outputs exposed by this graph", default_factory=list
)
@validator("exposed_inputs", "exposed_outputs")
def validate_exposed_aliases(cls, v):
if len(v) != len(set(i.alias for i in v)):
raise ValueError("Duplicate exposed alias")
return v
@root_validator
def validate_exposed_nodes(cls, values):
graph = values["graph"]
# Validate exposed inputs
for exposed_input in values["exposed_inputs"]:
if not graph.has_node(exposed_input.node_path):
raise ValueError(f"Exposed input node {exposed_input.node_path} does not exist")
node = graph.get_node(exposed_input.node_path)
if get_input_field(node, exposed_input.field) is None:
raise ValueError(
f"Exposed input field {exposed_input.field} does not exist on node {exposed_input.node_path}"
)
# Validate exposed outputs
for exposed_output in values["exposed_outputs"]:
if not graph.has_node(exposed_output.node_path):
raise ValueError(f"Exposed output node {exposed_output.node_path} does not exist")
node = graph.get_node(exposed_output.node_path)
if get_output_field(node, exposed_output.field) is None:
raise ValueError(
f"Exposed output field {exposed_output.field} does not exist on node {exposed_output.node_path}"
)
return values
GraphInvocation.update_forward_refs()