InvokeAI/invokeai/app/services/board_images.py

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from abc import ABC, abstractmethod
from logging import Logger
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from typing import Optional
from invokeai.app.services.board_image_record_storage import BoardImageRecordStorageBase
from invokeai.app.services.board_record_storage import (
BoardRecord,
BoardRecordStorageBase,
)
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from invokeai.app.services.image_record_storage import ImageRecordStorageBase
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from invokeai.app.services.models.board_record import BoardDTO
from invokeai.app.services.urls import UrlServiceBase
class BoardImagesServiceABC(ABC):
"""High-level service for board-image relationship management."""
@abstractmethod
def add_image_to_board(
self,
board_id: str,
image_name: str,
) -> None:
"""Adds an image to a board."""
pass
@abstractmethod
def remove_image_from_board(
self,
image_name: str,
) -> None:
"""Removes an image from a board."""
pass
@abstractmethod
feat(ui): another go at gallery (#3791) * feat(ui): migrate listImages to RTK query using createEntityAdapter - see comments in `endpoints/images.ts` for explanation of the caching - so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed. - fixed some weirdness with loading state components (like the spinners in gallery) - added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load - comment out some old thunk related stuff in gallerySlice, which is no longer needed * feat(ui): add manual cache updates for board changes (wip) - update RTK Query caches when adding/removing single image to/from board - work more on migrating all image-related operations to RTK Query * update AddImagesToBoardContext so that it works when user uses context menu + modal * handle case where no image is selected * get assets working for main list and boards - dnd only * feat(ui): migrate image uploads to RTK Query - minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic - style filesystem upload overlay to match existing UI - replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads - simplify `PostUploadAction`s that only need to display user input * feat(ui): remove `receivedPageOfImages` thunks * feat(ui): remove `receivedImageUrls` thunk * feat(ui): finish removing all images thunks stuff now broken: - image usage - delete board images - on first load, no image selected * feat(ui): simplify `updateImage` cache manipulation - we don't actually ever change categories, so we can remove a lot of logic * feat(ui): simplify canvas autosave - instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph * feat(ui): simplify & handle edge cases in cache updates * feat(db, api): support `board_id='none'` for `get_many` images queries This allows us to get all images that are not on a board. * chore(ui): regen types * feat(ui): add `All Assets`, `No Board` boards Restructure boards: - `all images` is all images - `all assets` is all assets - `no board` is all images/assets without a board set - user boards may have images and assets Update caching logic - much simpler without every board having sub-views of images and assets - update drag and drop operations for all possible interactions * chore(ui): regen types * feat(ui): move download to top of context menu * feat(ui): improve drop overlay styles * fix(ui): fix image not selected on first load - listen for first load of all images board, then select the first image * feat(ui): refactor board deletion api changes: - add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be. - update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting. db changes: - remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board` ui changes: - simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree - add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations - the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them. - handle image usage for `deleteBoardAndImages` - update all (i think/hope) the little bits and pieces in the UI to accomodate these changes * fix(ui): fix board selection logic * feat(ui): add delete board modal loading state * fix(ui): use thumbnails for board cover images * fix(ui): fix race condition with board selection when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image. this logic is debounced to ~1000ms. * feat(ui): name 'No Board' correctly, change icon * fix(ui): do not cache listAllImageNames query if we cache it, we can end up with stale image usage during deletion. we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage. * feat(ui): reduce drag preview opacity, remove border * fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates * fix(ui): fix doubled open in new tab * fix(ui): fix new generations not getting added to 'No Board' * fix(ui): fix board id not changing on new image when autosave enabled * fix(ui): context menu when selection is 0 need to revise how context menu is triggered later, when we approach multi select * fix(ui): fix deleting does not update counts for all images and all assets * fix(ui): fix all assets board name in boards list collapse button * fix(ui): ensure we never go under 0 for total board count * fix(ui): fix text overflow on board names --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 16:06:38 +00:00
def get_all_board_image_names_for_board(
self,
board_id: str,
feat(ui): another go at gallery (#3791) * feat(ui): migrate listImages to RTK query using createEntityAdapter - see comments in `endpoints/images.ts` for explanation of the caching - so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed. - fixed some weirdness with loading state components (like the spinners in gallery) - added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load - comment out some old thunk related stuff in gallerySlice, which is no longer needed * feat(ui): add manual cache updates for board changes (wip) - update RTK Query caches when adding/removing single image to/from board - work more on migrating all image-related operations to RTK Query * update AddImagesToBoardContext so that it works when user uses context menu + modal * handle case where no image is selected * get assets working for main list and boards - dnd only * feat(ui): migrate image uploads to RTK Query - minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic - style filesystem upload overlay to match existing UI - replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads - simplify `PostUploadAction`s that only need to display user input * feat(ui): remove `receivedPageOfImages` thunks * feat(ui): remove `receivedImageUrls` thunk * feat(ui): finish removing all images thunks stuff now broken: - image usage - delete board images - on first load, no image selected * feat(ui): simplify `updateImage` cache manipulation - we don't actually ever change categories, so we can remove a lot of logic * feat(ui): simplify canvas autosave - instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph * feat(ui): simplify & handle edge cases in cache updates * feat(db, api): support `board_id='none'` for `get_many` images queries This allows us to get all images that are not on a board. * chore(ui): regen types * feat(ui): add `All Assets`, `No Board` boards Restructure boards: - `all images` is all images - `all assets` is all assets - `no board` is all images/assets without a board set - user boards may have images and assets Update caching logic - much simpler without every board having sub-views of images and assets - update drag and drop operations for all possible interactions * chore(ui): regen types * feat(ui): move download to top of context menu * feat(ui): improve drop overlay styles * fix(ui): fix image not selected on first load - listen for first load of all images board, then select the first image * feat(ui): refactor board deletion api changes: - add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be. - update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting. db changes: - remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board` ui changes: - simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree - add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations - the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them. - handle image usage for `deleteBoardAndImages` - update all (i think/hope) the little bits and pieces in the UI to accomodate these changes * fix(ui): fix board selection logic * feat(ui): add delete board modal loading state * fix(ui): use thumbnails for board cover images * fix(ui): fix race condition with board selection when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image. this logic is debounced to ~1000ms. * feat(ui): name 'No Board' correctly, change icon * fix(ui): do not cache listAllImageNames query if we cache it, we can end up with stale image usage during deletion. we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage. * feat(ui): reduce drag preview opacity, remove border * fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates * fix(ui): fix doubled open in new tab * fix(ui): fix new generations not getting added to 'No Board' * fix(ui): fix board id not changing on new image when autosave enabled * fix(ui): context menu when selection is 0 need to revise how context menu is triggered later, when we approach multi select * fix(ui): fix deleting does not update counts for all images and all assets * fix(ui): fix all assets board name in boards list collapse button * fix(ui): ensure we never go under 0 for total board count * fix(ui): fix text overflow on board names --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 16:06:38 +00:00
) -> list[str]:
"""Gets all board images for a board, as a list of the image names."""
pass
@abstractmethod
def get_board_for_image(
self,
image_name: str,
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) -> Optional[str]:
"""Gets an image's board id, if it has one."""
pass
class BoardImagesServiceDependencies:
"""Service dependencies for the BoardImagesService."""
board_image_records: BoardImageRecordStorageBase
board_records: BoardRecordStorageBase
image_records: ImageRecordStorageBase
urls: UrlServiceBase
logger: Logger
def __init__(
self,
board_image_record_storage: BoardImageRecordStorageBase,
image_record_storage: ImageRecordStorageBase,
board_record_storage: BoardRecordStorageBase,
url: UrlServiceBase,
logger: Logger,
):
self.board_image_records = board_image_record_storage
self.image_records = image_record_storage
self.board_records = board_record_storage
self.urls = url
self.logger = logger
class BoardImagesService(BoardImagesServiceABC):
_services: BoardImagesServiceDependencies
def __init__(self, services: BoardImagesServiceDependencies):
self._services = services
def add_image_to_board(
self,
board_id: str,
image_name: str,
) -> None:
self._services.board_image_records.add_image_to_board(board_id, image_name)
def remove_image_from_board(
self,
image_name: str,
) -> None:
feat: add multi-select to gallery multi-select actions include: - drag to board to move all to that board - right click to add all to board or delete all backend changes: - add routes for changing board for list of image names, deleting list of images - change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`) - subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined` - remove `board_id` from `remove_image_from_board` frontend changes: - multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates. - consolidate change board and delete image modals to handle single and multiples - board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this - fixed warning about nested `<p>` elements - closes #4088 , need to handle case when `autoAddBoardId` is `"none"` - add option to show gallery image delete button on every gallery image frontend refactors/organisation: - make typegen script js instead of ts - enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this - move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
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self._services.board_image_records.remove_image_from_board(image_name)
feat(ui): another go at gallery (#3791) * feat(ui): migrate listImages to RTK query using createEntityAdapter - see comments in `endpoints/images.ts` for explanation of the caching - so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed. - fixed some weirdness with loading state components (like the spinners in gallery) - added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load - comment out some old thunk related stuff in gallerySlice, which is no longer needed * feat(ui): add manual cache updates for board changes (wip) - update RTK Query caches when adding/removing single image to/from board - work more on migrating all image-related operations to RTK Query * update AddImagesToBoardContext so that it works when user uses context menu + modal * handle case where no image is selected * get assets working for main list and boards - dnd only * feat(ui): migrate image uploads to RTK Query - minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic - style filesystem upload overlay to match existing UI - replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads - simplify `PostUploadAction`s that only need to display user input * feat(ui): remove `receivedPageOfImages` thunks * feat(ui): remove `receivedImageUrls` thunk * feat(ui): finish removing all images thunks stuff now broken: - image usage - delete board images - on first load, no image selected * feat(ui): simplify `updateImage` cache manipulation - we don't actually ever change categories, so we can remove a lot of logic * feat(ui): simplify canvas autosave - instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph * feat(ui): simplify & handle edge cases in cache updates * feat(db, api): support `board_id='none'` for `get_many` images queries This allows us to get all images that are not on a board. * chore(ui): regen types * feat(ui): add `All Assets`, `No Board` boards Restructure boards: - `all images` is all images - `all assets` is all assets - `no board` is all images/assets without a board set - user boards may have images and assets Update caching logic - much simpler without every board having sub-views of images and assets - update drag and drop operations for all possible interactions * chore(ui): regen types * feat(ui): move download to top of context menu * feat(ui): improve drop overlay styles * fix(ui): fix image not selected on first load - listen for first load of all images board, then select the first image * feat(ui): refactor board deletion api changes: - add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be. - update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting. db changes: - remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board` ui changes: - simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree - add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations - the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them. - handle image usage for `deleteBoardAndImages` - update all (i think/hope) the little bits and pieces in the UI to accomodate these changes * fix(ui): fix board selection logic * feat(ui): add delete board modal loading state * fix(ui): use thumbnails for board cover images * fix(ui): fix race condition with board selection when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image. this logic is debounced to ~1000ms. * feat(ui): name 'No Board' correctly, change icon * fix(ui): do not cache listAllImageNames query if we cache it, we can end up with stale image usage during deletion. we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage. * feat(ui): reduce drag preview opacity, remove border * fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates * fix(ui): fix doubled open in new tab * fix(ui): fix new generations not getting added to 'No Board' * fix(ui): fix board id not changing on new image when autosave enabled * fix(ui): context menu when selection is 0 need to revise how context menu is triggered later, when we approach multi select * fix(ui): fix deleting does not update counts for all images and all assets * fix(ui): fix all assets board name in boards list collapse button * fix(ui): ensure we never go under 0 for total board count * fix(ui): fix text overflow on board names --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 16:06:38 +00:00
def get_all_board_image_names_for_board(
self,
board_id: str,
feat(ui): another go at gallery (#3791) * feat(ui): migrate listImages to RTK query using createEntityAdapter - see comments in `endpoints/images.ts` for explanation of the caching - so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed. - fixed some weirdness with loading state components (like the spinners in gallery) - added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load - comment out some old thunk related stuff in gallerySlice, which is no longer needed * feat(ui): add manual cache updates for board changes (wip) - update RTK Query caches when adding/removing single image to/from board - work more on migrating all image-related operations to RTK Query * update AddImagesToBoardContext so that it works when user uses context menu + modal * handle case where no image is selected * get assets working for main list and boards - dnd only * feat(ui): migrate image uploads to RTK Query - minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic - style filesystem upload overlay to match existing UI - replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads - simplify `PostUploadAction`s that only need to display user input * feat(ui): remove `receivedPageOfImages` thunks * feat(ui): remove `receivedImageUrls` thunk * feat(ui): finish removing all images thunks stuff now broken: - image usage - delete board images - on first load, no image selected * feat(ui): simplify `updateImage` cache manipulation - we don't actually ever change categories, so we can remove a lot of logic * feat(ui): simplify canvas autosave - instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph * feat(ui): simplify & handle edge cases in cache updates * feat(db, api): support `board_id='none'` for `get_many` images queries This allows us to get all images that are not on a board. * chore(ui): regen types * feat(ui): add `All Assets`, `No Board` boards Restructure boards: - `all images` is all images - `all assets` is all assets - `no board` is all images/assets without a board set - user boards may have images and assets Update caching logic - much simpler without every board having sub-views of images and assets - update drag and drop operations for all possible interactions * chore(ui): regen types * feat(ui): move download to top of context menu * feat(ui): improve drop overlay styles * fix(ui): fix image not selected on first load - listen for first load of all images board, then select the first image * feat(ui): refactor board deletion api changes: - add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be. - update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting. db changes: - remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board` ui changes: - simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree - add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations - the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them. - handle image usage for `deleteBoardAndImages` - update all (i think/hope) the little bits and pieces in the UI to accomodate these changes * fix(ui): fix board selection logic * feat(ui): add delete board modal loading state * fix(ui): use thumbnails for board cover images * fix(ui): fix race condition with board selection when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image. this logic is debounced to ~1000ms. * feat(ui): name 'No Board' correctly, change icon * fix(ui): do not cache listAllImageNames query if we cache it, we can end up with stale image usage during deletion. we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage. * feat(ui): reduce drag preview opacity, remove border * fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates * fix(ui): fix doubled open in new tab * fix(ui): fix new generations not getting added to 'No Board' * fix(ui): fix board id not changing on new image when autosave enabled * fix(ui): context menu when selection is 0 need to revise how context menu is triggered later, when we approach multi select * fix(ui): fix deleting does not update counts for all images and all assets * fix(ui): fix all assets board name in boards list collapse button * fix(ui): ensure we never go under 0 for total board count * fix(ui): fix text overflow on board names --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 16:06:38 +00:00
) -> list[str]:
return self._services.board_image_records.get_all_board_image_names_for_board(board_id)
def get_board_for_image(
self,
image_name: str,
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) -> Optional[str]:
board_id = self._services.board_image_records.get_board_for_image(image_name)
return board_id
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def board_record_to_dto(board_record: BoardRecord, cover_image_name: Optional[str], image_count: int) -> BoardDTO:
"""Converts a board record to a board DTO."""
return BoardDTO(
feat(ui): another go at gallery (#3791) * feat(ui): migrate listImages to RTK query using createEntityAdapter - see comments in `endpoints/images.ts` for explanation of the caching - so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed. - fixed some weirdness with loading state components (like the spinners in gallery) - added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load - comment out some old thunk related stuff in gallerySlice, which is no longer needed * feat(ui): add manual cache updates for board changes (wip) - update RTK Query caches when adding/removing single image to/from board - work more on migrating all image-related operations to RTK Query * update AddImagesToBoardContext so that it works when user uses context menu + modal * handle case where no image is selected * get assets working for main list and boards - dnd only * feat(ui): migrate image uploads to RTK Query - minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic - style filesystem upload overlay to match existing UI - replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads - simplify `PostUploadAction`s that only need to display user input * feat(ui): remove `receivedPageOfImages` thunks * feat(ui): remove `receivedImageUrls` thunk * feat(ui): finish removing all images thunks stuff now broken: - image usage - delete board images - on first load, no image selected * feat(ui): simplify `updateImage` cache manipulation - we don't actually ever change categories, so we can remove a lot of logic * feat(ui): simplify canvas autosave - instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph * feat(ui): simplify & handle edge cases in cache updates * feat(db, api): support `board_id='none'` for `get_many` images queries This allows us to get all images that are not on a board. * chore(ui): regen types * feat(ui): add `All Assets`, `No Board` boards Restructure boards: - `all images` is all images - `all assets` is all assets - `no board` is all images/assets without a board set - user boards may have images and assets Update caching logic - much simpler without every board having sub-views of images and assets - update drag and drop operations for all possible interactions * chore(ui): regen types * feat(ui): move download to top of context menu * feat(ui): improve drop overlay styles * fix(ui): fix image not selected on first load - listen for first load of all images board, then select the first image * feat(ui): refactor board deletion api changes: - add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be. - update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting. db changes: - remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board` ui changes: - simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree - add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations - the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them. - handle image usage for `deleteBoardAndImages` - update all (i think/hope) the little bits and pieces in the UI to accomodate these changes * fix(ui): fix board selection logic * feat(ui): add delete board modal loading state * fix(ui): use thumbnails for board cover images * fix(ui): fix race condition with board selection when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image. this logic is debounced to ~1000ms. * feat(ui): name 'No Board' correctly, change icon * fix(ui): do not cache listAllImageNames query if we cache it, we can end up with stale image usage during deletion. we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage. * feat(ui): reduce drag preview opacity, remove border * fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates * fix(ui): fix doubled open in new tab * fix(ui): fix new generations not getting added to 'No Board' * fix(ui): fix board id not changing on new image when autosave enabled * fix(ui): context menu when selection is 0 need to revise how context menu is triggered later, when we approach multi select * fix(ui): fix deleting does not update counts for all images and all assets * fix(ui): fix all assets board name in boards list collapse button * fix(ui): ensure we never go under 0 for total board count * fix(ui): fix text overflow on board names --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 16:06:38 +00:00
**board_record.dict(exclude={"cover_image_name"}),
cover_image_name=cover_image_name,
image_count=image_count,
)