InvokeAI/invokeai/app/cli_app.py

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feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
# Copyright (c) 2022 Kyle Schouviller (https://github.com/kyle0654) and the InvokeAI Team
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
from invokeai.app.services.invocation_cache.invocation_cache_memory import MemoryInvocationCache
2023-03-03 06:02:00 +00:00
from .services.config import InvokeAIAppConfig
2023-08-17 22:45:25 +00:00
# parse_args() must be called before any other imports. if it is not called first, consumers of the config
# which are imported/used before parse_args() is called will get the default config values instead of the
# values from the command line or config file.
if True: # hack to make flake8 happy with imports coming after setting up the config
import argparse
import re
import shlex
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
import sqlite3
import sys
import time
from typing import Optional, Union, get_type_hints
import torch
from pydantic import BaseModel, ValidationError
from pydantic.fields import Field
import invokeai.backend.util.hotfixes # noqa: F401 (monkeypatching on import)
from invokeai.app.services.board_image_record_storage import SqliteBoardImageRecordStorage
from invokeai.app.services.board_images import BoardImagesService, BoardImagesServiceDependencies
from invokeai.app.services.board_record_storage import SqliteBoardRecordStorage
from invokeai.app.services.boards import BoardService, BoardServiceDependencies
from invokeai.app.services.image_record_storage import SqliteImageRecordStorage
from invokeai.app.services.images import ImageService, ImageServiceDependencies
from invokeai.app.services.invocation_stats import InvocationStatsService
from invokeai.app.services.resource_name import SimpleNameService
from invokeai.app.services.urls import LocalUrlService
from invokeai.backend.util.logging import InvokeAILogger
from invokeai.version.invokeai_version import __version__
from .cli.commands import BaseCommand, CliContext, ExitCli, SortedHelpFormatter, add_graph_parsers, add_parsers
from .cli.completer import set_autocompleter
from .invocations.baseinvocation import BaseInvocation
from .services.default_graphs import create_system_graphs, default_text_to_image_graph_id
from .services.events import EventServiceBase
from .services.graph import (
Edge,
EdgeConnection,
GraphExecutionState,
GraphInvocation,
LibraryGraph,
are_connection_types_compatible,
)
from .services.image_file_storage import DiskImageFileStorage
from .services.invocation_queue import MemoryInvocationQueue
from .services.invocation_services import InvocationServices
from .services.invoker import Invoker
from .services.latent_storage import DiskLatentsStorage, ForwardCacheLatentsStorage
from .services.model_manager_service import ModelManagerService
from .services.processor import DefaultInvocationProcessor
from .services.sqlite import SqliteItemStorage
if torch.backends.mps.is_available():
import invokeai.backend.util.mps_fixes # noqa: F401 (monkeypatching on import)
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config = InvokeAIAppConfig.get_config()
config.parse_args()
logger = InvokeAILogger().get_logger(config=config)
class CliCommand(BaseModel):
command: Union[BaseCommand.get_commands() + BaseInvocation.get_invocations()] = Field(discriminator="type") # type: ignore
class InvalidArgs(Exception):
pass
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def add_invocation_args(command_parser):
# Add linking capability
command_parser.add_argument(
"--link",
"-l",
action="append",
nargs=3,
help="A link in the format 'source_node source_field dest_field'. source_node can be relative to history (e.g. -1)",
)
command_parser.add_argument(
"--link_node",
"-ln",
action="append",
help="A link from all fields in the specified node. Node can be relative to history (e.g. -1)",
)
def get_command_parser(services: InvocationServices) -> argparse.ArgumentParser:
# Create invocation parser
parser = argparse.ArgumentParser(formatter_class=SortedHelpFormatter)
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def exit(*args, **kwargs):
raise InvalidArgs
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parser.exit = exit
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subparsers = parser.add_subparsers(dest="type")
# Create subparsers for each invocation
invocations = BaseInvocation.get_all_subclasses()
add_parsers(subparsers, invocations, add_arguments=add_invocation_args)
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# Create subparsers for each command
commands = BaseCommand.get_all_subclasses()
add_parsers(subparsers, commands, exclude_fields=["type"])
# Create subparsers for exposed CLI graphs
# TODO: add a way to identify these graphs
text_to_image = services.graph_library.get(default_text_to_image_graph_id)
add_graph_parsers(subparsers, [text_to_image], add_arguments=add_invocation_args)
return parser
class NodeField:
alias: str
node_path: str
field: str
field_type: type
def __init__(self, alias: str, node_path: str, field: str, field_type: type):
self.alias = alias
self.node_path = node_path
self.field = field
self.field_type = field_type
def fields_from_type_hints(hints: dict[str, type], node_path: str) -> dict[str, NodeField]:
return {k: NodeField(alias=k, node_path=node_path, field=k, field_type=v) for k, v in hints.items()}
def get_node_input_field(graph: LibraryGraph, field_alias: str, node_id: str) -> NodeField:
"""Gets the node field for the specified field alias"""
exposed_input = next(e for e in graph.exposed_inputs if e.alias == field_alias)
node_type = type(graph.graph.get_node(exposed_input.node_path))
return NodeField(
alias=exposed_input.alias,
node_path=f"{node_id}.{exposed_input.node_path}",
field=exposed_input.field,
field_type=get_type_hints(node_type)[exposed_input.field],
)
def get_node_output_field(graph: LibraryGraph, field_alias: str, node_id: str) -> NodeField:
"""Gets the node field for the specified field alias"""
exposed_output = next(e for e in graph.exposed_outputs if e.alias == field_alias)
node_type = type(graph.graph.get_node(exposed_output.node_path))
node_output_type = node_type.get_output_type()
return NodeField(
alias=exposed_output.alias,
node_path=f"{node_id}.{exposed_output.node_path}",
field=exposed_output.field,
field_type=get_type_hints(node_output_type)[exposed_output.field],
)
def get_node_inputs(invocation: BaseInvocation, context: CliContext) -> dict[str, NodeField]:
"""Gets the inputs for the specified invocation from the context"""
node_type = type(invocation)
if node_type is not GraphInvocation:
return fields_from_type_hints(get_type_hints(node_type), invocation.id)
else:
graph: LibraryGraph = context.invoker.services.graph_library.get(context.graph_nodes[invocation.id])
return {e.alias: get_node_input_field(graph, e.alias, invocation.id) for e in graph.exposed_inputs}
def get_node_outputs(invocation: BaseInvocation, context: CliContext) -> dict[str, NodeField]:
"""Gets the outputs for the specified invocation from the context"""
node_type = type(invocation)
if node_type is not GraphInvocation:
return fields_from_type_hints(get_type_hints(node_type.get_output_type()), invocation.id)
else:
graph: LibraryGraph = context.invoker.services.graph_library.get(context.graph_nodes[invocation.id])
return {e.alias: get_node_output_field(graph, e.alias, invocation.id) for e in graph.exposed_outputs}
def generate_matching_edges(a: BaseInvocation, b: BaseInvocation, context: CliContext) -> list[Edge]:
"""Generates all possible edges between two invocations"""
afields = get_node_outputs(a, context)
bfields = get_node_inputs(b, context)
matching_fields = set(afields.keys()).intersection(bfields.keys())
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# Remove invalid fields
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invalid_fields = set(["type", "id"])
matching_fields = matching_fields.difference(invalid_fields)
# Validate types
matching_fields = [
f for f in matching_fields if are_connection_types_compatible(afields[f].field_type, bfields[f].field_type)
]
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edges = [
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Edge(
source=EdgeConnection(node_id=afields[alias].node_path, field=afields[alias].field),
destination=EdgeConnection(node_id=bfields[alias].node_path, field=bfields[alias].field),
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)
for alias in matching_fields
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]
return edges
class SessionError(Exception):
"""Raised when a session error has occurred"""
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pass
def invoke_all(context: CliContext):
"""Runs all invocations in the specified session"""
context.invoker.invoke(context.session, invoke_all=True)
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while not context.get_session().is_complete():
# Wait some time
time.sleep(0.1)
# Print any errors
if context.session.has_error():
for n in context.session.errors:
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context.invoker.services.logger.error(
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f"Error in node {n} (source node {context.session.prepared_source_mapping[n]}): {context.session.errors[n]}"
)
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raise SessionError()
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def invoke_cli():
logger.info(f"InvokeAI version {__version__}")
# get the optional list of invocations to execute on the command line
parser = config.get_parser()
parser.add_argument("commands", nargs="*")
invocation_commands = parser.parse_args().commands
# get the optional file to read commands from.
# Simplest is to use it for STDIN
if infile := config.from_file:
sys.stdin = open(infile, "r")
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model_manager = ModelManagerService(config, logger)
events = EventServiceBase()
output_folder = config.output_path
Partial migration of UI to nodes API (#3195) * feat(ui): add axios client generator and simple example * fix(ui): update client & nodes test code w/ new Edge type * chore(ui): organize generated files * chore(ui): update .eslintignore, .prettierignore * chore(ui): update openapi.json * feat(backend): fixes for nodes/generator * feat(ui): generate object args for api client * feat(ui): more nodes api prototyping * feat(ui): nodes cancel * chore(ui): regenerate api client * fix(ui): disable OG web server socket connection * fix(ui): fix scrollbar styles typing and prop just noticed the typo, and made the types stronger. * feat(ui): add socketio types * feat(ui): wip nodes - extract api client method arg types instead of manually declaring them - update example to display images - general tidy up * start building out node translations from frontend state and add notes about missing features * use reference to sampler_name * use reference to sampler_name * add optional apiUrl prop * feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation * feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node * feat(ui): img2img implementation * feat(ui): get intermediate images working but types are stubbed out * chore(ui): add support for package mode * feat(ui): add nodes mode script * feat(ui): handle random seeds * fix(ui): fix middleware types * feat(ui): add rtk action type guard * feat(ui): disable NodeAPITest This was polluting the network/socket logs. * feat(ui): fix parameters panel border color This commit should be elsewhere but I don't want to break my flow * feat(ui): make thunk types more consistent * feat(ui): add type guards for outputs * feat(ui): load images on socket connect Rudimentary * chore(ui): bump redux-toolkit * docs(ui): update readme * chore(ui): regenerate api client * chore(ui): add typescript as dev dependency I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue. * feat(ui): begin migrating gallery to nodes Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way. * feat(ui): clean up & comment results slice * fix(ui): separate thunk for initial gallery load so it properly gets index 0 * feat(ui): POST upload working * fix(ui): restore removed type * feat(ui): patch api generation for headers access * chore(ui): regenerate api * feat(ui): wip gallery migration * feat(ui): wip gallery migration * chore(ui): regenerate api * feat(ui): wip refactor socket events * feat(ui): disable panels based on app props * feat(ui): invert logic to be disabled * disable panels when app mounts * feat(ui): add support to disableTabs * docs(ui): organise and update docs * lang(ui): add toast strings * feat(ui): wip events, comments, and general refactoring * feat(ui): add optional token for auth * feat(ui): export StatusIndicator and ModelSelect for header use * feat(ui) working on making socket URL dynamic * feat(ui): dynamic middleware loading * feat(ui): prep for socket jwt * feat(ui): migrate cancelation also updated action names to be event-like instead of declaration-like sorry, i was scattered and this commit has a lot of unrelated stuff in it. * fix(ui): fix img2img type * chore(ui): regenerate api client * feat(ui): improve InvocationCompleteEvent types * feat(ui): increase StatusIndicator font size * fix(ui): fix middleware order for multi-node graphs * feat(ui): add exampleGraphs object w/ iterations example * feat(ui): generate iterations graph * feat(ui): update ModelSelect for nodes API * feat(ui): add hi-res functionality for txt2img generations * feat(ui): "subscribe" to particular nodes feels like a dirty hack but oh well it works * feat(ui): first steps to node editor ui * fix(ui): disable event subscription it is not fully baked just yet * feat(ui): wip node editor * feat(ui): remove extraneous field types * feat(ui): nodes before deleting stuff * feat(ui): cleanup nodes ui stuff * feat(ui): hook up nodes to redux * fix(ui): fix handle * fix(ui): add basic node edges & connection validation * feat(ui): add connection validation styling * feat(ui): increase edge width * feat(ui): it blends * feat(ui): wip model handling and graph topology validation * feat(ui): validation connections w/ graphlib * docs(ui): update nodes doc * feat(ui): wip node editor * chore(ui): rebuild api, update types * add redux-dynamic-middlewares as a dependency * feat(ui): add url host transformation * feat(ui): handle already-connected fields * feat(ui): rewrite SqliteItemStore in sqlalchemy * fix(ui): fix sqlalchemy dynamic model instantiation * feat(ui, nodes): metadata wip * feat(ui, nodes): models * feat(ui, nodes): more metadata wip * feat(ui): wip range/iterate * fix(nodes): fix sqlite typing * feat(ui): export new type for invoke component * tests(nodes): fix test instantiation of ImageField * feat(nodes): fix LoadImageInvocation * feat(nodes): add `title` ui hint * feat(nodes): make ImageField attrs optional * feat(ui): wip nodes etc * feat(nodes): roll back sqlalchemy * fix(nodes): partially address feedback * fix(backend): roll back changes to pngwriter * feat(nodes): wip address metadata feedback * feat(nodes): add seeded rng to RandomRange * feat(nodes): address feedback * feat(nodes): move GET images error handling to DiskImageStorage * feat(nodes): move GET images error handling to DiskImageStorage * fix(nodes): fix image output schema customization * feat(ui): img2img/txt2img -> linear - remove txt2img and img2img tabs - add linear tab - add initial image selection to linear parameters accordion * feat(ui): tidy graph builders * feat(ui): tidy misc * feat(ui): improve invocation union types * feat(ui): wip metadata viewer recall * feat(ui): move fonts to normal deps * feat(nodes): fix broken upload * feat(nodes): add metadata module + tests, thumbnails - `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service` - Handles loading/parsing/building metadata, and creating png info objects - added tests for MetadataModule - Lifted thumbnail stuff to util * fix(nodes): revert change to RandomRangeInvocation * feat(nodes): address feedback - make metadata a service - rip out pydantic validation, implement metadata parsing as simple functions - update tests - address other minor feedback items * fix(nodes): fix other tests * fix(nodes): add metadata service to cli * fix(nodes): fix latents/image field parsing * feat(nodes): customise LatentsField schema * feat(nodes): move metadata parsing to frontend * fix(nodes): fix metadata test --------- Co-authored-by: maryhipp <maryhipp@gmail.com> Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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# TODO: build a file/path manager?
if config.use_memory_db:
db_location = ":memory:"
else:
db_location = config.db_path
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db_location.parent.mkdir(parents=True, exist_ok=True)
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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db_conn = sqlite3.connect(db_location, check_same_thread=False) # TODO: figure out a better threading solution
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logger.info(f'InvokeAI database location is "{db_location}"')
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
graph_execution_manager = SqliteItemStorage[GraphExecutionState](conn=db_conn, table_name="graph_executions")
urls = LocalUrlService()
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
image_record_storage = SqliteImageRecordStorage(conn=db_conn)
image_file_storage = DiskImageFileStorage(f"{output_folder}/images")
names = SimpleNameService()
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
board_record_storage = SqliteBoardRecordStorage(conn=db_conn)
board_image_record_storage = SqliteBoardImageRecordStorage(conn=db_conn)
boards = BoardService(
services=BoardServiceDependencies(
board_image_record_storage=board_image_record_storage,
board_record_storage=board_record_storage,
image_record_storage=image_record_storage,
url=urls,
logger=logger,
)
)
board_images = BoardImagesService(
services=BoardImagesServiceDependencies(
board_image_record_storage=board_image_record_storage,
board_record_storage=board_record_storage,
image_record_storage=image_record_storage,
url=urls,
logger=logger,
)
)
images = ImageService(
services=ImageServiceDependencies(
board_image_record_storage=board_image_record_storage,
image_record_storage=image_record_storage,
image_file_storage=image_file_storage,
url=urls,
logger=logger,
names=names,
graph_execution_manager=graph_execution_manager,
)
)
2023-07-27 14:54:01 +00:00
services = InvocationServices(
model_manager=model_manager,
2023-03-03 06:02:00 +00:00
events=events,
latents=ForwardCacheLatentsStorage(DiskLatentsStorage(f"{output_folder}/latents")),
images=images,
boards=boards,
board_images=board_images,
2023-03-03 06:02:00 +00:00
queue=MemoryInvocationQueue(),
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
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graph_library=SqliteItemStorage[LibraryGraph](conn=db_conn, table_name="graphs"),
graph_execution_manager=graph_execution_manager,
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processor=DefaultInvocationProcessor(),
performance_statistics=InvocationStatsService(graph_execution_manager),
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logger=logger,
configuration=config,
feat: queued generation (#4502) * fix(config): fix typing issues in `config/` `config/invokeai_config.py`: - use `Optional` for things that are optional - fix typing of `ram_cache_size()` and `vram_cache_size()` - remove unused and incorrectly typed method `autoconvert_path` - fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere `config/base.py`: - use `cls` for first arg of class methods - use `Optional` for things that are optional - fix minor type issue related to setting of `env_prefix` - remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`) * feat: queued generation and batches Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes. * chore: flake8, isort, black * fix(nodes): fix incorrect service stop() method * fix(nodes): improve names of a few variables * fix(tests): fix up tests after changes to batches/queue * feat(tests): add unit tests for session queue helper functions * feat(ui): dynamic prompts is always enabled * feat(queue): add queue_status_changed event * feat(ui): wip queue graphs * feat(nodes): move cleanup til after invoker startup * feat(nodes): add cancel_by_batch_ids * feat(ui): wip batch graphs & UI * fix(nodes): remove `Batch.batch_id` from required * fix(ui): cleanup and use fixedCacheKey for all mutations * fix(ui): remove orphaned nodes from canvas graphs * fix(nodes): fix cancel_by_batch_ids result count * fix(ui): only show cancel batch tooltip when batches were canceled * chore: isort * fix(api): return `[""]` when dynamic prompts generates no prompts Just a simple fallback so we always have a prompt. * feat(ui): dynamicPrompts.combinatorial is always on There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so. * feat: add queue_id & support logic * feat(ui): fix upscale button It prepends the upscale operation to queue * feat(nodes): return queue item when enqueuing a single graph This facilitates one-off graph async workflows in the client. * feat(ui): move controlnet autoprocess to queue * fix(ui): fix non-serializable DOMRect in redux state * feat(ui): QueueTable performance tweaks * feat(ui): update queue list Queue items expand to show the full queue item. Just as JSON for now. * wip threaded session_processor * feat(nodes,ui): fully migrate queue to session_processor * feat(nodes,ui): add processor events * feat(ui): ui tweaks * feat(nodes,ui): consolidate events, reduce network requests * feat(ui): cleanup & abstract queue hooks * feat(nodes): optimize batch permutation Use a generator to do only as much work as is needed. Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory. The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory. * feat(ui): add seed behaviour parameter This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration: - Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion - Per prompt: Use a different seed for every single prompt "Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation. * fix(ui): remove extraneous random seed nodes from linear graphs * fix(ui): fix controlnet autoprocess not working when queue is running * feat(queue): add timestamps to queue status updates Also show execution time in queue list * feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem This allows for much simpler handling of queue items. * feat(api): deprecate sessions router * chore(backend): tidy logging in `dependencies.py` * fix(backend): respect `use_memory_db` * feat(backend): add `config.log_sql` (enables sql trace logging) * feat: add invocation cache Supersedes #4574 The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned. ## Results This feature provides anywhere some significant to massive performance improvement. The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal. ## Overview A new `invocation_cache` service is added to handle the caching. There's not much to it. All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching. The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic. To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key. ## In-Memory Implementation An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts. Max node cache size is added as `node_cache_size` under the `Generation` config category. It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher. Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them. ## Node Definition The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`. Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`. The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something. ## One Gotcha Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again. If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit. ## Linear UI The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs. This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default. This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`. ## Workflow Editor All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user. The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes. Users should consider saving their workflows after loading them in and having them updated. ## Future Enhancements - Callback A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not. This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field. ## Future Enhancements - Persisted Cache Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future. * fix(ui): fix queue list item width * feat(nodes): do not send the whole node on every generator progress * feat(ui): strip out old logic related to sessions Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed... * feat(ui): fix up param collapse labels * feat(ui): click queue count to go to queue tab * tidy(queue): update comment, query format * feat(ui): fix progress bar when canceling * fix(ui): fix circular dependency * feat(nodes): bail on node caching logic if `node_cache_size == 0` * feat(nodes): handle KeyError on node cache pop * feat(nodes): bypass cache codepath if caches is disabled more better no do thing * fix(ui): reset api cache on connect/disconnect * feat(ui): prevent enqueue when no prompts generated * feat(ui): add queue controls to workflow editor * feat(ui): update floating buttons & other incidental UI tweaks * fix(ui): fix missing/incorrect translation keys * fix(tests): add config service to mock invocation services invoking needs access to `node_cache_size` to occur * optionally remove pause/resume buttons from queue UI * option to disable prepending * chore(ui): remove unused file * feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk --------- Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 05:09:24 +00:00
invocation_cache=MemoryInvocationCache(max_cache_size=config.node_cache_size),
)
system_graphs = create_system_graphs(services.graph_library)
system_graph_names = set([g.name for g in system_graphs])
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set_autocompleter(services)
invoker = Invoker(services)
session: GraphExecutionState = invoker.create_execution_state()
parser = get_command_parser(services)
re_negid = re.compile("^-[0-9]+$")
# Uncomment to print out previous sessions at startup
# print(services.session_manager.list())
context = CliContext(invoker, session, parser)
set_autocompleter(services)
command_line_args_exist = len(invocation_commands) > 0
done = False
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while not done:
try:
if command_line_args_exist:
cmd_input = invocation_commands.pop(0)
done = len(invocation_commands) == 0
else:
cmd_input = input("invoke> ")
except (KeyboardInterrupt, EOFError):
# Ctrl-c exits
break
try:
# Refresh the state of the session
# history = list(get_graph_execution_history(context.session))
history = list(reversed(context.nodes_added))
# Split the command for piping
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cmds = cmd_input.split("|")
start_id = len(context.nodes_added)
current_id = start_id
new_invocations = list()
for cmd in cmds:
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if cmd is None or cmd.strip() == "":
raise InvalidArgs("Empty command")
# Parse args to create invocation
args = vars(context.parser.parse_args(shlex.split(cmd.strip())))
# Override defaults
for field_name, field_default in context.defaults.items():
if field_name in args:
args[field_name] = field_default
# Parse invocation
command: CliCommand = None # type:ignore
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system_graph: Optional[LibraryGraph] = None
if args["type"] in system_graph_names:
system_graph = next(filter(lambda g: g.name == args["type"], system_graphs))
invocation = GraphInvocation(graph=system_graph.graph, id=str(current_id))
for exposed_input in system_graph.exposed_inputs:
if exposed_input.alias in args:
node = invocation.graph.get_node(exposed_input.node_path)
field = exposed_input.field
setattr(node, field, args[exposed_input.alias])
command = CliCommand(command=invocation)
context.graph_nodes[invocation.id] = system_graph.id
else:
args["id"] = current_id
command = CliCommand(command=args)
if command is None:
continue
# Run any CLI commands immediately
if isinstance(command.command, BaseCommand):
# Invoke all current nodes to preserve operation order
invoke_all(context)
# Run the command
command.command.run(context)
continue
# TODO: handle linking with library graphs
# Pipe previous command output (if there was a previous command)
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edges: list[Edge] = list()
if len(history) > 0 or current_id != start_id:
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from_id = history[0] if current_id == start_id else str(current_id - 1)
from_node = (
next(filter(lambda n: n[0].id == from_id, new_invocations))[0]
if current_id != start_id
else context.session.graph.get_node(from_id)
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)
matching_edges = generate_matching_edges(from_node, command.command, context)
edges.extend(matching_edges)
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# Parse provided links
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if "link_node" in args and args["link_node"]:
for link in args["link_node"]:
node_id = link
if re_negid.match(node_id):
node_id = str(current_id + int(node_id))
link_node = context.session.graph.get_node(node_id)
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matching_edges = generate_matching_edges(link_node, command.command, context)
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matching_destinations = [e.destination for e in matching_edges]
edges = [e for e in edges if e.destination not in matching_destinations]
edges.extend(matching_edges)
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if "link" in args and args["link"]:
for link in args["link"]:
edges = [
e
for e in edges
if e.destination.node_id != command.command.id or e.destination.field != link[2]
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]
node_id = link[0]
if re_negid.match(node_id):
node_id = str(current_id + int(node_id))
# TODO: handle missing input/output
node_output = get_node_outputs(context.session.graph.get_node(node_id), context)[link[1]]
node_input = get_node_inputs(command.command, context)[link[2]]
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edges.append(
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Edge(
source=EdgeConnection(node_id=node_output.node_path, field=node_output.field),
destination=EdgeConnection(node_id=node_input.node_path, field=node_input.field),
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)
)
new_invocations.append((command.command, edges))
current_id = current_id + 1
# Add the node to the session
context.add_node(command.command)
for edge in edges:
print(edge)
context.add_edge(edge)
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# Execute all remaining nodes
invoke_all(context)
except InvalidArgs:
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invoker.services.logger.warning('Invalid command, use "help" to list commands')
continue
except ValidationError:
invoker.services.logger.warning('Invalid command arguments, run "<command> --help" for summary')
except SessionError:
# Start a new session
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invoker.services.logger.warning("Session error: creating a new session")
context.reset()
except ExitCli:
break
except SystemExit:
continue
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invoker.stop()
if __name__ == "__main__":
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if config.version:
print(f"InvokeAI version {__version__}")
else:
invoke_cli()