InvokeAI/backend/invoke_ai_web_server.py

1265 lines
45 KiB
Python
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2022-09-26 20:15:32 +00:00
import eventlet
import glob
import os
import shutil
import mimetypes
import traceback
import math
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import io
import base64
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from flask import Flask, redirect, send_from_directory
from flask_socketio import SocketIO
from PIL import Image
from uuid import uuid4
from threading import Event
from ldm.invoke.args import Args, APP_ID, APP_VERSION, calculate_init_img_hash
from ldm.invoke.pngwriter import PngWriter, retrieve_metadata
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from ldm.invoke.prompt_parser import split_weighted_subprompts
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from backend.modules.parameters import parameters_to_command
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# Loading Arguments
opt = Args()
args = opt.parse_args()
class InvokeAIWebServer:
def __init__(self, generate, gfpgan, codeformer, esrgan) -> None:
self.host = args.host
self.port = args.port
self.generate = generate
self.gfpgan = gfpgan
self.codeformer = codeformer
self.esrgan = esrgan
self.canceled = Event()
def run(self):
self.setup_app()
self.setup_flask()
def setup_flask(self):
# Fix missing mimetypes on Windows
mimetypes.add_type("application/javascript", ".js")
mimetypes.add_type("text/css", ".css")
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# Socket IO
logger = True if args.web_verbose else False
engineio_logger = True if args.web_verbose else False
max_http_buffer_size = 10000000
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socketio_args = {
"logger": logger,
"engineio_logger": engineio_logger,
"max_http_buffer_size": max_http_buffer_size,
"ping_interval": (50, 50),
"ping_timeout": 60,
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}
if opt.cors:
socketio_args["cors_allowed_origins"] = opt.cors
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self.app = Flask(
__name__, static_url_path="", static_folder="../frontend/dist/"
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)
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self.socketio = SocketIO(self.app, **socketio_args)
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# Keep Server Alive Route
@self.app.route("/flaskwebgui-keep-server-alive")
def keep_alive():
return {"message": "Server Running"}
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# Outputs Route
self.app.config["OUTPUTS_FOLDER"] = os.path.abspath(args.outdir)
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@self.app.route("/outputs/<path:file_path>")
def outputs(file_path):
return send_from_directory(self.app.config["OUTPUTS_FOLDER"], file_path)
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# Base Route
@self.app.route("/")
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def serve():
if args.web_develop:
return redirect("http://127.0.0.1:5173")
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else:
return send_from_directory(self.app.static_folder, "index.html")
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self.load_socketio_listeners(self.socketio)
if args.gui:
print(">> Launching Invoke AI GUI")
close_server_on_exit = True
if args.web_develop:
close_server_on_exit = False
try:
from flaskwebgui import FlaskUI
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FlaskUI(
app=self.app,
socketio=self.socketio,
start_server="flask-socketio",
host=self.host,
port=self.port,
width=1600,
height=1000,
idle_interval=10,
close_server_on_exit=close_server_on_exit,
).run()
except KeyboardInterrupt:
import sys
sys.exit(0)
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else:
print(">> Started Invoke AI Web Server!")
if self.host == "0.0.0.0":
print(
f"Point your browser at http://localhost:{self.port} or use the host's DNS name or IP address."
)
else:
print(
">> Default host address now 127.0.0.1 (localhost). Use --host 0.0.0.0 to bind any address."
)
print(f">> Point your browser at http://{self.host}:{self.port}")
self.socketio.run(app=self.app, host=self.host, port=self.port)
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def setup_app(self):
self.result_url = "outputs/"
self.init_image_url = "outputs/init-images/"
self.mask_image_url = "outputs/mask-images/"
self.intermediate_url = "outputs/intermediates/"
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# location for "finished" images
self.result_path = args.outdir
# temporary path for intermediates
self.intermediate_path = os.path.join(self.result_path, "intermediates/")
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# path for user-uploaded init images and masks
self.init_image_path = os.path.join(self.result_path, "init-images/")
self.mask_image_path = os.path.join(self.result_path, "mask-images/")
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# txt log
self.log_path = os.path.join(self.result_path, "invoke_log.txt")
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# make all output paths
[
os.makedirs(path, exist_ok=True)
for path in [
self.result_path,
self.intermediate_path,
self.init_image_path,
self.mask_image_path,
]
]
def load_socketio_listeners(self, socketio):
@socketio.on("requestSystemConfig")
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def handle_request_capabilities():
print(f">> System config requested")
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config = self.get_system_config()
socketio.emit("systemConfig", config)
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@socketio.on("requestModelChange")
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def handle_set_model(model_name: str):
try:
print(f">> Model change requested: {model_name}")
model = self.generate.set_model(model_name)
model_list = self.generate.model_cache.list_models()
if model is None:
socketio.emit(
"modelChangeFailed",
{"model_name": model_name, "model_list": model_list},
)
else:
socketio.emit(
"modelChanged",
{"model_name": model_name, "model_list": model_list},
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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@socketio.on("requestLatestImages")
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def handle_request_latest_images(category, latest_mtime):
try:
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base_path = (
self.result_path if category == "result" else self.init_image_path
)
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
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paths = []
for ext in ("*.png", "*.jpg", "*.jpeg"):
paths.extend(glob.glob(os.path.join(base_path, ext)))
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image_paths = sorted(
paths, key=lambda x: os.path.getmtime(x), reverse=True
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)
image_paths = list(
filter(
lambda x: os.path.getmtime(x) > latest_mtime,
image_paths,
)
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)
image_array = []
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for path in image_paths:
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
if os.path.splitext(path)[1] == ".png":
metadata = retrieve_metadata(path)
sd_metadata = metadata["sd-metadata"]
else:
sd_metadata = {}
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(width, height) = Image.open(path).size
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
image_array.append(
{
"url": self.get_url_from_image_path(path),
"mtime": os.path.getmtime(path),
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
"metadata": sd_metadata,
"width": width,
"height": height,
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"category": category,
}
)
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socketio.emit(
"galleryImages",
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{"images": image_array, "category": category},
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)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
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traceback.print_exc()
print("\n")
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@socketio.on("requestImages")
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def handle_request_images(category, earliest_mtime=None):
try:
page_size = 50
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base_path = (
self.result_path if category == "result" else self.init_image_path
)
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
paths = []
for ext in ("*.png", "*.jpg", "*.jpeg"):
paths.extend(glob.glob(os.path.join(base_path, ext)))
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image_paths = sorted(
paths, key=lambda x: os.path.getmtime(x), reverse=True
)
if earliest_mtime:
image_paths = list(
filter(
lambda x: os.path.getmtime(x) < earliest_mtime,
image_paths,
)
)
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areMoreImagesAvailable = len(image_paths) >= page_size
image_paths = image_paths[slice(0, page_size)]
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image_array = []
for path in image_paths:
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
if os.path.splitext(path)[1] == ".png":
metadata = retrieve_metadata(path)
sd_metadata = metadata["sd-metadata"]
else:
sd_metadata = {}
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(width, height) = Image.open(path).size
image_array.append(
{
"url": self.get_url_from_image_path(path),
"mtime": os.path.getmtime(path),
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
"metadata": sd_metadata,
"width": width,
"height": height,
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"category": category,
}
)
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socketio.emit(
"galleryImages",
{
"images": image_array,
"areMoreImagesAvailable": areMoreImagesAvailable,
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"category": category,
},
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
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traceback.print_exc()
print("\n")
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@socketio.on("generateImage")
def handle_generate_image_event(
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generation_parameters, esrgan_parameters, facetool_parameters
):
try:
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# truncate long init_mask base64 if needed
if "init_mask" in generation_parameters:
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printable_parameters = {
**generation_parameters,
"init_mask": generation_parameters["init_mask"][:20] + "...",
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}
print(
f">> Image generation requested: {printable_parameters}\nESRGAN parameters: {esrgan_parameters}\nFacetool parameters: {facetool_parameters}"
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)
else:
print(
f">> Image generation requested: {generation_parameters}\nESRGAN parameters: {esrgan_parameters}\nFacetool parameters: {facetool_parameters}"
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)
self.generate_images(
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generation_parameters,
esrgan_parameters,
facetool_parameters,
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
2022-09-26 20:15:32 +00:00
traceback.print_exc()
print("\n")
2022-09-26 20:15:32 +00:00
@socketio.on("runPostprocessing")
def handle_run_postprocessing(original_image, postprocessing_parameters):
try:
print(
f'>> Postprocessing requested for "{original_image["url"]}": {postprocessing_parameters}'
)
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progress = Progress()
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socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
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original_image_path = self.get_image_path_from_url(
original_image["url"]
)
image = Image.open(original_image_path)
2022-09-26 20:15:32 +00:00
seed = (
original_image["metadata"]["seed"]
if "metadata" in original_image
and "seed" in original_image["metadata"]
else "unknown_seed"
)
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if postprocessing_parameters["type"] == "esrgan":
progress.set_current_status("Upscaling (ESRGAN)")
elif postprocessing_parameters["type"] == "gfpgan":
progress.set_current_status("Restoring Faces (GFPGAN)")
elif postprocessing_parameters["type"] == "codeformer":
progress.set_current_status("Restoring Faces (Codeformer)")
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socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
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if postprocessing_parameters["type"] == "esrgan":
image = self.esrgan.process(
image=image,
upsampler_scale=postprocessing_parameters["upscale"][0],
strength=postprocessing_parameters["upscale"][1],
seed=seed,
)
elif postprocessing_parameters["type"] == "gfpgan":
image = self.gfpgan.process(
image=image,
strength=postprocessing_parameters["facetool_strength"],
seed=seed,
)
elif postprocessing_parameters["type"] == "codeformer":
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image = self.codeformer.process(
image=image,
strength=postprocessing_parameters["facetool_strength"],
fidelity=postprocessing_parameters["codeformer_fidelity"],
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seed=seed,
device="cpu"
if str(self.generate.device) == "mps"
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else self.generate.device,
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)
else:
raise TypeError(
f'{postprocessing_parameters["type"]} is not a valid postprocessing type'
)
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progress.set_current_status("Saving Image")
socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
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postprocessing_parameters["seed"] = seed
metadata = self.parameters_to_post_processed_image_metadata(
parameters=postprocessing_parameters,
original_image_path=original_image_path,
)
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command = parameters_to_command(postprocessing_parameters)
2022-09-26 20:15:32 +00:00
2022-10-27 04:24:00 +00:00
(width, height) = image.size
path = self.save_result_image(
image,
command,
metadata,
self.result_path,
postprocessing=postprocessing_parameters["type"],
)
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self.write_log_message(
f'[Postprocessed] "{original_image_path}" > "{path}": {postprocessing_parameters}'
)
progress.mark_complete()
socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
socketio.emit(
"postprocessingResult",
{
"url": self.get_url_from_image_path(path),
"mtime": os.path.getmtime(path),
"metadata": metadata,
"width": width,
"height": height,
},
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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@socketio.on("cancel")
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def handle_cancel():
print(f">> Cancel processing requested")
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self.canceled.set()
# TODO: I think this needs a safety mechanism.
@socketio.on("deleteImage")
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def handle_delete_image(url, uuid, category):
try:
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print(f'>> Delete requested "{url}"')
from send2trash import send2trash
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2022-10-04 02:51:59 +00:00
path = self.get_image_path_from_url(url)
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print(path)
send2trash(path)
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socketio.emit(
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"imageDeleted",
{"url": url, "uuid": uuid, "category": category},
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)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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# TODO: I think this needs a safety mechanism.
@socketio.on("uploadImage")
def handle_upload_image(bytes, name, destination):
try:
print(f'>> Image upload requested "{name}"')
file_path = self.save_file_unique_uuid_name(
bytes=bytes, name=name, path=self.init_image_path
)
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mtime = os.path.getmtime(file_path)
(width, height) = Image.open(file_path).size
print(file_path)
socketio.emit(
"imageUploaded",
{
"url": self.get_url_from_image_path(file_path),
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"mtime": mtime,
"width": width,
"height": height,
"category": "user",
"destination": destination,
},
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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# TODO: I think this needs a safety mechanism.
@socketio.on("uploadMaskImage")
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def handle_upload_mask_image(bytes, name):
try:
print(f'>> Mask image upload requested "{name}"')
file_path = self.save_file_unique_uuid_name(
bytes=bytes, name=name, path=self.mask_image_path
)
socketio.emit(
"maskImageUploaded",
{
"url": self.get_url_from_image_path(file_path),
},
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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# App Functions
def get_system_config(self):
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model_list = self.generate.model_cache.list_models()
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return {
"model": "stable diffusion",
"model_id": args.model,
"model_hash": self.generate.model_hash,
"app_id": APP_ID,
"app_version": APP_VERSION,
"model_list": model_list,
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}
def generate_images(
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self, generation_parameters, esrgan_parameters, facetool_parameters
2022-09-26 20:15:32 +00:00
):
try:
self.canceled.clear()
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step_index = 1
prior_variations = (
generation_parameters["with_variations"]
if "with_variations" in generation_parameters
else []
)
"""
TODO:
If a result image is used as an init image, and then deleted, we will want to be
able to use it as an init image in the future. Need to handle this case.
"""
# We need to give absolute paths to the generator, stash the URLs for later
init_img_url = None
mask_img_url = None
if "init_img" in generation_parameters:
init_img_url = generation_parameters["init_img"]
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init_img_path = self.get_image_path_from_url(init_img_url)
generation_parameters["init_img"] = init_img_path
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# if 'init_mask' in generation_parameters:
# mask_img_url = generation_parameters['init_mask']
# generation_parameters[
# 'init_mask'
# ] = self.get_image_path_from_url(
# generation_parameters['init_mask']
# )
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if "init_mask" in generation_parameters:
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# grab an Image of the init image
original_image = Image.open(init_img_path)
# copy a region from it which we will inpaint
cropped_init_image = copy_image_from_bounding_box(
original_image, **generation_parameters["bounding_box"]
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)
generation_parameters["init_img"] = cropped_init_image
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if generation_parameters["is_mask_empty"]:
generation_parameters["init_mask"] = None
else:
# grab an Image of the mask
mask_image = Image.open(
io.BytesIO(
base64.decodebytes(
bytes(generation_parameters["init_mask"], "utf-8")
)
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)
)
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
generation_parameters["init_mask"] = mask_image
2022-09-26 20:15:32 +00:00
totalSteps = self.calculate_real_steps(
steps=generation_parameters["steps"],
strength=generation_parameters["strength"]
if "strength" in generation_parameters
else None,
has_init_image="init_img" in generation_parameters,
)
2022-09-26 20:15:32 +00:00
progress = Progress(generation_parameters=generation_parameters)
2022-09-26 20:15:32 +00:00
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
2022-09-26 20:15:32 +00:00
def image_progress(sample, step):
if self.canceled.is_set():
raise CanceledException
nonlocal step_index
nonlocal generation_parameters
nonlocal progress
progress.set_current_step(step + 1)
progress.set_current_status("Generating")
progress.set_current_status_has_steps(True)
if (
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
generation_parameters["progress_images"]
and step % generation_parameters['save_intermediates'] == 0
and step < generation_parameters["steps"] - 1
):
2022-11-01 10:40:40 +00:00
image = self.generate.sample_to_image(sample)
metadata = self.parameters_to_generated_image_metadata(
generation_parameters
)
command = parameters_to_command(generation_parameters)
2022-10-27 04:24:00 +00:00
(width, height) = image.size
path = self.save_result_image(
image,
command,
metadata,
self.intermediate_path,
step_index=step_index,
postprocessing=False,
)
2022-09-26 20:15:32 +00:00
step_index += 1
self.socketio.emit(
"intermediateResult",
{
"url": self.get_url_from_image_path(path),
"mtime": os.path.getmtime(path),
"metadata": metadata,
"width": width,
"height": height,
},
)
2022-11-01 10:40:40 +00:00
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
if generation_parameters["progress_latents"]:
2022-11-01 10:40:40 +00:00
image = self.generate.sample_to_lowres_estimated_image(sample)
(width, height) = image.size
width *= 8
height *= 8
2022-11-01 10:40:40 +00:00
buffered = io.BytesIO()
image.save(buffered, format="PNG")
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
img_base64 = "data:image/png;base64," + base64.b64encode(
buffered.getvalue()
).decode("UTF-8")
2022-11-01 10:40:40 +00:00
self.socketio.emit(
"intermediateResult",
{
"url": img_base64,
"isBase64": True,
2022-11-01 10:40:40 +00:00
"mtime": 0,
"metadata": {},
"width": width,
"height": height,
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
},
2022-11-01 10:40:40 +00:00
)
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
def image_done(image, seed, first_seed):
if self.canceled.is_set():
raise CanceledException
nonlocal generation_parameters
nonlocal esrgan_parameters
2022-10-18 13:57:40 +00:00
nonlocal facetool_parameters
nonlocal progress
step_index = 1
nonlocal prior_variations
Final WebUI build for Release 2.1 - squashed commit of 52 commits from PR #1327 don't log base64 progress images Fresh Build For WebUI [WebUI] Loopback Default False Fixes bugs/styling - Fixes missing web app state on new version: Adds stateReconciler to redux-persist. When we add more values to the state and then release the update app, they will be automatically merged in. Reseting web UI will be needed far less. 7159ec - Fixes console z-index - Moves reset web UI button to visible area Decreases gallery width on inpainting Increases workarea split padding to 1rem Adds missing tooltips to site header Changes inpainting controls settings to hover Fixes hotkeys and settings buttons not working Improves bounding box interactions - Bounding box can now be moved by dragging any of its edges - Bounding box does not affect drawing if already drawing a stroke - Can lock bounding box to draw directly on the bounding box edges - Removes spacebar-hold behaviour due to technical issues Fixes silent crash when init image too large To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server. If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit. Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data. Disabled bounding box settings when locked Styles image uploader Builds fresh bundle Improves bounding box interaction Added spacebar-hold-to-transform back. Address bounding box feedback - Adds back toggle to hide bounding box - Box quick toggle = q, normal toggle = shift + q - Styles canvas alert icons Adds hints when unable to invoke - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc. - There may be more than one reason; all are displayed. Fix Inpainting Alerts Styling Preventing unnecessary re-renders across the app Code Split Inpaint Options Isolate features to their own components so they dont re-render the other stuff each time. [TESTING] Remove global isReady checking I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord. Fresh Bundle Fix Bounding Box Settings re-rendering on brush stroke [Code Splitting] Bounding Box Options Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change. Inpainting Controls Code Spitting and Performance Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother. Fixes rerenders on ClearBrushHistory Fixes crash when requesting post-generation upscale/face restoration - Moves the inpainting paste to before the postprocessing. Removes unused isReady state Changes Report Bug icon to a bug Restores shift+q bounding box shortcut Adds alert for bounding box size to status icons Adds asCheckbox to IAIIconButton Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons. Fixes crash related to old value of progress_latents in state Styling changes and settings modal minor refactor Fixes: uploaded JPG images not loading Reworks CurrentImageButtons.tsx - Change all icons to FA iconset for consistency - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding - Redesigns buttons into group Only generate 1 iteration when seed fixed & variations disabled Fixes progress images select Fixes edge case: upload over gets stuck while alt tabbing - Press esc to close it now Fixes display progress images select typing Fixes current image button rerenders Adds min width to ImageUploader Makes fast-latents in progress default Update Icon Button Checkbox Style Styling Fixes next/prev image buttons Refactor canvas buttons + more Add Save Intermediates Step Count For accurate mode only. Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com> Restores "initial image" text Address feedback - moves mask clear button - fixes intermediates - shrinks inpainting icons by 10% Fix Loopback Styling Adds escape hotkey to close floating panels Readd Hotkey for Dual Display Updated Current Image Button Styling
2022-11-02 08:08:11 +00:00
# paste the inpainting image back onto the original
if "init_mask" in generation_parameters:
image = paste_image_into_bounding_box(
Image.open(init_img_path),
image,
**generation_parameters["bounding_box"],
)
progress.set_current_status("Generation Complete")
2022-09-26 20:15:32 +00:00
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
2022-09-26 20:15:32 +00:00
all_parameters = generation_parameters
postprocessing = False
if (
"variation_amount" in all_parameters
and all_parameters["variation_amount"] > 0
):
first_seed = first_seed or seed
this_variation = [[seed, all_parameters["variation_amount"]]]
all_parameters["with_variations"] = (
prior_variations + this_variation
)
all_parameters["seed"] = first_seed
elif "with_variations" in all_parameters:
all_parameters["seed"] = first_seed
else:
all_parameters["seed"] = seed
if self.canceled.is_set():
raise CanceledException
if esrgan_parameters:
progress.set_current_status("Upscaling")
progress.set_current_status_has_steps(False)
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
2022-09-26 20:15:32 +00:00
image = self.esrgan.process(
image=image,
upsampler_scale=esrgan_parameters["level"],
strength=esrgan_parameters["strength"],
seed=seed,
)
2022-09-26 20:15:32 +00:00
postprocessing = True
all_parameters["upscale"] = [
esrgan_parameters["level"],
esrgan_parameters["strength"],
]
2022-09-26 20:15:32 +00:00
if self.canceled.is_set():
raise CanceledException
2022-09-26 20:15:32 +00:00
2022-10-18 13:57:40 +00:00
if facetool_parameters:
if facetool_parameters["type"] == "gfpgan":
progress.set_current_status("Restoring Faces (GFPGAN)")
elif facetool_parameters["type"] == "codeformer":
progress.set_current_status("Restoring Faces (Codeformer)")
2022-10-18 13:57:40 +00:00
progress.set_current_status_has_steps(False)
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
2022-09-26 20:15:32 +00:00
if facetool_parameters["type"] == "gfpgan":
2022-10-18 13:57:40 +00:00
image = self.gfpgan.process(
image=image,
strength=facetool_parameters["strength"],
2022-10-18 13:57:40 +00:00
seed=seed,
)
elif facetool_parameters["type"] == "codeformer":
2022-10-18 13:57:40 +00:00
image = self.codeformer.process(
image=image,
strength=facetool_parameters["strength"],
fidelity=facetool_parameters["codeformer_fidelity"],
2022-10-18 13:57:40 +00:00
seed=seed,
device="cpu"
if str(self.generate.device) == "mps"
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else self.generate.device,
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)
all_parameters["codeformer_fidelity"] = facetool_parameters[
"codeformer_fidelity"
]
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postprocessing = True
all_parameters["facetool_strength"] = facetool_parameters[
"strength"
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]
all_parameters["facetool_type"] = facetool_parameters["type"]
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progress.set_current_status("Saving Image")
self.socketio.emit("progressUpdate", progress.to_formatted_dict())
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eventlet.sleep(0)
# restore the stashed URLS and discard the paths, we are about to send the result to client
if "init_img" in all_parameters:
all_parameters["init_img"] = init_img_url
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if "init_mask" in all_parameters:
all_parameters["init_mask"] = "" # TODO: store the mask in metadata
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metadata = self.parameters_to_generated_image_metadata(all_parameters)
command = parameters_to_command(all_parameters)
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(width, height) = image.size
path = self.save_result_image(
image,
command,
metadata,
self.result_path,
postprocessing=postprocessing,
)
print(f'>> Image generated: "{path}"')
self.write_log_message(f'[Generated] "{path}": {command}')
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if progress.total_iterations > progress.current_iteration:
progress.set_current_step(1)
progress.set_current_status("Iteration complete")
progress.set_current_status_has_steps(False)
else:
progress.mark_complete()
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self.socketio.emit("progressUpdate", progress.to_formatted_dict())
eventlet.sleep(0)
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self.socketio.emit(
"generationResult",
{
"url": self.get_url_from_image_path(path),
"mtime": os.path.getmtime(path),
"metadata": metadata,
"width": width,
"height": height,
},
)
eventlet.sleep(0)
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progress.set_current_iteration(progress.current_iteration + 1)
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self.generate.prompt2image(
**generation_parameters,
step_callback=image_progress,
image_callback=image_done,
)
except KeyboardInterrupt:
self.socketio.emit("processingCanceled")
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raise
except CanceledException:
self.socketio.emit("processingCanceled")
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pass
except Exception as e:
print(e)
self.socketio.emit("error", {"message": (str(e))})
print("\n")
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traceback.print_exc()
print("\n")
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def parameters_to_generated_image_metadata(self, parameters):
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try:
# top-level metadata minus `image` or `images`
metadata = self.get_system_config()
# remove any image keys not mentioned in RFC #266
rfc266_img_fields = [
"type",
"postprocessing",
"sampler",
"prompt",
"seed",
"variations",
"steps",
"cfg_scale",
"threshold",
"perlin",
"step_number",
"width",
"height",
"extra",
"seamless",
"hires_fix",
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]
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rfc_dict = {}
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for item in parameters.items():
key, value = item
if key in rfc266_img_fields:
rfc_dict[key] = value
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postprocessing = []
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# 'postprocessing' is either null or an
if "facetool_strength" in parameters:
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facetool_parameters = {
"type": str(parameters["facetool_type"]),
"strength": float(parameters["facetool_strength"]),
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}
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if parameters["facetool_type"] == "codeformer":
facetool_parameters["fidelity"] = float(
parameters["codeformer_fidelity"]
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)
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postprocessing.append(facetool_parameters)
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if "upscale" in parameters:
postprocessing.append(
{
"type": "esrgan",
"scale": int(parameters["upscale"][0]),
"strength": float(parameters["upscale"][1]),
}
)
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rfc_dict["postprocessing"] = (
postprocessing if len(postprocessing) > 0 else None
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)
# semantic drift
rfc_dict["sampler"] = parameters["sampler_name"]
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# display weighted subprompts (liable to change)
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subprompts = split_weighted_subprompts(
parameters["prompt"], skip_normalize=True
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)
subprompts = [{"prompt": x[0], "weight": x[1]} for x in subprompts]
rfc_dict["prompt"] = subprompts
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# 'variations' should always exist and be an array, empty or consisting of {'seed': seed, 'weight': weight} pairs
variations = []
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if "with_variations" in parameters:
variations = [
{"seed": x[0], "weight": x[1]}
for x in parameters["with_variations"]
]
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rfc_dict["variations"] = variations
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if "init_img" in parameters:
rfc_dict["type"] = "img2img"
rfc_dict["strength"] = parameters["strength"]
rfc_dict["fit"] = parameters["fit"] # TODO: Noncompliant
rfc_dict["orig_hash"] = calculate_init_img_hash(
self.get_image_path_from_url(parameters["init_img"])
)
rfc_dict["init_image_path"] = parameters[
"init_img"
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] # TODO: Noncompliant
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# if 'init_mask' in parameters:
# rfc_dict['mask_hash'] = calculate_init_img_hash(
# self.get_image_path_from_url(parameters['init_mask'])
# ) # TODO: Noncompliant
# rfc_dict['mask_image_path'] = parameters[
# 'init_mask'
# ] # TODO: Noncompliant
else:
rfc_dict["type"] = "txt2img"
metadata["image"] = rfc_dict
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return metadata
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except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
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traceback.print_exc()
print("\n")
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def parameters_to_post_processed_image_metadata(
self, parameters, original_image_path
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):
try:
current_metadata = retrieve_metadata(original_image_path)["sd-metadata"]
postprocessing_metadata = {}
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"""
if we don't have an original image metadata to reconstruct,
need to record the original image and its hash
"""
if "image" not in current_metadata:
current_metadata["image"] = {}
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orig_hash = calculate_init_img_hash(
self.get_image_path_from_url(original_image_path)
)
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postprocessing_metadata["orig_path"] = (original_image_path,)
postprocessing_metadata["orig_hash"] = orig_hash
if parameters["type"] == "esrgan":
postprocessing_metadata["type"] = "esrgan"
postprocessing_metadata["scale"] = parameters["upscale"][0]
postprocessing_metadata["strength"] = parameters["upscale"][1]
elif parameters["type"] == "gfpgan":
postprocessing_metadata["type"] = "gfpgan"
postprocessing_metadata["strength"] = parameters["facetool_strength"]
elif parameters["type"] == "codeformer":
postprocessing_metadata["type"] = "codeformer"
postprocessing_metadata["strength"] = parameters["facetool_strength"]
postprocessing_metadata["fidelity"] = parameters["codeformer_fidelity"]
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else:
raise TypeError(f"Invalid type: {parameters['type']}")
if "postprocessing" in current_metadata["image"] and isinstance(
current_metadata["image"]["postprocessing"], list
):
current_metadata["image"]["postprocessing"].append(
postprocessing_metadata
)
else:
current_metadata["image"]["postprocessing"] = [postprocessing_metadata]
return current_metadata
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except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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def save_result_image(
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self,
image,
command,
metadata,
output_dir,
step_index=None,
postprocessing=False,
):
try:
pngwriter = PngWriter(output_dir)
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number_prefix = pngwriter.unique_prefix()
uuid = uuid4().hex
truncated_uuid = uuid[:8]
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seed = "unknown_seed"
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if "image" in metadata:
if "seed" in metadata["image"]:
seed = metadata["image"]["seed"]
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filename = f"{number_prefix}.{truncated_uuid}.{seed}"
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if step_index:
filename += f".{step_index}"
if postprocessing:
filename += f".postprocessed"
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filename += ".png"
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path = pngwriter.save_image_and_prompt_to_png(
image=image,
dream_prompt=command,
metadata=metadata,
name=filename,
)
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return os.path.abspath(path)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
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traceback.print_exc()
print("\n")
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def make_unique_init_image_filename(self, name):
try:
uuid = uuid4().hex
split = os.path.splitext(name)
name = f"{split[0]}.{uuid}{split[1]}"
return name
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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def calculate_real_steps(self, steps, strength, has_init_image):
import math
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return math.floor(strength * steps) if has_init_image else steps
def write_log_message(self, message):
"""Logs the filename and parameters used to generate or process that image to log file"""
try:
message = f"{message}\n"
with open(self.log_path, "a", encoding="utf-8") as file:
file.writelines(message)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
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def get_image_path_from_url(self, url):
"""Given a url to an image used by the client, returns the absolute file path to that image"""
try:
if "init-images" in url:
return os.path.abspath(
os.path.join(self.init_image_path, os.path.basename(url))
)
elif "mask-images" in url:
return os.path.abspath(
os.path.join(self.mask_image_path, os.path.basename(url))
)
elif "intermediates" in url:
return os.path.abspath(
os.path.join(self.intermediate_path, os.path.basename(url))
)
else:
return os.path.abspath(
os.path.join(self.result_path, os.path.basename(url))
)
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
def get_url_from_image_path(self, path):
"""Given an absolute file path to an image, returns the URL that the client can use to load the image"""
try:
if "init-images" in path:
return os.path.join(self.init_image_url, os.path.basename(path))
elif "mask-images" in path:
return os.path.join(self.mask_image_url, os.path.basename(path))
elif "intermediates" in path:
return os.path.join(self.intermediate_url, os.path.basename(path))
else:
return os.path.join(self.result_url, os.path.basename(path))
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
def save_file_unique_uuid_name(self, bytes, name, path):
try:
uuid = uuid4().hex
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truncated_uuid = uuid[:8]
split = os.path.splitext(name)
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name = f"{split[0]}.{truncated_uuid}{split[1]}"
file_path = os.path.join(path, name)
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os.makedirs(os.path.dirname(file_path), exist_ok=True)
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newFile = open(file_path, "wb")
newFile.write(bytes)
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return file_path
except Exception as e:
self.socketio.emit("error", {"message": (str(e))})
print("\n")
traceback.print_exc()
print("\n")
class Progress:
def __init__(self, generation_parameters=None):
self.current_step = 1
self.total_steps = (
self._calculate_real_steps(
steps=generation_parameters["steps"],
strength=generation_parameters["strength"]
if "strength" in generation_parameters
else None,
has_init_image="init_img" in generation_parameters,
)
if generation_parameters
else 1
)
self.current_iteration = 1
self.total_iterations = (
generation_parameters["iterations"] if generation_parameters else 1
)
self.current_status = "Preparing"
self.is_processing = True
self.current_status_has_steps = False
self.has_error = False
def set_current_step(self, current_step):
self.current_step = current_step
def set_total_steps(self, total_steps):
self.total_steps = total_steps
def set_current_iteration(self, current_iteration):
self.current_iteration = current_iteration
def set_total_iterations(self, total_iterations):
self.total_iterations = total_iterations
def set_current_status(self, current_status):
self.current_status = current_status
def set_is_processing(self, is_processing):
self.is_processing = is_processing
def set_current_status_has_steps(self, current_status_has_steps):
self.current_status_has_steps = current_status_has_steps
def set_has_error(self, has_error):
self.has_error = has_error
def mark_complete(self):
self.current_status = "Processing Complete"
self.current_step = 0
self.total_steps = 0
self.current_iteration = 0
self.total_iterations = 0
self.is_processing = False
def to_formatted_dict(
self,
):
return {
"currentStep": self.current_step,
"totalSteps": self.total_steps,
"currentIteration": self.current_iteration,
"totalIterations": self.total_iterations,
"currentStatus": self.current_status,
"isProcessing": self.is_processing,
"currentStatusHasSteps": self.current_status_has_steps,
"hasError": self.has_error,
}
def _calculate_real_steps(self, steps, strength, has_init_image):
return math.floor(strength * steps) if has_init_image else steps
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class CanceledException(Exception):
pass
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"""
Crops an image to a bounding box.
"""
def copy_image_from_bounding_box(image, x, y, width, height):
with image as im:
bounds = (x, y, x + width, y + height)
im_cropped = im.crop(bounds)
return im_cropped
"""
Pastes an image onto another with a bounding box.
"""
def paste_image_into_bounding_box(recipient_image, donor_image, x, y, width, height):
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with recipient_image as im:
bounds = (x, y, x + width, y + height)
im.paste(donor_image, bounds)
return recipient_image